/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "localplayer.h"
#include "actorspritemanager.h"
#include "client.h"
#include "configuration.h"
#include "effectmanager.h"
#include "flooritem.h"
#include "graphics.h"
#include "guild.h"
#include "item.h"
#include "keyboardconfig.h"
#include "log.h"
#include "map.h"
#include "party.h"
#include "particle.h"
#include "playerinfo.h"
#include "simpleanimation.h"
#include "sound.h"
#include "statuseffect.h"
#include "text.h"
#include "dropshortcut.h"
#include "gui/chat.h"
#include "gui/gui.h"
#include "gui/inventorywindow.h"
#include "gui/killstats.h"
#include "gui/ministatus.h"
#include "gui/okdialog.h"
#include "gui/outfitwindow.h"
#include "gui/palette.h"
#include "gui/skilldialog.h"
#include "gui/socialwindow.h"
#include "gui/statuswindow.h"
#include "gui/theme.h"
#include "gui/userpalette.h"
#include "gui/viewport.h"
#include "gui/widgets/chattab.h"
#include "net/beinghandler.h"
#include "net/chathandler.h"
#include "net/guildhandler.h"
#include "net/inventoryhandler.h"
#include "net/net.h"
#include "net/partyhandler.h"
#include "net/playerhandler.h"
#include "net/specialhandler.h"
#include "net/tradehandler.h"
#include "resources/animation.h"
#include "resources/imageset.h"
#include "resources/iteminfo.h"
#include "resources/resourcemanager.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include
#include "mumblemanager.h"
// This is the minimal delay between to permitted
// setDestination() calls using the keyboard.
// TODO: This can fine tuned later on when running is added...
const short walkingKeyboardDelay = 1000;
const short awayLimitTimer = 60;
LocalPlayer *player_node = NULL;
extern std::list beingInfoCache;
extern OkDialog *weightNotice;
extern int weightNoticeTime;
LocalPlayer::LocalPlayer(int id, int subtype):
Being(id, PLAYER, subtype, 0),
mAttackRange(0),
mTargetTime(-1),
mLastTarget(-1),
mTarget(NULL),
mPlayerFollowed(""),
mPlayerImitated(""),
mPickUpTarget(NULL),
mGoingToTarget(false), mKeepAttacking(false),
mLastAction(-1),
mWalkingDir(0),
mPathSetByMouse(false),
mLocalWalkTime(-1),
mMessageTime(0),
mAwayDialog(0),
mAfkTime(0),
mAwayMode(false),
mShowNavigePath(false),
mDrawPath(false),
mActivityTime(0),
mNavigateX(0), mNavigateY(0),
mNavigateId(0),
mCrossX(0), mCrossY(0),
mOldX(0), mOldY(0),
mOldTileX(0), mOldTileY(0),
mLastHitFrom(""),
mWaitFor("")
{
logger->log1("LocalPlayer::LocalPlayer");
listen(CHANNEL_ATTRIBUTES);
mLevel = 1;
mAwayListener = new AwayListener();
mUpdateName = true;
mTextColor = &Theme::getThemeColor(Theme::PLAYER);
mNameColor = &userPalette->getColor(UserPalette::SELF);
mLastTargetX = 0;
mLastTargetY = 0;
mInvertDirection = config.getIntValue("invertMoveDirection");
mCrazyMoveType = config.getIntValue("crazyMoveType");
mCrazyMoveState = 0;
mAttackWeaponType = config.getIntValue("attackWeaponType");
mQuickDropCounter = config.getIntValue("quickDropCounter");
mMoveState = 0;
mDisableCrazyMove = false;
mPickUpType = config.getIntValue("pickUpType");
mMagicAttackType = config.getIntValue("magicAttackType");
mMoveToTargetType = config.getIntValue("moveToTargetType");
mDisableGameModifiers = config.getBoolValue("disableGameModifiers");
mTargetDeadPlayers = config.getBoolValue("targetDeadPlayers");
mAttackType = config.getIntValue("attackType");
mFollowMode = config.getIntValue("followMode");
mImitationMode = config.getIntValue("imitationMode");
mIsServerBuggy = serverConfig.getValueBool("enableBuggyServers", true);
mSyncPlayerMove = config.getBoolValue("syncPlayerMove");
mDrawPath = config.getBoolValue("drawPath");
mServerAttack = config.getBoolValue("serverAttack");
mAttackMoving = config.getBoolValue("attackMoving");
mShowJobExp = config.getBoolValue("showJobExp");
mPingSendTick = 0;
mWaitPing = false;
mPingTime = 0;
PlayerInfo::setStatBase(WALK_SPEED, getWalkSpeed().x);
PlayerInfo::setStatMod(WALK_SPEED, 0);
loadHomes();
// initTargetCursor();
config.addListener("showownname", this);
config.addListener("targetDeadPlayers", this);
serverConfig.addListener("enableBuggyServers", this);
config.addListener("syncPlayerMove", this);
config.addListener("drawPath", this);
config.addListener("serverAttack", this);
config.addListener("attackMoving", this);
config.addListener("showJobExp", this);
setShowName(config.getBoolValue("showownname"));
beingInfoCache.clear();
}
LocalPlayer::~LocalPlayer()
{
logger->log1("LocalPlayer::~LocalPlayer");
config.removeListener("showownname", this);
config.removeListener("targetDeadPlayers", this);
serverConfig.removeListener("enableBuggyServers", this);
config.removeListener("syncPlayerMove", this);
config.removeListener("drawPath", this);
config.removeListener("serverAttack", this);
config.removeListener("attackMoving", this);
config.removeListener("showJobExp", this);
delete mAwayDialog;
mAwayDialog = 0;
delete mAwayListener;
mAwayListener = 0;
beingInfoCache.clear();
}
void LocalPlayer::logic()
{
if (mumbleManager)
mumbleManager->setPos(getTileX(), getTileY(), getDirection());
// Actions are allowed once per second
if (get_elapsed_time(mLastAction) >= 1000)
mLastAction = -1;
if (mActivityTime == 0 || mLastAction != -1)
mActivityTime = cur_time;
if (mAction != MOVE && !mNavigatePath.empty())
{
int dist = 5;
if (!mSyncPlayerMove)
dist = 20;
if ((mNavigateX || mNavigateY) &&
((mCrossX + dist >= getTileX() && mCrossX <= getTileX() + dist
&& mCrossY + dist >= getTileY() && mCrossY <= getTileY() + dist)
|| (!mCrossX && !mCrossY)))
{
for (Path::const_iterator i = mNavigatePath.begin(),
i_end = mNavigatePath.end(); i != i_end; ++i)
{
if ((*i).x == getTileX() && (*i).y == getTileY())
{
mNavigatePath.pop_front();
break;
}
moveTo((*i).x, (*i).y);
break;
}
}
}
if (weightNotice && weightNoticeTime < cur_time)
{
weightNotice->scheduleDelete();
weightNotice = 0;
weightNoticeTime = 0;
}
// Show XP messages
if (!mMessages.empty())
{
if (mMessageTime == 0)
{
//const Vector &pos = getPosition();
MessagePair info = mMessages.front();
if (particleEngine)
{
particleEngine->addTextRiseFadeOutEffect(
info.first,
/*(int) pos.x,
(int) pos.y - 48,*/
getPixelX(),
getPixelY() - 48,
&userPalette->getColor(info.second),
gui->getInfoParticleFont(), true);
}
mMessages.pop_front();
mMessageTime = 30;
}
mMessageTime--;
}
PlayerInfo::logic();
// Targeting allowed 4 times a second
if (get_elapsed_time(mLastTarget) >= 250)
mLastTarget = -1;
// // Remove target if its been on a being for more than a minute
if (get_elapsed_time(mTargetTime) >= 60000)
{
mTargetTime = tick_time;
// setTarget(NULL);
mLastTarget = -1;
}
if (mTarget)
{
if (mTarget->getType() == ActorSprite::NPC)
{
// NPCs are always in range
mTarget->setTargetType(TCT_IN_RANGE);
}
else
{
// Find whether target is in range
// TODO: Make this nicer, probably using getPosition() only
const int rangeX =
(Net::getNetworkType() == ServerInfo::MANASERV) ?
static_cast(abs(mTarget->getPosition().x
- getPosition().x)) :
static_cast(abs(mTarget->getTileX() - getTileX()));
const int rangeY =
(Net::getNetworkType() == ServerInfo::MANASERV) ?
static_cast(abs(mTarget->getPosition().y
- getPosition().y)) :
static_cast(abs(mTarget->getTileY() - getTileY()));
const int attackRange = getAttackRange();
const TargetCursorType targetType = rangeX > attackRange ||
rangeY > attackRange ?
TCT_NORMAL : TCT_IN_RANGE;
mTarget->setTargetType(targetType);
if (!mTarget->isAlive() && (!mTargetDeadPlayers
|| mTarget->getType() != Being::PLAYER))
{
stopAttack();
}
if (mKeepAttacking && mTarget)
attack(mTarget, true);
}
}
Being::logic();
}
void LocalPlayer::setAction(Action action, int attackType)
{
if (action == DEAD)
{
mLastTarget = -1;
if (!mLastHitFrom.empty())
{
debugMsg(_("You were killed by ") + mLastHitFrom);
mLastHitFrom = "";
}
setTarget(NULL);
}
Being::setAction(action, attackType);
if (mumbleManager)
mumbleManager->setAction(static_cast(action));
}
void LocalPlayer::setGMLevel(int level)
{
mGMLevel = level;
if (level > 0)
setGM(true);
}
Position LocalPlayer::getNextWalkPosition(unsigned char dir)
{
// check for mMap?
