/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "main.h"
#include "client.h"
#include "commandline.h"
#include "settings.h"
#include "utils/delete2.h"
#ifdef ANDROID
#include "utils/mkdir.h"
#endif
#include "utils/physfscheckutils.h"
#include "utils/physfsrwops.h"
#include "utils/process.h"
#include "utils/xml.h"
#ifdef UNITTESTS
#include
#endif
#ifdef __MINGW32__
#include
#endif
#include
#include
#include
#include
#include
#include
#define SDL_IMAGE_COMPILEDVERSION \
SDL_VERSIONNUM(SDL_IMAGE_MAJOR_VERSION, \
SDL_IMAGE_MINOR_VERSION, SDL_IMAGE_PATCHLEVEL)
#define SDL_IMAGE_VERSION_ATLEAST(X, Y, Z) \
(SDL_IMAGE_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
#define SDL_MIXER_COMPILEDVERSION \
SDL_VERSIONNUM(SDL_MIXER_MAJOR_VERSION, \
SDL_MIXER_MINOR_VERSION, SDL_MIXER_PATCHLEVEL)
#define SDL_MIXER_VERSION_ATLEAST(X, Y, Z) \
(SDL_MIXER_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
#ifdef UNITTESTS
#define CATCH_CONFIG_MAIN
#include "catch.hpp"
#endif
#include "debug.h"
char *selfName = nullptr;
#ifdef WIN32
extern "C" char const *_nl_locale_name_default(void);
#endif
#ifndef UNITTESTS
// main for normal game usage
int main(int argc, char *argv[])
{
#if defined(__MINGW32__)
// load mingw crash handler. Won't fail if dll is not present.
// may load libray from current dir, it may not same as program dir
LoadLibrary("exchndl.dll");
#endif
selfName = argv[0];
parseOptions(argc, argv);
std::ios::sync_with_stdio(false);
#ifdef ANDROID
mkdir_r(getSdStoragePath().c_str());
#endif
PhysFs::init(argv[0]);
XML::initXML();
#if SDL_IMAGE_VERSION_ATLEAST(1, 2, 11)
IMG_Init(IMG_INIT_PNG);
#endif
#if SDL_MIXER_VERSION_ATLEAST(1, 2, 11)
Mix_Init(MIX_INIT_OGG);
#endif
#ifdef WIN32
SetCurrentDirectory(PhysFs::getBaseDir());
#endif
setPriority(true);
client = new Client;
int ret = 0;
if (!settings.options.testMode)
{
client->gameInit();
ret = client->gameExec();
}
else
{
client->testsInit();
ret = client->testsExec();
}
delete2(client);
#if SDL_MIXER_VERSION_ATLEAST(1, 2, 11)
Mix_Quit();
#endif
#if SDL_IMAGE_VERSION_ATLEAST(1, 2, 11)
IMG_Quit();
#endif
#ifdef DUMP_LEAKED_RESOURCES
reportRWops();
#endif
#ifdef DEBUG_PHYSFS
reportPhysfsLeaks();
#endif
return ret;
}
#endif