/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/windowmenu.h" #include "emoteshortcut.h" #include "inputmanager.h" #include "keyboardconfig.h" #include "gui/didyouknowwindow.h" #include "gui/helpwindow.h" #include "gui/skilldialog.h" #ifdef MANASERV_SUPPORT #include "gui/specialswindow.h" #endif #include "gui/textpopup.h" #include "gui/viewport.h" #include "net/net.h" #include "net/playerhandler.h" #include "utils/gettext.h" #include #include "debug.h" extern Window *botCheckerWindow; extern Window *debugWindow; extern Window *dropShortcutWindow; extern Window *emoteShortcutWindow; extern Window *equipmentWindow; extern Window *inventoryWindow; extern Window *itemShortcutWindow; extern Window *killStats; extern Window *minimap; extern Window *outfitWindow; extern Window *setupWindow; extern Window *shopWindow; extern Window *spellShortcutWindow; extern Window *socialWindow; extern Window *statusWindow; extern Window *questsWindow; extern Window *whoIsOnline; WindowMenu::WindowMenu(const Widget2 *const widget) : Container(widget), gcn::ActionListener(), gcn::SelectionListener(), gcn::MouseListener(), mTextPopup(new TextPopup), mHaveMouse(false), mAutoHide(1) { int x = 0; int h = 0; setFocusable(false); // TRANSLATORS: short button name for who is online window. addButton(N_("ONL"), _("Who is online"), x, h, Input::KEY_WINDOW_ONLINE, whoIsOnline); // TRANSLATORS: short button name for help window. addButton(N_("HLP"), _("Help"), x, h, Input::KEY_WINDOW_HELP, helpWindow); // TRANSLATORS: short button name for quests window. addButton(N_("QE"), _("Quests"), x, h, Input::KEY_WINDOW_QUESTS, questsWindow); // TRANSLATORS: short button name for bot checker window. addButton(N_("BC"), _("Bot checker"), x, h, Input::KEY_WINDOW_BOT_CHECKER, botCheckerWindow, false); // TRANSLATORS: short button name for kill stats window. addButton(N_("KS"), _("Kill stats"), x, h, Input::KEY_WINDOW_KILLS, killStats); // TRANSLATORS: short button name for smilies window. addButton(":-)", _("Smilies"), x, h, Input::KEY_WINDOW_EMOTE_SHORTCUT, emoteShortcutWindow); // TRANSLATORS: short button name for chat window. addButton(N_("CH"), _("Chat"), x, h, Input::KEY_WINDOW_CHAT, chatWindow, #ifdef ANDROID true); #else false); #endif // TRANSLATORS: short button name for status window. addButton(N_("STA"), _("Status"), x, h, Input::KEY_WINDOW_STATUS, statusWindow); // TRANSLATORS: short button name for equipment window. addButton(N_("EQU"), _("Equipment"), x, h, Input::KEY_WINDOW_EQUIPMENT, equipmentWindow); // TRANSLATORS: short button name for inventory window. addButton(N_("INV"), _("Inventory"), x, h, Input::KEY_WINDOW_INVENTORY, inventoryWindow); // TRANSLATORS: short button name for map window. addButton(N_("MAP"), _("Map"), x, h, Input::KEY_WINDOW_MINIMAP, minimap, false); if (skillDialog->hasSkills()) { // TRANSLATORS: short button name for skills window. addButton(N_("SKI"), _("Skills"), x, h, Input::KEY_WINDOW_SKILL, skillDialog); } #ifdef MANASERV_SUPPORT if (Net::getNetworkType() == ServerInfo::MANASERV) { // TRANSLATORS: short button name for specials window. addButton(N_("SPE"), _("Specials"), x, h, Input::KEY_NO_VALUE, specialsWindow); } #endif // TRANSLATORS: short button name for social window. addButton(N_("SOC"), _("Social"), x, h, Input::KEY_WINDOW_SOCIAL, socialWindow); // TRANSLATORS: short button name for shortcuts window. addButton(N_("SH"), _("Shortcuts"), x, h, Input::KEY_WINDOW_SHORTCUT, itemShortcutWindow); // TRANSLATORS: short button name for spells window. addButton(N_("SP"), _("Spells"), x, h, Input::KEY_WINDOW_SPELLS, spellShortcutWindow); // TRANSLATORS: short button name for drops window. addButton(N_("DR"), _("Drop"), x, h, Input::KEY_WINDOW_DROP, dropShortcutWindow, false); // TRANSLATORS: short button name for did you know window. addButton(N_("YK"), _("Did you