// Compute where the next tile will be set.
int dx = 0, dy = 0;
if (dir & Being::UP)
dy--;
if (dir & Being::DOWN)
dy++;
if (dir & Being::LEFT)
dx--;
if (dir & Being::RIGHT)
dx++;
Vector pos = getPosition();
// If no map or no direction is given, give back the current player position
if (!mMap || (!dx && !dy))
return Position(static_cast(pos.x), static_cast(pos.y));
// Get the current tile pos and its offset
int tileX = static_cast(pos.x) / mMap->getTileWidth();
int tileY = static_cast(pos.y) / mMap->getTileHeight();
int offsetX = static_cast(pos.x) % mMap->getTileWidth();
int offsetY = static_cast(pos.y) % mMap->getTileHeight();
// Get the walkability of every surrounding tiles.
bool wTopLeft = mMap->getWalk(tileX - 1, tileY - 1, getWalkMask());
bool wTop = mMap->getWalk(tileX, tileY - 1, getWalkMask());
bool wTopRight = mMap->getWalk(tileX + 1, tileY - 1, getWalkMask());
bool wLeft = mMap->getWalk(tileX - 1, tileY, getWalkMask());
bool wRight = mMap->getWalk(tileX + 1, tileY, getWalkMask());
bool wBottomLeft = mMap->getWalk(tileX - 1, tileY + 1, getWalkMask());
bool wBottom = mMap->getWalk(tileX, tileY + 1, getWalkMask());
bool wBottomRight = mMap->getWalk(tileX + 1, tileY + 1, getWalkMask());
// Make diagonals unwalkable when both straight directions are blocking
if (!wTop)
{
if (!wRight)
wTopRight = false;
if (!wLeft)
wTopLeft = false;
}
if (!wBottom)
{
if (!wRight)
wBottomRight = false;
if (!wLeft)
wBottomLeft = false;
}
// We'll make tests for each desired direction
// Handle diagonal cases by setting the way back to a straight direction
// when necessary.
if (dx && dy)
{
// Going top-right
if (dx > 0 && dy < 0)
{
if (!wTopRight)
{
// Choose a straight direction when diagonal target is blocked
if (!wTop && wRight)
{
dy = 0;
}
else if (wTop && !wRight)
{
dx = 0;
}
else if (!wTop && !wRight)
{
return Position(tileX * 32 + 32 - getCollisionRadius(),
tileY * 32 + getCollisionRadius());
}
else // Both straight direction are walkable
{
// Go right when below the corner
if (offsetY >= (offsetX / mMap->getTileHeight()
- (offsetX / mMap->getTileWidth()
* mMap->getTileHeight()) ))
{
dy = 0;
}
else // Go up otherwise
{
dx = 0;
}
}
}
else // The diagonal is walkable
{
return mMap->checkNodeOffsets(getCollisionRadius(),
getWalkMask(), Position(static_cast(pos.x) + 32,
static_cast(pos.y) - 32));
}
}
// Going top-left
if (dx < 0 && dy < 0)
{
if (!wTopLeft)
{
// Choose a straight direction when diagonal target is blocked
if (!wTop && wLeft)
{
dy = 0;
}
else if (wTop && !wLeft)
{
dx = 0;
}
else if (!wTop && !wLeft)
{
return Position(tileX * 32 + getCollisionRadius(),
tileY * 32 + getCollisionRadius());
}
else // Both straight direction are walkable
{
// Go left when below the corner
if (offsetY >= (offsetX / mMap->getTileWidth()
* mMap->getTileHeight()))
{
dy = 0;
}
else // Go up otherwise
{
dx = 0;
}
}
}
else // The diagonal is walkable
{
return mMap->checkNodeOffsets(getCollisionRadius(),
getWalkMask(), Position(static_cast(pos.x) - 32,
static_cast(pos.y) - 32));
}
}
// Going bottom-left
if (dx < 0 && dy > 0)
{
if (!wBottomLeft)
{
// Choose a straight direction when diagonal target is blocked
if (!wBottom && wLeft)
{
dy = 0;
}
else if (wBottom && !wLeft)
{
dx = 0;
}
else if (!wBottom && !wLeft)
{
return Position(tileX * 32 + getCollisionRadius(),
tileY * 32 + 32 - getCollisionRadius());
}
else // Both straight direction are walkable
{
// Go down when below the corner
if (offsetY >= (offsetX / mMap->getTileHeight()
- (offsetX / mMap->getTileWidth()
* mMap->getTileHeight())))
{
dx = 0;
}
else // Go left otherwise
{
dy = 0;
}
}
}
else // The diagonal is walkable
{
return mMap->checkNodeOffsets(getCollisionRadius(),
getWalkMask(), Position(static_cast(pos.x) - 32,
static_cast(pos.y) + 32));
}
}
// Going bottom-right
if (dx > 0 && dy > 0)
{
if (!wBottomRight)
{
// Choose a straight direction when diagonal target is blocked
if (!wBottom && wRight)
{
dy = 0;
}
else if (wBottom && !wRight)
{
dx = 0;
}
else if (!wBottom && !wRight)
{
return Position(tileX * 32 + 32 - getCollisionRadius(),
tileY * 32 + 32 - getCollisionRadius());
}
else // Both straight direction are walkable
{
// Go down when below the corner
if (offsetY >= (offsetX / mMap->getTileWidth()
* mMap->getTileHeight()))
{
dx = 0;
}
else // Go right otherwise
{
dy = 0;
}
}
}
else // The diagonal is walkable
{
return mMap->checkNodeOffsets(getCollisionRadius(),
getWalkMask(), Position(static_cast(pos.x) + 32,
static_cast(pos.y) + 32));
}
}
} // End of diagonal cases
// Straight directions
// Right direction
if (dx > 0 && !dy)
{
// If the straight destination is blocked,
// Make the player go the closest possible.
if (!wRight)
{
return Position(tileX * 32 + 32 - getCollisionRadius(),
static_cast(pos.y));
}
else
{
if (!wTopRight)
{
// If we're going to collide with the top-right corner
if (offsetY - getCollisionRadius() < 0)
{
// We make the player corrects its offset
// before going further
return Position(tileX * 32 + 32 - getCollisionRadius(),
tileY * 32 + getCollisionRadius());
}
}
if (!wBottomRight)
{
// If we're going to collide with the bottom-right corner
if (offsetY + getCollisionRadius() > 32)
{
// We make the player corrects its offset
// before going further
return Position(tileX * 32 + 32 - getCollisionRadius(),
tileY * 32 + 32 - getCollisionRadius());
}
}
// If the way is clear, step up one checked tile ahead.
return mMap->checkNodeOffsets(getCollisionRadius(), getWalkMask(),
Position(static_cast(pos.x) + 32,
static_cast(pos.y)));
}
}
// Left direction
if (dx < 0 && !dy)
{
// If the straight destination is blocked,
// Make the player go the closest possible.
if (!wLeft)
{
return Position(tileX * 32 + getCollisionRadius(),
static_cast(pos.y));
}
else
{
if (!wTopLeft)
{
// If we're going to collide with the top-left corner
if (offsetY - getCollisionRadius() < 0)
{
// We make the player corrects its offset
// before going further
return Position(tileX * 32 + getCollisionRadius(),
tileY * 32 + getCollisionRadius());
}
}
if (!wBottomLeft)
{
// If we're going to collide with the bottom-left corner
if (offsetY + getCollisionRadius() > 32)
{
// We make the player corrects its offset
// before going further
return Position(tileX * 32 + getCollisionRadius(),
tileY * 32 + 32 - getCollisionRadius());
}
}
// If the way is clear, step up one checked tile ahead.
return mMap->checkNodeOffsets(getCollisionRadius(), getWalkMask(),
Position(static_cast(pos.x) - 32,
static_cast(pos.y)));
}
}
// Up direction
if (!dx && dy < 0)
{
// If the straight destination is blocked,
// Make the player go the closest possible.
if (!wTop)
{
return Position(static_cast(pos.x),
tileY * 32 + getCollisionRadius());
}
else
{
if (!wTopLeft)
{
// If we're going to collide with the top-left corner
if (offsetX - getCollisionRadius() < 0)
{
// We make the player corrects its offset
// before going further
return Position(tileX * 32 + getCollisionRadius(),
tileY * 32 + getCollisionRadius());
}
}
if (!wTopRight)
{
// If we're going to collide with the top-right corner
if (offsetX + getCollisionRadius() > 32)
{
// We make the player corrects its offset
// before going further
return Position(tileX * 32 + 32 - getCollisionRadius(),
tileY * 32 + getCollisionRadius());
}
}
// If the way is clear, step up one checked tile ahead.
return mMap->checkNodeOffsets(getCollisionRadius(), getWalkMask(),
Position(static_cast(pos.x),
static_cast(pos.y) - 32));
}
}
// Down direction
if (!dx && dy > 0)
{
// If the straight destination is blocked,
// Make the player go the closest possible.
if (!wBottom)
{
return Position(static_cast(pos.x),
tileY * 32 + 32 - getCollisionRadius());
}
else
{
if (!wBottomLeft)
{
// If we're going to collide with the bottom-left corner
if (offsetX - getCollisionRadius() < 0)
{
// We make the player corrects its offset
// before going further
return Position(tileX * 32 + getCollisionRadius(),
tileY * 32 + 32 - getCollisionRadius());
}
}
if (!wBottomRight)
{
// If we're going to collide with the bottom-right corner
if (offsetX + getCollisionRadius() > 32)
{
// We make the player corrects its offset
// before going further
return Position(tileX * 32 + 32 - getCollisionRadius(),
tileY * 32 + 32 - getCollisionRadius());
}
}
// If the way is clear, step up one checked tile ahead.
return mMap->checkNodeOffsets(getCollisionRadius(), getWalkMask(),
Position(static_cast(pos.x),
static_cast(pos.y) + 32));
}
}
// Return the current position if everything else has failed.
