/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2017 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "gui/windowmenu.h"
#include "configuration.h"
#include "input/inputmanager.h"
#include "gui/buttoninfo.h"
#include "gui/buttontext.h"
#include "gui/popupmanager.h"
#include "gui/skin.h"
#include "gui/popups/popupmenu.h"
#include "gui/popups/textpopup.h"
#include "gui/windows/skilldialog.h"
#include "gui/widgets/button.h"
#include "utils/dtor.h"
#include "utils/foreach.h"
#include "utils/gettext.h"
#include "debug.h"
WindowMenu *windowMenu = nullptr;
WindowMenu::WindowMenu(const Widget2 *const widget) :
Container(widget),
ConfigListener(),
ActionListener(),
SelectionListener(),
MouseListener(),
mSkin(theme != nullptr ? theme->load("windowmenu.xml", "") : nullptr),
mPadding(mSkin != nullptr ? mSkin->getPadding() : 1),
mSpacing(mSkin != nullptr ? mSkin->getOption("spacing", 3) : 3),
mButtons(),
mButtonTexts(),
mButtonNames(),
mHaveMouse(false),
mAutoHide(1),
mSmallWindow(mainGraphics->getWidth() < 600)
{
int x = mPadding;
int h = 0;
setFocusable(false);
// TRANSLATORS: short button name for who is online window.
addButton(N_("ONL"),
// TRANSLATORS: long button name for who is online window.
_("Who is online"), x, h, InputAction::WINDOW_ONLINE,
Visible_true);
// TRANSLATORS: short button name for help window.
addButton(N_("HLP"),
// TRANSLATORS: long button name for help window.
_("Help"), x, h, InputAction::WINDOW_HELP,
Visible_true);
// TRANSLATORS: short button name for quests window.
addButton(N_("QE"),
// TRANSLATORS: long button name for quests window.
_("Quests"), x, h, InputAction::WINDOW_QUESTS,
Visible_true);
// TRANSLATORS: short button name for kill stats window.
addButton(N_("KS"),
// TRANSLATORS: long button name for kill stats window.
_("Kill stats"), x, h, InputAction::WINDOW_KILLS,
Visible_true);
addButton(":-)",
// TRANSLATORS: long button name for emotes window.
_("Smilies"), x, h, InputAction::WINDOW_EMOTE_SHORTCUT,
Visible_true);
// TRANSLATORS: short button name for chat window.
addButton(N_("CH"),
// TRANSLATORS: longt button name for chat window.
_("Chat"), x, h, InputAction::WINDOW_CHAT,
#ifdef ANDROID
Visible_true);
#else // ANDROID
Visible_false);
#endif // ANDROID
// TRANSLATORS: short button name for status window.
addButton(N_("STA"),
// TRANSLATORS: long button name for status window.
_("Status"), x, h, InputAction::WINDOW_STATUS,
Visible_true);
// TRANSLATORS: short button name for equipment window.
addButton(N_("EQU"),
// TRANSLATORS: long button name for equipment window.
_("Equipment"), x, h, InputAction::WINDOW_EQUIPMENT,
Visible_true);
// TRANSLATORS: short button name for inventory window.
addButton(N_("INV"),
// TRANSLATORS: long button name for inventory window.
_("Inventory"), x, h, InputAction::WINDOW_INVENTORY,
Visible_true);
// TRANSLATORS: short button name for cart window.
addButton(N_("CA"),
// TRANSLATORS: long button name for cart window.
_("Cart"), x, h, InputAction::WINDOW_CART,
Visible_true);
// TRANSLATORS: short button name for map window.
addButton(N_("MAP"),
// TRANSLATORS: long button name for map window.
_("Map"), x, h, InputAction::WINDOW_MINIMAP,
Visible_false);
if (skillDialog->hasSkills())
{
// TRANSLATORS: short button name for skills window.
addButton(N_("SKI"),
// TRANSLATORS: long button name for skills window.
