/* * Custom keyboard shortcuts configuration * Copyright (C) 2007 Joshua Langley * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "configuration.h" #include "keyboardconfig.h" #include "log.h" #include "gui/sdlinput.h" #include "gui/setup_keyboard.h" #include "utils/gettext.h" #include "utils/stringutils.h" struct KeyData { const char *configField; int defaultValue; std::string caption; int grp; }; // keyData must be in same order as enum keyAction. static KeyData const keyData[KeyboardConfig::KEY_TOTAL] = { {"keyMoveUp", SDLK_UP, _("Move Up"), KeyboardConfig::GRP_DEFAULT}, {"keyMoveDown", SDLK_DOWN, _("Move Down"), KeyboardConfig::GRP_DEFAULT}, {"keyMoveLeft", SDLK_LEFT, _("Move Left"), KeyboardConfig::GRP_DEFAULT}, {"keyMoveRight", SDLK_RIGHT, _("Move Right"), KeyboardConfig::GRP_DEFAULT}, {"keyAttack", SDLK_LCTRL, _("Attack"), KeyboardConfig::GRP_DEFAULT}, {"keyTargetAttack", SDLK_x, _("Target & Attack"), KeyboardConfig::GRP_DEFAULT}, {"keyMoveToTarget", SDLK_v, _("Move to Target"), KeyboardConfig::GRP_DEFAULT}, {"keyChangeMoveToTarget", SDLK_PERIOD, _("Change Move to Target type"), KeyboardConfig::GRP_DEFAULT}, {"keyMoveToHome", SDLK_d, _("Move to Home location"), KeyboardConfig::GRP_DEFAULT}, {"keySetHome", SDLK_KP5, _("Set home location"), KeyboardConfig::GRP_DEFAULT}, {"keyMoveToPoint", SDLK_RSHIFT, _("Move to navigation point"), KeyboardConfig::GRP_DEFAULT}, {"keySmilie", SDLK_LALT, _("Smilie"), KeyboardConfig::GRP_DEFAULT}, {"keyTalk", SDLK_t, _("Talk"), KeyboardConfig::GRP_DEFAULT}, {"keyTarget", SDLK_LSHIFT, _("Stop Attack"), KeyboardConfig::GRP_DEFAULT}, {"keyTargetClosest", SDLK_a, _("Target Closest"), KeyboardConfig::GRP_DEFAULT}, {"keyTargetNPC", SDLK_n, _("Target NPC"), KeyboardConfig::GRP_DEFAULT}, {"keyTargetPlayer", SDLK_q, _("Target Player"), KeyboardConfig::GRP_DEFAULT}, {"keyPickup", SDLK_z, _("Pickup"), KeyboardConfig::GRP_DEFAULT}, {"keyChangePickupType", SDLK_o, _("Change Pickup Type"), KeyboardConfig::GRP_DEFAULT}, {"keyHideWindows", SDLK_h, _("Hide Windows"), KeyboardConfig::GRP_DEFAULT}, {"keyBeingSit", SDLK_s, _("Sit"), KeyboardConfig::GRP_DEFAULT}, {"keyScreenshot", SDLK_p, _("Screenshot"), KeyboardConfig::GRP_DEFAULT}, {"keyTrade", SDLK_r, _("Enable/Disable Trading"), KeyboardConfig::GRP_DEFAULT}, {"keyPathfind", SDLK_f, _("Change Map View Mode"), KeyboardConfig::GRP_DEFAULT}, {"keyShortcutsKey", SDLK_MENU, _("Item Shortcuts Key"), KeyboardConfig::GRP_DEFAULT}, {"keyShortcut1", SDLK_1, strprintf(_("Item Shortcut %d"), 1), KeyboardConfig::GRP_DEFAULT}, {"keyShortcut2", SDLK_2, strprintf(_("Item Shortcut %d"), 2), KeyboardConfig::GRP_DEFAULT}, {"keyShortcut3", SDLK_3, strprintf(_("Item Shortcut %d"), 3), KeyboardConfig::GRP_DEFAULT}, {"keyShortcut4", SDLK_4, strprintf(_("Item