/*
* The ManaPlus Client
* Copyright (C) 2012-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef INPUT_INPUTMANAGER_H
#define INPUT_INPUTMANAGER_H
#include "input/inputaction.h"
#include "input/inputfunction.h"
#include "events/inputevent.h"
#include "utils/stringmap.h"
#include
#include
class Setup_Input;
struct InputActionData;
class InputManager final
{
public:
InputManager();
A_DELETE_COPY(InputManager)
void init();
bool handleEvent(const SDL_Event &event);
bool checkKey(const InputActionData *const key) const A_WARN_UNUSED;
void retrieve();
void store() const;
void resetKeys();
void makeDefault(const int i);
bool hasConflicts(int &restrict key1,
int &restrict key2) const A_WARN_UNUSED;
void callbackNewKey();
InputFunction &getKey(int index) A_WARN_UNUSED;
std::string getKeyValueString(const int index) const A_WARN_UNUSED;
std::string getKeyStringLong(const int index) const A_WARN_UNUSED;
std::string getKeyValueByName(const std::string &keyName);
std::string getKeyValueByNameLong(const std::string &keyName);
void addActionKey(const int action, const int type, const int val);
void setNewKey(const SDL_Event &event, const int type);
void unassignKey();
bool isActionActive(const int index) const A_WARN_UNUSED;
/**
* Set the index of the new key to be assigned.
*/
void setNewKeyIndex(const int value)
{ mNewKeyIndex = value; }
/**
* Set a reference to the key setup window.
*/
void setSetupInput(Setup_Input *const setupInput)
{ mSetupInput = setupInput; }
/**
* Get the index of the new key to be assigned.
*/
int getNewKeyIndex() const A_WARN_UNUSED
{ return mNewKeyIndex; }
void updateKeyActionMap(KeyToActionMap &actionMap,
KeyToIdMap &idMap, KeyTimeMap &keyTimeMap,
const int type) const;
bool invokeKey(const InputActionData *const key, const int keyNum);
bool handleAssignKey(const SDL_Event &event, const int type);
static void handleRepeat();
bool triggerAction(const KeysVector *const ptrs);
int getKeyIndex(const int value, const int grp,
const int type) const A_WARN_UNUSED;
static void update();
void updateConditionMask();
int getActionByKey(const SDL_Event &event) const A_WARN_UNUSED;
void executeAction(const int keyNum);
bool executeChatCommand(const std::string &cmd,
const std::string &args,
ChatTab *const tab);
bool executeChatCommand(const int keyNum,
const std::string &args,
ChatTab *const tab);
void addChatCommands(std::list &arr);
protected:
void resetKey(const int i);
static bool isActionActive0(const int index) A_WARN_UNUSED;
Setup_Input *mSetupInput; /**< Reference to setup window */
int mNewKeyIndex; /**< Index of new key to be assigned */
int mMask;
StringIntMap mNameMap;
StringIntMap mChatMap;
InputFunction mKey[InputAction::TOTAL];
};
extern InputManager inputManager;
#endif // INPUT_INPUTMANAGER_H