return Position(static_cast(pos.x), static_cast(pos.y));
}
void LocalPlayer::nextTile(unsigned char dir = 0)
{
if (Net::getNetworkType() == ServerInfo::TMWATHENA)
{
// updatePos();
if (Party::getParty(1))
{
PartyMember *pm = Party::getParty(1)->getMember(getName());
if (pm)
{
pm->setX(getTileX());
pm->setY(getTileY());
}
}
// TODO: Fix picking up when reaching target (this method is obsolete)
// TODO: Fix holding walking button to keep walking smoothly
if (mPath.empty())
{
if (mPickUpTarget)
pickUp(mPickUpTarget);
if (mWalkingDir)
startWalking(mWalkingDir);
}
// TODO: Fix automatically walking within range of target, when wanted
if (mGoingToTarget && mTarget && withinAttackRange(mTarget))
{
mAction = Being::STAND;
attack(mTarget, true);
mGoingToTarget = false;
mPath.clear();
return;
}
else if (mGoingToTarget && !mTarget)
{
mGoingToTarget = false;
mPath.clear();
}
Being::nextTile();
}
else
{
if (!mMap || !dir)
return;
const Vector &pos = getPosition();
Position destination = getNextWalkPosition(dir);
if (static_cast(pos.x) != destination.x
|| static_cast(pos.y) != destination.y)
{
setDestination(destination.x, destination.y);
}
else if (dir != mDirection)
{
// If the being can't move, just change direction
if (!Client::limitPackets(PACKET_DIRECTION))
return;
Net::getPlayerHandler()->setDirection(dir);
setDirection(dir);
}
}
}
bool LocalPlayer::checkInviteRights(const std::string &guildName)
{
Guild *guild = getGuild(guildName);
if (guild)
return guild->getInviteRights();
return false;
}
void LocalPlayer::inviteToGuild(Being *being)
{
if (!being || being->getType() != PLAYER)
return;
// TODO: Allow user to choose which guild to invite being to
// For now, just invite to the first guild you have permissions to invite with
std::map::iterator itr = mGuilds.begin();
std::map::iterator itr_end = mGuilds.end();
for (; itr != itr_end; ++itr)
{
if (checkInviteRights(itr->second->getName()))
{
Net::getGuildHandler()->invite(itr->second->getId(), being);
return;
}
}
}
bool LocalPlayer::pickUp(FloorItem *item)
{
if (!item)
return false;
if (!Client::limitPackets(PACKET_PICKUP))
return false;
int dx = item->getTileX() - getTileX();
int dy = item->getTileY() - getTileY();
int dist = 6;
if (mPickUpType >= 4 && mPickUpType <= 6)
dist = 4;
if (dx * dx + dy * dy < dist)
{
Net::getPlayerHandler()->pickUp(item);
mPickUpTarget = NULL;
}
else if (mPickUpType >= 4 && mPickUpType <= 6)
{
if (Net::getNetworkType() == ServerInfo::MANASERV)
{
setDestination(item->getPixelX() + 16, item->getPixelY() + 16);
mPickUpTarget = item;
mPickUpTarget->addActorSpriteListener(this);
}
else
{
const Vector &playerPos = getPosition();
Path debugPath = mMap->findPath(
static_cast(playerPos.x - 16) / 32,
static_cast(playerPos.y - 32) / 32,
item->getTileX(), item->getTileY(), 0x00, 0);
if (!debugPath.empty())
navigateTo(item->getTileX(), item->getTileY());
else
setDestination(item->getTileX(), item->getTileY());
mPickUpTarget = item;
mPickUpTarget->addActorSpriteListener(this);
// stopAttack();
}
}
return true;
}
void LocalPlayer::actorSpriteDestroyed(const ActorSprite &actorSprite)
{
if (mPickUpTarget == &actorSprite)
mPickUpTarget = 0;
}
Being *LocalPlayer::getTarget() const
{
return mTarget;
}
void LocalPlayer::setTarget(Being *target)
{
if ((mLastTarget != -1 || target == this) && target)
return;
if (target)
mLastTarget = tick_time;
if (target == mTarget)
return;
if (target || mAction == ATTACK)
{
mTargetTime = tick_time;
}
else
{
mKeepAttacking = false;
mTargetTime = -1;
}
Being *oldTarget = 0;
if (mTarget)
{
mTarget->untarget();
oldTarget = mTarget;
}
if (mTarget && mTarget->getType() == ActorSprite::MONSTER)
mTarget->setShowName(false);
mTarget = target;
if (oldTarget)
oldTarget->updateName();
if (mTarget)
{
mLastTargetX = mTarget->getTileX();
mLastTargetY = mTarget->getTileY();
mTarget->updateName();
}
if (target && target->getType() == ActorSprite::MONSTER)
target->setShowName(true);
}
void LocalPlayer::setDestination(int x, int y)
{
mActivityTime = cur_time;
mPickUpTarget = NULL;
if (getAttackType() == 0 || !mAttackMoving)
mKeepAttacking = false;
// Only send a new message to the server when destination changes
if (x != mDest.x || y != mDest.y)
{
if (mInvertDirection != 1)
{
Net::getPlayerHandler()->setDestination(x, y, mDirection);
Being::setDestination(x, y);
}
else if (mInvertDirection == 1)
{
Uint8 newDir = 0;
if (mDirection&UP)
newDir |= DOWN;
if (mDirection&LEFT)
newDir |= RIGHT;
if (mDirection&DOWN)
newDir |= UP;
if (mDirection&RIGHT)
newDir |= LEFT;
Net::getPlayerHandler()->setDestination(x, y, newDir);
if (Client::limitPackets(PACKET_DIRECTION))
{
setDirection(newDir);
Net::getPlayerHandler()->setDirection(newDir);
}
Being::setDestination(x, y);
}
// Manaserv:
// If the destination given to being class is accepted,
// we inform the Server.
if ((x == mDest.x && y == mDest.y)
|| Net::getNetworkType() == ServerInfo::TMWATHENA)
{
Net::getPlayerHandler()->setDestination(x, y, mDirection);
}
return;
}
}
void LocalPlayer::setWalkingDir(unsigned char dir)
{
// This function is called by Game::handleInput()
if (Net::getNetworkType() == ServerInfo::MANASERV)
{
// First if player is pressing key for the direction he is already
// going, do nothing more...
// Else if he is pressing a key, and its different from what he has
// been pressing, stop (do not send this stop to the server) and
// start in the new direction
if (dir && (dir != getWalkingDir()))
stopWalking(false);
// Else, he is not pressing a key,
// and the current path hasn't been sent by mouse,
// then, stop (sending to server).
else if (!dir)
{
if (!mPathSetByMouse)
stopWalking(true);
return;
}
// If the delay to send another walk message to the server hasn't expired,
// don't do anything or we could get disconnected for spamming the server
if (get_elapsed_time(mLocalWalkTime) < walkingKeyboardDelay)
return;
}
mWalkingDir = dir;
// If we're not already walking, start walking.
if (mAction != MOVE && dir)
{
startWalking(dir);
}
else if (mAction == MOVE
&& (Net::getNetworkType() == ServerInfo::MANASERV))
{
nextTile(dir);
}
}
void LocalPlayer::startWalking(unsigned char dir)
{
// This function is called by setWalkingDir(),
// but also by nextTile() for TMW-Athena...
if (!mMap || !dir)
return;
if (mAction == MOVE && !mPath.empty())
{
// Just finish the current action, otherwise we get out of sync
if (Net::getNetworkType() == ServerInfo::MANASERV)
{
const Vector &pos = getPosition();
Being::setDestination(static_cast(pos.x),
static_cast(pos.y));
}
else
{
Being::setDestination(getTileX(), getTileY());
}
return;
}
int dx = 0, dy = 0;
if (dir & UP)
dy--;
if (dir & DOWN)
dy++;
if (dir & LEFT)
dx--;
if (dir & RIGHT)
dx++;
if (Net::getNetworkType() == ServerInfo::TMWATHENA)
{
// Prevent skipping corners over colliding tiles
if (dx && !mMap->getWalk(getTileX() + dx, getTileY(), getWalkMask()))
dx = 0;
if (dy && !mMap->getWalk(getTileX(), getTileY() + dy, getWalkMask()))
dy = 0;
// Choose a straight direction when diagonal target is blocked
if (dx && dy && !mMap->getWalk(getTileX() + dx, getTileY() + dy,
getWalkMask()))
{
dx = 0;
}
// Walk to where the player can actually go
if ((dx || dy) && mMap->getWalk(getTileX() + dx, getTileY() + dy,
getWalkMask()))
{
setDestination(getTileX() + dx, getTileY() + dy);
}
else if (dir != mDirection)
{
// If the being can't move, just change direction
if (Client::limitPackets(PACKET_DIRECTION))
{
Net::getPlayerHandler()->setDirection(dir);
setDirection(dir);
}
}
}
else
{
nextTile(dir);
}
}
void LocalPlayer::stopWalking(bool sendToServer)
{
if (mAction == MOVE && mWalkingDir)
{
mWalkingDir = 0;
mLocalWalkTime = 0;
setDestination(static_cast(getPosition().x),
static_cast(getPosition().y));
if (sendToServer)
{
Net::getPlayerHandler()->setDestination(
static_cast(getPosition().x),
static_cast(getPosition().y));
}
setAction(STAND);
}
// No path set anymore, so we reset the path by mouse flag
mPathSetByMouse = false;
clearPath();
}
bool LocalPlayer::toggleSit()
{
if (!Client::limitPackets(PACKET_SIT))
return false;
Being::Action newAction;
switch (mAction)
{
case STAND: newAction = SIT; break;
case SIT: newAction = STAND; break;
default: return true;
}
Net::getPlayerHandler()->changeAction(newAction);
return true;
}
bool LocalPlayer::updateSit()
{
if (!Client::limitPackets(PACKET_SIT))
return false;
Net::getPlayerHandler()->changeAction(mAction);
return true;
}
bool LocalPlayer::emote(Uint8 emotion)
{
if (!Client::limitPackets(PACKET_EMOTE))
return false;
Net::getPlayerHandler()->emote(emotion);
return true;
}
void LocalPlayer::attack(Being *target, bool keep, bool dontChangeEquipment)
{
if (Net::getNetworkType() == ServerInfo::MANASERV)
{
if (mLastAction != -1)
return;
// Can only attack when standing still
if (mAction != STAND && mAction != ATTACK)
return;
}
mKeepAttacking = keep;
if (!target || target->getType() == ActorSprite::NPC)
return;
if (mTarget != target || !mTarget)
{
mLastTarget = -1;
setTarget(target);
}
if (Net::getNetworkType() == ServerInfo::MANASERV)
{
Vector plaPos = this->getPosition();
Vector tarPos = mTarget->getPosition();
int dist_x = static_cast(plaPos.x - tarPos.x);
int dist_y = static_cast(plaPos.y - tarPos.y);
if (abs(dist_y) >= abs(dist_x))
{
if (dist_y < 0)
setDirection(DOWN);
else
setDirection(UP);
}
else
{
if (dist_x < 0)
setDirection(RIGHT);
else
setDirection(LEFT);
}
mLastAction = tick_time;
}
else
{
int dist_x = target->getTileX() - getTileX();
int dist_y = target->getTileY() - getTileY();
// Must be standing or sitting to attack
if (mAction != STAND && mAction != SIT)
return;
if (abs(dist_y) >= abs(dist_x))
{
if (dist_y > 0)
setDirection(DOWN);
else
setDirection(UP);
}
else
{
if (dist_x > 0)
setDirection(RIGHT);
else
setDirection(LEFT);
}
mActionTime = tick_time;
mTargetTime = tick_time;
}
setAction(ATTACK);
if (mEquippedWeapon)
{
std::string soundFile = mEquippedWeapon->getSound(EQUIP_EVENT_STRIKE);
if (!soundFile.empty())
sound.playSfx(soundFile);
}
else
{
sound.playSfx(paths.getValue("attackSfxFile", "fist-swish.ogg"));
}
if (!Client::limitPackets(PACKET_ATTACK))
return;
if (!dontChangeEquipment && target)
changeEquipmentBeforeAttack(target);
Net::getPlayerHandler()->attack(target->getId(), mServerAttack);
if ((Net::getNetworkType() == ServerInfo::TMWATHENA) && !keep)
stopAttack();
}
void LocalPlayer::stopAttack()
{
if (mServerAttack && mAction == ATTACK)
Net::getPlayerHandler()->stopAttack();
if (mAction == ATTACK)
setAction(STAND);
if (mTarget)
setTarget(NULL);
mKeepAttacking = false;
mLastTarget = -1;
}
void LocalPlayer::pickedUp(const ItemInfo &itemInfo, int amount,
unsigned char color, unsigned char fail)
{
if (fail)
{
const char* msg;
switch (fail)
{
case PICKUP_BAD_ITEM:
msg = N_("Tried to pick up nonexistent item.");
break;
case PICKUP_TOO_HEAVY: msg = N_("Item is too heavy.");
break;
case PICKUP_TOO_FAR: msg = N_("Item is too far away");
break;
case PICKUP_INV_FULL: msg = N_("Inventory is full.");
break;
case PICKUP_STACK_FULL: msg = N_("Stack is too big.");
break;
case PICKUP_DROP_STEAL:
msg = N_("Item belongs to someone else.");
break;
default:
msg = N_("Unknown problem picking up item.");
break;
}
if (config.getBoolValue("showpickupchat"))
localChatTab->chatLog(_(msg), BY_SERVER);
if (mMap && config.getBoolValue("showpickupparticle"))
{
// Show pickup notification
addMessageToQueue(_(msg), UserPalette::PICKUP_INFO);
}
}
else
{
std::string str;
if (serverVersion > 0)
str = itemInfo.getName(color);
else
str = itemInfo.getName();
if (config.getBoolValue("showpickupchat") && localChatTab)
{
// TRANSLATORS: This sentence may be translated differently
// for different grammatical numbers (singular, plural, ...)