Shortcut %d"), 4), KeyboardConfig::GRP_DEFAULT}, {"keyShortcut5", SDLK_5, strprintf(_("Item Shortcut %d"), 5), KeyboardConfig::GRP_DEFAULT}, {"keyShortcut6", SDLK_6, strprintf(_("Item Shortcut %d"), 6), KeyboardConfig::GRP_DEFAULT}, {"keyShortcut7", SDLK_7, strprintf(_("Item Shortcut %d"), 7), KeyboardConfig::GRP_DEFAULT}, {"keyShortcut8", SDLK_8, strprintf(_("Item Shortcut %d"), 8), KeyboardConfig::GRP_DEFAULT}, {"keyShortcut9", SDLK_9, strprintf(_("Item Shortcut %d"), 9), KeyboardConfig::GRP_DEFAULT}, {"keyShortcut10", SDLK_0, strprintf(_("Item Shortcut %d"), 10), KeyboardConfig::GRP_DEFAULT}, {"keyShortcut11", SDLK_MINUS, strprintf(_("Item Shortcut %d"), 11), KeyboardConfig::GRP_DEFAULT}, {"keyShortcut12", SDLK_EQUALS, strprintf(_("Item Shortcut %d"), 12), KeyboardConfig::GRP_DEFAULT}, {"keyShortcut13", SDLK_BACKSPACE, strprintf(_("Item Shortcut %d"), 13), KeyboardConfig::GRP_DEFAULT}, {"keyShortcut14", SDLK_INSERT, strprintf(_("Item Shortcut %d"), 14), KeyboardConfig::GRP_DEFAULT}, {"keyShortcut15", SDLK_HOME, strprintf(_("Item Shortcut %d"), 15), KeyboardConfig::GRP_DEFAULT}, {"keyShortcut16", KeyboardConfig::KEY_NO_VALUE, strprintf(_("Item Shortcut %d"), 16), KeyboardConfig::GRP_DEFAULT}, {"keyShortcut17", KeyboardConfig::KEY_NO_VALUE, strprintf(_("Item Shortcut %d"), 17), KeyboardConfig::GRP_DEFAULT}, {"keyShortcut18", KeyboardConfig::KEY_NO_VALUE, strprintf(_("Item Shortcut %d"), 18), KeyboardConfig::GRP_DEFAULT}, {"keyShortcut19", KeyboardConfig::KEY_NO_VALUE, strprintf(_("Item Shortcut %d"), 19), KeyboardConfig::GRP_DEFAULT}, {"keyShortcut20", KeyboardConfig::KEY_NO_VALUE, strprintf(_("Item Shortcut %d"), 20), KeyboardConfig::GRP_DEFAULT}, {"keyWindowHelp", SDLK_F1, _("Help Window"), KeyboardConfig::GRP_DEFAULT}, {"keyWindowStatus", SDLK_F2, _("Status Window"), KeyboardConfig::GRP_DEFAULT}, {"keyWindowInventory", SDLK_F3, _("Inventory Window"), KeyboardConfig::GRP_DEFAULT}, {"keyWindowEquipment", SDLK_F4, _("Equipment Window"), KeyboardConfig::GRP_DEFAULT}, {"keyWindowSkill", SDLK_F5, _("Skill Window"), KeyboardConfig::GRP_DEFAULT}, {"keyWindowMinimap", SDLK_F6, _("Minimap Window"), KeyboardConfig::GRP_DEFAULT}, {"keyWindowChat", SDLK_F7, _("Chat Window"), KeyboardConfig::GRP_DEFAULT}, {"keyWindowShortcut", SDLK_F8, _("Item Shortcut Window"), KeyboardConfig::GRP_DEFAULT}, {"keyWindowSetup", SDLK_F9, _("Setup Window"), KeyboardConfig::GRP_DEFAULT}, {"keyWindowDebug", SDLK_F10, _("Debug Window"), KeyboardConfig::GRP_DEFAULT}, {"keyWindowSocial", SDLK_F11, _("Social Window"), KeyboardConfig::GRP_DEFAULT}, {"keyWindowEmoteBar", SDLK_F12, _("Emote Shortcut Window"), KeyboardConfig::GRP_DEFAULT}, {"keyWindowOutfit", SDLK_BACKQUOTE, _("Outfits Window"), KeyboardConfig::GRP_DEFAULT}, {"keyWindowShop", -1, _("Shop