/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "main.h" #include "client.h" #include "logger.h" #include #include #include #include "utils/gettext.h" #include "utils/paths.h" #include "utils/xml.h" #ifdef UNITTESTS #include #endif #ifdef __MINGW32__ #include #endif #include "debug.h" char *selfName = nullptr; static void printHelp() { using std::endl; std::cout << _("manaplus [options] [manaplus-file]") << endl << endl << _("[manaplus-file] : The manaplus file is an XML file (.manaplus)") << endl << _(" used to set custom parameters") << endl << _(" to the manaplus client.") << endl << endl << _("Options:") << endl << _(" -l --log-file : Log file to use") << endl << _(" -L --chat-log-dir : Chat log dir to use") << endl << _(" -v --version : Display the version") << endl << _(" -h --help : Display this help") << endl << _(" -C --config-dir : Configuration directory to use") << endl << _(" -U --username : Login with this username") << endl << _(" -P --password : Login with this password") << endl << _(" -c --character : Login with this character") << endl << _(" -s --server : Login server name or IP") << endl << _(" -p --port : Login server port") << endl << _(" --update-host : Use this update host") << endl << _(" -D --default : Choose default character server and " "character") << endl << _(" -u --skip-update : Skip the update downloads") << endl << _(" -d --data : Directory to load game " "data from") << endl << _(" -L --localdata-dir : Directory to use as local data" " directory") << endl << _(" --screenshot-dir : Directory to store screenshots") << endl << _(" --safemode : Start game in safe mode") << endl << _(" -T --tests : Start testing drivers and " "auto configuring") << endl #ifdef USE_OPENGL << _(" --no-opengl : Disable OpenGL for this session") << endl #endif ; } static void printVersion() { std::cout << strprintf("ManaPlus client %s", FULL_VERSION) << std::endl; } static void parseOptions(const int argc, char *const argv[], Client::Options &options) { const char *const optstring = "hvud:U:P:Dc:p:l:L:C:s:t:T:a"; const struct option long_options[] = { { "config-dir", required_argument, nullptr, 'C' }, { "data", required_argument, nullptr, 'd' }, { "default", no_argument, nullptr, 'D' }, { "password", required_argument, nullptr, 'P' }, { "character", required_argument, nullptr, 'c' }, { "help", no_argument, nullptr, 'h' }, { "localdata-dir", required_argument, nullptr, 'L' }, { "update-host", required_argument, nullptr, 'H' }, { "port", required_argument, nullptr, 'p' }, { "server", required_argument, nullptr, 's' }, { "skip-update", no_argument, nullptr, 'u' }, { "username", required_argument, nullptr, 'U' }, { "no-opengl", no_argument, nullptr, 'O' }, { "chat-log-dir", required_argument, nullptr, 'a' }, { "version", no_argument, nullptr, 'v' }, { "log-file", required_argument, nullptr, 'l' }, { "screenshot-dir", required_argument, nullptr, 'i' }, { "safemode", no_argument, nullptr, 'm' }, { "tests", no_argument, nullptr, 'T' }, { "test", required_argument, nullptr, 't' }, { nullptr, 0, nullptr, 0 } }; while (optind < argc) { const int result = getopt_long(argc, argv, optstring, long_options, nullptr); if (result == -1) break; switch (result) { case 'C': options.configDir = optarg; break; case 'd': options.dataPath = optarg; break; case 'D': options.chooseDefault = true; break; case '?': // Unknown option case ':': // Missing argument case 'h': options.printHelp = true; break; case 'H': if (checkPath(optarg)) options.updateHost = optarg; else options.updateHost = ""; break; case 'c': options.character = optarg; break; case 'P': options.password = optarg; break; case 's': options.serverName = optarg; break; case 'p': options.serverPort = static_cast(atoi(optarg)); break; case 'u': options.skipUpdate = true; break; case 'U': options.username = optarg; break; case 'v': options.printVersion = true; break; case 'S': options.localDataDir = optarg; break; case 'O': options.noOpenGL = true; break; case 'l': options.logFileName = std::string(optarg); break; case 'a': options.chatLogDir = std::string(optarg); case 'i': options.screenshotDir = optarg; break; case 'm': options.safeMode = true; break; case 'T': options.testMode = true; options.test = ""; break; case 't': options.testMode = true; options.test = std::string(optarg); break; default: break; } } // when there are still options left use the last // one as branding file if (optind < argc) { options.brandingPath = argv[optind]; } } #ifdef WIN32 extern "C" char const *_nl_locale_name_default(void); #endif #ifndef UNITTESTS // main for normal game usage int main(int argc, char *argv[]) { #if defined(__MINGW32__) // load mingw crash handler. Won't fail if dll is not present. // may load libray from current dir, it may not same as program dir LoadLibrary("exchndl.dll"); #endif selfName = argv[0]; // Parse command line options Client::Options options; parseOptions(argc, argv, options); if (options.printHelp) { printHelp(); return 0; } else if (options.printVersion) { printVersion(); return 0; } // Initialize PhysicsFS if (!PHYSFS_init(argv[0])) { std::cout << "Error while initializing PhysFS: " << PHYSFS_getLastError() << std::endl; return 1; } atexit((void(*)()) PHYSFS_deinit); XML::initXML(); #ifdef WIN32 SetCurrentDirectory(PHYSFS_getBaseDir()); #endif Client client(options); if (!options.testMode) { client.gameInit(); return client.gameExec(); } else { client.testsInit(); return client.testsExec(); } } #else // main for unit testing int main(int argc, char **argv) { ::testing::InitGoogleTest(&argc, argv); return RUN_ALL_TESTS(); } #endif