_("Skills"), x, h, InputAction::WINDOW_SKILL,
Visible_true);
}
// TRANSLATORS: short button name for social window.
addButton(N_("SOC"),
// TRANSLATORS: long button name for social window.
_("Social"), x, h, InputAction::WINDOW_SOCIAL,
Visible_true);
// TRANSLATORS: short button name for shortcuts window.
addButton(N_("SH"),
// TRANSLATORS: long button name for shortcuts window.
_("Shortcuts"), x, h, InputAction::WINDOW_SHORTCUT,
Visible_true);
// TRANSLATORS: short button name for spells window.
addButton(N_("SP"),
// TRANSLATORS: long button name for spells window.
_("Spells"), x, h, InputAction::WINDOW_SPELLS,
Visible_true);
// TRANSLATORS: short button name for drops window.
addButton(N_("DR"),
// TRANSLATORS: long button name for drops window.
_("Drop"), x, h, InputAction::WINDOW_DROP,
Visible_false);
// TRANSLATORS: short button name for did you know window.
addButton(N_("YK"),
// TRANSLATORS: long button name for did you know window.
_("Did you know"), x, h, InputAction::WINDOW_DIDYOUKNOW,
Visible_false);
// TRANSLATORS: short button name for shop window.
addButton(N_("SHP"),
// TRANSLATORS: long button name for shop window.
_("Shop"), x, h, InputAction::WINDOW_SHOP,
Visible_false);
// TRANSLATORS: short button name for outfits window.
addButton(N_("OU"),
// TRANSLATORS: long button name for outfits window.
_("Outfits"), x, h, InputAction::WINDOW_OUTFIT,
Visible_false);
// TRANSLATORS: short button name for updates window.
addButton(N_("UP"),
// TRANSLATORS: long button name for updates window.
_("Updates"), x, h, InputAction::WINDOW_UPDATER,
Visible_false);
// TRANSLATORS: short button name for bank window.
addButton(N_("BA"),
// TRANSLATORS: long button name for bank window.
_("Bank"), x, h, InputAction::WINDOW_BANK,
Visible_true);
// TRANSLATORS: short button name for mail window.
addButton(N_("MA"),
// TRANSLATORS: long button name for mail window.
_("Mail"), x, h, InputAction::WINDOW_MAIL,
Visible_true);
// TRANSLATORS: short button name for server info window.
addButton(N_("SI"),
// TRANSLATORS: long button name for server info window.
_("Server info"), x, h, InputAction::WINDOW_SERVER_INFO,
Visible_true);
// TRANSLATORS: short button name for debug window.
addButton(N_("DBG"),
// TRANSLATORS: long button name for debug window.
_("Debug"), x, h, InputAction::WINDOW_DEBUG,
#ifdef ANDROID
Visible_true);
#else // ANDROID
Visible_false);
#endif // ANDROID
// TRANSLATORS: short button name for windows list menu.
addButton(N_("WIN"),
// TRANSLATORS: long button name for windows list menu.
_("Windows"), x, h, InputAction::SHOW_WINDOWS,
Visible_false);
// TRANSLATORS: short button name for setup window.
addButton(N_("SET"),
// TRANSLATORS: long button name for setup window.
_("Setup"), x, h, InputAction::WINDOW_SETUP,
Visible_true);
x += mPadding - mSpacing;
if (mainGraphics != nullptr)
setDimension(Rect(mainGraphics->mWidth - x, 0, x, h));
loadButtons();
addMouseListener(this);
setVisible(Visible_true);
config.addListener("autohideButtons", this);
mAutoHide = config.getIntValue("autohideButtons");
}
WindowMenu::~WindowMenu()
{
config.removeListener("autohideButtons", this);
CHECKLISTENERS
for (std::map ::iterator
it = mButtonNames.begin(),
it_fend = mButtonNames.end(); it != it_fend; ++it)
{
delete (*it).second;
}
mButtonNames.clear();
FOR_EACH (STD_VECTOR