localChatTab->chatLog(strprintf(ngettext("You picked up %d "
"[@@%d|%s@@].", "You picked up %d [@@%d|%s@@].", amount),
amount, itemInfo.getId(), str.c_str()),
BY_SERVER);
}
if (mMap && config.getBoolValue("showpickupparticle"))
{
// Show pickup notification
if (amount > 1)
{
addMessageToQueue(strprintf("%d x %s", amount,
str.c_str()), UserPalette::PICKUP_INFO);
}
else
{
addMessageToQueue(str, UserPalette::PICKUP_INFO);
}
}
}
}
int LocalPlayer::getAttackRange()
{
if (mAttackRange > -1)
{
return mAttackRange;
}
else
{
// TODO: Fix this to be more generic
Item *weapon = PlayerInfo::getEquipment(EQUIP_FIGHT1_SLOT);
if (weapon)
{
const ItemInfo info = weapon->getInfo();
return info.getAttackRange();
}
return 48; // unarmed range
}
}
bool LocalPlayer::withinAttackRange(Being *target, bool fixDistance,
int addRange)
{
if (!target)
return false;
int range = getAttackRange() + addRange;
int dx;
int dy;
if (fixDistance && range == 1)
range = 2;
if (Net::getNetworkType() == ServerInfo::MANASERV)
{
const Vector &targetPos = target->getPosition();
const Vector &pos = getPosition();
dx = static_cast(abs(targetPos.x - pos.x));
dy = static_cast(abs(targetPos.y - pos.y));
}
else
{
dx = static_cast(abs(target->getTileX() - getTileX()));
dy = static_cast(abs(target->getTileY() - getTileY()));
}
return !(dx > range || dy > range);
}
void LocalPlayer::setGotoTarget(Being *target)
{
mLastTarget = -1;
if (!target)
return;
if (Net::getNetworkType() == ServerInfo::MANASERV)
{
mTarget = target;
mGoingToTarget = true;
const Vector &targetPos = target->getPosition();
setDestination(targetPos.x, targetPos.y);
}
else
{
setTarget(target);
mGoingToTarget = true;
setDestination(target->getTileX(), target->getTileY());
}
}
extern MiniStatusWindow *miniStatusWindow;
extern SkillDialog *skillDialog;
void LocalPlayer::handleStatusEffect(StatusEffect *effect, int effectId)
{
Being::handleStatusEffect(effect, effectId);
if (effect)
{
effect->deliverMessage();
effect->playSFX();
AnimatedSprite *sprite = effect->getIcon();
if (!sprite)
{
// delete sprite, if necessary
for (unsigned int i = 0; i < mStatusEffectIcons.size(); )
{
if (mStatusEffectIcons[i] == effectId)
{
mStatusEffectIcons.erase(mStatusEffectIcons.begin() + i);
if (miniStatusWindow)
miniStatusWindow->eraseIcon(i);
}
else
{
i++;
}
}
}
else
{
// replace sprite or append
bool found = false;
for (unsigned int i = 0; i < mStatusEffectIcons.size(); i++)
{
if (mStatusEffectIcons[i] == effectId)
{
if (miniStatusWindow)
miniStatusWindow->setIcon(i, sprite);
found = true;
break;
}
}
if (!found)
{ // add new
int offset = static_cast(mStatusEffectIcons.size());
if (miniStatusWindow)
miniStatusWindow->setIcon(offset, sprite);
mStatusEffectIcons.push_back(effectId);
}
}
}
}
void LocalPlayer::addMessageToQueue(const std::string &message, int color)
{
if (mMessages.size() < 20)
mMessages.push_back(MessagePair(message, color));
}
void LocalPlayer::optionChanged(const std::string &value)
{
if (value == "showownname")
setShowName(config.getBoolValue("showownname"));
else if (value == "targetDeadPlayers")
mTargetDeadPlayers = config.getBoolValue("targetDeadPlayers");
else if (value == "enableBuggyServers")
mIsServerBuggy = serverConfig.getBoolValue("enableBuggyServers");
else if (value == "syncPlayerMove")
mSyncPlayerMove = config.getBoolValue("syncPlayerMove");
else if (value == "drawPath")
mDrawPath = config.getBoolValue("drawPath");
else if (value == "serverAttack")
mServerAttack = config.getBoolValue("serverAttack");
else if (value == "attackMoving")
mAttackMoving = config.getBoolValue("attackMoving");
else if (value == "showJobExp")
mShowJobExp = config.getBoolValue("showJobExp");
}
void LocalPlayer::event(Channels channel, const Mana::Event &event)
{
if (channel == CHANNEL_ATTRIBUTES)
{
if (event.getName() == EVENT_UPDATEATTRIBUTE)
{
switch (event.getInt("id"))
{
case EXP:
{
if (event.getInt("oldValue") > event.getInt("newValue"))
break;
int change = event.getInt("newValue")
- event.getInt("oldValue");
if (change != 0)
addMessageToQueue(toString(change) + " xp");
break;
}
case LEVEL:
mLevel = event.getInt("newValue");
break;
default:
break;
};
}
else if (event.getName() == EVENT_UPDATESTAT)
{
if (!mShowJobExp)
return;
int id = event.getInt("id");
if (id == Net::getPlayerHandler()->getJobLocation())
{
std::pair exp
= PlayerInfo::getStatExperience(id);
if (event.getInt("oldValue1") > exp.first
|| !event.getInt("oldValue2"))
{
return;
}
int change = exp.first - event.getInt("oldValue1");
if (change != 0 && mMessages.size() < 20)
{
if (mMessages.size() > 0)
{
MessagePair pair = mMessages.back();
if (pair.first.find(" xp") == pair.first.size() - 3)
{
mMessages.pop_back();
pair.first += ", " + toString(change) + " job";
mMessages.push_back(pair);
}
else
{
addMessageToQueue(toString(change) + " job");
}
}
else
{
addMessageToQueue(toString(change) + " job");
}
}
}
}
}
}
void LocalPlayer::moveTo(int x, int y)
{
setDestination(x, y);
}
void LocalPlayer::move(int dX, int dY)
{
moveTo(getTileX() + dX, getTileY() + dY);
}
void LocalPlayer::moveToTarget(unsigned int dist)
{
bool gotPos(false);
Path debugPath;
Vector targetPos(-1, -1);
const Vector &playerPos = getPosition();
unsigned int limit(0);
if (static_cast(dist) == -1)
{
dist = mMoveToTargetType;
if (mMoveToTargetType == 0)
{
dist = 0;
}
else
{
switch (mMoveToTargetType)
{
case 1:
dist = 1;
break;
case 2:
dist = 2;
break;
case 3:
dist = 3;
break;
case 4:
dist = 5;
break;
case 5:
dist = 7;
break;
case 6:
dist = mAttackRange;
if (dist == 1)
dist = 2;
default:
break;
}
}
}
if (mTarget)
{
debugPath = mMap->findPath(static_cast(playerPos.x - 16) / 32,
static_cast(playerPos.y - 32) / 32,
mTarget->getTileX(), mTarget->getTileY(), 0x00, 0);
if (debugPath.size() < dist)
return;
limit = static_cast(debugPath.size()) - dist;
gotPos = true;
}
else if (mNavigateX || mNavigateY)
{
debugPath = mNavigatePath;
limit = dist;
gotPos = true;
}
if (gotPos)
{
if (dist == 0)
{
if (mTarget)
navigateTo(mTarget);
}
else
{
Position pos(0, 0);
unsigned int f = 0;
for (Path::const_iterator i = debugPath.begin(),
i_end = debugPath.end();
i != i_end && f < limit; ++i, f++)
{
pos = (*i);
}
navigateTo(pos.x, pos.y);
}
}
else if (mLastTargetX || mLastTargetY)
{
navigateTo(mLastTargetX, mLastTargetY);
}
}
void LocalPlayer::moveToHome()
{
if ((getTileX() != mCrossX || getTileY() != mCrossY) && mCrossX && mCrossY)
{
moveTo(mCrossX, mCrossY);
}
else
{
std::map::iterator iter =
mHomes.find(mMap->getProperty("_realfilename"));
if (iter != mHomes.end())
{
Vector pos = mHomes[(*iter).first];
if (getTileX() == pos.x && getTileY() == pos.y)
{
Net::getPlayerHandler()->setDestination(
static_cast(pos.x),
static_cast(pos.y),
static_cast(mDirection));
}
else
{
navigateTo(pos.x, pos.y);
}
}
}
}
void LocalPlayer::changeAttackWeaponType()
{
mAttackWeaponType++;
if (mAttackWeaponType > 3)
mAttackWeaponType = 1;
config.setValue("attackWeaponType", mAttackWeaponType);
if (miniStatusWindow)
miniStatusWindow->updateStatus();
}
void LocalPlayer::changeAttackType()
{
mAttackType++;
if (mAttackType > 3)
mAttackType = 0;
config.setValue("attackType", mAttackType);
if (miniStatusWindow)
miniStatusWindow->updateStatus();
}
void LocalPlayer::invertDirection()
{
mMoveState = 0;
mInvertDirection ++;
if (mInvertDirection > 4)
mInvertDirection = 0;
config.setValue("invertMoveDirection", mInvertDirection);
if (miniStatusWindow)
miniStatusWindow->updateStatus();
}
void LocalPlayer::changeCrazyMoveType()
{
mCrazyMoveState = 0;
mCrazyMoveType++;
if (mCrazyMoveType > 10)
mCrazyMoveType = 1;
config.setValue("crazyMoveType", mCrazyMoveType);
if (miniStatusWindow)
miniStatusWindow->updateStatus();
}
void LocalPlayer::changePickUpType()
{
mPickUpType++;
if (mPickUpType > 6)
mPickUpType = 0;
config.setValue("pickUpType", mPickUpType);
if (miniStatusWindow)
miniStatusWindow->updateStatus();
}
void LocalPlayer::changeFollowMode()
{
mFollowMode++;
if (mFollowMode > 3)
mFollowMode = 0;
config.setValue("followMode", mFollowMode);
if (miniStatusWindow)
miniStatusWindow->updateStatus();
}
