/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2015 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef GUI_WINDOWS_MINISTATUSWINDOW_H #define GUI_WINDOWS_MINISTATUSWINDOW_H #include "enums/simpletypes/visible.h" #include "listeners/arrowslistener.h" #include "listeners/attributelistener.h" #include "listeners/inventorylistener.h" #include "listeners/statlistener.h" #include "listeners/updatestatuslistener.h" #include "gui/widgets/window.h" class AnimatedSprite; class Graphics; class Inventory; class ProgressBar; class StatusPopup; /** * The player mini-status dialog. * * \ingroup Interface */ class MiniStatusWindow final : public Window, public InventoryListener, public AttributeListener, public StatListener, public ArrowsListener, public UpdateStatusListener { public: MiniStatusWindow(); A_DELETE_COPY(MiniStatusWindow) ~MiniStatusWindow(); /** * Sets one of the icons. */ void setIcon(const int index, AnimatedSprite *const sprite); void eraseIcon(const int index); void drawIcons(Graphics *const graphics); void updateStatus() override final; void logic() override final; void draw(Graphics *graphics) override final; void safeDraw(Graphics *graphics) override final; void mouseMoved(MouseEvent &event) override final; void mousePressed(MouseEvent &event) override final; void mouseExited(MouseEvent &event) override final; void showBar(const std::string &name, const Visible visible); void updateBars(); void slotsChanged(Inventory *const inventory) override final; std::vector &getBars() A_WARN_UNUSED { return mBars; } Rect getChildrenArea() override final A_WARN_UNUSED; void attributeChanged(const AttributesT id, const int oldVal, const int newVal) override final; void statChanged(const AttributesT id, const int oldVal1, const int oldVal2) override final; void arrowsChanged() override final; #ifdef USE_PROFILER void logicChildren(); #endif private: bool isInBar(ProgressBar *bar, int x, int y) const; ProgressBar *createBar(const float progress, const int width, const int height, const int textColor, const ProgressColorIdT backColor, const std::string &restrict skin, const std::string &restrict skinFill, const std::string &restrict name, const std::string &restrict description) A_WARN_UNUSED; void loadBars(); void saveBars() const; std::vector mBars; std::map mBarNames; std::vector mIcons; /* * Mini Status Bars */ ProgressBar *mHpBar; ProgressBar *mMpBar; ProgressBar *mXpBar; ProgressBar *mJobBar; ProgressBar *mWeightBar; ProgressBar *mInvSlotsBar; ProgressBar *mMoneyBar; ProgressBar *mArrowsBar; ProgressBar *mStatusBar; StatusPopup *mStatusPopup; int mSpacing; int mIconPadding; int mIconSpacing; int mMaxX; }; extern MiniStatusWindow *miniStatusWindow; #endif // GUI_WINDOWS_MINISTATUSWINDOW_H