/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "inventory.h"
#include "item.h"
#include "log.h"
#include "net/inventoryhandler.h"
#include "net/net.h"
#include "resources/iteminfo.h"
#include "utils/gettext.h"
#include
#include
struct SlotUsed : public std::unary_function-
{
bool operator()(const Item *item) const
{
return item && item->getId() >= 0 && item->getQuantity() > 0;
}
};
Inventory::Inventory(int type, int size):
mType(type),
mSize(size == -1 ? Net::getInventoryHandler()->getSize(type)
: static_cast(size)),
mUsed(0)
{
mItems = new Item*[mSize];
std::fill_n(mItems, mSize, static_cast
- (0));
}
Inventory::~Inventory()
{
for (unsigned i = 0; i < mSize; i++)
delete mItems[i];
delete [] mItems;
mItems = 0;
}
Item *Inventory::getItem(int index) const
{
if (index < 0 || index >= static_cast(mSize) || !mItems[index]
|| mItems[index]->getQuantity() <= 0)
{
return 0;
}
return mItems[index];
}
Item *Inventory::findItem(int itemId) const
{
for (unsigned i = 0; i < mSize; i++)
{
if (mItems[i] && mItems[i]->getId() == itemId)
return mItems[i];
}
return 0;
}
void Inventory::addItem(int id, int quantity, int refine,
unsigned char color, bool equipment)
{
setItem(getFreeSlot(), id, quantity, refine, color, equipment);
}
void Inventory::setItem(int index, int id, int quantity,
int refine, unsigned char color, bool equipment)
{
if (index < 0 || index >= static_cast(mSize))
{
logger->log("Warning: invalid inventory index: %d", index);
return;
}
if (!mItems[index] && id > 0)
{
Item *item = new Item(id, quantity, refine, color, equipment);
item->setInvIndex(index);
mItems[index] = item;
mUsed++;
distributeSlotsChangedEvent();
}
else if (id > 0 && mItems[index])
{
mItems[index]->setId(id, color);
mItems[index]->setQuantity(quantity);
mItems[index]->setRefine(refine);
mItems[index]->setEquipment(equipment);
}
else if (mItems[index])
{
removeItemAt(index);
}
}
void Inventory::clear()
{
for (unsigned i = 0; i < mSize; i++)
removeItemAt(i);
}
void Inventory::removeItem(int id)
{
for (unsigned i = 0; i < mSize; i++)
{
if (mItems[i] && mItems[i]->getId() == id)
removeItemAt(i);
}
}
void Inventory::removeItemAt(int index)
{
delete mItems[index];
mItems[index] = 0;
mUsed--;
if (mUsed < 0) // Already at 0, no need to distribute event
mUsed = 0;
else
distributeSlotsChangedEvent();
}
bool Inventory::contains(Item *item) const
{
for (unsigned i = 0; i < mSize; i++)
{
if (mItems[i] && mItems[i]->getId() == item->getId())
return true;
}
return false;
}
int Inventory::getFreeSlot() const
{
Item **i = std::find_if(mItems, mItems + mSize,
std::not1(SlotUsed()));
return (i == mItems + static_cast(mSize)) ? -1
: static_cast(i - mItems);
}
int Inventory::getLastUsedSlot() const
{
for (int i = mSize - 1; i >= 0; i--)
{
if (SlotUsed()(mItems[i]))
return i;
}
return -1;
}
void Inventory::addInventoyListener(InventoryListener* listener)
{
mInventoryListeners.push_back(listener);
}
void Inventory::removeInventoyListener(InventoryListener* listener)
{
mInventoryListeners.remove(listener);
}
void Inventory::distributeSlotsChangedEvent()
{
InventoryListenerList::const_iterator i = mInventoryListeners.begin();
InventoryListenerList::const_iterator i_end = mInventoryListeners.end();
for (; i != i_end; ++i)
(*i)->slotsChanged(this);
}
Item *Inventory::findItemBySprite(std::string spritePath, Gender gender)
{
spritePath = removeSpriteIndex(spritePath);
// logger->log1("Inventory::FindItemBySprite sprite: " + spritePath);
std::string spritePathShort = extractNameFromSprite(spritePath);
// logger->log1("Inventory::FindItemBySprite spriteShort: " + spritePathShort);
int partialIndex = -1;
for (unsigned i = 0; i < mSize; i++)
{
if (mItems[i])
{
std::string path = mItems[i]->getInfo().getSprite(gender);
if (!path.empty())
{
path = removeSpriteIndex(path);
// logger->log("Inventory::FindItemBySprite normal: " + path);
if (spritePath == path)
return mItems[i];
path = extractNameFromSprite(path);
// logger->log("Inventory::FindItemBySprite short: " + path);
if (spritePathShort == path)
partialIndex = i;
}
}
}
if (partialIndex != -1)
return mItems[partialIndex];
return 0;
}
std::string Inventory::getName()
{
switch (mType)
{
case INVENTORY:
default:
return N_("Inventory");
case STORAGE:
return N_("Storage");
case CART:
return N_("Cart");
}
}