/* * The ManaVerse Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2019 The ManaPlus Developers * * This file is part of The ManaVerse Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/windows/equipmentwindow.h" #include "configuration.h" #include "dragdrop.h" #include "being/localplayer.h" #include "being/playerinfo.h" #include "gui/fonts/font.h" #include "gui/popups/popupmenu.h" #include "gui/popups/itempopup.h" #include "gui/windows/setupwindow.h" #include "gui/widgets/button.h" #include "gui/widgets/equipmentbox.h" #include "gui/widgets/equipmentpage.h" #include "gui/widgets/playerbox.h" #include "gui/widgets/tabstrip.h" #include "render/vertexes/imagecollection.h" #include "resources/imageset.h" #include "utils/checkutils.h" #include "utils/delete2.h" #include "utils/dtor.h" #include "utils/foreach.h" #include "utils/gettext.h" #include "net/inventoryhandler.h" #include "debug.h" EquipmentWindow *equipmentWindow = nullptr; EquipmentWindow *beingEquipmentWindow = nullptr; static const int BOX_COUNT = 27; StringIntMap EquipmentWindow::mSlotNames; EquipmentWindow::EquipmentWindow(Equipment *const equipment, Being *const being, const bool foring) : // TRANSLATORS: equipment window name Window(_("Equipment"), Modal_false, nullptr, "equipment.xml"), ActionListener(), mEquipment(equipment), mPlayerBox(new PlayerBox(this, "equipment_playerbox.xml", "equipment_selectedplayerbox.xml")), // TRANSLATORS: equipment window button mUnequip(new Button(this, _("Unequip"), "unequip", BUTTON_SKIN, this)), mImageSet(nullptr), mBeing(being), mSlotBackground(), mSlotHighlightedBackground(), mVertexes(new ImageCollection), mPages(), mTabs(nullptr), mHighlightColor(getThemeColor(ThemeColorId::HIGHLIGHT, 255U)), mBorderColor(getThemeColor(ThemeColorId::BORDER, 255U)), mLabelsColor(getThemeColor(ThemeColorId::LABEL, 255U)), mLabelsColor2(getThemeColor(ThemeColorId::LABEL_OUTLINE, 255U)), mSelected(-1), mItemPadding(getOption("itemPadding", 0)), mBoxSize(getOption("boxSize", 0)), mButtonPadding(getOption("buttonPadding", 5)), mMinX(180), mMinY(345), mMaxX(0), mMaxY(0), mYPadding(0), mSelectedTab(0), mForing(foring), mHaveDefaultPage(false) { const int size = config.getIntValue("fontSize") + getOption("tabHeightAdjust", 16); mTabs = new TabStrip(this, "equipment", size, 0); mTabs->addActionListener(this); mTabs->setActionEventId("tab_"); mTabs->setSelectable(false); mYPadding = mTabs->getHeight() + getOption("tabPadding", 2); if (setupWindow != nullptr) setupWindow->registerWindowForReset(this); if (mBoxSize == 0) mBoxSize = 36; // Control that shows the Player mPlayerBox->setDimension(Rect(50, 80 + mYPadding, 74, 168)); mPlayerBox->setPlayer(being); mPlayerBox->setSelectable(false); if (foring) setWindowName("Being equipment"); else setWindowName("Equipment"); setCloseButton(true); setSaveVisible(true); setStickyButtonLock(true); fillBoxes(); recalcSize(); updatePage(); loadWindowState(); } void EquipmentWindow::postInit() { Window::postInit(); const Rect &area = getChildrenArea(); mUnequip->setPosition(area.width - mUnequip->getWidth() - mButtonPadding, area.height - mUnequip->getHeight() - mButtonPadding); mUnequip->setEnabled(false); ImageRect rect; theme->loadRect(rect, "equipment_background.xml", "", 0, 1); mSlotBackground = rect.grid[0]; mSlotHighlightedBackground = rect.grid[1]; add(mTabs); add(mPlayerBox); add(mUnequip); enableVisibleSound(true); mPlayerBox->setActionEventId("playerbox"); mPlayerBox->addActionListener(this); } EquipmentWindow::~EquipmentWindow() { if (this == beingEquipmentWindow) { if (mEquipment != nullptr) delete