/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2015 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/windowmenu.h" #include "configuration.h" #include "input/inputmanager.h" #include "gui/buttoninfo.h" #include "gui/buttontext.h" #include "gui/popupmanager.h" #include "gui/skin.h" #include "gui/popups/popupmenu.h" #include "gui/popups/textpopup.h" #include "gui/windows/skilldialog.h" #include "gui/widgets/button.h" #include "utils/dtor.h" #include "utils/gettext.h" #include "debug.h" WindowMenu *windowMenu = nullptr; WindowMenu::WindowMenu(const Widget2 *const widget) : Container(widget), ActionListener(), SelectionListener(), MouseListener(), mSkin(theme ? theme->load("windowmenu.xml", "") : nullptr), mPadding(mSkin ? mSkin->getPadding() : 1), mSpacing(mSkin ? mSkin->getOption("spacing", 3) : 3), mButtons(), mButtonTexts(), mButtonNames(), mHaveMouse(false), mAutoHide(1), mSmallWindow(mainGraphics->getWidth() < 600) { int x = mPadding; int h = 0; setFocusable(false); // TRANSLATORS: short button name for who is online window. addButton(N_("ONL"), _("Who is online"), x, h, InputAction::WINDOW_ONLINE); // TRANSLATORS: short button name for help window. addButton(N_("HLP"), _("Help"), x, h, InputAction::WINDOW_HELP); // TRANSLATORS: short button name for quests window. addButton(N_("QE"), _("Quests"), x, h, InputAction::WINDOW_QUESTS); // TRANSLATORS: short button name for bot checker window. addButton(N_("BC"), _("Bot checker"), x, h, InputAction::WINDOW_BOT_CHECKER, false); // TRANSLATORS: short button name for kill stats window. addButton(N_("KS"), _("Kill stats"), x, h, InputAction::WINDOW_KILLS); addButton(":-)", _("Smilies"), x, h, InputAction::WINDOW_EMOTE_SHORTCUT); // TRANSLATORS: short button name for chat window. addButton(N_("CH"), _("Chat"), x, h, InputAction::WINDOW_CHAT, #ifdef ANDROID true); #else false); #endif // TRANSLATORS: short button name for status window. addButton(N_("STA"), _("Status"), x, h, InputAction::WINDOW_STATUS); // TRANSLATORS: short button name for equipment window. addButton(N_("EQU"), _("Equipment"), x, h, InputAction::WINDOW_EQUIPMENT); // TRANSLATORS: short button name for inventory window. addButton(N_("INV"), _("Inventory"), x, h, InputAction::WINDOW_INVENTORY); // TRANSLATORS: short button name for cart window. addButton(N_("CA"), _("Cart"), x, h, InputAction::WINDOW_CART); // TRANSLATORS: short button name for map window. addButton(N_("MAP"), _("Map"), x, h, InputAction::WINDOW_MINIMAP, false); if (skillDialog->hasSkills()) { // TRANSLATORS: short button name for skills window. addButton(N_("SKI"), _("Skills"), x, h, InputAction::WINDOW_SKILL); } // TRANSLATORS: short button name for social window. addButton(N_("SOC"), // TRANSLATORS: full button name _("Social"), x, h, InputAction::WINDOW_SOCIAL); // TRANSLATORS: short button name for shortcuts window. addButton(N_("SH"), // TRANSLATORS: full button name _("Shortcuts"), x, h, InputAction::WINDOW_SHORTCUT); // TRANSLATORS: short button name for spells window. addButton(N_("SP"), // TRANSLATORS: full button name _("Spells"), x, h, InputAction::WINDOW_SPELLS); // TRANSLATORS: short button name for drops window. addButton(N_("DR"), // TRANSLATORS: full button name _("Drop"), x, h, InputAction::WINDOW_DROP, false); // TRANSLATORS: short button name for did you know window. addButton(N_("YK"), // TRANSLATORS: full button name _("Did you know"), x, h, InputAction::WINDOW_DIDYOUKNOW, false); // TRANSLATORS: short button name for shop window. addButton(N_("SHP"), // TRANSLATORS: full button name _("Shop"), x, h, InputAction::WINDOW_SHOP, false); // TRANSLATORS: short button name for outfits window. addButton(N_("OU"), // TRANSLATORS: full button name _("Outfits"), x, h, InputAction::WINDOW_OUTFIT, false); // TRANSLATORS: short button name for updates window. addButton(N_("UP"), // TRANSLATORS: full button name _("Updates"), x, h, InputAction::WINDOW_UPDATER, false); // TRANSLATORS: short button name for bank window. addButton(N_("BA"), // TRANSLATORS: