/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2013 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/windows/equipmentwindow.h" #include "configuration.h" #include "dragdrop.h" #include "graphicsvertexes.h" #include "inventory.h" #include "item.h" #include "being/being.h" #include "being/localplayer.h" #include "being/playerinfo.h" #include "gui/viewport.h" #include "gui/popups/itempopup.h" #include "gui/windows/setup.h" #include "gui/widgets/button.h" #include "gui/widgets/playerbox.h" #include "resources/imageset.h" #include "utils/dtor.h" #include "utils/gettext.h" #include #include #include "debug.h" static const int BOX_COUNT = 13; EquipmentWindow::EquipmentWindow(Equipment *const equipment, Being *const being, const bool foring): // TRANSLATORS: equipment window name Window(_("Equipment"), false, nullptr, "equipment.xml"), gcn::ActionListener(), mEquipment(equipment), mItemPopup(new ItemPopup), mPlayerBox(new PlayerBox("equipment_playerbox.xml", "equipment_selectedplayerbox.xml")), // TRANSLATORS: equipment window button mUnequip(new Button(this, _("Unequip"), "unequip", this)), mSelected(-1), mForing(foring), mImageSet(nullptr), mBeing(being), mBoxes(), mHighlightColor(getThemeColor(Theme::HIGHLIGHT)), mBorderColor(getThemeColor(Theme::BORDER)), mLabelsColor(getThemeColor(Theme::LABEL)), mLabelsColor2(getThemeColor(Theme::LABEL_OUTLINE)), mSlotBackground(), mSlotHighlightedBackground(), mVertexes(new ImageCollection), mItemPadding(getOption("itemPadding")), mBoxSize(getOption("boxSize")), mButtonPadding(getOption("buttonPadding", 5)), mMinX(180), mMinY(345), mMaxX(0), mMaxY(0) { mItemPopup->postInit(); if (setupWindow) setupWindow->registerWindowForReset(this); if (!mBoxSize) mBoxSize = 36; // Control that shows the Player mPlayerBox->setDimension(gcn::Rectangle(50, 80, 74, 168)); mPlayerBox->setPlayer(being); if (foring) setWindowName("Being equipment"); else setWindowName("Equipment"); setCloseButton(true); setSaveVisible(true); setStickyButtonLock(true); mBoxes.reserve(BOX_COUNT); for (int f = 0; f < BOX_COUNT; f ++) mBoxes.push_back(nullptr); fillBoxes(); recalcSize(); loadWindowState(); } void EquipmentWindow::postInit() { const gcn::Rectangle &area = getChildrenArea(); mUnequip->setPosition(area.width - mUnequip->getWidth() - mButtonPadding, area.height - mUnequip->getHeight() - mButtonPadding); mUnequip->setEnabled(false); ImageRect rect; Theme::instance()->loadRect(rect, "equipment_background.xml", "", 0, 1); mSlotBackground = rect.grid[0]; mSlotHighlightedBackground = rect.grid[1]; add(mPlayerBox); add(mUnequip); enableVisibleSound(true); } EquipmentWindow::~EquipmentWindow() { delete mItemPopup; mItemPopup = nullptr; if (this == beingEquipmentWindow) { if (mEquipment) delete mEquipment->getBackend(); delete mEquipment; mEquipment = nullptr; } delete_all(mBoxes); mBoxes.clear(); if (mImageSet) { mImageSet->decRef(); mImageSet = nullptr; } if (mSlotBackground) mSlotBackground->decRef(); if (mSlotHighlightedBackground) mSlotHighlightedBackground->decRef(); delete mVertexes; mVertexes = nullptr; } void EquipmentWindow::draw(gcn::Graphics *graphics) { BLOCK_START("EquipmentWindow::draw") // Draw window graphics Window::draw(graphics); Graphics *const g = static_cast(graphics); int