/*
* The ManaPlus Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 Andrei Karas
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "gui/windows/killstats.h"
#include "gui/widgets/button.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layoutcell.h"
#include "gui/windows/setupwindow.h"
#include "actormanager.h"
#include "client.h"
#include "game.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
#include "enums/being/attributes.h"
#include "resources/map/map.h"
#include "utils/gettext.h"
#include "debug.h"
KillStats *killStats = nullptr;
KillStats::KillStats() :
// TRANSLATORS: kill stats window name
Window(_("Kill stats"), false, nullptr, "killstats.xml"),
ActionListener(),
AttributeListener(),
mKillTimer(0),
// TRANSLATORS: kill stats window button
mResetButton(new Button(this, _("Reset stats"), "reset", this)),
// TRANSLATORS: kill stats window button
mTimerButton(new Button(this, _("Reset timer"), "timer", this)),
mLine1(nullptr),
mLine2(nullptr),
mLine3(nullptr),
// TRANSLATORS: kill stats window label
mLine4(new Label(this, strprintf(_("Kills: %s, total exp: %s"),
"?", "?"))),
// TRANSLATORS: kill stats window label
mLine5(new Label(this, strprintf(_("Avg Exp: %s"), "?"))),
// TRANSLATORS: kill stats window label
mLine6(new Label(this, strprintf(_("No. of avg mob to next level: %s"),
"?"))),
// TRANSLATORS: kill stats window label
mLine7(new Label(this, strprintf(_("Kills/Min: %s, Exp/Min: %s"),
"?", "?"))),
mExpSpeed1Label(new Label(this, strprintf(ngettext(
// TRANSLATORS: kill stats window label
"Exp speed per %d min: %s", "Exp speed per %d min: %s", 1), 1, "?"))),
mExpTime1Label(new Label(this, strprintf(ngettext(
"Time for next level per %d min: %s",
"Time for next level per %d min: %s", 1), 1, "?"))),
mExpSpeed5Label(new Label(this, strprintf(ngettext(
"Exp speed per %d min: %s", "Exp speed per %d min: %s", 5), 5, "?"))),
mExpTime5Label(new Label(this, strprintf(ngettext(
"Time for next level per %d min: %s",
"Time for next level per %d min: %s", 5), 5, "?"))),
mExpSpeed15Label(new Label(this, strprintf(ngettext(
"Exp speed per %d min: %s", "Exp speed per %d min: %s", 15),
15, "?"))),
mExpTime15Label(new Label(this, strprintf(ngettext(
"Time for next level per %d min: %s",
"Time for next level per %d min: %s", 15), 15, "?"))),
// TRANSLATORS: kill stats window label
mLastKillExpLabel(new Label(this, strprintf("%s ?", _("Last kill exp:")))),
mTimeBeforeJackoLabel(new Label(this, strprintf(
// TRANSLATORS: kill stats window label
"%s ?", _("Time before jacko spawn:")))),
mKillCounter(0),
mExpCounter(0),
mKillTCounter(0),
mExpTCounter(0),
m1minExpTime(0),
m1minExpNum(0),
m1minSpeed(0),
m5minExpTime(0),
m5minExpNum(0),
m5minSpeed(0),
m15minExpTime(0),
m15minExpNum(0),
m15minSpeed(0),
mJackoSpawnTime(0),
mJackoId(0),
mIsJackoAlive(false),
mIsJackoMustSpawn(true),
mIsJackoSpawnTimeUnknown(true)
{
setWindowName("Kill stats");
setCloseButton(true);
setResizable(true);
setSaveVisible(true);
setStickyButtonLock(true);
setDefaultSize(250, 250, 350, 300);
if (setupWindow)
setupWindow->registerWindowForReset(this);
const int xp(PlayerInfo::getAttribute(Attributes::EXP));
int xpNextLevel(PlayerInfo::getAttribute(Attributes::EXP_NEEDED));
if (!xpNextLevel)
xpNextLevel = 1;
// TRANSLATORS: kill stats window label
mLine1 = new Label(this, strprintf(_("Level: %d at %f%%"),
localPlayer->getLevel(), static_cast(xp)
/ static_cast(xpNextLevel) * 100.0));