mEquipment->getBackend(); delete2(mEquipment) } FOR_EACH (STD_VECTOR::iterator, it, mPages) { STD_VECTOR &boxes = (*it)->boxes; delete_all(boxes); boxes.clear(); delete *it; } if (mImageSet != nullptr) { mImageSet->decRef(); mImageSet = nullptr; } if (mSlotBackground != nullptr) mSlotBackground->decRef(); if (mSlotHighlightedBackground != nullptr) mSlotHighlightedBackground->decRef(); delete2(mVertexes) } void EquipmentWindow::draw(Graphics *const graphics) { BLOCK_START("EquipmentWindow::draw") // Draw window graphics Window::draw(graphics); int i = 0; Font *const font = getFont(); const int fontHeight = font->getHeight(); const STD_VECTOR &boxes = mPages[mSelectedTab]->boxes; if (mLastRedraw) { mVertexes->clear(); FOR_EACH (STD_VECTOR::const_iterator, it, boxes) { const EquipmentBox *const box = *it; if (box == nullptr) { i ++; continue; } if (i == mSelected) { graphics->calcTileCollection(mVertexes, mSlotHighlightedBackground, box->x, box->y); } else { graphics->calcTileCollection(mVertexes, mSlotBackground, box->x, box->y); } i ++; } graphics->finalize(mVertexes); } graphics->drawTileCollection(mVertexes); if (mEquipment == nullptr) { BLOCK_END("EquipmentWindow::draw") return; } i = 0; const int projSlot = inventoryHandler->getProjectileSlot(); for (STD_VECTOR::const_iterator it = boxes.begin(), it_end = boxes.end(); it != it_end; ++ it, ++ i) { const EquipmentBox *const box = *it; if (box == nullptr) continue; const Item *const item = mEquipment->getEquipment(i); if (item != nullptr) { // Draw Item. Image *const image = item->getImage(); if (image != nullptr) { image->setAlpha(1.0F); // Ensure the image is drawn // with maximum opacity graphics->drawImage(image, box->x + mItemPadding, box->y + mItemPadding); if (i == projSlot) { const std::string str = toString(item->getQuantity()); font->drawString(graphics, mLabelsColor, mLabelsColor2, str, box->x + (mBoxSize - font->getWidth(str)) / 2, box->y - fontHeight); } } } else if (box->image != nullptr) { graphics->drawImage(box->image, box->x + mItemPadding, box->y + mItemPadding); } } BLOCK_END("EquipmentWindow::draw") } void EquipmentWindow::safeDraw(Graphics *const graphics) { BLOCK_START("EquipmentWindow::draw") // Draw window graphics Window::safeDraw(graphics); int i = 0; Font *const font = getFont(); const int fontHeight = font->getHeight(); const STD_VECTOR &boxes = mPages[mSelectedTab]->boxes; for (STD_VECTOR::const_iterator it = boxes.begin(), it_end = boxes.end(); it != it_end; ++ it, ++ i) { const EquipmentBox *const box = *it; if (box == nullptr) continue; if (i == mSelected) { graphics->drawImage(mSlotHighlightedBackground, box->x, box->y); } else { graphics->drawImage(mSlotBackground, box->x, box->y); } } if (mEquipment == nullptr) { BLOCK_END("EquipmentWindow::draw") return; } i = 0; const int projSlot = inventoryHandler->getProjectileSlot(); for (STD_VECTOR::const_iterator it = boxes.begin(), it_end = boxes.end(); it != it_end; ++ it, ++ i) { const EquipmentBox *const box = *it; if (box == nullptr) continue; const Item *const item = mEquipment->getEquipment(i); if (item != nullptr) { // Draw Item. Image *const image = item->getImage(); if (image != nullptr) { image->setAlpha(1.0F); // Ensure the image is drawn // with maximum opacity graphics->drawImage(image, box->x + mItemPadding, box->y + mItemPadding); if (i == projSlot) { const std::string str = toString(item->getQuantity()); font->drawString(graphics, mLabelsColor, mLabelsColor2, str, box->x + (mBoxSize - font->getWidth(str)) / 2, box->y - fontHeight); } } } else if (box->image != nullptr) { graphics->drawImage(box->image, box->x + mItemPadding, box->y + mItemPadding); } } BLOCK_END("EquipmentWindow::draw") } void EquipmentWindow::action(const ActionEvent &event) { const std::string &eventId = event.getId(); if (eventId == "unequip") { if ((mEquipment == nullptr) || mSelected == -1) return; const Item *const item = mEquipment->getEquipment(mSelected); PlayerInfo::unequipItem(item, Sfx_true); setSelected(-1); } else if (eventId.find("tab_") == 0U) { Button *const button = dynamic_cast(event.getSource()); if (button == nullptr) return; mSelectedTab = button->getTag(); updatePage(); } else if (eventId == "playerbox") { const DragDropSourceT src = dragDrop.getSource(); if (dragDrop.isEmpty() || (src != DragDropSource::Inventory && src != DragDropSource::Equipment)) { return; } Inventory *const inventory = localPlayer != nullptr ? PlayerInfo::getInventory() : nullptr; if (inventory == nullptr) return; Item *const item = inventory->findItem(dragDrop.getItem(), dragDrop.getItemColor()); if (item == nullptr) return; if (dragDrop.getSource() == DragDropSource::Inventory) { if (item->isEquipment() == Equipm_true) { if (item->isEquipped() == Equipped_false) PlayerInfo::equipItem(item, Sfx_true); } } } } void EquipmentWindow::updatePage() { EquipmentPage *const page = mPages[mSelectedTab]; const Visible visible = fromBool(page->showPlayerBox, Visible); mPlayerBox->setVisible(visible); if (visible == Visible_true) { mPlayerBox->setDimension(Rect(page->x, page->y, page->width, page->height)); } mRedraw = true; } const Item *EquipmentWindow::getItem(const int x, const int y) const { if (mEquipment == nullptr) return nullptr; int i = 0; STD_VECTOR &boxes = mPages[mSelectedTab]->boxes; for (STD_VECTOR::const_iterator it = boxes.begin(), it_end = boxes.end(); it != it_end; ++ it, ++ i) { const EquipmentBox *const box = *it; if (box == nullptr) continue; const Rect tRect(box->x, box->y, mBoxSize, mBoxSize); if (tRect.isPointInRect(x, y)) return mEquipment->getEquipment(i); } return nullptr; } void EquipmentWindow::mousePressed(MouseEvent& event) { if (mEquipment == nullptr) { Window::mousePressed(event); return; } const int x = event.getX(); const int y = event.getY(); if (event.getButton() == MouseButton::LEFT) { if (mForing) { Window::mousePressed(event); return; } // Checks if any of the presses were in the equip boxes. int i = 0; bool inBox(false); STD_VECTOR &boxes = mPages[mSelectedTab]->boxes; for (STD_VECTOR::const_iterator it = boxes.begin(), it_end = boxes.end(); it != it_end; ++ it, ++ i) { const EquipmentBox *const box = *it; if (box == nullptr) continue; const Item *const item = mEquipment->getEquipment(i); const Rect tRect(box->x, box->y, mBoxSize, mBoxSize); if (tRect.isPointInRect(x, y)) { inBox = true; if (item != nullptr) { event.consume(); setSelected(i); dragDrop.dragItem(item, DragDropSource::Equipment, 0); return; } } if (inBox) return; } } else if (event.getButton() == MouseButton::RIGHT) { if (const Item *const item = getItem(x, y)) { if (itemPopup != nullptr) itemPopup->setVisible(Visible_false); /* Convert relative to the window coordinates to absolute screen * coordinates. */ const int mx = x + getX(); const int my = y + getY(); if (popupMenu != nullptr) { event.consume(); if (mForing) { popupMenu->showUndressPopup(mx, my, mBeing, item); } else { popupMenu->showPopup(this, mx, my, item, InventoryType::Inventory); } return; } } } Window::mousePressed(event); } void EquipmentWindow::mouseReleased(MouseEvent &event) { Window::mouseReleased(event); const DragDropSourceT src = dragDrop.getSource(); if (dragDrop.isEmpty() || (src != DragDropSource::Inventory && src != DragDropSource::Equipment)) { return; } Inventory *const inventory = localPlayer != nullptr ? PlayerInfo::getInventory() : nullptr; if (inventory == nullptr) return; Item *const item = inventory->findItem(dragDrop.getItem(), dragDrop.getItemColor()); if (item == nullptr) return; if (dragDrop.getSource() == DragDropSource::Inventory) { if (item->isEquipment() == Equipm_true) { if (item->isEquipped() == Equipped_false) PlayerInfo::equipItem(item, Sfx_true); } } else if (dragDrop.getSource() == DragDropSource::Equipment) { if (item->isEquipment() == Equipm_true) { const int x = event.getX(); const int y = event.getY(); STD_VECTOR &boxes = mPages[mSelectedTab]->boxes; for (STD_VECTOR::const_iterator it = boxes.begin(), it_end = boxes.end(); it != it_end; ++ it) { const EquipmentBox *const box = *it; if (box == nullptr) continue; const Rect tRect(box->x, box->y, mBoxSize, mBoxSize); if (tRect.isPointInRect(x, y)) return; } if (item->isEquipped() == Equipped_true) PlayerInfo::unequipItem(item, Sfx_true); } } dragDrop.clear(); dragDrop.deselect(); } // Show ItemTooltip void EquipmentWindow::mouseMoved(MouseEvent &event) { Window::mouseMoved(event); if (itemPopup == nullptr) return; const int x = event.getX(); const int y = event.getY(); const Item *const item = getItem(x, y); if (item != nullptr) { itemPopup->setItem(item, false); itemPopup->position(x + getX(), y + getY()); } else { itemPopup->setVisible(Visible_false); } } // Hide ItemTooltip void EquipmentWindow::mouseExited(MouseEvent &event A_UNUSED) { if (itemPopup != nullptr) itemPopup->setVisible(Visible_false); } void EquipmentWindow::setSelected(const int index) { mSelected = index; mRedraw = true; if (mUnequip != nullptr) mUnequip->setEnabled(mSelected != -1); if (itemPopup != nullptr) itemPopup->setVisible(Visible_false); } void EquipmentWindow::setBeing(Being *const being) { mPlayerBox->setPlayer(being); mBeing = being; if (mEquipment != nullptr) delete mEquipment->getBackend(); delete mEquipment; if (being == nullptr) { mEquipment = nullptr; return; } mEquipment = being->getEquipment(); } void EquipmentWindow::updateBeing(Being *const being) { if (being == mBeing) setBeing(being); } void EquipmentWindow::resetBeing(const Being *const being) { if (being == mBeing) setBeing(nullptr); } void EquipmentWindow::fillBoxes() { XML::Document *const doc = new XML::Document( paths.getStringValue("equipmentWindowFile"), UseVirtFs_true, SkipError_false); XmlNodeConstPtr root = doc->rootNode(); if (root == nullptr) { delete doc; fillDefault(); return; } if (mImageSet != nullptr) mImageSet->decRef(); mImageSet = Theme::getImageSetFromTheme(XML::getProperty( root, "image", "equipmentbox.png"), 32, 32); for_each_xml_child_node(node, root) { if (xmlNameEqual(node, "page")) { loadPage(node); } } delete doc; if (reportTrue(mPages.empty())) fillDefault(); } void EquipmentWindow::addDefaultPage() { if (!mHaveDefaultPage) { mHaveDefaultPage = true; // TRANSLATORS: equipment window tab addPage(_("default")); } } void EquipmentWindow::loadPage(XmlNodeConstPtr node) { if (node == nullptr) return; // TRANSLATORS: unknown equipment page name const std::string &name = XML::langProperty(node, "name", _("Unknown")); const int page = addPage(name); for_each_xml_child_node(childNode, node) { if (xmlNameEqual(childNode, "playerbox")) loadPlayerBox(childNode, page); else if (xmlNameEqual(childNode, "slot")) loadSlot(childNode, mImageSet, page); } } void EquipmentWindow::loadPlayerBox(XmlNodeConstPtr playerBoxNode, const int page) { EquipmentPage *const data = mPages[page]; data->x = XML::getProperty(playerBoxNode, "x", 