void LocalPlayer::changeImitationMode()
{
mImitationMode++;
if (mImitationMode > 1)
mImitationMode = 0;
config.setValue("imitationMode", mImitationMode);
if (miniStatusWindow)
miniStatusWindow->updateStatus();
}
void LocalPlayer::changeEquipmentBeforeAttack(Being* target)
{
if (mAttackWeaponType == 1 || !target || !PlayerInfo::getInventory())
return;
bool allowSword = false;
int dx = target->getTileX() - getTileX();
int dy = target->getTileY() - getTileY();
Item *item = NULL;
if (dx * dx + dy * dy > 80)
return;
if (dx * dx + dy * dy < 8)
allowSword = true;
//if attack distance for sword
if (allowSword)
{
//finding sword
item = PlayerInfo::getInventory()->findItem(571);
if (!item)
item = PlayerInfo::getInventory()->findItem(570);
if (!item)
item = PlayerInfo::getInventory()->findItem(579);
if (!item)
item = PlayerInfo::getInventory()->findItem(536);
//no swords
if (!item)
return;
//if sword not equiped
if (!item->isEquipped())
{
Net::getInventoryHandler()->equipItem(item);
}
//if need equip shield too
if (mAttackWeaponType == 3)
{
//finding shield
item = PlayerInfo::getInventory()->findItem(601);
if (!item)
item = PlayerInfo::getInventory()->findItem(602);
if (item && !item->isEquipped())
{
Net::getInventoryHandler()->equipItem(item);
}
}
}
//big distance. allowed only bow
else
{
//finding bow
item = PlayerInfo::getInventory()->findItem(545);
if (!item)
item = PlayerInfo::getInventory()->findItem(530);
//no bow
if (!item)
return;
if (!item->isEquipped())
{
Net::getInventoryHandler()->equipItem(item);
}
}
}
void LocalPlayer::crazyMove()
{
// if (!allowAction())
// return;
bool oldDisableCrazyMove = mDisableCrazyMove;
mDisableCrazyMove = true;
switch(mCrazyMoveType)
{
case 1:
crazyMove1();
break;
case 2:
crazyMove2();
break;
case 3:
crazyMove3();
break;
case 4:
crazyMove4();
break;
case 5:
crazyMove5();
break;
case 6:
crazyMove6();
break;
case 7:
crazyMove7();
break;
case 8:
crazyMove8();
break;
case 9:
crazyMove9();
break;
case 10:
crazyMoveA();
break;
default:
break;
}
mDisableCrazyMove = oldDisableCrazyMove;
}
void LocalPlayer::crazyMove1()
{
if (mAction == MOVE)
return;
if (!Client::limitPackets(PACKET_DIRECTION))
return;
if (getDirection() == Being::UP)
{
setWalkingDir(Being::UP);
setDirection(Being::LEFT);
Net::getPlayerHandler()->setDirection(Being::LEFT);
}
else if (getDirection() == Being::LEFT)
{
setWalkingDir(Being::LEFT);
setDirection(Being::DOWN);
Net::getPlayerHandler()->setDirection(Being::DOWN);
}
else if (getDirection() == Being::DOWN)
{
setWalkingDir(Being::DOWN);
setDirection(Being::RIGHT);
Net::getPlayerHandler()->setDirection(Being::RIGHT);
}
else if (getDirection() == Being::RIGHT)
{
setWalkingDir(Being::RIGHT);
setDirection(Being::UP);
Net::getPlayerHandler()->setDirection(Being::UP);
}
}
void LocalPlayer::crazyMove2()
{
if (mAction == MOVE)
return;
if (!Client::limitPackets(PACKET_DIRECTION))
return;
if (getDirection() == Being::UP)
{
setWalkingDir(Being::UP | Being::LEFT);
setDirection(Being::RIGHT);
Net::getPlayerHandler()->setDirection(Being::DOWN | Being::RIGHT);
}
else if (getDirection() == Being::RIGHT)
{
setWalkingDir(Being::UP | Being::RIGHT);
setDirection(Being::DOWN);
Net::getPlayerHandler()->setDirection(Being::DOWN | Being::LEFT);
}
else if (getDirection() == Being::DOWN)
{
setWalkingDir(Being::DOWN | Being::RIGHT);
setDirection(Being::LEFT);
Net::getPlayerHandler()->setDirection(Being::UP | Being::LEFT);
}
else if (getDirection() == Being::LEFT)
{
setWalkingDir(Being::DOWN | Being::LEFT);
setDirection(Being::UP);
Net::getPlayerHandler()->setDirection(Being::UP | Being::RIGHT);
}
}
void LocalPlayer::crazyMove3()
{
if (mAction == MOVE)
return;
switch(mCrazyMoveState)
{
case 0:
move(1, 1);
mCrazyMoveState = 1;
break;
case 1:
move(1, -1);
mCrazyMoveState = 2;
break;
case 2:
move(-1, -1);
mCrazyMoveState = 3;
break;
case 3:
move(-1, 1);
mCrazyMoveState = 0;
break;
default:
break;
}
if (!Client::limitPackets(PACKET_DIRECTION))
return;
setDirection(Being::DOWN);
Net::getPlayerHandler()->setDirection(Being::DOWN);
}
void LocalPlayer::crazyMove4()
{
if (mAction == MOVE)
return;
switch(mCrazyMoveState)
{
case 0:
move(7, 0);
mCrazyMoveState = 1;
break;
case 1:
move(-7, 0);
mCrazyMoveState = 0;
break;
default:
break;
}
}
void LocalPlayer::crazyMove5()
{
if (mAction == MOVE)
return;
switch(mCrazyMoveState)
{
case 0:
move(0, 7);
mCrazyMoveState = 1;
break;
case 1:
move(0, -7);
mCrazyMoveState = 0;
break;
default:
break;
}
}
void LocalPlayer::crazyMove6()
{
if (mAction == MOVE)
return;
switch(mCrazyMoveState)
{
case 0:
move(3, 0);
mCrazyMoveState = 1;
break;
case 1:
move(2, -2);
mCrazyMoveState = 2;
break;
case 2:
move(0, -3);
mCrazyMoveState = 3;
break;
case 3:
move(-2, -2);
mCrazyMoveState = 4;
break;
case 4:
move(-3, 0);
mCrazyMoveState = 5;
break;
case 5:
move(-2, 2);
mCrazyMoveState = 6;
break;
case 6:
move(0, 3);
mCrazyMoveState = 7;
break;
case 7:
move(2, 2);
mCrazyMoveState = 0;
break;
default:
break;
}
}
void LocalPlayer::crazyMove7()
{
if (mAction == MOVE)
return;
switch(mCrazyMoveState)
{
case 0:
move(1, 1);
mCrazyMoveState = 1;
break;
case 1:
move(-1, 1);
mCrazyMoveState = 2;
break;
case 2:
move(-1, -1);
mCrazyMoveState = 3;
break;
case 3:
move(1, -1);
mCrazyMoveState = 0;
break;
default:
break;
}
}
void LocalPlayer::crazyMove8()
{
if (mAction == MOVE)
return;
int idx = 0;
int dist = 1;
// look
// up, ri,do,le
static const int movesX[][4] =
{
{-1, 0, 1, 0}, //move left
{ 0, 1, 0, -1}, //move up
{ 1, 0, -1, 0}, //move right
{ 0, -1, 0, 1} //move down
};
// look
// up, ri,do,le
static const int movesY[][4] =
{
{ 0, -1, 0, 1}, //move left
{-1, 0, 1, 0}, //move up
{ 0, 1, 0, -1}, //move right
{ 1, 0, -1, 0} //move down
};
if (getDirection() == Being::UP)
idx = 0;
else if (getDirection() == Being::RIGHT)
idx = 1;
else if (getDirection() == Being::DOWN)
idx = 2;
else if (getDirection() == Being::LEFT)
idx = 3;
int mult = 1;
if (mMap->getWalk(getTileX() + movesX[idx][0],
getTileY() + movesY[idx][0], getWalkMask()))
{
while (mMap->getWalk(getTileX() + movesX[idx][0] * mult,
getTileY() + movesY[idx][0] * mult,
getWalkMask()) && mult <= dist)
{
mult ++;
}
move(movesX[idx][0] * (mult - 1), movesY[idx][0] * (mult - 1));
}
else if (mMap->getWalk(getTileX() + movesX[idx][1],
getTileY() + movesY[idx][1], getWalkMask()))
{
while (mMap->getWalk(getTileX() + movesX[idx][1] * mult,
getTileY() + movesY[idx][1] * mult,
getWalkMask()) && mult <= dist)
{
mult ++;
}
move(movesX[idx][1] * (mult - 1), movesY[idx][1] * (mult - 1));
}
else if (mMap->getWalk(getTileX() + movesX[idx][2],
getTileY() + movesY[idx][2], getWalkMask()))
{
while (mMap->getWalk(getTileX() + movesX[idx][2] * mult,
getTileY() + movesY[idx][2] * mult,
getWalkMask()) && mult <= dist)
{
mult ++;
}
move(movesX[idx][2] * (mult - 1), movesY[idx][2] * (mult - 1));
}
else if (mMap->getWalk(getTileX() + movesX[idx][3],
getTileY() + movesY[idx][3], getWalkMask()))
{
while (mMap->getWalk(getTileX() + movesX[idx][3] * mult,
getTileY() + movesY[idx][3] * mult,
getWalkMask()) && mult <= dist)
{
mult ++;
}
move(movesX[idx][3] * (mult - 1), movesY[idx][3] * (mult - 1));
}
}
void LocalPlayer::crazyMove9()
{
int dx = 0;
int dy = 0;
if (mAction == MOVE)
return;
switch (mCrazyMoveState)
{
case 0:
switch (getDirection())
{
case UP : dy = -1; break;
case DOWN : dy = 1; break;
case LEFT : dx = -1; break;
case RIGHT: dx = 1; break;
default: break;
}
move(dx, dy);
mCrazyMoveState = 1;
break;
case 1:
mCrazyMoveState = 2;
if (!allowAction())
return;
Net::getPlayerHandler()->changeAction(SIT);
break;
case 2:
mCrazyMoveState = 3;
break;
case 3:
mCrazyMoveState = 0;
break;
default:
break;
}
}
void LocalPlayer::crazyMoveA()
{
std::string mMoveProgram(config.getStringValue("crazyMoveProgram"));
if (mAction == MOVE)
return;
if (mMoveProgram.length() == 0)
return;
if (mCrazyMoveState >= mMoveProgram.length())
mCrazyMoveState = 0;
// move command
if (mMoveProgram[mCrazyMoveState] == 'm')
{
mCrazyMoveState ++;
if (mCrazyMoveState < mMoveProgram.length())
{
int dx = 0;
int dy = 0;
char param = mMoveProgram[mCrazyMoveState++];
if (param == '?')
