/* * The ManaPlus Client * Copyright (C) 2012-2013 The ManaPlus developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef GUI_WINDOWS_QUESTSWINDOW_H #define GUI_WINDOWS_QUESTSWINDOW_H #include "localconsts.h" #include "gui/widgets/window.h" #include "utils/xml.h" #include <guichan/actionlistener.hpp> #include <map> #include <vector> class Being; class Button; class BrowserBox; class ExtendedListBox; class ItemLinkHandler; class Map; class ScrollArea; class QuestsModel; struct QuestEffect; struct QuestItem; typedef std::map<int, const QuestEffect*> NpcQuestEffectMap; typedef NpcQuestEffectMap::const_iterator NpcQuestEffectMapCIter; class QuestsWindow final : public Window, public gcn::ActionListener { public: QuestsWindow(); A_DELETE_COPY(QuestsWindow) ~QuestsWindow(); void action(const gcn::ActionEvent &event) override; void updateQuest(const int var, const int val); void rebuild(const bool playSound); void showQuest(const QuestItem *const quest); void setMap(const Map *const map); void updateEffects(); void addEffect(Being *const being); private: void loadXml(); void loadQuest(const int var, const XmlNodePtr node); void loadEffect(const int var, const XmlNodePtr node); QuestsModel *mQuestsModel; ExtendedListBox *mQuestsListBox; ScrollArea *mQuestScrollArea; ItemLinkHandler *mItemLinkHandler; BrowserBox *mText; ScrollArea *mTextScrollArea; Button *mCloseButton; // quest variables: var, value std::map<int, int> mVars; // quests: var, quests std::map<int, std::vector<QuestItem*> > mQuests; std::vector<QuestEffect*> mAllEffects; std::vector<const QuestEffect*> mMapEffects; // npc effects for current map and values: npc, effect NpcQuestEffectMap mNpcEffects; std::vector<QuestItem*> mQuestLinks; Image *mCompleteIcon; Image *mIncompleteIcon; int mNewQuestEffectId; int mCompleteQuestEffectId; const Map *mMap; }; extern QuestsWindow *questsWindow; #endif // GUI_WINDOWS_QUESTSWINDOW_H