/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "gui/windowmenu.h"
#include "emoteshortcut.h"
#include "inputmanager.h"
#include "keyboardconfig.h"
#include "gui/didyouknowwindow.h"
#include "gui/helpwindow.h"
#include "gui/skilldialog.h"
#ifdef MANASERV_SUPPORT
#include "gui/specialswindow.h"
#endif
#include "gui/textpopup.h"
#include "gui/viewport.h"
#include "net/net.h"
#include "net/playerhandler.h"
#include "utils/gettext.h"
#include
#include "debug.h"
extern Window *botCheckerWindow;
extern Window *chatWindow;
extern Window *debugWindow;
extern Window *dropShortcutWindow;
extern Window *emoteShortcutWindow;
extern Window *equipmentWindow;
extern Window *inventoryWindow;
extern Window *itemShortcutWindow;
extern Window *killStats;
extern Window *minimap;
extern Window *outfitWindow;
extern Window *setupWindow;
extern Window *shopWindow;
extern Window *spellShortcutWindow;
extern Window *socialWindow;
extern Window *statusWindow;
extern Window *questsWindow;
extern Window *whoIsOnline;
WindowMenu::WindowMenu(const Widget2 *const widget) :
Container(widget),
gcn::ActionListener(),
gcn::SelectionListener(),
gcn::MouseListener(),
mSkin(Theme::instance() ? Theme::instance()->load("windowmenu.xml", "")
: nullptr),
mPadding(mSkin ? mSkin->getPadding() : 1),
mSpacing(mSkin ? mSkin->getOption("spacing", 3) : 3),
mTextPopup(new TextPopup),
mHaveMouse(false),
mAutoHide(1)
{
int x = mPadding;
int h = 0;
setFocusable(false);
// TRANSLATORS: short button name for who is online window.
addButton(N_("ONL"),
_("Who is online"), x, h, Input::KEY_WINDOW_ONLINE, whoIsOnline);
// TRANSLATORS: short button name for help window.
addButton(N_("HLP"),
_("Help"), x, h, Input::KEY_WINDOW_HELP, helpWindow);
// TRANSLATORS: short button name for quests window.
addButton(N_("QE"),
_("Quests"), x, h, Input::KEY_WINDOW_QUESTS, questsWindow);
// TRANSLATORS: short button name for bot checker window.
addButton(N_("BC"),
_("Bot checker"), x, h, Input::KEY_WINDOW_BOT_CHECKER,
botCheckerWindow, false);
// TRANSLATORS: short button name for kill stats window.
addButton(N_("KS"),
_("Kill stats"), x, h, Input::KEY_WINDOW_KILLS, killStats);
// TRANSLATORS: short button name for smilies window.
addButton(":-)",
_("Smilies"), x, h, Input::KEY_WINDOW_EMOTE_SHORTCUT,
emoteShortcutWindow);
// TRANSLATORS: short button name for chat window.
addButton(N_("CH"),
_("Chat"), x, h, Input::KEY_WINDOW_CHAT, chatWindow,
#ifdef ANDROID
true);
#else
false);
#endif
// TRANSLATORS: short button name for status window.
addButton(N_("STA"),
_("Status"), x, h, Input::KEY_WINDOW_STATUS, statusWindow);
// TRANSLATORS: short button name for equipment window.
addButton(N_("EQU"),
_("Equipment"), x, h, Input::KEY_WINDOW_EQUIPMENT, equipmentWindow);
// TRANSLATORS: short button name for inventory window.
addButton(N_("INV"),
_("Inventory"), x, h, Input::KEY_WINDOW_INVENTORY, inventoryWindow);
// TRANSLATORS: short button name for map window.
addButton(N_("MAP"),
_("Map"), x, h, Input::KEY_WINDOW_MINIMAP, minimap, false);
if (skillDialog->hasSkills())
{
// TRANSLATORS: short button name for skills window.
addButton(N_("SKI"),
_("Skills"), x, h, Input::KEY_WINDOW_SKILL, skillDialog);
}
#ifdef MANASERV_SUPPORT
if (Net::getNetworkType() == ServerInfo::MANASERV)
{
// TRANSLATORS: short button name for specials window.
addButton(N_("SPE"),
_("Specials"), x, h, Input::KEY_NO_VALUE, specialsWindow);
}
#endif
// TRANSLATORS: short button name for social window.
addButton(N_("SOC"),
_("Social"), x, h, Input::KEY_WINDOW_SOCIAL, socialWindow);
// TRANSLATORS: short button name for shortcuts window.
addButton(N_("SH"),
_("Shortcuts"), x, h, Input::KEY_WINDOW_SHORTCUT, itemShortcutWindow);
// TRANSLATORS: short button name for spells window.
addButton(N_("SP"),
_("Spells"), x, h, Input::KEY_WINDOW_SPELLS, spellShortcutWindow);
// TRANSLATORS: short button name for drops window.
addButton(N_("DR"),
_("Drop"), x, h, Input::KEY_WINDOW_DROP, dropShortcutWindow, false);
// TRANSLATORS: short button name for did you know window.
addButton(N_("YK"),
_("Did you know"), x, h, Input::KEY_WINDOW_DIDYOUKNOW,
didYouKnowWindow);
// TRANSLATORS: short button name for shop window.
addButton(N_("SHP"),
_("Shop"), x, h, Input::KEY_WINDOW_SHOP, shopWindow, false);
// TRANSLATORS: short button name for outfits window.
addButton(N_("OU"),
_("Outfits"), x, h, Input::KEY_WINDOW_OUTFIT, outfitWindow, false);
// TRANSLATORS: short button name for debug window.
addButton(N_("DBG"),
_("Debug"), x, h, Input::KEY_WINDOW_DEBUG, debugWindow,
#ifdef ANDROID
true);
#else
false);
#endif
// TRANSLATORS: short button name for setup window.
addButton(N_("SET"),
_("Setup"), x, h, Input::KEY_WINDOW_SETUP, setupWindow);
x += mPadding - mSpacing;
if (mainGraphics)
setDimension(gcn::Rectangle(mainGraphics->mWidth - x, 0, x, h));
loadButtons();
addMouseListener(this);
setVisible(true);
config.addListener("autohideButtons", this);
mAutoHide = config.getIntValue("autohideButtons");
}
WindowMenu::~WindowMenu()
{
config.removeListener("autohideButtons", this);
delete mTextPopup;
mTextPopup = nullptr;
for (std::map ::iterator
it = mButtonNames.begin(),
it_end = mButtonNames.end(); it != it_end; ++it)
{
delete (*it).second;
}
mButtonNames.clear();
for (std::vector