// TRANSLATORS: kill stats window label
mLine2 = new Label(this, strprintf(_("Exp: %d/%d Left: %d"),
xp, xpNextLevel, xpNextLevel - xp));
// TRANSLATORS: kill stats window label
mLine3 = new Label(this, strprintf(_("1%% = %d exp, avg mob for 1%%: %s"),
xpNextLevel / 100, "?"));
place(0, 0, mLine1, 6).setPadding(0);
place(0, 1, mLine2, 6).setPadding(0);
place(0, 2, mLine3, 6).setPadding(0);
place(0, 3, mLine4, 6).setPadding(0);
place(0, 4, mLine5, 6).setPadding(0);
place(0, 5, mLine6, 6).setPadding(0);
place(0, 6, mLine7, 6).setPadding(0);
place(0, 7, mLastKillExpLabel, 6).setPadding(0);
place(0, 8, mTimeBeforeJackoLabel, 6).setPadding(0);
place(0, 9, mExpSpeed1Label, 6).setPadding(0);
place(0, 10, mExpTime1Label, 6).setPadding(0);
place(0, 11, mExpSpeed5Label, 6).setPadding(0);
place(0, 12, mExpTime5Label, 6).setPadding(0);
place(0, 13, mExpSpeed15Label, 6).setPadding(0);
place(0, 14, mExpTime15Label, 6).setPadding(0);
place(5, 13, mTimerButton).setPadding(0);
place(5, 14, mResetButton).setPadding(0);
loadWindowState();
enableVisibleSound(true);
}
void KillStats::action(const ActionEvent &event)
{
const std::string &eventId = event.getId();
if (eventId == "reset")
{
mKillCounter = 0;
mExpCounter = 0;
mLine3->setCaption(strprintf("1%% = %d exp, avg mob for 1%%: %s",
PlayerInfo::getAttribute(Attributes::EXP_NEEDED) / 100, "?"));
// TRANSLATORS: kill stats window label
mLine4->setCaption(strprintf(_("Kills: %s, total exp: %s"), "?", "?"));
// TRANSLATORS: kill stats window label
mLine5->setCaption(strprintf(_("Avg Exp: %s"), "?"));
mLine6->setCaption(strprintf(
// TRANSLATORS: kill stats window label
_("No. of avg mob to next level: %s"), "?"));
resetTimes();
}
else if (eventId == "timer")
{
mKillTimer = 0;
mKillTCounter = 0;
mExpTCounter = 0;
mLine7->setCaption(strprintf(
// TRANSLATORS: kill stats window label
_("Kills/Min: %s, Exp/Min: %s"), "?", "?"));
resetTimes();
}
}
void KillStats::resetTimes()
{
m1minExpTime = 0;
m1minExpNum = 0;
m1minSpeed = 0;
m5minExpTime = 0;
m5minExpNum = 0;
m5minSpeed = 0;
m15minExpTime = 0;
m15minExpNum = 0;
m15minSpeed = 0;
}
void KillStats::gainXp(int xp)
{
const int expNeed = PlayerInfo::getAttribute(Attributes::EXP_NEEDED);
if (xp == expNeed)
xp = 0;
else if (!xp)
return;
mKillCounter++;
mKillTCounter++;
mExpCounter = mExpCounter + xp;
mExpTCounter = mExpTCounter + xp;
if (!mKillCounter)
mKillCounter = 1;
const float AvgExp = static_cast(mExpCounter / mKillCounter);
int xpNextLevel(expNeed);
if (mKillTimer == 0)
mKillTimer = cur_time;
if (!xpNextLevel)
xpNextLevel = 1;
double timeDiff = difftime(cur_time, mKillTimer) / 60;
if (timeDiff <= 0.001)
timeDiff = 1;
const int exp = PlayerInfo::getAttribute(Attributes::EXP);
// TRANSLATORS: kill stats window label
mLine1->setCaption(strprintf(_("Level: %d at %f%%"),
localPlayer->getLevel(), static_cast(exp)
/ static_cast(xpNextLevel) * 100.0));
// TRANSLATORS: kill stats window label
mLine2->setCaption(strprintf(_("Exp: %d/%d Left: %d"), exp,
xpNextLevel, xpNextLevel - exp));
if (AvgExp >= 0.001F && AvgExp <= 0.001F)
{
// TRANSLATORS: kill stats window label
mLine3->setCaption(strprintf(_("1%% = %d exp, avg mob for 1%%: %s"),
xpNextLevel / 100, "?"));
// TRANSLATORS: kill stats window label
mLine5->setCaption(strprintf(_("Avg Exp: %s"),
toString(AvgExp).c_str()));
mLine6->setCaption(strprintf(
// TRANSLATORS: kill stats window label
_("No. of avg mob to next level: %s"), "?"));