know"), x, h, Input::KEY_WINDOW_DIDYOUKNOW, didYouKnowWindow); // TRANSLATORS: short button name for shop window. addButton(N_("SHP"), _("Shop"), x, h, Input::KEY_WINDOW_SHOP, shopWindow, false); // TRANSLATORS: short button name for outfits window. addButton(N_("OU"), _("Outfits"), x, h, Input::KEY_WINDOW_OUTFIT, outfitWindow, false); // TRANSLATORS: short button name for debug window. addButton(N_("DBG"), _("Debug"), x, h, Input::KEY_WINDOW_DEBUG, debugWindow, #ifdef ANDROID true); #else false); #endif // TRANSLATORS: short button name for setup window. addButton(N_("SET"), _("Setup"), x, h, Input::KEY_WINDOW_SETUP, setupWindow); if (mainGraphics) { setDimension(gcn::Rectangle(mainGraphics->mWidth - x - 3, 3, x - 3, h)); } loadButtons(); addMouseListener(this); setVisible(true); config.addListener("autohideButtons", this); mAutoHide = config.getIntValue("autohideButtons"); } WindowMenu::~WindowMenu() { config.removeListener("autohideButtons", this); delete mTextPopup; mTextPopup = nullptr; for (std::map ::iterator it = mButtonNames.begin(), it_end = mButtonNames.end(); it != it_end; ++it) { delete (*it).second; } mButtonNames.clear(); for (std::vector ::iterator it = mButtons.begin(), it_end = mButtons.end(); it != it_end; ++it) { Button *btn = dynamic_cast(*it); if (!btn) continue; if (!btn->isVisible()) { delete btn; } } } void WindowMenu::action(const gcn::ActionEvent &event) { const std::string &eventId = event.getId(); std::map ::iterator it = mButtonNames.find(eventId); if (it == mButtonNames.end()) return; ButtonInfo *const info = (*it).second; if (!info) return; Window *const window = info->window; if (window) { if (window == helpWindow) helpWindow->loadHelp("index"); else window->setVisible(!window->isVisible()); if (window->isVisible()) window->requestMoveToTop(); } } void WindowMenu::addButton(const char *const text, const std::string &description, int &x, int &h, const int key, Window *window, const bool visible) { Button *const btn = new Button(this, gettext(text), text, this); btn->setPosition(x, 0); btn->setDescription(description); btn->setTag(key); add(btn); btn->setFocusable(false); /* if (!visible) { btn->setVisible(false); } else */ { x += btn->getWidth() + 3; h = btn->getHeight(); } mButtons.push_back(btn); mButtonNames[text] = new ButtonInfo(btn, window, visible); } void WindowMenu::mousePressed(gcn::MouseEvent &event) { if (!viewport) return; if (event.getButton() == gcn::MouseEvent::RIGHT) { Button *const btn = dynamic_cast(event.getSource()); if (!btn) return; if (viewport) { viewport->showPopup(getX() + event.getX(), getY() + event.getY(), btn); } } } void WindowMenu::mouseMoved(gcn::MouseEvent &event) { mHaveMouse = true; if (!mTextPopup) return; if (event.getSource() == this) { mTextPopup->hide(); return; } const Button *const btn = dynamic_cast( event.getSource()); if (!btn) { mTextPopup->hide(); return; } const int x = event.getX(); const int y = event.getY(); const int key = btn->getTag(); if (key != Input::KEY_NO_VALUE) { mTextPopup->show(x + getX(), y + getY(), btn->getDescription(), strprintf(_("Key: %s"), inputManager.getKeyValueString( key).c_str())); } else { mTextPopup->show(x + getX(), y + getY(), btn->getDescription()); } } void WindowMenu::mouseExited(gcn::MouseEvent& mouseEvent A_UNUSED) { mHaveMouse = false; if (!mTextPopup) return; mTextPopup->hide(); } void WindowMenu::showButton(const std::string &name, const bool visible) { ButtonInfo *const info = dynamic_cast( mButtonNames[name]); if (!info || !info->button) return; info->button->setVisible(visible); updateButtons(); saveButtons(); } void WindowMenu::updateButtons() { int x = 0, h = 0; std::vector ::const_iterator it, it_end; for (it = mButtons.begin(), it_end = mButtons.end(); it != it_end; ++it) safeRemove(*it); for (it = mButtons.begin(), it_end = mButtons.end(); it != it_end; ++it) { Button *const btn = dynamic_cast