{
char cmd[] = {'l', 'r', 'u', 'd'};
srand(tick_time);
param = cmd[rand() % 4];
}
switch (param)
{
case 'd':
move(0, 1);
break;
case 'u':
move(0, -1);
break;
case 'l':
move(-1, 0);
break;
case 'r':
move(1, 0);
break;
case 'f':
switch (getDirection())
{
case UP : dy = -1; break;
case DOWN : dy = 1; break;
case LEFT : dx = -1; break;
case RIGHT: dx = 1; break;
default: break;
}
move(dx, dy);
break;
case 'b':
switch (getDirection())
{
case UP : dy = 1; break;
case DOWN : dy = -1; break;
case LEFT : dx = 1; break;
case RIGHT: dx = -1; break;
default: break;
}
move(dx, dy);
break;
default:
break;
}
}
}
// direction command
else if (mMoveProgram[mCrazyMoveState] == 'd')
{
Uint8 dir = 0;
mCrazyMoveState ++;
if (mCrazyMoveState < mMoveProgram.length())
{
char param = mMoveProgram[mCrazyMoveState++];
if (param == '?')
{
char cmd[] = {'l', 'r', 'u', 'd'};
srand(tick_time);
param = cmd[rand() % 4];
}
switch (param)
{
case 'd':
if (Client::limitPackets(PACKET_DIRECTION))
{
setDirection(Being::DOWN);
Net::getPlayerHandler()->setDirection(Being::DOWN);
}
break;
case 'u':
if (Client::limitPackets(PACKET_DIRECTION))
{
setDirection(Being::UP);
Net::getPlayerHandler()->setDirection(Being::UP);
}
break;
case 'l':
if (Client::limitPackets(PACKET_DIRECTION))
{
setDirection(Being::LEFT);
Net::getPlayerHandler()->setDirection(Being::LEFT);
}
break;
case 'r':
if (Client::limitPackets(PACKET_DIRECTION))
{
setDirection(Being::RIGHT);
Net::getPlayerHandler()->setDirection(Being::RIGHT);
}
break;
case 'L':
if (Client::limitPackets(PACKET_DIRECTION))
{
switch (getDirection())
{
case UP : dir = Being::LEFT; break;
case DOWN : dir = Being::RIGHT; break;
case LEFT : dir = Being::DOWN; break;
case RIGHT : dir = Being::UP; break;
default: break;
}
setDirection(dir);
Net::getPlayerHandler()->setDirection(dir);
}
break;
case 'R':
if (Client::limitPackets(PACKET_DIRECTION))
{
switch (getDirection())
{
case UP : dir = Being::RIGHT; break;
case DOWN : dir = Being::LEFT; break;
case LEFT : dir = Being::UP; break;
case RIGHT : dir = Being::DOWN; break;
default: break;
}
setDirection(dir);
Net::getPlayerHandler()->setDirection(dir);
}
break;
case 'b':
if (Client::limitPackets(PACKET_DIRECTION))
{
switch (getDirection())
{
case UP : dir = Being::DOWN; break;
case DOWN : dir = Being::UP; break;
case LEFT : dir = Being::RIGHT; break;
case RIGHT : dir = Being::LEFT; break;
default: break;
}
setDirection(dir);
Net::getPlayerHandler()->setDirection(dir);
}
break;
case '0':
dropShortcut->dropFirst();
break;
case 'a':
dropShortcut->dropItems();
break;
default:
break;
}
}
}
// sit command
else if (mMoveProgram[mCrazyMoveState] == 's')
{
mCrazyMoveState ++;
if (toggleSit())
mCrazyMoveState ++;
}
// wear outfits
else if (mMoveProgram[mCrazyMoveState] == 'o')
{
mCrazyMoveState ++;
if (mCrazyMoveState < mMoveProgram.length())
{
// wear next outfit
if (mMoveProgram[mCrazyMoveState] == 'n')
{
mCrazyMoveState ++;
outfitWindow->wearNextOutfit();
}
// wear previous outfit
else if (mMoveProgram[mCrazyMoveState] == 'p')
{
mCrazyMoveState ++;
outfitWindow->wearPreviousOutfit();
}
}
}
// pause
else if (mMoveProgram[mCrazyMoveState] == 'w')
{
mCrazyMoveState ++;
}
// pick up
else if (mMoveProgram[mCrazyMoveState] == 'p')
{
mCrazyMoveState ++;
pickUpItems();
}
// emote
else if (mMoveProgram[mCrazyMoveState] == 'e')
{
mCrazyMoveState ++;
char emo = mMoveProgram[mCrazyMoveState];
if (emo == '?')
{
srand(tick_time);
emote(static_cast(1 + (rand() % 13)));
}
else
{
if (emo >= '0' && emo <= '9')
emote(static_cast(emo - '0' + 1));
else if (emo >= 'a' && emo <= 'd')
emote(static_cast(emo - 'a' + 11));
}
mCrazyMoveState ++;
}
else
{
mCrazyMoveState ++;
}
// mCrazyMoveState ++;
if (mCrazyMoveState >= mMoveProgram.length())
mCrazyMoveState = 0;
// debugMsg("mCrazyMoveState: " + toString(mCrazyMoveState));
}
bool LocalPlayer::isReachable(int x, int y, int maxCost)
{
if (!mMap)
return false;
if (x - 1 <= getTileX() && x + 1 >= getTileX()
&& y - 1 <= getTileY() && y + 1 >= getTileY() )
{
return true;
}
const Vector &playerPos = getPosition();
Path debugPath = mMap->findPath(
(int) (playerPos.x - 16) / 32,
(int) (playerPos.y - 32) / 32,
x, y, 0x00, maxCost);
return !debugPath.empty();
}
bool LocalPlayer::isReachable(Being *being, int maxCost)
{
if (!being || !mMap)
return false;
if (being->isReachable() == Being::REACH_NO)
return false;
if (being->getTileX() - 1 <= getTileX()
&& being->getTileX() + 1 >= getTileX()
&& being->getTileY() - 1 <= getTileY()
&& being->getTileY() + 1 >= getTileY())
{
being->setDistance(0);
being->setIsReachable(Being::REACH_YES);
return true;
}
const Vector &playerPos = getPosition();
Path debugPath = mMap->findPath(
(int) (playerPos.x - 16) / 32,
(int) (playerPos.y - 32) / 32,
being->getTileX(), being->getTileY(), 0x00, maxCost);
being->setDistance(static_cast(debugPath.size()));
if (!debugPath.empty())
{
being->setIsReachable(Being::REACH_YES);
return true;
}
else
{
being->setIsReachable(Being::REACH_NO);
return false;
}
}
bool LocalPlayer::pickUpItems(int pickUpType)
{
if (!actorSpriteManager)
return false;
bool status = false;
int x = getTileX();
int y = getTileY();
// first pick up item on player position
FloorItem *item =
actorSpriteManager->findItem(x, y);
if (item)
{
status = pickUp(item);
//status = true;
}
if (pickUpType == 0)
pickUpType = mPickUpType;
if (pickUpType == 0)
return status;
int x1, y1, x2, y2;
switch(pickUpType)
{
case 1:
switch (getDirection())
{
case UP : --y; break;
case DOWN : ++y; break;
case LEFT : --x; break;
case RIGHT: ++x; break;
default: break;
}
item = actorSpriteManager->findItem(x, y);
if (item)
{
status = pickUp(item);
// status = true;
}
break;
case 2:
switch (getDirection())
{
case UP : x1 = x - 1; y1 = y - 1; x2 = x + 1; y2 = y; break;
case DOWN : x1 = x - 1; y1 = y; x2 = x + 1; y2 = y + 1; break;
case LEFT : x1 = x - 1; y1 = y - 1; x2 = x; y2 = y + 1; break;
case RIGHT: x1 = x; y1 = y - 1; x2 = x + 1; y2 = y + 1; break;
default: x1 = x; x2 = x; y1 = y; y2 = y; break;
}
if (actorSpriteManager->pickUpAll(x1, y1, x2, y2))
status = true;
break;
case 3:
if (actorSpriteManager->pickUpAll(x - 1, y - 1, x + 1, y + 1))
status = true;
break;
case 4:
if (!actorSpriteManager->pickUpAll(x - 1, y - 1, x + 1, y + 1))
{
if (actorSpriteManager->pickUpNearest(x, y, 4))
status = true;
}
else
{
status = true;
}
break;
case 5:
if (!actorSpriteManager->pickUpAll(x - 1, y - 1, x + 1, y + 1))
{
if (actorSpriteManager->pickUpNearest(x, y, 8))
status = true;
}
else
{
status = true;
}
break;
case 6:
if (!actorSpriteManager->pickUpAll(x - 1, y - 1, x + 1, y + 1))
{
if (actorSpriteManager->pickUpNearest(x, y, 90))
status = true;
}
else
{
status = true;
}
break;
default:
break;
}
return status;
}
void LocalPlayer::changeQuickDropCounter()
{
mQuickDropCounter++;
if (mQuickDropCounter > 9)
mQuickDropCounter = 1;
config.setValue("quickDropCounter", mQuickDropCounter);
miniStatusWindow->updateStatus();
}
void LocalPlayer::moveByDirection(unsigned char dir)
{
int dx = 0, dy = 0;
#ifdef MANASERV_SUPPORT
if (dir & UP)
dy -= 32;
if (dir & DOWN)
dy += 32;
if (dir & LEFT)
dx -= 32;
if (dir & RIGHT)
dx += 32;
#else
if (dir & UP)
dy--;
if (dir & DOWN)
dy++;
if (dir & LEFT)
dx--;
if (dir & RIGHT)
dx++;
#endif
move(dx, dy);
}
void LocalPlayer::specialMove(unsigned char direction)
{
if (direction && (mNavigateX || mNavigateY))
naviageClean();
if (direction && (getInvertDirection() >= 2
&& getInvertDirection() <= 4)
&& !mIsServerBuggy)
{
int max;
if (getInvertDirection() == 2)
max = 10;
else
max = 30;
if (mAction == MOVE)
return;
if (getInvertDirection() == 2)
max = 5;
else if (getInvertDirection() == 4)
max = 1;
else
max = 3;
if (getMoveState() < max)
{
moveByDirection(direction);
mMoveState ++;
}
else
{
mMoveState = 0;
crazyMove();
}
}
else
{
// if (direction != 0 && getInvertDirection() == 4)
// crazyMove();
setWalkingDir(direction);
}
}
void LocalPlayer::debugMsg(std::string str)
{
if (debugChatTab)
debugChatTab->chatLog(str);
}
void LocalPlayer::switchMagicAttack()
{
mMagicAttackType++;
if (mMagicAttackType > 4)
mMagicAttackType = 0;
config.setValue("magicAttackType", mMagicAttackType);
if (miniStatusWindow)
miniStatusWindow->updateStatus();
}
void LocalPlayer::magicAttack()
{
if (!chatWindow || !isAlive()
|| !Net::getPlayerHandler()->canUseMagic())
{
return;
}
if (!Client::limitPackets(PACKET_CHAT))
return;
switch(mMagicAttackType)
{
//flar W00
case 0:
tryMagic("#flar", 1, 0, 10);
break;
//chiza W01
case 1:
tryMagic("#chiza", 1, 0, 9);
break;
//ingrav W10
case 2:
tryMagic("#ingrav", 2, 2, 20);
break;
//frillyar W11
case 3:
tryMagic("#frillyar", 2, 2, 25);
break;
