/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/windows/selldialog.h" #include "shopitem.h" #include "units.h" #include "being/playerinfo.h" #include "gui/windows/confirmdialog.h" #include "gui/windows/tradewindow.h" #include "gui/models/shopitems.h" #include "gui/widgets/button.h" #include "gui/widgets/label.h" #include "gui/widgets/layout.h" #include "gui/widgets/scrollarea.h" #include "gui/widgets/shoplistbox.h" #include "gui/widgets/slider.h" #include "net/buysellhandler.h" #include "net/net.h" #include "net/npchandler.h" #include "resources/iteminfo.h" #include "utils/delete2.h" #include "utils/gettext.h" #include "debug.h" SellDialog::DialogList SellDialog::instances; SellDialog::SellDialog(const int npcId) : // TRANSLATORS: sell dialog name Window(_("Sell"), false, nullptr, "sell.xml"), ActionListener(), SelectionListener(), mNick(""), mNpcId(npcId), mPlayerMoney(0), mMaxItems(0), mAmountItems(0) { init(); } SellDialog::SellDialog(const std::string &nick): // TRANSLATORS: sell dialog name Window(_("Sell"), false, nullptr, "sell.xml"), ActionListener(), SelectionListener(), mNick(nick), mNpcId(-1), mPlayerMoney(0), mMaxItems(0), mAmountItems(0) { init(); } void SellDialog::init() { setWindowName("Sell"); setResizable(true); setCloseButton(true); setStickyButtonLock(true); setMinWidth(260); setMinHeight(220); setDefaultSize(260, 230, ImageRect::CENTER); // Create a ShopItems instance, that is aware of duplicate entries. mShopItems = new ShopItems(true); mShopItemList = new ShopListBox(this, mShopItems, mShopItems); mShopItemList->postInit(); mShopItemList->setProtectItems(true); mScrollArea = new ScrollArea(this, mShopItemList, getOptionBool("showbackground"), "sell_background.xml"); mScrollArea->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER); mSlider = new Slider(this, 1.0, 1.0); mQuantityLabel = new Label(this, strprintf( "%d / %d", mAmountItems, mMaxItems)); mQuantityLabel->setAlignment(Graphics::CENTER); // TRANSLATORS: sell dialog label mMoneyLabel = new Label(this, strprintf(_("Price: %s / Total: %s"), "", "")); // TRANSLATORS: sell dialog button mIncreaseButton = new Button(this, _("+"), "inc", this); // TRANSLATORS: sell dialog button mDecreaseButton = new Button(this, _("-"), "dec", this); // TRANSLATORS: sell dialog button mSellButton = new Button(this, _("Sell"), "presell", this); // TRANSLATORS: sell dialog button mQuitButton = new Button(this, _("Quit"), "quit", this); // TRANSLATORS: sell dialog button mAddMaxButton = new Button(this, _("Max"), "max", this); mDecreaseButton->adjustSize(); mDecreaseButton->setWidth(mIncreaseButton->getWidth()); mIncreaseButton->setEnabled(false); mDecreaseButton->setEnabled(false); mSellButton->setEnabled(false); mSlider->setEnabled(false); mShopItemList->setDistributeMousePressed(false); mShopItemList->setPriceCheck(false); mShopItemList->addSelectionListener(this); mShopItemList->setActionEventId("sell"); mShopItemList->addActionListener(this); mSlider->setActionEventId("slider"); mSlider->addActionListener(this); ContainerPlacer placer; placer = getPlacer(0, 0); placer(0, 0, mScrollArea, 8, 5).setPadding(3); placer(0, 5, mDecreaseButton); placer(1, 5, mSlider, 3); placer(4, 5, mIncreaseButton); placer(5, 5, mQuantityLabel, 2); placer(7, 5, mAddMaxButton); placer(0, 6, mMoneyLabel, 8); placer(6, 7, mSellButton); placer(7, 7, mQuitButton); Layout &layout = getLayout(); layout.setRowHeight(0, Layout::AUTO_SET); center(); loadWindowState(); instances.push_back(this); setVisible(true); enableVisibleSound(true); } SellDialog::~SellDialog() { delete2(mShopItems); instances.remove(this); } void SellDialog::reset() { mShopItems->clear(); mSlider->setValue(0); mShopItemList->setSelected(-1); updateButtonsAndLabels(); } void SellDialog::addItem(const Item *const item, const int price) { if (!item) return; mShopItems->addItem2(item->getInvIndex(), item->getId(), item->getColor(), item->getQuantity(), price); mShopItemList->adjustSize(); } void SellDialog::addItem(const int id, const unsigned char color, const int amount, const int price) { mShopItems->addItem(id, color, amount, price); mShopItemList->adjustSize(); } void SellDialog::action(const ActionEvent &event) { const std::string &eventId = event.getId(); if (eventId == "quit") { close(); return; } const int selectedItem = mShopItemList->getSelected(); // The following actions require a valid item selection if (selectedItem == -1 || selectedItem >= mShopItems->getNumberOfElements()) { return; } if (eventId == "slider") { mAmountItems = static_cast(mSlider->getValue()); updateButtonsAndLabels(); } else if (eventId == "inc" && mAmountItems < mMaxItems) { mAmountItems++; mSlider->setValue(mAmountItems); updateButtonsAndLabels(); } else if (eventId == "dec" && mAmountItems > 1) { mAmountItems--; mSlider->setValue(mAmountItems); updateButtonsAndLabels(); } else if (eventId == "max") { mAmountItems = mMaxItems; mSlider->setValue(mAmountItems); updateButtonsAndLabels(); } else if ((eventId == "presell" || eventId == "sell" || eventId == "yes") && mAmountItems > 0 && mAmountItems <= mMaxItems) { if (mNpcId != -1) { ShopItem *const item = mShopItems->at(selectedItem); if (PlayerInfo::isItemProtected(item->getId())) return; if (eventId == "presell") { const ItemInfo &info = ItemDB::get(item->getId()); if (info.isProtected()) { ConfirmDialog *const dialog = new ConfirmDialog( // TRANSLATORS: sell confirmation header _("sell item"), // TRANSLATORS: sell confirmation message strprintf(_("Do you really want to sell %s?"), info.getName().c_str()), SOUND_REQUEST, false, true); dialog->postInit(); dialog->addActionListener(this); return; } } // Attempt sell mPlayerMoney += mAmountItems * mShopItems->at(selectedItem)->getPrice(); mMaxItems -= mAmountItems; while (mAmountItems > 0) { // This order is important, item->getCurrentInvIndex() would // return the inventory index of the next Duplicate otherwise. const int itemIndex = item->getCurrentInvIndex(); const int sellCount = item->sellCurrentDuplicate(mAmountItems); Net::getNpcHandler()->sellItem(mNpcId, itemIndex, sellCount); mAmountItems -= sellCount; } mPlayerMoney += mAmountItems * mShopItems->at(selectedItem)->getPrice(); mAmountItems = 1; mSlider->setValue(0); if (mMaxItems) { updateButtonsAndLabels(); } else { // All were sold mShopItemList->setSelected(-1); delete mShopItems->at(selectedItem); mShopItems->erase(selectedItem); Rect scroll; scroll.y = mShopItemList->getRowHeight() * (selectedItem + 1); scroll.height = mShopItemList->getRowHeight(); mShopItemList->showPart(scroll); } } else { ShopItem *const item = mShopItems->at(selectedItem); Net::getBuySellHandler()->sendSellRequest(mNick, item, mAmountItems); if (tradeWindow) tradeWindow->addAutoItem(mNick, item, mAmountItems); } } } void SellDialog::valueChanged(const SelectionEvent &event A_UNUSED) { // Reset amount of items and update labels mAmountItems = 1; mSlider->setValue(0); updateButtonsAndLabels(); mSlider->setScale(1, mMaxItems); } void SellDialog::setMoney(const int amount) { mPlayerMoney = amount; mShopItemList->setPlayersMoney(amount); } void SellDialog::updateButtonsAndLabels() { const int selectedItem = mShopItemList->getSelected(); int income = 0; ShopItem *item = nullptr; if (selectedItem > -1 && mShopItems->at(selectedItem)) { item = mShopItems->at(selectedItem); if (item) { mMaxItems = item->getQuantity(); if (mAmountItems > mMaxItems) mAmountItems = mMaxItems; income = mAmountItems * mShopItems->at(selectedItem)->getPrice(); } else { mMaxItems = 0; mAmountItems = 0; } } else { mMaxItems = 0; mAmountItems = 0; } // Update Buttons and slider mSellButton->setEnabled(mAmountItems > 0); mDecreaseButton->setEnabled(mAmountItems > 1); mIncreaseButton->setEnabled(mAmountItems < mMaxItems); mSlider->setEnabled(mMaxItems > 1); // Update the quantity and money labels mQuantityLabel->setCaption(strprintf("%d / %d", mAmountItems, mMaxItems)); // TRANSLATORS: sell dialog label mMoneyLabel->setCaption(strprintf(_("Price: %s / Total: %s"), Units::formatCurrency(income).c_str(), Units::formatCurrency(mPlayerMoney + income).c_str())); if (item) item->update(); } void SellDialog::setVisible(bool visible) { Window::setVisible(visible); if (visible) { if (mShopItemList) mShopItemList->requestFocus(); } else { scheduleDelete(); } } void SellDialog::closeAll() { FOR_EACH (DialogList::const_iterator, it, instances) (*it)->close(); }