i = 0; gcn::Font *const font = getFont(); const int fontHeight = font->getHeight(); if (isBatchDrawRenders(openGLMode)) { if (mLastRedraw) { mVertexes->clear(); FOR_EACH (std::vector::const_iterator, it, mBoxes) { const EquipmentBox *const box = *it; if (!box) continue; if (i == mSelected) { g->calcTile(mVertexes, mSlotHighlightedBackground, box->x, box->y); } else { g->calcTile(mVertexes, mSlotBackground, box->x, box->y); } } } g->drawTile(mVertexes); } else { for (std::vector::const_iterator it = mBoxes.begin(), it_end = mBoxes.end(); it != it_end; ++ it, ++ i) { const EquipmentBox *const box = *it; if (!box) continue; if (i == mSelected) { DRAW_IMAGE(g, mSlotHighlightedBackground, box->x, box->y); } else { DRAW_IMAGE(g, mSlotBackground, box->x, box->y); } } } if (!mEquipment) { BLOCK_END("EquipmentWindow::draw") return; } i = 0; for (std::vector::const_iterator it = mBoxes.begin(), it_end = mBoxes.end(); it != it_end; ++ it, ++ i) { const EquipmentBox *const box = *it; if (!box) continue; const Item *const item = mEquipment->getEquipment(i); if (item) { // Draw Item. Image *const image = item->getImage(); if (image) { image->setAlpha(1.0F); // Ensure the image is drawn // with maximum opacity DRAW_IMAGE(g, image, box->x + mItemPadding, box->y + mItemPadding); if (i == EQUIP_PROJECTILE_SLOT) { g->setColorAll(mLabelsColor, mLabelsColor2); const std::string str = toString(item->getQuantity()); font->drawString(g, str, box->x + (mBoxSize - font->getWidth(str)) / 2, box->y - fontHeight); } } } else if (box->image) { DRAW_IMAGE(g, box->image, box->x + mItemPadding, box->y + mItemPadding); } } BLOCK_END("EquipmentWindow::draw") } void EquipmentWindow::action(const gcn::ActionEvent &event) { if (!mEquipment) return; if (event.getId() == "unequip" && mSelected > -1) { const Item *const item = mEquipment->getEquipment(mSelected); PlayerInfo::unequipItem(item, true); setSelected(-1); } } Item *EquipmentWindow::getItem(const int x, const int y) const { if (!mEquipment) return nullptr; int i = 0; for (std::vector::const_iterator it = mBoxes.begin(), it_end = mBoxes.end(); it != it_end; ++ it, ++ i) { const EquipmentBox *const box = *it; if (!box) continue; const gcn::Rectangle tRect(box->x, box->y, mBoxSize, mBoxSize); if (tRect.isPointInRect(x, y)) return mEquipment->getEquipment(i); } return nullptr; } void EquipmentWindow::mousePressed(gcn::MouseEvent& mouseEvent) { if (!mEquipment) { Window::mousePressed(mouseEvent); return; } const int x = mouseEvent.getX(); const int y = mouseEvent.getY(); if (mouseEvent.getButton() == gcn::MouseEvent::LEFT) { if (mForing) { Window::mousePressed(mouseEvent); return; } // Checks if any of the presses were in the equip boxes. int i = 0; bool inBox(false); for (std::vector::const_iterator it = mBoxes.begin(), it_end = mBoxes.end(); it != it_end; ++ it, ++ i) { const EquipmentBox *const box = *it; if (!box) continue; const Item *const item = mEquipment->getEquipment(i); const gcn::Rectangle tRect(box->x, box->y, mBoxSize, mBoxSize); if (tRect.isPointInRect(x, y)) { inBox = true; if (item) { setSelected(i); dragDrop.dragItem(item, DRAGDROP_SOURCE_EQUIPMENT); return; } } if (inBox) return; } } else if (mouseEvent.getButton() == gcn::MouseEvent::RIGHT) { if (Item *const