/* * The ManaPlus Client * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2020 The ManaPlus Developers * Copyright (C) 2020-2023 The ManaVerse Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef NET_EA_GAMEHANDLER_H #define NET_EA_GAMEHANDLER_H #include "net/gamehandler.h" namespace Ea { class GameHandler notfinal : public Net::GameHandler { public: GameHandler(); A_DELETE_COPY(GameHandler) void who() const override final; bool removeDeadBeings() const override final A_WARN_UNUSED { return true; } static void setMap(const std::string &map); void clear() const override final; void initEngines() const override final; }; } // namespace Ea #endif // NET_EA_GAMEHANDLER_H