/* * The ManaPlus Client * Copyright (C) 2012-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/windows/questswindow.h" #include "actormanager.h" #include "configuration.h" #include "effectmanager.h" #include "being/localplayer.h" #include "gui/font.h" #include "gui/gui.h" #include "gui/models/questsmodel.h" #include "gui/widgets/browserbox.h" #include "gui/widgets/button.h" #include "gui/widgets/layout.h" #include "gui/widgets/extendedlistbox.h" #include "gui/widgets/itemlinkhandler.h" #include "gui/widgets/scrollarea.h" #include "utils/delete2.h" #include "utils/dtor.h" #include "utils/gettext.h" #include "utils/translation/podict.h" #include "resources/beingcommon.h" #include "debug.h" enum QuestType { QUEST_TEXT = 0, QUEST_NAME = 1, QUEST_REWARD = 2 }; struct QuestItemText final { QuestItemText(const std::string &text0, const int type0) : text(text0), type(type0) { } std::string text; int type; }; struct QuestItem final { QuestItem() : var(0), name(), group(), incomplete(), complete(), texts(), completeFlag(-1), broken(false) { } int var; std::string name; std::string group; std::set incomplete; std::set complete; std::vector texts; int completeFlag; bool broken; }; struct QuestEffect final { QuestEffect() : map(), var(0), id(0), effectId(0), values() { } std::string map; int var; int id; int effectId; std::set values; }; QuestsWindow::QuestsWindow() : // TRANSLATORS: quests window name Window(_("Quests"), false, nullptr, "quests.xml"), ActionListener(), mQuestsModel(new QuestsModel), mQuestsListBox(new ExtendedListBox(this, mQuestsModel, "extendedlistbox.xml")), mQuestScrollArea(new ScrollArea(this, mQuestsListBox, getOptionBool("showlistbackground"), "quests_list_background.xml")), mItemLinkHandler(new ItemLinkHandler), mText(new BrowserBox(this, BrowserBox::AUTO_WRAP, true, "browserbox.xml")), mTextScrollArea(new ScrollArea(this, mText, getOptionBool("showtextbackground"), "quests_text_background.xml")), // TRANSLATORS: quests window button mCloseButton(new Button(this, _("Close"), "close", this)), mCompleteIcon(Theme::getImageFromThemeXml("complete_icon.xml", "")), mIncompleteIcon(Theme::getImageFromThemeXml("incomplete_icon.xml", "")), mVars(), mQuests(), mAllEffects(), mMapEffects(), mNpcEffects(), mQuestLinks(), mNewQuestEffectId(paths.getIntValue("newQuestEffectId")), mCompleteQuestEffectId(paths.getIntValue("completeQuestEffectId")), mMap(nullptr) { mQuestsListBox->postInit(); setWindowName("Quests"); setResizable(true); setCloseButton(true); setStickyButtonLock(true); setSaveVisible(true); setDefaultSize(400, 350, ImageRect::RIGHT); setMinWidth(310); setMinHeight(220); mQuestsListBox->setActionEventId("select"); mQuestsListBox->addActionListener(this); mQuestScrollArea->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER); mText->setOpaque(false); mText->setLinkHandler(mItemLinkHandler); mTextScrollArea->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER); mQuestsListBox->setWidth(500); if (!gui || gui->getNpcFont()->getHeight() < 20) mQuestsListBox->setRowHeight(20); else mQuestsListBox->setRowHeight(gui->getNpcFont()->getHeight()); ContainerPlacer placer; placer = getPlacer(0, 0); placer(0, 0, mQuestScrollArea, 4, 3).setPadding(3); placer(4, 0, mTextScrollArea, 4, 3).setPadding(3); placer(7, 3, mCloseButton); Layout &layout = getLayout(); layout.setRowHeight(0, Layout::AUTO_SET); loadWindowState(); enableVisibleSound(true); loadXmlFile(paths.getStringValue("questsFile")); loadXmlFile(paths.getStringValue("questsPatchFile")); loadXmlDir("questsPatchDir", loadXmlFile); } QuestsWindow::~QuestsWindow() { delete2(mQuestsModel); for (std::map >::iterator it = mQuests.begin(), it_end = mQuests.end(); it != it_end; ++ it) { std::vector &quests = (*it).second; for (std::vector::iterator it2 = quests.begin(), it2_end = quests.end(); it2 != it2_end; ++ it2) { delete *it2; } } delete_all(mAllEffects); mAllEffects.clear(); delete2(mItemLinkHandler); mQuests.clear(); mQuestLinks.clear(); if (mCompleteIcon) { mCompleteIcon->decRef(); mCompleteIcon = nullptr; } if (mIncompleteIcon) { mIncompleteIcon->decRef(); mIncompleteIcon = nullptr; } } void QuestsWindow::loadXmlFile(const std::string &fileName) { XML::Document doc(fileName); const XmlNodePtrConst root = doc.rootNode(); if (!root) return; for_each_xml_child_node(varNode, root) { if (xmlNameEqual(varNode, "include")) { const std::string name = XML::getProperty(varNode, "name", ""); if (!name.empty()) loadXmlFile(name); continue; } else if (xmlNameEqual(varNode, "var")) { const int id = XML::getProperty(varNode, "id", 0); if (id < 0) continue; for_each_xml_child_node(questNode, varNode) { if (xmlNameEqual(questNode, "quest")) loadQuest(id, questNode); else if (xmlNameEqual(questNode, "effect")) loadEffect(id, questNode); } } } } void QuestsWindow::loadQuest(const int var, const XmlNodePtr node) { QuestItem *const quest = new QuestItem(); // TRANSLATORS: quests window quest name quest->name = XML::langProperty(node, "name", _("unknown")); quest->group = XML::getProperty(node, "group", ""); std::string incompleteStr = XML::getProperty(node, "incomplete", ""); std::string completeStr = XML::getProperty(node, "complete", ""); if (incompleteStr.empty() && completeStr.empty()) { logger->log("complete flags incorrect"); delete quest; return; } splitToIntSet(quest->incomplete, incompleteStr, ','); splitToIntSet(quest->complete, completeStr, ','); if (quest->incomplete.empty() && quest->complete.empty()) { logger->log("complete flags incorrect"); delete quest; return; } if (quest->incomplete.empty() || quest->complete.empty()) quest->broken = true; for_each_xml_child_node(dataNode, node) { if (!xmlTypeEqual(dataNode, XML_ELEMENT_NODE)) continue; const char *const data = reinterpret_cast( xmlNodeGetContent(dataNode)); if (!data) continue; std::string str = translator->getStr(data); if (xmlNameEqual(dataNode, "text")) quest->texts.push_back(QuestItemText(str, QUEST_TEXT)); else if (xmlNameEqual(dataNode, "name")) quest->texts.push_back(QuestItemText(str, QUEST_NAME)); else if (xmlNameEqual(dataNode, "reward")) quest->texts.push_back(QuestItemText(str, QUEST_REWARD)); } mQuests[var].push_back(quest); } void QuestsWindow::loadEffect(const int var, const XmlNodePtr node) { QuestEffect *const effect = new QuestEffect; effect->map = XML::getProperty(node, "map", ""); effect->id = XML::getProperty(node, "npc", -1); effect->effectId = XML::getProperty(node, "effect", -1); const std::string values = XML::getProperty(node, "value", ""); splitToIntSet(effect->values, values, ','); if (effect->map.empty() || effect->id == -1 || effect->effectId == -1 || values.empty()) { delete effect; return; } effect->var = var; mAllEffects.push_back(effect); } void QuestsWindow::action(const ActionEvent &event) { const std::string &eventId = event.getId(); if (eventId == "select") { const int id = mQuestsListBox->getSelected(); if (id < 0) return; showQuest(mQuestLinks[id]); } else if (eventId == "close") { setVisible(false); } } void QuestsWindow::updateQuest(const int var, const int val) { mVars[var] = val; } void QuestsWindow::rebuild(const bool playSound) { mQuestsModel->clear(); mQuestLinks.clear(); StringVect &names = mQuestsModel->getNames(); std::vector &images = mQuestsModel->getImages(); std::vector complete; std::vector incomplete; std::vector hidden; int updatedQuest = -1; int newCompleteStatus = -1; for (std::map::const_iterator it = mVars.begin(), it_end = mVars.end(); it != it_end; ++ it) { const int var = (*it).first; const int val = (*it).second; const std::vector &quests = mQuests[var]; FOR_EACH (std::vector::const_iterator, it2, quests) { if (!