item = getItem(x, y)) { if (mItemPopup) mItemPopup->setVisible(false); /* Convert relative to the window coordinates to absolute screen * coordinates. */ const int mx = x + getX(); const int my = y + getY(); if (viewport) { if (mForing) viewport->showUndressPopup(mx, my, mBeing, item); else viewport->showPopup(this, mx, my, item, true); return; } } } Window::mousePressed(mouseEvent); } void EquipmentWindow::mouseReleased(gcn::MouseEvent &mouseEvent) { Window::mouseReleased(mouseEvent); const DragDropSource src = dragDrop.getSource(); if (dragDrop.isEmpty() || (src != DRAGDROP_SOURCE_INVENTORY && src != DRAGDROP_SOURCE_EQUIPMENT)) { return; } Inventory *const inventory = player_node ? PlayerInfo::getInventory() : nullptr; if (!inventory) return; Item *const item = inventory->findItem(dragDrop.getItem(), dragDrop.getItemColor()); if (!item) return; if (dragDrop.getSource() == DRAGDROP_SOURCE_INVENTORY) { if (item->isEquipment()) { if (!item->isEquipped()) PlayerInfo::equipItem(item, true); } } else if (dragDrop.getSource() == DRAGDROP_SOURCE_EQUIPMENT) { if (item->isEquipment()) { const int x = mouseEvent.getX(); const int y = mouseEvent.getY(); for (std::vector::const_iterator it = mBoxes.begin(), it_end = mBoxes.end(); it != it_end; ++ it) { const EquipmentBox *const box = *it; if (!box) continue; const gcn::Rectangle tRect(box->x, box->y, mBoxSize, mBoxSize); if (tRect.isPointInRect(x, y)) return; } if (item->isEquipped()) PlayerInfo::unequipItem(item, true); } } dragDrop.clear(); dragDrop.deselect(); } // Show ItemTooltip void EquipmentWindow::mouseMoved(gcn::MouseEvent &event) { Window::mouseMoved(event); if (!mItemPopup) return; const int x = event.getX(); const int y = event.getY(); const Item *const item = getItem(x, y); if (item) { int mouseX, mouseY; SDL_GetMouseState(&mouseX, &mouseY); mItemPopup->setItem(item); mItemPopup->position(x + getX(), y + getY()); } else { mItemPopup->setVisible(false); } } // Hide ItemTooltip void EquipmentWindow::mouseExited(gcn::MouseEvent &event A_UNUSED) { if (mItemPopup) mItemPopup->setVisible(false); } void EquipmentWindow::setSelected(const int index) { mSelected = index; mRedraw = true; if (mUnequip) mUnequip->setEnabled(mSelected != -1); if (mItemPopup) mItemPopup->setVisible(false); } void EquipmentWindow::setBeing(Being *const being) { mPlayerBox->setPlayer(being); mBeing = being; if (mEquipment) delete mEquipment->getBackend(); delete mEquipment; if (!being) { mEquipment = nullptr; return; } mEquipment = being->getEquipment(); } void EquipmentWindow::updateBeing(Being *const being) { if (being == mBeing) setBeing(being); } void EquipmentWindow::resetBeing(const Being *const being) { if (being == mBeing) setBeing(nullptr); } void EquipmentWindow::fillBoxes() { XML::Document *const doc = new XML::Document( paths.getStringValue("equipmentWindowFile")); const XmlNodePtr root = doc->rootNode(); if (!root) { delete doc; fillDefault(); return; } if (mImageSet) mImageSet->decRef(); mImageSet = Theme::getImageSetFromTheme(XML::getProperty( root, "image", "equipmentbox.png"), 32, 32); for_each_xml_child_node(node, root) { if (xmlNameEqual(node, "playerbox")) loadPlayerBox(node); else if (xmlNameEqual(node, "slot")) loadSlot(node, mImageSet); } delete doc; } void