50); data->y = XML::getProperty(playerBoxNode, "y", 80) + mYPadding; data->width = XML::getProperty(playerBoxNode, "width", 74); data->height = XML::getProperty(playerBoxNode, "height", 168); } void EquipmentWindow::loadSlot(XmlNodeConstPtr slotNode, const ImageSet *const imageset, const int page) { if (imageset == nullptr) return; const int slot = parseSlotName(XML::getProperty(slotNode, "name", "")); if (slot < 0) return; const int x = XML::getProperty(slotNode, "x", 0) + getPadding(); const int y = XML::getProperty(slotNode, "y", 0) + getTitleBarHeight() + mYPadding; const int imageIndex = XML::getProperty(slotNode, "image", -1); Image *image = nullptr; if (imageIndex >= 0 && imageIndex < CAST_S32(imageset->size())) image = imageset->get(imageIndex); STD_VECTOR &boxes = mPages[page]->boxes; if (boxes[slot] != nullptr) { EquipmentBox *const box = boxes[slot]; box->x = x; box->y = y; box->image = image; } else { boxes[slot] = new EquipmentBox(x, y, image); } if (x < mMinX) mMinX = x; if (y < mMinY) mMinY = y; if (x + mBoxSize > mMaxX) mMaxX = x + mBoxSize; if (y + mBoxSize > mMaxY) mMaxY = y + mBoxSize; } void EquipmentWindow::prepareSlotNames() { mSlotNames.clear(); XML::Document doc(paths.getStringValue("equipmentSlotsFile"), UseVirtFs_true, SkipError_false); XmlNodeConstPtrConst root = doc.rootNode(); if (root == nullptr) return; for_each_xml_child_node(slotNode, root) { if (!xmlNameEqual(slotNode, "slot")) continue; const std::string name = XML::getProperty(slotNode, "name", ""); if (name.empty()) { reportAlways("Empty slot name detected.") continue; } const int slot = XML::getProperty(slotNode, "slot", -1); if (slot < 0 || slot >= BOX_COUNT) { reportAlways("Wrong slot id '%d' for slot with name '%s'", slot, name.c_str()) continue; } mSlotNames[name] = slot; } } int EquipmentWindow::parseSlotName(const std::string &name) { StringIntMapCIter it = mSlotNames.find(name); if (it != mSlotNames.end()) return (*it).second; return -1; } void EquipmentWindow::fillDefault() { if (mImageSet != nullptr) mImageSet->decRef(); addDefaultPage(); mImageSet = Theme::getImageSetFromTheme( "equipmentbox.png", 32, 32); addBox(0, 90, 40, 0); // torso addBox(1, 8, 78, 1); // gloves addBox(2, 70, 0, 2); // hat addBox(3, 50, 253, 3); // pants addBox(4, 90, 253, 4); // boots addBox(5, 8, 213, 5); // FREE addBox(6, 129, 213, 6); // wings addBox(7, 50, 40, 5); // scarf addBox(8, 8, 168, 7); // weapon addBox(9, 129, 168, 8); // shield addBox(10, 129, 78, 9); // ammo addBox(11, 8, 123, 5); // amulet addBox(12, 129, 123, 5); // ring } void EquipmentWindow::addBox(const int idx, int x, int y, const int imageIndex) { Image *image = nullptr; if ((mImageSet != nullptr) && imageIndex >= 0 && imageIndex < CAST_S32(mImageSet->size())) { image = mImageSet->get(imageIndex); } x += getPadding(); y += getTitleBarHeight() + mYPadding; STD_VECTOR &boxes = mPages[0]->boxes; boxes[idx] = new EquipmentBox(x, y, image); if (x < mMinX) mMinX = x; if (y < mMinY) mMinY = y; if (x + mBoxSize > mMaxX) mMaxX = x + mBoxSize; if (y + mBoxSize > mMaxY) mMaxY = y + mBoxSize; } void EquipmentWindow::recalcSize() { mMaxX += mMinX; mMaxY += mMinY; mTabs->setWidth(mMaxX); mMaxY += mUnequip->getHeight() - mYPadding; setDefaultSize(mMaxX, mMaxY, ImagePosition::CENTER, 0, 0); } int EquipmentWindow::addPage(const std::string &name) { EquipmentPage *const page = new EquipmentPage; mPages.push_back(page); STD_VECTOR &boxes = page->boxes; boxes.reserve(BOX_COUNT); for (int f = 0; f < BOX_COUNT; f ++) boxes.push_back(nullptr); mTabs->addButton(name, name, false); return CAST_S32(mPages.size()) - 1; }