/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef GUI_WINDOWS_SKILLDIALOG_H
#define GUI_WINDOWS_SKILLDIALOG_H
#include "gui/widgets/window.h"
#include "listeners/actionlistener.h"
#include "resources/skilltype.h"
class Button;
class Label;
class SkillModel;
class Tab;
class TabbedArea;
struct SkillInfo;
/**
* The skill dialog.
*
* \ingroup Interface
*/
class SkillDialog final : public Window,
public ActionListener
{
public:
SkillDialog();
A_DELETE_COPY(SkillDialog)
~SkillDialog();
void postInit() override final;
/**
* Called when receiving actions from widget.
*/
void action(const ActionEvent &event) override final;
/**
* Update the given skill's display
*/
std::string update(const int id);
/**
* Update other parts of the display
*/
void update();
void loadXmlFile(const std::string &fileName);
void clearSkills();
void hideSkills();
void loadSkills();
bool updateSkill(const int id,
const int range,
const bool modifiable,
const SkillType::SkillType type,
const int sp);
void addSkill(const int id,
const std::string &name,
const int level,
const int range,
const bool modifiable,
const SkillType::SkillType type,
const int sp);
SkillInfo* getSkill(const int id) const A_WARN_UNUSED;
SkillInfo* getSkillByItem(const int itemId) const A_WARN_UNUSED;
void setSkillDuration(const int id, const int duration);
bool hasSkills() const A_WARN_UNUSED
{ return !mSkills.empty(); }
void widgetResized(const Event &event) override final;
void useItem(const int itemId) const;
void updateTabSelection();
void updateQuest(const int var, const int val);
void playUpdateEffect(const int id) const;
void slowLogic();
static void useSkill(const SkillInfo *const info);
private:
void addSkillDuration(SkillInfo *const skill);
typedef std::map SkillMap;
SkillMap mSkills;
std::vector mDurations;
TabbedArea *mTabs;
std::list mDeleteTabs;
Label *mPointsLabel;
Button *mUseButton;
Button *mIncreaseButton;
SkillModel *mDefaultModel;
};
extern SkillDialog *skillDialog;
#endif // GUI_WINDOWS_SKILLDIALOG_H