*it2) continue; QuestItem *const quest = *it2; // complete quest if (quest->complete.find(val) != quest->complete.end()) complete.push_back(quest); // incomplete quest else if (quest->incomplete.find(val) != quest->incomplete.end()) incomplete.push_back(quest); // hidden quest else hidden.push_back(quest); } } int k = 0; for (std::vector::const_iterator it = complete.begin(), it_end = complete.end(); it != it_end; ++ it, k ++) { QuestItem *const quest = *it; if (quest->completeFlag == 0 || (quest->broken && quest->completeFlag == -1)) { updatedQuest = k; newCompleteStatus = 1; } quest->completeFlag = 1; mQuestLinks.push_back(quest); names.push_back(quest->name); if (mCompleteIcon) { mCompleteIcon->incRef(); images.push_back(mCompleteIcon); } else { images.push_back(nullptr); } } for (std::vector::const_iterator it = incomplete.begin(), it_end = incomplete.end(); it != it_end; ++ it, k ++) { QuestItem *const quest = *it; if (quest->completeFlag == -1) { updatedQuest = k; newCompleteStatus = 0; } quest->completeFlag = 0; mQuestLinks.push_back(quest); names.push_back(quest->name); if (mIncompleteIcon) { mIncompleteIcon->incRef(); images.push_back(mIncompleteIcon); } else { images.push_back(nullptr); } } FOR_EACH (std::vector::const_iterator, it, hidden) (*it)->completeFlag = -1; if (updatedQuest == -1 || updatedQuest >= static_cast( mQuestLinks.size())) { updatedQuest = static_cast(mQuestLinks.size() - 1); } if (updatedQuest >= 0) { mQuestsListBox->setSelected(updatedQuest); showQuest(mQuestLinks[updatedQuest]); if (playSound && effectManager) { switch (newCompleteStatus) { case 0: effectManager->trigger(mNewQuestEffectId, player_node); break; case 1: effectManager->trigger(mCompleteQuestEffectId, player_node); break; default: break; } } } updateEffects(); } void QuestsWindow::showQuest(const QuestItem *const quest) { if (!quest || !translator) return; const std::vector &texts = quest->texts; mText->clearRows(); FOR_EACH (std::vector::const_iterator, it, texts) { const QuestItemText &data = *it; switch (data.type) { case QUEST_TEXT: case QUEST_REWARD: default: mText->addRow(translator->getStr(data.text)); break; case QUEST_NAME: mText->addRow(std::string("[").append(translator->getStr( data.text)).append("]")); break; } } } void QuestsWindow::setMap(const Map *const map) { if (mMap != map) { mMap = map; mMapEffects.clear(); if (!mMap) return; const std::string name = mMap->getProperty("shortName"); FOR_EACH (std::vector::const_iterator, it, mAllEffects) { const QuestEffect *const effect = *it; if (effect && name == effect->map) mMapEffects.push_back(effect); } updateEffects(); } } void QuestsWindow::updateEffects() { NpcQuestEffectMap oldNpc = mNpcEffects; mNpcEffects.clear(); FOR_EACH (std::vector::const_iterator, it, mMapEffects) { const QuestEffect *const effect = *it; if (effect) { const std::map::const_iterator varIt = mVars.find(effect->var); if (varIt != mVars.end()) { const std::set &vals = effect->values; if (vals.find(mVars[effect->var]) != vals.end()) mNpcEffects[effect->id] = effect; } } } if (!actorManager) return; std::set removeEffects; std::map addEffects; // for old effects FOR_EACH (NpcQuestEffectMapCIter, it, oldNpc) { const int id = (*it).first; const QuestEffect *const effect = (*it).second; const NpcQuestEffectMapCIter itNew = mNpcEffects.find(id); if (itNew == mNpcEffects.end()) { // in new list no effect for this npc removeEffects.insert(id); } else { // in new list exists effect for this npc const QuestEffect *const newEffect = (*itNew).second; if (effect != newEffect) { // new effects is not equal to old effect addEffects[id] = newEffect->effectId; removeEffects.insert(id); } } } // for new effects FOR_EACH (NpcQuestEffectMapCIter, it, mNpcEffects) { const int id = (*it).first; const QuestEffect *const effect = (*it).second; const NpcQuestEffectMapCIter itNew = oldNpc.find(id); // check if old effect was not present if (itNew == oldNpc.end()) addEffects[id] = effect->effectId; } if (!removeEffects.empty() || !addEffects.empty()) actorManager->updateEffects(addEffects, removeEffects); } void QuestsWindow::addEffect(Being *const being) { if (!being) return; const int id = being->getSubType(); const std::map::const_iterator it = mNpcEffects.find(id); if (it != mNpcEffects.end()) { const QuestEffect *const effect = (*it).second; if (effect) being->addSpecialEffect(effect->effectId); } }