/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2013 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef NET_EA_CHARSERVERHANDLER_H #define NET_EA_CHARSERVERHANDLER_H #include "net/charserverhandler.h" #include "net/messagein.h" #include "net/net.h" class LoginData; namespace Ea { class Network; /** * Deals with incoming messages from the character server. */ class CharServerHandler : public Net::CharServerHandler { public: CharServerHandler(); A_DELETE_COPY(CharServerHandler) virtual void setCharSelectDialog(CharSelectDialog *const window) override; /** * Sets the character create dialog. The handler will clean up this * dialog when a new character is succesfully created, and will unlock * the dialog when a new character failed to be created. */ virtual void setCharCreateDialog(CharCreateDialog *const window) override; virtual void requestCharacters() override; virtual unsigned int baseSprite() const override A_WARN_UNUSED; virtual unsigned int hairSprite() const override A_WARN_UNUSED; virtual unsigned int maxSprite() const override A_WARN_UNUSED; virtual void connect() = 0; virtual void processCharLoginError(Net::MessageIn &msg) const; virtual void processCharCreate(Net::MessageIn &msg, const bool withColors); virtual void processCharCreateFailed(Net::MessageIn &msg); virtual void processCharDelete(Net::MessageIn &msg); virtual void processCharDeleteFailed(Net::MessageIn &msg); virtual void processCharMapInfo(Net::MessageIn &msg, Network *const network, ServerInfo &mapServer); virtual void processChangeMapServer(Net::MessageIn &msg, Network *const network, ServerInfo &mapServer) const; virtual void clear() override; protected: virtual void readPlayerData(Net::MessageIn &msg, Net::Character *const character, const bool withColors) const = 0; }; } // namespace Ea #endif // NET_EA_CHARSERVERHANDLER_H