Window"), KeyboardConfig::GRP_DEFAULT}, {"keyWindowDrop", SDLK_w, _("Quick drop Window"), KeyboardConfig::GRP_DEFAULT}, {"keyWindowKills", SDLK_e, _("Kills Stats Window"), KeyboardConfig::GRP_DEFAULT}, {"keyWindowSpells", SDLK_j, _("Commands Window"), KeyboardConfig::GRP_DEFAULT}, {"keyWindowBotChecker", SDLK_LEFTBRACKET, _("Bot Checker Window"), KeyboardConfig::GRP_DEFAULT}, {"keyWindowOnline", KeyboardConfig::KEY_NO_VALUE, _("Who Is Online Window"), KeyboardConfig::GRP_DEFAULT}, {"keySocialPrevTab", KeyboardConfig::KEY_NO_VALUE, _("Previous Social Tab"), KeyboardConfig::GRP_DEFAULT}, {"keySocialNextTab", KeyboardConfig::KEY_NO_VALUE, _("Next Social Tab"), KeyboardConfig::GRP_DEFAULT}, {"keyEmoteShortcut1", SDLK_1, strprintf(_("Emote Shortcut %d"), 1), KeyboardConfig::GRP_EMOTION}, {"keyEmoteShortcut2", SDLK_2, strprintf(_("Emote Shortcut %d"), 2), KeyboardConfig::GRP_EMOTION}, {"keyEmoteShortcut3", SDLK_3, strprintf(_("Emote Shortcut %d"), 3), KeyboardConfig::GRP_EMOTION}, {"keyEmoteShortcut4", SDLK_4, strprintf(_("Emote Shortcut %d"), 4), KeyboardConfig::GRP_EMOTION}, {"keyEmoteShortcut5", SDLK_5, strprintf(_("Emote Shortcut %d"), 5), KeyboardConfig::GRP_EMOTION}, {"keyEmoteShortcut6", SDLK_6, strprintf(_("Emote Shortcut %d"), 6), KeyboardConfig::GRP_EMOTION}, {"keyEmoteShortcut7", SDLK_7, strprintf(_("Emote Shortcut %d"), 7), KeyboardConfig::GRP_EMOTION}, {"keyEmoteShortcut8", SDLK_8, strprintf(_("Emote Shortcut %d"), 8), KeyboardConfig::GRP_EMOTION}, {"keyEmoteShortcut9", SDLK_9, strprintf(_("Emote Shortcut %d"), 9), KeyboardConfig::GRP_EMOTION}, {"keyEmoteShortcut10", SDLK_0, strprintf(_("Emote Shortcut %d"), 10), KeyboardConfig::GRP_EMOTION}, {"keyEmoteShortcut11", SDLK_MINUS, strprintf(_("Emote Shortcut %d"), 11), KeyboardConfig::GRP_EMOTION}, {"keyEmoteShortcut12", SDLK_EQUALS, strprintf(_("Emote Shortcut %d"), 12), KeyboardConfig::GRP_EMOTION}, {"keyEmoteShortcut13", SDLK_BACKSPACE, strprintf(_("Emote Shortcut %d"), 13), KeyboardConfig::GRP_EMOTION}, {"keyEmoteShortcut14", SDLK_INSERT, strprintf(_("Emote Shortcut %d"), 14), KeyboardConfig::GRP_EMOTION}, {"keyEmoteShortcut15", SDLK_HOME, strprintf(_("Emote Shortcut %d"), 15), KeyboardConfig::GRP_EMOTION}, {"keyEmoteShortcut16", SDLK_q, strprintf(_("Emote Shortcut %d"), 16), KeyboardConfig::GRP_EMOTION}, {"keyEmoteShortcut17", SDLK_w, strprintf(_("Emote Shortcut %d"), 17), KeyboardConfig::GRP_EMOTION}, {"keyEmoteShortcut18", SDLK_e, strprintf(_("Emote Shortcut %d"), 18), KeyboardConfig::GRP_EMOTION}, {"keyEmoteShortcut19", SDLK_r, strprintf(_("Emote Shortcut %d"), 19), KeyboardConfig::GRP_EMOTION}, {"keyEmoteShortcut20", SDLK_t, strprintf(_("Emote Shortcut %d"), 20), KeyboardConfig::GRP_EMOTION}, {"keyEmoteShortcut21", SDLK_y, strprintf(_("Emote