/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef MAP_H #define MAP_H #include "actor.h" #include "configlistener.h" #include "position.h" #include "properties.h" #include #include class Animation; class AmbientLayer; class MapLayer; class Particle; class Resource; class SimpleAnimation; class Tileset; class SpecialLayer; class MapItem; class ObjectsLayer; typedef std::vector Tilesets; typedef std::vector Layers; typedef Layers::const_iterator LayersCIter; typedef std::vector > TilePairVector; typedef TilePairVector::const_iterator TilePairVectorCIter; typedef std::vector AmbientLayerVector; typedef AmbientLayerVector::const_iterator AmbientLayerVectorCIter; /** * A meta tile stores additional information about a location on a tile map. * This is information that doesn't need to be repeated for each tile in each * layer of the map. */ struct MetaTile final { /** * Constructor. */ MetaTile() : Fcost(0), Gcost(0), Hcost(0), whichList(0), parentX(0), parentY(0), blockmask(0) {} A_DELETE_COPY(MetaTile); // Pathfinding members int Fcost; /**< Estimation of total path cost */ int Gcost; /**< Cost from start to this location */ int Hcost; /**< Estimated cost to goal */ unsigned whichList; /**< No list, open list or closed list */ int parentX; /**< X coordinate of parent tile */ int parentY; /**< Y coordinate of parent tile */ unsigned char blockmask; /**< Blocking properties of this tile */ }; /** * Animation cycle of a tile image which changes the map accordingly. */ class TileAnimation final { public: TileAnimation(Animation *const ani); ~TileAnimation(); A_DELETE_COPY(TileAnimation); bool update(const int ticks = 1); void addAffectedTile(MapLayer *const layer, const int index) { mAffected.push_back(std::make_pair(layer, index)); } private: TilePairVector mAffected; SimpleAnimation *mAnimation; Image *mLastImage; }; typedef std::map TileAnimationMap; typedef TileAnimationMap::const_iterator TileAnimationMapCIter; /** * A tile map. */ class Map final : public Properties, public ConfigListener { public: enum BlockType { BLOCKTYPE_NONE = -1, BLOCKTYPE_WALL, BLOCKTYPE_CHARACTER, BLOCKTYPE_MONSTER, BLOCKTYPE_AIR, BLOCKTYPE_WATER, BLOCKTYPE_GROUND, BLOCKTYPE_GROUNDTOP, NB_BLOCKTYPES }; enum CollisionTypes { COLLISION_EMPTY = 0, // no collision COLLISION_WALL = 1, // full collison COLLISION_AIR = 2, // air units can walk COLLISION_WATER = 3, // water units can walk COLLISION_GROUNDTOP = 4, // no collision (chair, bed, etc) COLLISION_MAX = 5 // count index }; enum BlockMask { BLOCKMASK_WALL = 0x80, // 1000 0000 BLOCKMASK_CHARACTER = 0x01, // 0000 0001 BLOCKMASK_MONSTER = 0x02, // 0000 0010 BLOCKMASK_AIR = 0x04, // 0000 0100 BLOCKMASK_WATER = 0x08, // 0000 1000 BLOCKMASK_GROUND = 0x16, // 0001 0000 BLOCKMASK_GROUNDTOP = 0x32 // 0010 0000 }; enum DebugType { MAP_NORMAL = 0, MAP_DEBUG = 1, MAP_SPECIAL = 2, MAP_SPECIAL2 = 3, MAP_SPECIAL3 = 4, MAP_BLACKWHITE = 5 }; /** * Constructor, taking map and tile size as parameters. */ Map(const int width, const int height, const int tileWidth, const int tileHeight); A_DELETE_COPY(Map); /** * Destructor. */ ~Map(); /** * Initialize ambient layers. Has to be called after all the properties * are set. */ void initializeAmbientLayers(); /** * Updates animations. Called as needed. */ void update(const int ticks = 1); /** * Draws the map to the given graphics output. This method draws all * layers, actors and overlay effects. * * TODO: For efficiency reasons, this method could take into account * the clipping rectangle set on the Graphics object. However, * currently the map is always drawn full-screen. */ void draw(Graphics *graphics, int scrollX, int scrollY); /** * Visualizes collision layer for debugging */ void drawCollision(Graphics *const graphics, const int scrollX, const int scrollY, const int debugFlags) const; /** * Adds a layer to this map. The map takes ownership of the layer. */ void addLayer(MapLayer *const layer); /** * Adds a tileset to this map. The map takes ownership of the tileset. */ void addTileset(Tileset *const tileset); /** * Finds the tile set that a tile with the given global id is part of. */ Tileset *getTilesetWithGid(const int gid) const; /** * Get tile reference. */ MetaTile *getMetaTile(const int x, const int y) const; /** * Marks a tile as occupied. */ void blockTile(const int x, const int y, const BlockType type); /** * Gets walkability for a tile with a blocking bitmask. When called * without walkmask, only blocks against colliding tiles. */ bool getWalk(const int x, const int y, const unsigned char walkmask = BLOCKMASK_WALL | BLOCKMASK_AIR | BLOCKMASK_WATER) const; void setWalk(const int x, const int y, const bool walkable); /** * Tells whether a tile is occupied by a being. */ // bool occupied(const int x, const int y) const; /** * Returns the width of this map in tiles. */ int getWidth() const { return mWidth; } /** * Returns the height of this map in tiles. */ int getHeight() const { return mHeight; } /** * Returns the tile width of this map. */ int getTileWidth() const { return mTileWidth; } /** * Returns the tile height used by this map. */ int getTileHeight() const { return