full button name _("Bank"), x, h, InputAction::WINDOW_BANK, false); // TRANSLATORS: short button name for mail window. addButton(N_("MA"), // TRANSLATORS: full button name _("Mail"), x, h, InputAction::WINDOW_MAIL, false), // TRANSLATORS: short button name for debug window. addButton(N_("DBG"), // TRANSLATORS: full button name _("Debug"), x, h, InputAction::WINDOW_DEBUG, #ifdef ANDROID true); #else false); #endif // TRANSLATORS: short button name for windows list menu. addButton(N_("WIN"), // TRANSLATORS: full button name _("Windows"), x, h, InputAction::SHOW_WINDOWS, false); // TRANSLATORS: short button name for setup window. addButton(N_("SET"), // TRANSLATORS: full button name _("Setup"), x, h, InputAction::WINDOW_SETUP); x += mPadding - mSpacing; if (mainGraphics) setDimension(Rect(mainGraphics->mWidth - x, 0, x, h)); loadButtons(); addMouseListener(this); setVisible(true); config.addListener("autohideButtons", this); mAutoHide = config.getIntValue("autohideButtons"); } WindowMenu::~WindowMenu() { config.removeListener("autohideButtons", this); CHECKLISTENERS for (std::map ::iterator it = mButtonNames.begin(), it_end = mButtonNames.end(); it != it_end; ++it) { delete (*it).second; } mButtonNames.clear(); FOR_EACH (std::vector ::iterator, it, mButtons) { Button *const btn = dynamic_cast(*it); if (!btn) continue; if (!btn->isVisibleLocal()) delete btn; } delete_all(mButtonTexts); mButtonTexts.clear(); if (mSkin) { if (theme) theme->unload(mSkin); mSkin = nullptr; } } void WindowMenu::action(const ActionEvent &event) { const std::string &eventId = event.getId(); const std::map ::iterator it = mButtonNames.find(eventId); if (it == mButtonNames.end()) return; const ButtonInfo *const info = (*it).second; if (!info) return; inputManager.executeAction(info->key); } void WindowMenu::addButton(const char *const text, const std::string &description, int &restrict x, int &restrict h, const int key, const bool visible) { Button *const btn = new Button(this, gettext(text), text, this); btn->setPosition(x, mPadding); btn->setDescription(description); btn->setTag(key); add(btn); btn->setFocusable(false); x += btn->getWidth() + mSpacing; h = btn->getHeight() + 2 * mPadding; mButtons.push_back(btn); mButtonNames[text] = new ButtonInfo(btn, key, visible); if (key != InputAction::SHOW_WINDOWS) mButtonTexts.push_back(new ButtonText(description, key)); } void WindowMenu::mousePressed(MouseEvent &event) { if (!popupManager) return; if (event.getButton() == MouseButton::RIGHT) { if (mSmallWindow) return; event.consume(); Button *const btn = dynamic_cast(event.getSource()); if (!btn) return; if (popupMenu) { popupMenu->showPopup(getX() + event.getX(), getY() + event.getY(), btn); } } } void WindowMenu::mouseMoved(MouseEvent &event) { mHaveMouse = true; if (!textPopup) return; if (event.getSource() == this) { textPopup->hide(); return; } const Button *const btn = dynamic_cast( event.getSource()); if (!btn) { textPopup->hide(); return; } const int x = event.getX(); const int y = event.getY(); const int key = btn->getTag(); const Rect &rect = mDimension; if (key != InputAction::NO_VALUE) { textPopup->show(x + rect.x, y + rect.y, btn->getDescription(), // TRANSLATORS: short key name strprintf(_("Key: %s"), inputManager.getKeyValueString( key).c_str())); } else { textPopup->show(x + rect.x, y + rect.y, btn->getDescription()); } } void WindowMenu::mouseExited(MouseEvent& event A_UNUSED) { mHaveMouse = false; if (!textPopup) return; textPopup->hide(); } void WindowMenu::showButton(const std::string &name, const bool visible) { const ButtonInfo *const info = dynamic_cast( mButtonNames[name]); if (!info || !info->button) return; info->button->setVisible(visible); updateButtons(); saveButtons(); } void WindowMenu::updateButtons() { int x = mPadding; int h = 0; FOR_EACH (std::vector ::const_iterator, it, mButtons) safeRemove(*it); const int pad2 = 2 * mPadding; FOR_EACH (std::vector ::iterator, it, mButtons) { Button *const btn = dynamic_cast