Shortcut %d"), 21), KeyboardConfig::GRP_EMOTION}, {"keyEmoteShortcut22", SDLK_u, strprintf(_("Emote Shortcut %d"), 22), KeyboardConfig::GRP_EMOTION}, {"keyEmoteShortcut23", SDLK_i, strprintf(_("Emote Shortcut %d"), 23), KeyboardConfig::GRP_EMOTION}, {"keyEmoteShortcut24", SDLK_o, strprintf(_("Emote Shortcut %d"), 24), KeyboardConfig::GRP_EMOTION}, {"keyEmoteShortcut25", SDLK_p, strprintf(_("Emote Shortcut %d"), 25), KeyboardConfig::GRP_EMOTION}, {"keyEmoteShortcut26", SDLK_LEFTBRACKET, strprintf(_("Emote Shortcut %d"), 26), KeyboardConfig::GRP_EMOTION}, {"keyEmoteShortcut27", SDLK_RIGHTBRACKET, strprintf(_("Emote Shortcut %d"), 27), KeyboardConfig::GRP_EMOTION}, {"keyEmoteShortcut28", SDLK_BACKSLASH, strprintf(_("Emote Shortcut %d"), 28), KeyboardConfig::GRP_EMOTION}, {"keyEmoteShortcut29", SDLK_a, strprintf(_("Emote Shortcut %d"), 29), KeyboardConfig::GRP_EMOTION}, {"keyEmoteShortcut30", SDLK_s, strprintf(_("Emote Shortcut %d"), 30), KeyboardConfig::GRP_EMOTION}, {"keyEmoteShortcut31", SDLK_d, strprintf(_("Emote Shortcut %d"), 31), KeyboardConfig::GRP_EMOTION}, {"keyEmoteShortcut32", SDLK_f, strprintf(_("Emote Shortcut %d"), 32), KeyboardConfig::GRP_EMOTION}, {"keyEmoteShortcut33", SDLK_g, strprintf(_("Emote Shortcut %d"), 33), KeyboardConfig::GRP_EMOTION}, {"keyEmoteShortcut34", SDLK_h, strprintf(_("Emote Shortcut %d"), 34), KeyboardConfig::GRP_EMOTION}, {"keyEmoteShortcut35", SDLK_j, strprintf(_("Emote Shortcut %d"), 35), KeyboardConfig::GRP_EMOTION}, {"keyEmoteShortcut36", SDLK_k, strprintf(_("Emote Shortcut %d"), 36), KeyboardConfig::GRP_EMOTION}, {"keyEmoteShortcut37", SDLK_l, strprintf(_("Emote Shortcut %d"), 37), KeyboardConfig::GRP_EMOTION}, {"keyEmoteShortcut38", SDLK_SEMICOLON, strprintf(_("Emote Shortcut %d"), 38), KeyboardConfig::GRP_EMOTION}, {"keyEmoteShortcut39", SDLK_QUOTE, strprintf(_("Emote Shortcut %d"), 39), KeyboardConfig::GRP_EMOTION}, {"keyEmoteShortcut40", SDLK_z, strprintf(_("Emote Shortcut %d"), 40), KeyboardConfig::GRP_EMOTION}, {"keyEmoteShortcut41", SDLK_x, strprintf(_("Emote Shortcut %d"), 41), KeyboardConfig::GRP_EMOTION}, {"keyEmoteShortcut42", SDLK_c, strprintf(_("Emote Shortcut %d"), 42), KeyboardConfig::GRP_EMOTION}, {"keyEmoteShortcut43", SDLK_v, strprintf(_("Emote Shortcut %d"), 43), KeyboardConfig::GRP_EMOTION}, {"keyEmoteShortcut44", SDLK_b, strprintf(_("Emote Shortcut %d"), 44), KeyboardConfig::GRP_EMOTION}, {"keyWearOutfit", SDLK_RCTRL, _("Wear Outfit"), KeyboardConfig::GRP_DEFAULT}, {"keyCopyOutfit", SDLK_RALT, _("Copy Outfit"), KeyboardConfig::GRP_DEFAULT}, {"keyCopyEquipedOutfit", SDLK_RIGHTBRACKET, _("Copy Equiped to Outfit"), KeyboardConfig::GRP_DEFAULT}, {"keyChat", SDLK_RETURN, _("Toggle Chat"), KeyboardConfig::GRP_DEFAULT | KeyboardConfig::GRP_CHAT}, {"keyChatScrollUp", SDLK_PAGEUP, _("Scroll Chat Up"), KeyboardConfig::GRP_DEFAULT}, {"keyChatScrollDown", SDLK_PAGEDOWN, _("Scroll Chat Down"), KeyboardConfig::GRP_DEFAULT}, {"keyChatPrevTab", SDLK_KP7, _("Previous Chat Tab"), KeyboardConfig::GRP_DEFAULT}, {"keyChatNextTab", SDLK_KP9, _("Next Chat Tab"), KeyboardConfig::GRP_DEFAULT}, {"keyChatPrevHistory", SDLK_KP7, _("Previous chat tab line"), KeyboardConfig::GRP_CHAT}, {"keyChatNextHistory", SDLK_KP9, _("Next chat tab line"), KeyboardConfig::GRP_CHAT}, {"keyAutoCompleteChat", SDLK_TAB, _("Chat Auto Complete"), KeyboardConfig::GRP_CHAT}, {"keyDeActivateChat", SDLK_ESCAPE, _("Deactivate Chat Input"), KeyboardConfig::GRP_CHAT}, {"keyOK", SDLK_SPACE, _("Select OK"), KeyboardConfig::GRP_DEFAULT}, {"keyQuit", SDLK_ESCAPE, _("Quit"), KeyboardConfig::GRP_DEFAULT}, {"keyIgnoreInput1", SDLK_LSUPER, _("Ignore input 1"), KeyboardConfig::GRP_DEFAULT}, {"keyIgnoreInput2", SDLK_RSUPER, _("Ignore input 2"), KeyboardConfig::GRP_DEFAULT}, {"keyDirectUp", SDLK_l, _("Direct Up"), KeyboardConfig::GRP_DEFAULT}, {"keyDirectDown", SDLK_SEMICOLON, _("Direct Down"), KeyboardConfig::GRP_DEFAULT}, {"keyDirectLeft", SDLK_k, _("Direct Left"), KeyboardConfig::GRP_DEFAULT}, {"keyDirectRight", SDLK_QUOTE, _("Direct Right"), KeyboardConfig::GRP_DEFAULT}, {"keyCrazyMoves", SDLK_SLASH, _("Crazy moves"), KeyboardConfig::GRP_DEFAULT}, {"keyChangeCrazyMoveType", SDLK_BACKSLASH, _("Change Crazy Move mode"), KeyboardConfig::GRP_DEFAULT}, {"keyQuickDrop", SDLK_y, _("Quick Drop N Items from 0 slot"), KeyboardConfig::GRP_DEFAULT}, {"keyQuickDropN", SDLK_u, _("Quick Drop N Items"), KeyboardConfig::GRP_DEFAULT}, {"keySwitchQuickDrop", SDLK_i, _("Switch Quick Drop Counter"), KeyboardConfig::GRP_DEFAULT}, {"keyMagicInma1", SDLK_c, _("Quick heal target or self"), KeyboardConfig::GRP_DEFAULT}, {"keyMagicItenplz", SDLK_m, _("Use #itenplz spell"), KeyboardConfig::GRP_DEFAULT}, {"keyMagicAttack", SDLK_b, _("Use magic attack"), KeyboardConfig::GRP_DEFAULT}, {"keySwitchMagicAttack", SDLK_COMMA, _("Switch magic attack"), KeyboardConfig::GRP_DEFAULT}, {"keyInvertDirection", SDLK_KP0, _("Change move type"), KeyboardConfig::GRP_DEFAULT}, {"keyChangeAttackWeaponType", SDLK_g, _("Change Attack Weapon Type"), KeyboardConfig::GRP_DEFAULT}, {"keyChangeAttackType", SDLK_END, _("Change Attack Type"), KeyboardConfig::GRP_DEFAULT}, {"keyChangeFollowMode", SDLK_KP1, _("Change Follow mode"), KeyboardConfig::GRP_DEFAULT}, {"keyChangeImitationMode", SDLK_KP4, _("Change Imitation mode"), KeyboardConfig::GRP_DEFAULT}, {"keyDisableGameModifiers", SDLK_KP8, _("Disbale / Enable Game modifier keys"), KeyboardConfig::GRP_DEFAULT}, {"keyChangeAudio", SDLK_KP3, _("On / Off