/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2013 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef WINDOWMENU_H #define WINDOWMENU_H #include "configlistener.h" #include "gui/widgets/container.h" #include "gui/widgets/button.h" #include #include #include "localconsts.h" #include #include class TextPopup; class Window; struct ButtonInfo final { ButtonInfo(Button *const button0, const int key0, const bool visible0) : button(button0), key(key0), visible(visible0) { } A_DELETE_COPY(ButtonInfo) Button *button; int key; bool visible; }; struct ButtonText final { ButtonText(const std::string &text0, const int key0) : text(text0), key(key0) { } A_DELETE_COPY(ButtonText) std::string text; int key; }; /** * The window menu. Allows showing and hiding many of the different windows * used in the game. * * \ingroup Interface */ class WindowMenu final : public Container, public ConfigListener, public gcn::ActionListener, public gcn::SelectionListener, public gcn::MouseListener { public: WindowMenu(const Widget2 *const widget); A_DELETE_COPY(WindowMenu) ~WindowMenu(); void action(const gcn::ActionEvent &event) override; void mousePressed(gcn::MouseEvent &event) override; void mouseMoved(gcn::MouseEvent &event) override; void mouseExited(gcn::MouseEvent& mouseEvent A_UNUSED) override; std::map &getButtonNames() A_WARN_UNUSED { return mButtonNames; } std::vector &getButtons() A_WARN_UNUSED { return mButtons; } std::vector &getButtonTexts() A_WARN_UNUSED { return mButtonTexts; } void showButton(const std::string &name, const bool visible); void loadButtons(); void saveButtons(); void optionChanged(const std::string &name) override; protected: void drawChildren(gcn::Graphics* graphics); private: inline void addButton(const char *const text, const std::string &description, int &x, int &h, const int key, const bool visible = true); void updateButtons(); Skin *mSkin; int mPadding; int mSpacing; TextPopup *mTextPopup; std::vector mButtons; std::vector mButtonTexts; std::map mButtonNames; bool mHaveMouse; int mAutoHide; bool mSmallWindow; }; extern WindowMenu *windowMenu; #endif