}
else
{
// TRANSLATORS: kill stats window label
mLine3->setCaption(strprintf(_("1%% = %d exp, avg mob for 1%%: %s"),
xpNextLevel / 100, toString((static_cast(
xpNextLevel) / 100) / AvgExp).c_str()));
// TRANSLATORS: kill stats window label
mLine5->setCaption(strprintf(_("Avg Exp: %s"),
toString(AvgExp).c_str()));
// TRANSLATORS: kill stats window label
mLine6->setCaption(strprintf(_("No. of avg mob to next level: %s"),
toString(static_cast(xpNextLevel - exp) / AvgExp).c_str()));
}
// TRANSLATORS: kill stats window label
mLine4->setCaption(strprintf(_("Kills: %s, total exp: %s"),
toString(mKillCounter).c_str(), toString(mExpCounter).c_str()));
// TRANSLATORS: kill stats window label
mLine7->setCaption(strprintf(_("Kills/Min: %s, Exp/Min: %s"),
toString(mKillTCounter / timeDiff).c_str(),
toString(mExpTCounter / timeDiff).c_str()));
// TRANSLATORS: kill stats window label
mLastKillExpLabel->setCaption(strprintf("%s %d", _("Last kill exp:"), xp));
recalcStats();
update();
}
void KillStats::recalcStats()
{
BLOCK_START("KillStats::recalcStats")
const int curTime = cur_time;
// Need Update Exp Counter
if (curTime - m1minExpTime > 60)
{
const int newExp = PlayerInfo::getAttribute(Attributes::EXP);
if (m1minExpTime != 0)
m1minSpeed = newExp - m1minExpNum;
else
m1minSpeed = 0;
m1minExpTime = curTime;
m1minExpNum = newExp;
}
if (curTime != 0 && mLastHost == 0xFF6B66 && cur_time > 1)
{
const int newExp = PlayerInfo::getAttribute(Attributes::EXP_NEEDED);
if (m1minExpTime != 0)
m1minSpeed = newExp - m1minExpNum;
mStatsReUpdated = true;
m1minExpNum = newExp;
}
if (curTime - m5minExpTime > 60*5)
{
const int newExp = PlayerInfo::getAttribute(Attributes::EXP);
if (m5minExpTime != 0)
m5minSpeed = newExp - m5minExpNum;
else
m5minSpeed = 0;
m5minExpTime = curTime;
m5minExpNum = newExp;
}
if (curTime - m15minExpTime > 60*15)
{
const int newExp = PlayerInfo::getAttribute(Attributes::EXP);
if (m15minExpTime != 0)
m15minSpeed = newExp - m15minExpNum;
else
m15minSpeed = 0;
m15minExpTime = curTime;
m15minExpNum = newExp;
}
validateJacko();
BLOCK_END("KillStats::recalcStats")
}
void KillStats::update()
{
BLOCK_START("KillStats::update")
mExpSpeed1Label->setCaption(strprintf(ngettext("Exp speed per %d min: %s",
"Exp speed per %d min: %s", 1), 1, toString(m1minSpeed).c_str()));
if (m1minSpeed != 0)
{
// TRANSLATORS: kill stats window label
mExpTime1Label->setCaption(strprintf(_(" Time for next level: %s"),
toString(static_cast((PlayerInfo::getAttribute(
Attributes::EXP_NEEDED) - PlayerInfo::getAttribute(
Attributes::EXP)) / m1minSpeed)).c_str()));
}
else
{
mExpTime1Label->setCaption(strprintf(
// TRANSLATORS: kill stats window label
_(" Time for next level: %s"), "?"));
}
mExpTime1Label->adjustSize();
mExpSpeed5Label->setCaption(strprintf(ngettext("Exp speed per %d min: %s",
"Exp speed per %d min: %s", 5), 5, toString(m5minSpeed / 5).c_str()));
mExpSpeed5Label->adjustSize();
if (m5minSpeed != 0)
{
// TRANSLATORS: kill stats window label
mExpTime5Label->setCaption(strprintf(_(" Time for next level: %s"),
toString(static_cast((PlayerInfo::getAttribute(
Attributes::EXP_NEEDED) - PlayerInfo::getAttribute(
Attributes::EXP)) / m5minSpeed * 5)).c_str()));
}
else
{
mExpTime5Label->setCaption(strprintf(
// TRANSLATORS: kill stats window label
_(" Time for next level: %s"), "?"));
}
mExpTime5Label->adjustSize();
mExpSpeed15Label->setCaption(strprintf(ngettext("Exp speed per %d min: %s",
