/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2013 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/ea/chathandler.h" #include "actorspritemanager.h" #include "configuration.h" #include "guildmanager.h" #include "notifymanager.h" #include "being/localplayer.h" #include "being/playerrelations.h" #include "gui/chatwindow.h" #include "gui/shopwindow.h" #include "gui/widgets/chattab.h" #include "gui/widgets/gmtab.h" #include #include "debug.h" namespace Ea { ChatHandler::ChatHandler() : mSentWhispers(), mShowAllLang(serverConfig.getValue("showAllLang", 0)) { } void ChatHandler::me(const std::string &text, const std::string &channel) const { // here need string duplication std::string action = strprintf("*%s*", text.c_str()); talk(action, channel); } void ChatHandler::processWhisperResponse(Net::MessageIn &msg) { BLOCK_START("ChatHandler::processWhisperResponse") std::string nick; if (mSentWhispers.empty()) { nick = "user"; } else { nick = mSentWhispers.front(); mSentWhispers.pop(); } const int type = msg.readInt8(); switch (type) { case 0x00: // Success (don't need to report) break; case 0x01: if (chatWindow) { chatWindow->addWhisper(nick, // TRANSLATORS: chat message strprintf(_("Whisper could not be " "sent, %s is offline."), nick.c_str()), BY_SERVER); } break; case 0x02: if (chatWindow) { chatWindow->addWhisper(nick, // TRANSLATORS: chat message strprintf(_("Whisper could not " "be sent, ignored by %s."), nick.c_str()), BY_SERVER); } break; default: if (logger) { logger->log("QQQ SMSG_WHISPER_RESPONSE:" + toString(type)); } } BLOCK_END("ChatHandler::processWhisperResponse") } void ChatHandler::processWhisper(Net::MessageIn &msg) const { BLOCK_START("ChatHandler::processWhisper") const int chatMsgLength = msg.readInt16() - 28; std::string nick = msg.readString(24); if (chatMsgLength <= 0) { BLOCK_END("ChatHandler::processWhisper") return; } std::string chatMsg = msg.readString(chatMsgLength); // ignoring future whisper messages if (chatMsg.find("\302\202G") == 0 || chatMsg.find("\302\202A") == 0) { BLOCK_END("ChatHandler::processWhisper") return; } // remove first unicode space if this is may be whisper command. if (chatMsg.find("\302\202!") == 0) chatMsg = chatMsg.substr(2); if (nick != "Server") { if (guildManager && GuildManager::getEnableGuildBot() && nick == "guild" && guildManager->processGuildMessage(chatMsg)) { BLOCK_END("ChatHandler::processWhisper") return; } if (player_relations.hasPermission(nick, PlayerRelation::WHISPER)) { const bool tradeBot = config.getBoolValue("tradebot"); const bool showMsg = !config.getBoolValue("hideShopMessages"); if (player_relations.hasPermission(nick, PlayerRelation::TRADE)) { if (shopWindow) { // commands to shop from player if (chatMsg.find("!selllist ") == 0) { if (tradeBot) { if (showMsg && chatWindow) chatWindow->addWhisper(nick, chatMsg); shopWindow->giveList(nick, ShopWindow::SELL); } } else if (chatMsg.find("!buylist ") == 0) { if (tradeBot) { if (showMsg && chatWindow) chatWindow->addWhisper(nick, chatMsg); shopWindow->giveList(nick, ShopWindow::BUY); } } else if (chatMsg.find("!buyitem ") == 0) { if (showMsg && chatWindow) chatWindow->addWhisper(nick, chatMsg); if (tradeBot) { shopWindow->processRequest(nick, chatMsg, ShopWindow::BUY); } } else if (chatMsg.find("!sellitem ") == 0) { if (showMsg && chatWindow) chatWindow->addWhisper(nick, chatMsg); if (tradeBot) { shopWindow->processRequest(nick, chatMsg, ShopWindow::SELL); } } else if (chatMsg.length() > 3 && chatMsg.find("\302\202") == 0) { chatMsg = chatMsg.erase(0, 2); if (showMsg && chatWindow) chatWindow->addWhisper(nick, chatMsg); if (chatMsg.find("B1") == 0 || chatMsg.find("S1") == 0) shopWindow->showList(nick, chatMsg); } else if (chatWindow) { chatWindow->addWhisper(nick, chatMsg); } } else if (chatWindow) { chatWindow->addWhisper(nick, chatMsg); } } else { if (chatWindow && (showMsg || (chatMsg.find("!selllist") != 0 && chatMsg.find("!buylist") != 0))) { chatWindow->addWhisper(nick, chatMsg); } } } } else if (localChatTab) { if (gmChatTab && strStartWith(chatMsg, "[GM] ")) { chatMsg = chatMsg.substr(5); const size_t pos = chatMsg.find(": ", 0); if (pos == std::string::npos) { gmChatTab->chatLog(chatMsg); } else { gmChatTab->chatLog(chatMsg.substr(0, pos), chatMsg.substr(pos + 2)); } } else { localChatTab->chatLog(chatMsg, BY_SERVER); } } BLOCK_END("ChatHandler::processWhisper") } void ChatHandler::processBeingChat(Net::MessageIn &msg, const bool channels) const { if (!actorSpriteManager) return; BLOCK_START("ChatHandler::processBeingChat") int chatMsgLength = msg.readInt16() - 8; Being *const being = actorSpriteManager->findBeing(msg.readInt32()); if (!being) { BLOCK_END("ChatHandler::processBeingChat") return; } std::string channel; if (channels) { chatMsgLength -= 3; channel = msg.readInt8(); channel += msg.readInt8(); channel += msg.readInt8(); } if (chatMsgLength <= 0) { BLOCK_END("ChatHandler::processBeingChat") return; } std::string chatMsg = msg.readRawString(chatMsgLength); if (being->getType() == Being::PLAYER) being->setTalkTime(); const size_t pos = chatMsg.find(" : ", 0); std::string sender_name = ((pos == std::string::npos) ? "" : chatMsg.substr(0, pos)); if (sender_name != being->getName() && being->getType() == Being::PLAYER) { if (!being->getName().empty()) sender_name = being->getName(); } else { chatMsg.erase(0, pos + 3); } trim(chatMsg); // We use getIgnorePlayer instead of ignoringPlayer here // because ignorePlayer' side effects are triggered // right below for Being::IGNORE_SPEECH_FLOAT. if (player_relations.checkPermissionSilently(sender_name, PlayerRelation::SPEECH_LOG) && chatWindow) { chatWindow->resortChatLog(removeColors(sender_name) .append(" : ").append(chatMsg), BY_OTHER, channel, false, true); } if (player_relations.hasPermission(sender_name, PlayerRelation::SPEECH_FLOAT)) { being->setSpeech(chatMsg, channel); } BLOCK_END("ChatHandler::processBeingChat") } void ChatHandler::processChat(Net::MessageIn &msg, const bool normalChat, const bool channels) const { BLOCK_START("ChatHandler::processChat") int chatMsgLength = msg.readInt16() - 4; std::string channel; if (channels) { chatMsgLength -= 3; channel = msg.readInt8(); channel += msg.readInt8(); channel += msg.readInt8(); } if (chatMsgLength <= 0) { BLOCK_END("ChatHandler::processChat") return; } std::string chatMsg = msg.readRawString(chatMsgLength); const size_t pos = chatMsg.find(" : ", 0); if (normalChat) { if (chatWindow) { chatWindow->resortChatLog(chatMsg, BY_PLAYER, channel, false, true); } if (channel.empty()) { const std::string senseStr = "You sense the following: "; if (actorSpriteManager && !chatMsg.find(senseStr)) { actorSpriteManager->parseLevels( chatMsg.substr(senseStr.size())); } } if (pos != std::string::npos) chatMsg.erase(0, pos + 3); trim(chatMsg); if (player_node) player_node->setSpeech(chatMsg, channel); } else if (localChatTab) { if (chatWindow) chatWindow->addGlobalMessage(chatMsg); } BLOCK_END("ChatHandler::processChat") } void ChatHandler::processMVP(Net::MessageIn &msg) const { BLOCK_START("ChatHandler::processMVP") // Display MVP player const int id = msg.readInt32(); // id if (localChatTab && actorSpriteManager && config.getBoolValue("showMVP")) { const Being *const being = actorSpriteManager->findBeing(id); if (!being) NotifyManager::notify(NotifyManager::MVP_PLAYER, ""); else NotifyManager::notify(NotifyManager::MVP_PLAYER, being->getName()); } BLOCK_END("ChatHandler::processMVP") } void ChatHandler::processIgnoreAllResponse(Net::MessageIn &msg) const { BLOCK_START("ChatHandler::processIgnoreAllResponse") const int action = msg.readInt8(); const int fail = msg.readInt8(); if (!localChatTab) { BLOCK_END("ChatHandler::processIgnoreAllResponse") return; } switch (action) { case 0: { switch (fail) { case 0: NotifyManager::notify(NotifyManager::WHISPERS_IGNORED); break; default: NotifyManager::notify(NotifyManager:: WHISPERS_IGNORE_FAILED); break; } break; } case 1: { switch (fail) { case 0: NotifyManager::notify(NotifyManager::WHISPERS_UNIGNORED); break; default: NotifyManager::notify(NotifyManager:: WHISPERS_UNIGNORE_FAILED); break; } break; } default: // unknown result break; } BLOCK_END("ChatHandler::processIgnoreAllResponse") } } // namespace Ea