/*
* The ManaPlus Client
* Copyright (C) 2011-2019 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef INPUT_TOUCH_TOUCHMANAGER_H
#define INPUT_TOUCH_TOUCHMANAGER_H
#include "listeners/configlistener.h"
#include "enums/input/inputaction.h"
#include "gui/rect.h"
#include "utils/cast.h"
#include "utils/vector.h"
#include "localconsts.h"
class Image;
class ImageCollection;
class ImageRect;
class MouseInput;
typedef void (*TouchFuncPtr) (const MouseInput &restrict mouseInput);
const int actionsSize = CAST_S32(InputAction::TOTAL);
const int buttonsCount = 12;
struct TouchItem final
{
TouchItem(const std::string &text0,
const Rect &rect0,
const int type0,
const std::string &restrict eventPressed0,
const std::string &restrict eventReleased0,
ImageRect *restrict const images0,
Image *restrict const icon0,
const int x0, const int y0,
const int width0, const int height0,
const TouchFuncPtr ptrAll,
const TouchFuncPtr ptrPressed,
const TouchFuncPtr ptrReleased,
const TouchFuncPtr ptrOut) :
text(text0),
rect(rect0),
type(type0),
eventPressed(eventPressed0),
eventReleased(eventReleased0),
images(images0),
icon(icon0),
x(x0),
y(y0),
width(width0),
height(height0),
funcAll(ptrAll),
funcPressed(ptrPressed),
funcReleased(ptrReleased),
funcOut(ptrOut)
{
}
A_DELETE_COPY(TouchItem)
std::string text;
Rect rect;
int type;
std::string eventPressed;
std::string eventReleased;
ImageRect *images;
Image *icon;
int x;
int y;
int width;
int height;
TouchFuncPtr funcAll;
TouchFuncPtr funcPressed;
TouchFuncPtr funcReleased;
TouchFuncPtr funcOut;
};
typedef STD_VECTOR TouchItemVector;
typedef TouchItemVector::const_iterator TouchItemVectorCIter;
typedef TouchItemVector::iterator TouchItemVectorIter;
class TouchManager final : public ConfigListener
{
public:
TouchManager();
~TouchManager() override final;
A_DELETE_COPY(TouchManager)
enum Types
{
NORMAL = 0,
LEFT = 1,
RIGHT = 2
};
void init() restrict2;
void loadTouchItem(TouchItem **restrict item,
const std::string &restrict name,
const std::string &restrict imageName,
const std::string &restrict text,
int x, int y,
const int width, const int height,
const int type,
const std::string &restrict eventPressed,
const std::string &restrict eventReleased,
const TouchFuncPtr fAll,
const TouchFuncPtr fPressed,
const TouchFuncPtr fReleased,
const TouchFuncPtr fOut)
restrict2 A_NONNULL(2);
void clear() restrict2;
void draw() restrict2;
void safeDraw() restrict2;
void drawText() restrict2;
bool processEvent(const MouseInput &mouseInput) restrict2;
bool isActionActive(const InputActionT index) restrict2 const;
void setActionActive(const InputActionT index,
const bool value) restrict2
{
if (CAST_S32(index) >= 0 &&
CAST_S32(index) < actionsSize)
{
mActions[CAST_SIZE(index)] = value;
}
}
void resize(const int width, const int height) restrict2;
static void unload(TouchItem *restrict const item);
void unloadTouchItem(TouchItem *restrict *unloadItem) restrict2;
void optionChanged(const std::string &value) restrict2 override final;
void loadPad() restrict2;
void loadButtons() restrict2;
void loadKeyboard() restrict2;
int getPadSize() restrict2 const
{ return (mJoystickSize + 2) * 50; }
void setInGame(const bool b) restrict2;
void setTempHide(const bool b) restrict2;
void shutdown() restrict2;
static void executeAction(const std::string &restrict event);
private:
TouchItem *mKeyboard;
TouchItem *mPad;
TouchItem *mButtons[buttonsCount] A_NONNULLPOINTER;
TouchItemVector mObjects;
ImageCollection *mVertexes A_NONNULLPOINTER;
bool mActions[actionsSize];
bool mRedraw;
bool mShowJoystick;
bool mShowButtons;
bool mShowKeyboard;
int mButtonsSize;
int mJoystickSize;
int mButtonsFormat;
int mWidth;
int mHeight;
bool mShow;
bool mInGame;
bool mTempHideButtons;
};
extern TouchManager touchManager;
#endif // INPUT_TOUCH_TOUCHMANAGER_H