EquipmentWindow::loadPlayerBox(const XmlNodePtr playerBoxNode) { mPlayerBox->setDimension(gcn::Rectangle( XML::getProperty(playerBoxNode, "x", 50), XML::getProperty(playerBoxNode, "y", 80), XML::getProperty(playerBoxNode, "width", 74), XML::getProperty(playerBoxNode, "height", 168))); } void EquipmentWindow::loadSlot(const XmlNodePtr slotNode, const ImageSet *const imageset) { const int slot = parseSlotName(XML::getProperty(slotNode, "name", "")); if (slot < 0) return; const int x = XML::getProperty(slotNode, "x", 0) + getPadding(); const int y = XML::getProperty(slotNode, "y", 0) + getTitleBarHeight(); const int imageIndex = XML::getProperty(slotNode, "image", -1); Image *image = nullptr; if (imageset && imageIndex >= 0 && imageIndex < static_cast(imageset->size())) { image = imageset->get(imageIndex); } if (mBoxes[slot]) { EquipmentBox *const box = mBoxes[slot]; box->x = x; box->y = y; box->image = image; } else { mBoxes[slot] = new EquipmentBox(x, y, image); } if (x < mMinX) mMinX = x; if (y < mMinY) mMinY = y; if (x + mBoxSize > mMaxX) mMaxX = x + mBoxSize; if (y + mBoxSize > mMaxY) mMaxY = y + mBoxSize; } int EquipmentWindow::parseSlotName(const std::string &name) const { int id = -1; if (name == "shoes" || name == "boot" || name == "boots") { id = 4; } else if (name == "bottomclothes" || name == "bottom" || name == "pants") { id = 3; } else if (name == "topclothes" || name == "top" || name == "torso" || name == "body") { id = 0; } else if (name == "misc1" || name == "cape") { id = 5; } else if (name == "misc2" || name == "scarf" || name == "scarfs") { id = 7; } else if (name == "hat" || name == "hats") { id = 2; } else if (name == "wings") { id = 6; } else if (name == "glove" || name == "gloves") { id = 1; } else if (name == "weapon" || name == "weapons") { id = 8; } else if (name == "shield" || name == "shields") { id = 9; } else if (name == "amulet" || name == "amulets") { id = 11; } else if (name == "ring" || name == "rings") { id = 12; } else if (name == "arrow" || name == "arrows" || name == "ammo") { id = 10; } return id; } void EquipmentWindow::fillDefault() { if (mImageSet) mImageSet->decRef(); mImageSet = Theme::getImageSetFromTheme( "equipmentbox.png", 32, 32); addBox(0, 90, 40, 0); // torso addBox(1, 8, 78, 1); // gloves addBox(2, 70, 0, 2); // hat addBox(3, 50, 253, 3); // pants addBox(4, 90, 253, 4); // boots addBox(5, 8, 213, 5); // FREE addBox(6, 129, 213, 6); // wings addBox(7, 50, 40, 5); // scarf addBox(8, 8, 168, 7); // weapon addBox(9, 129, 168, 8); // shield addBox(10, 129, 78, 9); // ammo addBox(11, 8, 123, 5); // amulet addBox(12, 129, 123, 5); // ring } void EquipmentWindow::addBox(const int idx, int x, int y, const int imageIndex) { Image *image = nullptr; if (mImageSet && imageIndex >= 0 && imageIndex < static_cast(mImageSet->size())) { image = mImageSet->get(imageIndex); } x += getPadding(); y += getTitleBarHeight(); mBoxes[idx] = new EquipmentBox(x, y, image); if (x < mMinX) mMinX = x; if (y < mMinY) mMinY = y; if (x + mBoxSize > mMaxX) mMaxX = x + mBoxSize; if (y + mBoxSize > mMaxY) mMaxY = y + mBoxSize; } void EquipmentWindow::recalcSize() { mMaxX += mMinX; mMaxY += mMinY + mUnequip->getHeight() + mButtonPadding; setDefaultSize(mMaxX, mMaxY, ImageRect::CENTER); }