/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2019 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef NET_EA_CHARSERVERHANDLER_H #define NET_EA_CHARSERVERHANDLER_H #include "net/charserverhandler.h" namespace Ea { /** * Deals with incoming messages from the character server. */ class CharServerHandler notfinal : public Net::CharServerHandler { public: A_DELETE_COPY(CharServerHandler) ~CharServerHandler() override; void setCharSelectDialog(CharSelectDialog *const window) const override final; void requestCharacters() const override final; unsigned int baseSprite() const override final A_CONST A_WARN_UNUSED; unsigned int hairSprite() const override final A_CONST A_WARN_UNUSED; unsigned int maxSprite() const override final A_CONST A_WARN_UNUSED; virtual void connect() const = 0; void clear() const override final; protected: CharServerHandler(); }; } // namespace Ea #endif // NET_EA_CHARSERVERHANDLER_H