"Exp speed per %d min: %s", 15), 15, toString(
m15minSpeed / 15).c_str()));
mExpSpeed15Label->adjustSize();
if (m15minSpeed != 0)
{
// TRANSLATORS: kill stats window label
mExpTime15Label->setCaption(strprintf(_(" Time for next level: %s"),
toString(static_cast((PlayerInfo::getAttribute(
Attributes::EXP_NEEDED) - PlayerInfo::getAttribute(
Attributes::EXP)) / m15minSpeed * 15)).c_str()));
}
else
{
mExpTime15Label->setCaption(strprintf(
// TRANSLATORS: kill stats window label
_(" Time for next level: %s"), "?"));
}
validateJacko();
updateJackoLabel();
BLOCK_END("KillStats::update")
}
void KillStats::updateJackoLabel()
{
if (mIsJackoAlive)
{
mTimeBeforeJackoLabel->setCaption(strprintf("%s jacko alive",
// TRANSLATORS: kill stats window label
_("Time before jacko spawn:")));
}
else if (mIsJackoSpawnTimeUnknown && mJackoSpawnTime != 0)
{
// TRANSLATORS: kill stats window label
mTimeBeforeJackoLabel->setCaption(strprintf(
// TRANSLATORS: kill stats window label
_("%s %d?"), _("Time before jacko spawn:"),
mJackoSpawnTime - cur_time));
}
else if (mIsJackoMustSpawn)
{
mTimeBeforeJackoLabel->setCaption(strprintf("%s %s",
// TRANSLATORS: kill stats window label
_("Time before jacko spawn:"), _("jacko spawning")));
}
else
{
mTimeBeforeJackoLabel->setCaption(strprintf("%s %d",
// TRANSLATORS: kill stats window label
_("Time before jacko spawn:"), mJackoSpawnTime - cur_time));
}
}
void KillStats::jackoDead(const int id)
{
if (id == mJackoId && mIsJackoAlive)
{
mIsJackoAlive = false;
mJackoSpawnTime = cur_time + 60*4;
mIsJackoSpawnTimeUnknown = false;
updateJackoLabel();
}
}
void KillStats::jackoAlive(const int id)
{
if (!mIsJackoAlive)
{
mJackoId = id;
mIsJackoAlive = true;
mIsJackoMustSpawn = false;
mJackoSpawnTime = 0;
mIsJackoSpawnTimeUnknown = false;
updateJackoLabel();
}
}
void KillStats::validateJacko()
{
if (!actorManager || !localPlayer)
return;
const Map *const currentMap = Game::instance()->getCurrentMap();
if (currentMap)
{
if (currentMap->getProperty("_realfilename") == "018-1"
|| currentMap->getProperty("_realfilename") == "maps/018-1.tmx")
{
if (localPlayer->getTileX() >= 167
&& localPlayer->getTileX() <= 175
&& localPlayer->getTileY() >= 21
&& localPlayer->getTileY() <= 46)
{
const Being *const dstBeing
= actorManager->findBeingByName(
"Jack O", ActorType::Monster);
if (mIsJackoAlive && !dstBeing)
{
mIsJackoAlive = false;
mJackoSpawnTime = cur_time + 60*4;
mIsJackoSpawnTimeUnknown = true;
}
}
}
if (!mIsJackoAlive && cur_time > mJackoSpawnTime + 15)
mIsJackoMustSpawn = true;
}
}
void KillStats::attributeChanged(const int id,
const int oldVal,
const int newVal)
{
switch (id)
{
case Attributes::EXP:
case Attributes::EXP_NEEDED:
gainXp(newVal - oldVal);
break;
case Attributes::LEVEL:
mKillCounter = 0;
mKillTCounter = 0;
mExpCounter = 0;
mExpTCounter = 0;
mLine3->setCaption(strprintf("1%% = %d exp, avg mob for 1%%: %s",
PlayerInfo::getAttribute(Attributes::EXP_NEEDED) / 100, "?"));
mLine4->setCaption(strprintf(
// TRANSLATORS: kill stats window label
_("Kills: %s, total exp: %s"), "?", "?"));
// TRANSLATORS: kill stats window label
mLine5->setCaption(strprintf(_("Avg Exp: %s"), "?"));
mLine6->setCaption(strprintf(
// TRANSLATORS: kill stats window label
_("No. of avg mob to next level: %s"), "?"));
mLine7->setCaption(strprintf(
// TRANSLATORS: kill stats window label
_("Kills/Min: %s, Exp/Min: %s"), "?", "?"));
resetTimes();
break;
default:
break;
}
}