/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2020 The ManaPlus Developers * Copyright (C) 2020-2023 The ManaVerse Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef GUI_WINDOWS_INVENTORYWINDOW_H #define GUI_WINDOWS_INVENTORYWINDOW_H #include "resources/inventory/inventory.h" #include "gui/widgets/window.h" #include "listeners/actionlistener.h" #include "listeners/attributelistener.h" #include "listeners/inventorylistener.h" #include "listeners/keylistener.h" #include "listeners/selectionlistener.h" class Button; class DropDown; class InventoryWindow; class Item; class ItemContainer; class LayoutCell; class ProgressBar; class SortListModelInv; class TabStrip; class TextField; extern InventoryWindow *inventoryWindow; extern InventoryWindow *storageWindow; extern InventoryWindow *cartWindow; /** * Inventory dialog. * * \ingroup Interface */ class InventoryWindow final : public Window, public ActionListener, public KeyListener, public SelectionListener, public InventoryListener, public AttributeListener { public: /** * Constructor. */ explicit InventoryWindow(Inventory *const inventory); A_DELETE_COPY(InventoryWindow) /** * Destructor. */ ~InventoryWindow() override final; void postInit() override final; void storeSortOrder() const; /** * Called when receiving actions from the widgets. */ void action(const ActionEvent &event) override final; /** * Returns the selected item. */ Item* getSelectedItem() const A_WARN_UNUSED; /** * Unselect item */ void unselectItem(); /** * Handles closing of the window */ void widgetHidden(const Event &event) override final; /** * Handles the mouse clicks. */ void mouseClicked(MouseEvent &event) override final; /** * Handles the key presses. */ void keyPressed(KeyEvent &event) override final; /** * Handles the key releases. */ void keyReleased(KeyEvent &event) override final; /** * Updates labels to currently selected item. */ void valueChanged(const SelectionEvent &event) override final; /** * Closes the Storage Window, as well as telling the server that the * window has been closed. */ void close() override final; void slotsChanged(const Inventory *const inventory) override final; bool isMainInventory() const A_WARN_UNUSED { return mInventory != nullptr ? mInventory->isMainInventory() : false; } /** * Returns true if any instances exist. */ static bool isStorageActive() A_WARN_UNUSED { return storageWindow != nullptr; } void updateDropButton(); void updateButtons(const Item *item); bool isInputFocused() const A_WARN_UNUSED; void widgetResized(const Event &event) override final; void mouseMoved(MouseEvent &event) override final; void mouseExited(MouseEvent &event) override final; void setVisible(Visible visible) override final; void unsetInventory(); void attributeChanged(const AttributesT id, const int64_t oldVal, const int64_t newVal) override final; void combineItems(const int index1, const int index2); void moveItemToCraft(const int craftSlot); static bool isAnyInputFocused(); static InventoryWindow *getFirstVisible(); static void nextTab(); static void prevTab(); private: /** * Updates the weight bar. */ void updateWeight(); typedef std::list WindowList; static WindowList invInstances; Inventory *mInventory; ItemContainer *mItems A_NONNULLPOINTER; Button *mUseButton; Button *mDropButton; Button *mOutfitButton; Button *mShopButton; Button *mCartButton; Button *mEquipmentButton; Button *mStoreButton; Button *mStoreAllButton; Button *mRetrieveButton; Button *mInvCloseButton; ProgressBar *mWeightBar; ProgressBar *mSlotsBar A_NONNULLPOINTER; TabStrip *mFilter; SortListModelInv *mSortModel A_NONNULLPOINTER; DropDown *mSortDropDown A_NONNULLPOINTER; TextField *mNameFilter A_NONNULLPOINTER; LayoutCell *mSortDropDownCell; LayoutCell *mNameFilterCell; LayoutCell *mFilterCell; LayoutCell *mSlotsBarCell; bool mSplit; bool mCompactMode; }; #endif // GUI_WINDOWS_INVENTORYWINDOW_H