audio"), KeyboardConfig::GRP_DEFAULT}, {"keyAway", SDLK_KP2, _("Enable / Disable away mode"), KeyboardConfig::GRP_DEFAULT}, {"keyRightClick", SDLK_TAB, _("Emulate right click from keyboard"), KeyboardConfig::GRP_DEFAULT}, {"keyCameraMode", SDLK_KP_PLUS, _("Toggle camera mode"), KeyboardConfig::GRP_DEFAULT} }; void KeyboardConfig::init() { for (int i = 0; i < KEY_TOTAL; i++) { mKey[i].configField = keyData[i].configField; mKey[i].defaultValue = keyData[i].defaultValue; mKey[i].caption = keyData[i].caption; mKey[i].value = KEY_NO_VALUE; mKey[i].grp = keyData[i].grp; } mNewKeyIndex = KEY_NO_VALUE; mEnabled = true; retrieve(); } void KeyboardConfig::retrieve() { for (int i = 0; i < KEY_TOTAL; i++) { mKey[i].value = (int) config.getValue( mKey[i].configField, mKey[i].defaultValue); } } void KeyboardConfig::store() { for (int i = 0; i < KEY_TOTAL; i++) config.setValue(mKey[i].configField, mKey[i].value); } void KeyboardConfig::makeDefault() { for (int i = 0; i < KEY_TOTAL; i++) mKey[i].value = mKey[i].defaultValue; } bool KeyboardConfig::hasConflicts() { int i, j; /** * No need to parse the square matrix: only check one triangle * that's enough to detect conflicts */ for (i = 0; i < KEY_TOTAL; i++) { if (mKey[i].value == KEY_NO_VALUE) continue; for (j = i, j++; j < KEY_TOTAL; j++) { // Allow for item shortcut and emote keys to overlap // as well as emote and ignore keys, but no other keys if (mKey[j].value != KEY_NO_VALUE && mKey[i].value == mKey[j].value && ((mKey[i].grp & mKey[j].grp) != 0) ) { mBindError = strprintf(_("Conflict \"%s\" and \"%s\" keys. " "Resolve them, or gameplay may result" " in strange behaviour."), mKey[i].caption.c_str(), mKey[j].caption.c_str()); return true; } } } mBindError = ""; return false; } void KeyboardConfig::callbackNewKey() { mSetupKey->newKeyCallback(mNewKeyIndex); } int KeyboardConfig::getKeyIndex(int keyValue, int grp) const { for (int i = 0; i < KEY_TOTAL; i++) { if (keyValue == mKey[i].value && (grp & mKey[i].grp) != 0) { return i; } } return KEY_NO_VALUE; } int KeyboardConfig::getKeyEmoteOffset(int keyValue) const { for (int i = KEY_EMOTE_1; i <= KEY_EMOTE_44; i++) { if (keyValue == mKey[i].value) return 1 + i - KEY_EMOTE_1; } return 0; } bool KeyboardConfig::isKeyActive(int index) const { if (!mActiveKeys) return false; return mActiveKeys[mKey[index].value]; } void KeyboardConfig::refreshActiveKeys() { mActiveKeys = SDL_GetKeyState(NULL); } std::string KeyboardConfig::getKeyValueString(int index) const { std::string key = SDL_GetKeyName( (SDLKey) getKeyValue(index)); return getKeyShortString(key); } std::string KeyboardConfig::getKeyShortString(const std::string &key) const { if (key == "backspace") return "bksp"; else if (key == "unknown key") return "u key"; return key; }