//upmarmu W12
case 4:
tryMagic("#upmarmu", 2, 2, 20);
break;
default:
break;
}
}
void LocalPlayer::tryMagic(std::string spell, int baseMagic,
int schoolMagic, int mana)
{
if (!chatWindow)
return;
if (PlayerInfo::getStatEffective(340) >= baseMagic
&& PlayerInfo::getStatEffective(342) >= schoolMagic)
{
if (PlayerInfo::getAttribute(MP) >= mana)
{
if (!Client::limitPackets(PACKET_CHAT))
return;
chatWindow->localChatInput(spell);
}
}
}
void LocalPlayer::changeMoveToTargetType()
{
mMoveToTargetType++;
if (mMoveToTargetType > 6)
mMoveToTargetType = 0;
config.setValue("moveToTargetType", mMoveToTargetType);
if (miniStatusWindow)
miniStatusWindow->updateStatus();
}
void LocalPlayer::loadHomes()
{
std::string homeStr = serverConfig.getValue("playerHomes",
"maps/018-1.tmx 71 76 maps/013-3.tmx 71 24");
std::string buf;
std::stringstream ss(homeStr);
while (ss >> buf)
{
Vector pos;
ss >> pos.x;
ss >> pos.y;
mHomes[buf] = pos;
}
}
void LocalPlayer::setMap(Map *map)
{
if (map)
{
if (socialWindow)
socialWindow->updateActiveList();
}
naviageClean();
mCrossX = 0;
mCrossY = 0;
Being::setMap(map);
updateNavigateList();
// updateCoords();
}
void LocalPlayer::setHome()
{
if (!mMap || !socialWindow)
return;
SpecialLayer *specialLayer = mMap->getSpecialLayer();
if (!specialLayer)
return;
std::string key = mMap->getProperty("_realfilename");
Vector pos = mHomes[key];
if (mAction == SIT)
{
std::map::iterator iter = mHomes.find(key);
if (iter != mHomes.end())
socialWindow->removePortal(pos.x, pos.y);
if (iter != mHomes.end() && getTileX() == pos.x && getTileY() == pos.y)
{
mMap->updatePortalTile("", MapItem::EMPTY, pos.x, pos.y);
// if (specialLayer)
// specialLayer->setTile(pos.x, pos.y, MapItem::EMPTY);
mHomes.erase(key);
socialWindow->removePortal(pos.x, pos.y);
}
else
{
if (specialLayer && iter != mHomes.end())
specialLayer->setTile(pos.x, pos.y, MapItem::EMPTY);
pos.x = getTileX();
pos.y = getTileY();
mHomes[key] = pos;
mMap->updatePortalTile("home", MapItem::HOME,
getTileX(), getTileY());
// if (specialLayer)
// specialLayer->setTile(getTileX(), getTileY(), MapItem::HOME);
socialWindow->addPortal(getTileX(), getTileY());
}
MapItem *mapItem = specialLayer->getTile(getTileX(), getTileY());
if (mapItem)
{
int idx = socialWindow->getPortalIndex(getTileX(), getTileY());
mapItem->setName(keyboard.getKeyShortString(
outfitWindow->keyName(idx)));
}
saveHomes();
}
else
{
MapItem *mapItem = specialLayer->getTile(getTileX(), getTileY());
int type = 0;
// if (!mapItem)
// return;
std::map::iterator iter = mHomes.find(key);
if (iter != mHomes.end() && getTileX() == pos.x && getTileY() == pos.y)
{
mHomes.erase(key);
saveHomes();
}
if (!mapItem || mapItem->getType() == MapItem::EMPTY)
{
// if (mAction == SIT)
// type = MapItem::HOME;
if (mDirection & UP)
type = MapItem::ARROW_UP;
else if (mDirection & LEFT)
type = MapItem::ARROW_LEFT;
else if (mDirection & DOWN)
type = MapItem::ARROW_DOWN;
else if (mDirection & RIGHT)
type = MapItem::ARROW_RIGHT;
}
else
{
type = MapItem::EMPTY;
}
mMap->updatePortalTile("", type, getTileX(), getTileY());
// mapItem = specialLayer->getTile(getTileX(), getTileY());
if (type != MapItem::EMPTY)
{
socialWindow->addPortal(getTileX(), getTileY());
mapItem = specialLayer->getTile(getTileX(), getTileY());
if (mapItem)
{
int idx = socialWindow->getPortalIndex(getTileX(), getTileY());
mapItem->setName(keyboard.getKeyShortString(
outfitWindow->keyName(idx)));
}
}
else
{
specialLayer->setTile(getTileX(), getTileY(), MapItem::EMPTY);
socialWindow->removePortal(getTileX(), getTileY());
}
// specialLayer->setTile(getTileX(), getTileY(), type);
}
}
void LocalPlayer::saveHomes()
{
std::string homeStr;
std::string buf;
std::stringstream ss(homeStr);
for (std::map::iterator iter = mHomes.begin();
iter != mHomes.end(); ++iter )
{
Vector pos = (*iter).second;
if (iter != mHomes.begin())
ss << " ";
ss << (*iter).first << " " << pos.x << " " << pos.y;
}
serverConfig.setValue("playerHomes", ss.str());
}
void LocalPlayer::switchGameModifiers()
{
mDisableGameModifiers = !mDisableGameModifiers;
config.setValue("disableGameModifiers", mDisableGameModifiers);
miniStatusWindow->updateStatus();
}
void LocalPlayer::pingRequest()
{
if (mWaitPing == true && mPingSendTick != 0)
{
if (tick_time >= mPingSendTick
&& (tick_time - mPingSendTick) > 1000)
{
return;
}
}
mPingSendTick = tick_time;
mWaitPing = true;
Net::getBeingHandler()->requestNameById(getId());
}
void LocalPlayer::pingResponse()
{
if (mWaitPing == true && mPingSendTick > 0)
{
mWaitPing = false;
if (tick_time < mPingSendTick)
{
mPingSendTick = 0;
mPingTime = 0;
}
else
{
mPingTime = (tick_time - mPingSendTick) * 10;
}
}
}
void LocalPlayer::tryPingRequest()
{
if (mPingSendTick == 0 || tick_time < mPingSendTick
|| (tick_time - mPingSendTick) > 200)
{
pingRequest();
}
}
void LocalPlayer::changeAwayMode()
{
mAwayMode = !mAwayMode;
mAfkTime = 0;
if (miniStatusWindow)
miniStatusWindow->updateStatus();
if (mAwayMode)
{
cancelFollow();
naviageClean();
if (outfitWindow)
outfitWindow->wearAwayOutfit();
mAwayDialog = new OkDialog(_("Away"),
config.getStringValue("afkMessage"), true, false);
mAwayDialog->addActionListener(mAwayListener);
sound.volumeOff();
}
else
{
mAwayDialog = 0;
sound.volumeRestore();
}
}
void LocalPlayer::setAway(const std::string &message)
{
if (!message.empty())
config.setValue("afkMessage", message);
changeAwayMode();
}
void LocalPlayer::afkRespond(ChatTab *tab, const std::string &nick)
{
if (mAwayMode)
{
if (mAfkTime == 0
|| cur_time < mAfkTime
|| cur_time - mAfkTime > awayLimitTimer)
{
std::string msg = "*AFK*: "
+ config.getStringValue("afkMessage");
Net::getChatHandler()->privateMessage(nick, msg);
if (!tab)
{
if (localChatTab)
{
localChatTab->chatLog(getName() + " : " + msg,
ACT_WHISPER, false);
}
}
else
{
tab->chatLog(getName(), msg);
}
mAfkTime = cur_time;
}
}
}
void LocalPlayer::navigateTo(int x, int y)
{
if (!mMap)
return;
SpecialLayer *tmpLayer = mMap->getTempLayer();
if (!tmpLayer)
return;
const Vector &playerPos = getPosition();
mShowNavigePath = true;
mOldX = playerPos.x;
mOldY = playerPos.y;
mOldTileX = getTileX();
mOldTileY = getTileY();
mNavigateX = x;
mNavigateY = y;
mNavigateId = 0;
mNavigatePath = mMap->findPath((int) (playerPos.x - 16) / 32,
(int) (playerPos.y - 32) / 32,
x, y, 0x00, 0);
if (mDrawPath)
tmpLayer->addRoad(mNavigatePath);
}
void LocalPlayer::navigateTo(Being *being)
{
if (!mMap || !being)
return;
SpecialLayer *tmpLayer = mMap->getTempLayer();
if (!tmpLayer)
return;
const Vector &playerPos = getPosition();
mShowNavigePath = true;
mOldX = playerPos.x;
mOldY = playerPos.y;
mOldTileX = getTileX();
mOldTileY = getTileY();
mNavigateX = being->getTileX();
mNavigateY = being->getTileY();
mNavigatePath = mMap->findPath((int) (playerPos.x - 16) / 32,
(int) (playerPos.y - 32) / 32,
being->getTileX(), being->getTileY(),
0x00, 0);
if (mDrawPath)
tmpLayer->addRoad(mNavigatePath);
}
void LocalPlayer::naviageClean()
{
if (!mMap)
return;
mShowNavigePath = false;
mOldX = 0;
mOldY = 0;
mOldTileX = 0;
mOldTileY = 0;
mNavigateX = 0;
mNavigateY = 0;
mNavigateId = 0;
mNavigatePath.clear();
SpecialLayer *tmpLayer = mMap->getTempLayer();
if (!tmpLayer)
return;
tmpLayer->clean();
}
void LocalPlayer::updateCoords()
{
Being::updateCoords();
const Vector &playerPos = getPosition();
if (getTileX() != mOldTileX || getTileY() != mOldTileY)
{
if (socialWindow)
socialWindow->updatePortals();
if (viewport)
viewport->hideBeingPopup();
}
if (mShowNavigePath)
{
if (getTileX() != mOldTileX || getTileY() != mOldTileY)
// if (playerPos.x != mOldX || playerPos.y != mOldY)
{
SpecialLayer *tmpLayer = mMap->getTempLayer();
if (!tmpLayer)
return;
int x = (int) (playerPos.x - 16) / 32;
int y = (int) (playerPos.y - 32) / 32;
if (mNavigateId)
{
if (!actorSpriteManager)
{
naviageClean();
return;
}
Being* being = actorSpriteManager->findBeing(mNavigateId);
if (!being)
{
naviageClean();
return;
}
mNavigateX = being->getTileX();
mNavigateY = being->getTileY();
}
if (mNavigateX == x && mNavigateY == y)
{
naviageClean();
return;
}
else
{
for (Path::const_iterator i = mNavigatePath.begin(),
i_end = mNavigatePath.end(); i != i_end; ++i)
{
if ((*i).x == getTileX() && (*i).y == getTileY())
{
mNavigatePath.pop_front();
break;
}
}
if (mDrawPath)
{
tmpLayer->clean();
tmpLayer->addRoad(mNavigatePath);
}
// navigateTo(mNavigateX, mNavigateY);
}
}
}
mOldX = playerPos.x;
mOldY = playerPos.y;
mOldTileX = getTileX();
mOldTileY = getTileY();
}
void LocalPlayer::targetMoved()
{
/*
if (mKeepAttacking)
{
if (mTarget && mServerAttack)
{
logger->log("LocalPlayer::targetMoved0");
if (!Client::limitPackets(PACKET_ATTACK))
return;
