/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "main.h"
#include "client.h"
#include "logger.h"
#include
#include
#include
#include "utils/gettext.h"
#include "utils/paths.h"
#include "utils/xml.h"
#ifdef UNITTESTS
#include
#endif
#ifdef __MINGW32__
#include
#endif
#include "debug.h"
char *selfName = nullptr;
static void printHelp()
{
using std::endl;
std::cout
<< _("manaplus [options] [manaplus-file]") << endl << endl
<< _("[manaplus-file] : The manaplus file is an XML file (.manaplus)")
<< endl
<< _(" used to set custom parameters") << endl
<< _(" to the manaplus client.")
<< endl << endl
<< _("Options:") << endl
<< _(" -l --log-file : Log file to use") << endl
<< _(" -L --chat-log-dir : Chat log dir to use") << endl
<< _(" -v --version : Display the version") << endl
<< _(" -h --help : Display this help") << endl
<< _(" -C --config-dir : Configuration directory to use") << endl
<< _(" -U --username : Login with this username") << endl
<< _(" -P --password : Login with this password") << endl
<< _(" -c --character : Login with this character") << endl
<< _(" -s --server : Login server name or IP") << endl
<< _(" -p --port : Login server port") << endl
<< _(" --update-host : Use this update host") << endl
<< _(" -D --default : Choose default character server and "
"character") << endl
<< _(" -u --skip-update : Skip the update downloads") << endl
<< _(" -d --data : Directory to load game "
"data from") << endl
<< _(" -L --localdata-dir : Directory to use as local data"
" directory") << endl
<< _(" --screenshot-dir : Directory to store screenshots") << endl
<< _(" --safemode : Start game in safe mode") << endl
<< _(" -T --tests : Start testing drivers and "
"auto configuring") << endl
#ifdef USE_OPENGL
<< _(" --no-opengl : Disable OpenGL for this session") << endl
#endif
;
}
static void printVersion()
{
std::cout << strprintf("ManaPlus client %s", FULL_VERSION) << std::endl;
}
static void parseOptions(int argc, char *argv[], Client::Options &options)
{
const char *optstring = "hvud:U:P:Dc:p:l:L:C:s:t:T";
const struct option long_options[] =
{
{ "config-dir", required_argument, nullptr, 'C' },
{ "data", required_argument, nullptr, 'd' },
{ "default", no_argument, nullptr, 'D' },
{ "password", required_argument, nullptr, 'P' },
{ "character", required_argument, nullptr, 'c' },
{ "help", no_argument, nullptr, 'h' },
{ "localdata-dir", required_argument, nullptr, 'L' },
{ "update-host", required_argument, nullptr, 'H' },
{ "port", required_argument, nullptr, 'p' },
{ "server", required_argument, nullptr, 's' },
{ "skip-update", no_argument, nullptr, 'u' },
{ "username", required_argument, nullptr, 'U' },
{ "no-opengl", no_argument, nullptr, 'O' },
{ "chat-log-dir", required_argument, nullptr, 'l' },
{ "version", no_argument, nullptr, 'v' },
{ "log-file", required_argument, nullptr, 'l' },
{ "chat-log-dir", required_argument, nullptr, 'L' },
{ "screenshot-dir", required_argument, nullptr, 'i' },
{ "safemode", no_argument, nullptr, 'm' },
{ "tests", no_argument, nullptr, 'T' },
{ "test", required_argument, nullptr, 't' },
{ nullptr, 0, nullptr, 0 }
};
while (optind < argc)
{
int result = getopt_long(argc, argv, optstring, long_options, nullptr);
if (result == -1)
break;
switch (result)
{
case 'C':
options.configDir = optarg;
break;
case 'd':
options.dataPath = optarg;
break;
case 'D':
options.chooseDefault = true;
break;
case '?': // Unknown option
case ':': // Missing argument
case 'h':
options.printHelp = true;
break;
case 'H':
if (checkPath(optarg))
options.updateHost = optarg;
else
options.updateHost = "";
break;
case 'c':
options.character = optarg;
break;
case 'P':
options.password = optarg;
break;
case 's':
options.serverName = optarg;
break;
case 'p':
options.serverPort = static_cast(atoi(optarg));
break;
case 'u':
options.skipUpdate = true;
break;
case 'U':
options.username = optarg;
break;
case 'v':
options.printVersion = true;
break;
case 'S':
options.localDataDir = optarg;
break;
case 'O':
options.noOpenGL = true;
break;
case 'l':
options.logFileName = std::string(optarg);
break;
case 'L':
options.chatLogDir = std::string(optarg);
case 'i':
options.screenshotDir = optarg;
break;
case 'm':
options.safeMode = true;
break;
case 'T':
options.testMode = true;
options.test = "";
break;
case 't':
options.testMode = true;
options.test = std::string(optarg);
break;
default:
break;
}
}
// when there are still options left use the last
// one as branding file
if (optind < argc)
{
options.brandingPath = argv[optind];
}
}
#ifdef WIN32
extern "C" char const *_nl_locale_name_default(void);
#endif
#ifndef UNITTESTS
// main for normal game usage
int main(int argc, char *argv[])
{
#if defined(__MINGW32__)
// load mingw crash handler. Won't fail if dll is not present.
// may load libray from current dir, it may not same as program dir
LoadLibrary("exchndl.dll");
#endif
selfName = argv[0];
// Parse command line options
Client::Options options;
parseOptions(argc, argv, options);
if (options.printHelp)
{
printHelp();
return 0;
}
else if (options.printVersion)
{
printVersion();
return 0;
}
// Initialize PhysicsFS
if (!PHYSFS_init(argv[0]))
{
std::cout << "Error while initializing PhysFS: "
<< PHYSFS_getLastError() << std::endl;
return 1;
}
atexit((void(*)()) PHYSFS_deinit);
XML::initXML();
#ifdef WIN32
SetCurrentDirectory(PHYSFS_getBaseDir());
#endif
Client client(options);
if (!options.testMode)
{
client.gameInit();
return client.gameExec();
}
else
{
client.testsInit();
return client.testsExec();
}
}
#else
// main for unit testing
int main(int argc, char **argv)
{
::testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}
#endif