mTileHeight; } const std::string getMusicFile() const; const std::string getName() const; /** * Gives the map id based on filepath (ex: 009-1) */ const std::string getFilename() const; /** * Check the current position against surrounding blocking tiles, and * correct the position offset within tile when needed. */ Position checkNodeOffsets(int radius, const unsigned char walkMask, const Position &position) const; Position checkNodeOffsets(const int radius, const unsigned char walkMask, const int x, const int y) const { return checkNodeOffsets(radius, walkMask, Position(x, y)); } /** * Find a pixel path from one location to the next. */ Path findPixelPath(const int startPixelX, const int startPixelY, const int destPixelX, const int destPixelY, const int radius, const unsigned char walkmask, const int maxCost = 20); /** * Find a path from one location to the next. */ Path findPath(const int startX, const int startY, const int destX, const int destY, const unsigned char walkmask, const int maxCost = 20); /** * Adds a particle effect */ void addParticleEffect(const std::string &effectFile, const int x, const int y, const int w = 0, const int h = 0); /** * Initializes all added particle effects */ void initializeParticleEffects(Particle *const particleEngine); /** * Adds a tile animation to the map */ void addAnimation(const int gid, TileAnimation *const animation) { mTileAnimations[gid] = animation; } void setDebugFlags(const int n) { mDebugFlags = n; } int getDebugFlags() const { return mDebugFlags; } void addExtraLayer(); void saveExtraLayer() const; SpecialLayer *getTempLayer() const { return mTempLayer; } SpecialLayer *getSpecialLayer() const { return mSpecialLayer; } void setHasWarps(const bool n) { mHasWarps = n; } bool getHasWarps() const { return mHasWarps; } std::string getUserMapDirectory() const; void addPortal(const std::string &name, const int type, const int x, const int y, const int dx, const int dy); void addRange(const std::string &name, const int type, const int x, const int y, const int dx, const int dy); void addPortalTile(const std::string &name, const int type, const int x, const int y); void updatePortalTile(const std::string &name, const int type, const int x, const int y, const bool addNew = true); std::vector &getPortals() { return mMapPortals; } /** * Gets the tile animation for a specific gid */ TileAnimation *getAnimationForGid(const int gid) const; void optionChanged(const std::string &value) override; MapItem *findPortalXY(const int x, const int y) const; int getActorsCount() const { return static_cast(mActors.size()); } void setPvpMode(const int mode); ObjectsLayer* getObjectsLayer() const { return mObjects; } std::string getObjectData(const unsigned x, const unsigned y, const int type) const; void indexTilesets(); void clearIndexedTilesets(); void setActorsFix(const int x, const int y) { mActorFixX = x; mActorFixY = y; } int getVersion() const { return mVersion; } void setVersion(const int n) { mVersion = n; } void reduce(); void redrawMap(); bool empty() const { return mLayers.empty(); } void setCustom(const bool b) { mCustom = b; } bool isCustom() const { return mCustom; } std::map &getTileAnimations() { return mTileAnimations; } void setAtlas(Resource *const atlas) { mAtlas = atlas; } protected: friend class Actor; friend class Minimap; /** * Adds an actor to the map. */ Actors::iterator addActor(Actor *actor); /** * Removes an actor from the map. */ void removeActor(const Actors::iterator iterator); private: enum LayerType { FOREGROUND_LAYERS = 0, BACKGROUND_LAYERS }; /** * Updates scrolling of ambient layers. Has to be called each game tick. */ void updateAmbientLayers(const float scrollX, const float scrollY); /** * Draws the foreground or background layers to the given graphics output. */ void drawAmbientLayers(Graphics *const graphics, const LayerType type, const int detail); /** * Tells whether the given coordinates fall within the map boundaries. */ bool contains(const int x, const int y) const; /** * Blockmasks for different entities */ unsigned *mOccupation[NB_BLOCKTYPES]; int mWidth, mHeight; int mTileWidth, mTileHeight; int mMaxTileHeight; MetaTile *mMetaTiles; Layers mLayers; Tilesets mTilesets; Actors mActors; bool mHasWarps; // debug flags int mDebugFlags; // Pathfinding members unsigned mOnClosedList, mOnOpenList; // Overlay data AmbientLayerVector mBackgrounds; AmbientLayerVector mForegrounds; float mLastAScrollX; float mLastAScrollY; // bool mSpritesUpdated; // Particle effect data struct ParticleEffectData { std::string file; int x; int y; int w; int h; }; std::vector particleEffects; std::vector mMapPortals; std::map mTileAnimations; int mOverlayDetail; float mOpacity; int mOpenGL; int mPvp; bool mTilesetsIndexed; Tileset** mIndexedTilesets; int mIndexedTilesetsSize; int mActorFixX; int mActorFixY; int mVersion; SpecialLayer *mSpecialLayer; SpecialLayer *mTempLayer; ObjectsLayer *mObjects; MapLayer *mFringeLayer; int mLastX; int mLastY; int mLastScrollX; int mLastScrollY; int mDrawX; int mDrawY; int mDrawScrollX; int mDrawScrollY; bool mRedrawMap; bool mBeingOpacity; bool mCustom; Resource *mAtlas; }; #endif