logger->log("LocalPlayer::targetMoved");
Net::getPlayerHandler()->attack(mTarget->getId(), mServerAttack);
}
}
*/
}
int LocalPlayer::getPathLength(Being* being)
{
if (!mMap || !being)
return 0;
const Vector &playerPos = getPosition();
Path debugPath = mMap->findPath((int) (playerPos.x - 16) / 32,
(int) (playerPos.y - 32) / 32,
being->getTileX(), being->getTileY(),
0x00, 0);
return static_cast(debugPath.size());
}
void LocalPlayer::attack2(Being *target, bool keep, bool dontChangeEquipment)
{
if (!dontChangeEquipment && target)
changeEquipmentBeforeAttack(target);
if ((!target || getAttackType() == 0 || getAttackType() == 3)
|| (withinAttackRange(target, true, 1)
&& getPathLength(target) <= getAttackRange() + 1))
{
attack(target, keep);
if (getAttackType() == 2)
{
if (!target)
{
if (pickUpItems())
return;
}
else
{
pickUpItems(3);
}
}
}
else if (!mPickUpTarget)
{
if (getAttackType() == 2)
{
if (pickUpItems())
return;
}
setTarget(target);
if (target && target->getType() != Being::NPC)
{
mKeepAttacking = true;
if (mAttackWeaponType == 1)
moveToTarget();
else
moveToTarget(mAttackRange);
}
}
}
void LocalPlayer::setFollow(std::string player)
{
mPlayerFollowed = player;
if (!mPlayerFollowed.empty())
debugMsg("Follow: " + player);
else
debugMsg("Follow canceled");
}
void LocalPlayer::setImitate(std::string player)
{
mPlayerImitated = player;
if (!mPlayerImitated.empty())
debugMsg("Imitation: " + player);
else
debugMsg("Imitation canceled");
}
void LocalPlayer::cancelFollow()
{
if (!mPlayerFollowed.empty())
debugMsg("Follow canceled");
if (!mPlayerImitated.empty())
debugMsg("Imitation canceled");
mPlayerFollowed = "";
mPlayerImitated = "";
}
void LocalPlayer::imitateEmote(Being* being, unsigned char action)
{
if (!being)
return;
std::string player_imitated = getImitate();
if (!player_imitated.empty() && being->getName() == player_imitated)
emote(action);
}
void LocalPlayer::imitateAction(Being *being, Being::Action action)
{
if (!being)
return;
std::string player_imitated = getImitate();
if (!player_imitated.empty() && being->getName() == player_imitated)
{
setAction(action);
Net::getPlayerHandler()->changeAction(action);
}
}
void LocalPlayer::imitateDirection(Being *being, unsigned char dir)
{
if (!being)
return;
std::string player_imitated = getImitate();
if (!player_imitated.empty() && being->getName() == player_imitated)
{
if (!Client::limitPackets(PACKET_DIRECTION))
return;
if (mFollowMode == 2)
{
Uint8 dir2 = 0;
if (dir & Being::LEFT)
dir2 |= Being::RIGHT;
else if (dir & Being::RIGHT)
dir2 |= Being::LEFT;
if (dir & Being::UP)
dir2 |= Being::DOWN;
else if (dir & Being::DOWN)
dir2 |= Being::UP;
setDirection(dir2);
Net::getPlayerHandler()->setDirection(dir2);
}
else
{
setDirection(dir);
Net::getPlayerHandler()->setDirection(dir);
}
}
}
void LocalPlayer::imitateOutfit(Being *player, int sprite)
{
if (!player)
return;
std::string player_imitated = getImitate();
if (mImitationMode == 1 && !player_imitated.empty()
&& player->getName() == player_imitated)
{
// logger->log("have equip %d", sprite);
// std::string filename = ItemDB::get(
// player->getId()).getSprite(mGender);
// logger->log("LocalPlayer::imitateOutfit sprite: " + toString(sprite));
// logger->log("LocalPlayer::imitateOutfit sprite: " + toString(player->getNumberOfLayers()));
// logger->log("LocalPlayer::imitateOutfit spritecount: " + toString(player->getSpritesCount()));
if (sprite < 0 || sprite >= player->getNumberOfLayers())
// if (sprite < 0 || sprite >= 20)
return;
// logger->log("after check");
AnimatedSprite *equipmentSprite = dynamic_cast(player
->getSprite(sprite));
if (equipmentSprite)
{
// logger->log("have equipmentSprite");
Inventory *inv = PlayerInfo::getInventory();
if (!inv)
return;
std::string path = equipmentSprite->getIdPath();
if (path.empty())
return;
// logger->log("idPath: " + path);
Item *item = inv->findItemBySprite(path, player->getGender());
// if (item)
// {
// logger->log("got item");
// if (item->isEquipped())
// logger->log("isEquipped");
// }
if (item && !item->isEquipped())
Net::getInventoryHandler()->equipItem(item);
}
else
{
// logger->log("have unequip %d", sprite);
int equipmentSlot = Net::getInventoryHandler()
->convertFromServerSlot(sprite);
// logger->log("equipmentSlot: " + toString(equipmentSlot));
if (equipmentSlot == EQUIP_PROJECTILE_SLOT)
return;
Item *item = PlayerInfo::getEquipment(equipmentSlot);
if (item)
{
// logger->log("unequiping");
Net::getInventoryHandler()->unequipItem(item);
}
}
}
}
void LocalPlayer::followMoveTo(Being *being, int x, int y)
{
if (!mPlayerFollowed.empty() && being->getName() == mPlayerFollowed)
setDestination(x, y);
}
void LocalPlayer::followMoveTo(Being *being, int x1, int y1, int x2, int y2)
{
if (!being)
return;
if (!mPlayerFollowed.empty() && being->getName() == mPlayerFollowed)
{
switch (mFollowMode)
{
case 0:
setDestination(x1, y1);
setNextDest(x2, y2);
break;
case 1:
if (x1 != x2 || y1 != y2)
{
setDestination(getTileX() + x2 - x1, getTileY() + y2 - y1);
setNextDest(getTileX() + x2 - x1, getTileY() + y2 - y1);
}
break;
case 2:
if (x1 != x2 || y1 != y2)
{
setDestination(getTileX() + x1 - x2, getTileY() + y1 - y2);
setNextDest(getTileX() + x1 - x2, getTileY() + y1 - y2);
}
break;
case 3:
if (!mTarget || mTarget->getName() != mPlayerFollowed)
{
if (actorSpriteManager)
{
Being *being = actorSpriteManager->findBeingByName(
mPlayerFollowed, Being::PLAYER);
setTarget(being);
}
}
moveToTarget();
setNextDest(x2, y2);
break;
default:
break;
}
}
}
void LocalPlayer::setNextDest(int x, int y)
{
mNextDestX = x;
mNextDestY = y;
}
bool LocalPlayer::allowAction()
{
if (mIsServerBuggy)
{
if (mLastAction != -1)
return false;
mLastAction = tick_time;
}
return true;
}
bool LocalPlayer::allowMove()
{
if (mIsServerBuggy)
{
if (mAction == MOVE)
return false;
}
return true;
}
void LocalPlayer::fixPos(int maxDist)
{
if (!mCrossX && !mCrossY)
return;
int dx = abs(getTileX() - mCrossX);
int dy = abs(getTileY() - mCrossY);
int dest = (dx * dx) + (dy * dy);
if (dest > maxDist && mActivityTime
&& (cur_time < mActivityTime || cur_time - mActivityTime > 2))
{
mActivityTime = cur_time;
moveTo(mCrossX, mCrossY);
}
}
void LocalPlayer::setRealPos(int x, int y)
{
if (!mMap)
return;
SpecialLayer *layer = mMap->getTempLayer();
if (layer)
{
fixPos(1);
if ((mCrossX || mCrossY) && layer->getTile(mCrossX, mCrossY)
&& layer->getTile(mCrossX, mCrossY)->getType() == MapItem::CROSS)
{
layer->setTile(mCrossX, mCrossY, MapItem::EMPTY);
}
if (!layer->getTile(x, y)
|| layer->getTile(x, y)->getType() == MapItem::EMPTY)
{
if (getTileX() != x && getTileY() != y)
layer->setTile(x, y, MapItem::CROSS);
}
mCrossX = x;
mCrossY = y;
}
}
void LocalPlayer::fixAttackTarget()
{
if (!mMap || !mTarget)
return;
if (!getAttackType() || !config.getBoolValue("autofixPos"))
return;
const Vector &playerPos = getPosition();
Path debugPath = mMap->findPath((int) (playerPos.x - 16) / 32,
(int) (playerPos.y - 32) / 32,
mTarget->getTileX(), mTarget->getTileY(),
0x00, 0);
if (!debugPath.empty())
{
Path::const_iterator i = debugPath.begin();
moveTo((*i).x, (*i).y);
}
}
void LocalPlayer::respawn()
{
naviageClean();
}
int LocalPlayer::getTargetTime()
{
if (mTargetTime != -1)
return get_elapsed_time(mTargetTime);
else
return -1;
}
int LocalPlayer::getLevel() const
{
return PlayerInfo::getAttribute(LEVEL);
}
void LocalPlayer::updateNavigateList()
{
if (mMap)
{
std::map::iterator iter =
mHomes.find(mMap->getProperty("_realfilename"));
if (iter != mHomes.end())
{
Vector pos = mHomes[(*iter).first];
if (pos.x && pos.y)
mMap->addPortalTile("home", MapItem::HOME, pos.x, pos.y);
}
}
}
void LocalPlayer::waitFor(std::string nick)
{
mWaitFor = nick;
}
void LocalPlayer::checkNewName(Being *being)
{
if (!being)
return;
const std::string nick = being->getName();
if (being->getType() == ActorSprite::PLAYER)
{
const Guild *guild = getGuild();
if (guild)
{
const GuildMember *gm = guild->getMember(nick);
if (gm)
{
const int level = gm->getLevel();
if (level > 1 && being->getLevel() != level)
{
being->setLevel(level);
being->updateName();
}
}
}
if (chatWindow)
{
ChatTab *tab = chatWindow->getWhisperTab(nick);
if (tab)
tab->setTabColor(&Theme::getThemeColor(Theme::WHISPER));
}
}
if (!mWaitFor.empty() && mWaitFor == nick)
{
debugMsg(_("You see ") + mWaitFor);
sound.playGuiSfx("system/newmessage.ogg");
mWaitFor = "";
}
}
void AwayListener::action(const gcn::ActionEvent &event)
{
if (event.getId() == "ok" && player_node && player_node->getAwayMode())
{
player_node->changeAwayMode();
if (outfitWindow)
outfitWindow->unwearAwayOutfit();
if (miniStatusWindow)
miniStatusWindow->updateStatus();
}
}