/* * The ManaPlus Client * Copyright (C) 2013-2016 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "catch.hpp" #include "client.h" #include "configuration.h" #include "graphicsmanager.h" #include "settings.h" #include "units.h" #include "textcommand.h" #include "being/being.h" #include "gui/gui.h" #include "gui/mailmessage.h" #include "gui/userpalette.h" #include "gui/popups/beingpopup.h" #include "gui/popups/itempopup.h" #include "gui/popups/popupmenu.h" #include "gui/popups/spellpopup.h" #include "gui/popups/textboxpopup.h" #include "gui/popups/textpopup.h" #include "gui/widgets/desktop.h" #include "gui/widgets/createwidget.h" #include "gui/widgets/windowcontainer.h" #include "gui/windows/bankwindow.h" #include "gui/windows/buydialog.h" #include "gui/windows/buyingstoreselldialog.h" #include "gui/windows/buyselldialog.h" #include "gui/windows/charselectdialog.h" #include "gui/windows/changeemaildialog.h" #include "gui/windows/changepassworddialog.h" #include "gui/windows/chatwindow.h" #include "gui/windows/connectiondialog.h" #include "gui/windows/confirmdialog.h" #include "gui/windows/cutinwindow.h" #include "gui/windows/debugwindow.h" #include "gui/windows/didyouknowwindow.h" #include "gui/windows/editdialog.h" #include "gui/windows/editserverdialog.h" #include "gui/windows/eggselectiondialog.h" #include "gui/windows/emotewindow.h" #include "gui/windows/equipmentwindow.h" #include "gui/windows/helpwindow.h" #include "gui/windows/insertcarddialog.h" #include "gui/windows/inventorywindow.h" #include "gui/windows/itemamountwindow.h" #include "gui/windows/killstats.h" #include "gui/windows/logindialog.h" #include "gui/windows/maileditwindow.h" #include "gui/windows/mailviewwindow.h" #include "gui/windows/mailwindow.h" #include "gui/windows/minimap.h" #include "gui/windows/ministatuswindow.h" #include "gui/windows/npcdialog.h" #include "gui/windows/npcselldialog.h" #include "gui/windows/okdialog.h" #include "gui/windows/outfitwindow.h" #include "gui/windows/questswindow.h" #include "gui/windows/quitdialog.h" #include "gui/windows/registerdialog.h" #include "gui/windows/serverdialog.h" #include "gui/windows/setupwindow.h" #include "gui/windows/shopwindow.h" #include "gui/windows/shortcutwindow.h" #include "gui/windows/skilldialog.h" #include "gui/windows/socialwindow.h" #include "gui/windows/statuswindow.h" #include "gui/windows/textcommandeditor.h" #include "gui/windows/textdialog.h" #include "gui/windows/textselectdialog.h" #include "gui/windows/tradewindow.h" #include "gui/windows/updaterwindow.h" #include "gui/windows/whoisonline.h" #include "gui/windows/worldselectdialog.h" #include "input/touch/touchmanager.h" #include "net/logindata.h" #include "net/eathena/charserverhandler.h" #include "net/eathena/inventoryhandler.h" #include "net/eathena/serverfeatures.h" #include "net/eathena/playerhandler.h" #include "render/sdlgraphics.h" #include "resources/sdlimagehelper.h" #include "resources/item/item.h" #include "resources/map/map.h" #include "resources/resourcemanager/resourcemanager.h" #include "utils/delete2.h" #include "utils/env.h" #include "utils/gettext.h" #include "utils/physfstools.h" #include "utils/translation/translationmanager.h" #include "debug.h" extern QuitDialog *quitDialog; TEST_CASE("Windows tests", "windowmanager") { setEnv("SDL_VIDEODRIVER", "dummy"); client = new Client; PHYSFS_init("manaplus"); dirSeparator = "/"; XML::initXML(); SDL_Init(SDL_INIT_VIDEO); logger = new Logger(); ResourceManager::init(); resourceManager->addToSearchPath("data", Append_false); resourceManager->addToSearchPath("../data", Append_false); branding.setValue("onlineServerFile", "test/serverlistplus.xml"); mainGraphics = new SDLGraphics; imageHelper = new SDLImageHelper; userPalette = new UserPalette; theme = new Theme; ActorSprite::load(); gui = new Gui(); gui->postInit(mainGraphics); touchManager.init(); Units::loadUnits(); charServerHandler = new EAthena::CharServerHandler; serverFeatures = new EAthena::ServerFeatures; inventoryHandler = new EAthena::InventoryHandler; playerHandler = new EAthena::PlayerHandler; paths.setValue("itemIcons", ""); TranslationManager::init(); mainGraphics->setVideoMode(640, 480, 1, 8, false, false, false, false); SECTION("bankWindow") { CREATEWIDGETV0(bankWindow, BankWindow); gui->draw(); mainGraphics->updateScreen(); delete2(bankWindow); } SECTION("buyDialog") { BuyDialog *dialog; CREATEWIDGETV(dialog, BuyDialog, BeingId_zero); gui->draw(); mainGraphics->updateScreen(); delete2(dialog); } SECTION("BuyingStoreSellDialog") { BuyingStoreSellDialog *dialog; CREATEWIDGETV(dialog, BuyingStoreSellDialog, BeingId_zero, 0); gui->draw(); mainGraphics->updateScreen(); delete2(dialog); } SECTION("BuySellDialog") { BuySellDialog *dialog; CREATEWIDGETV(dialog, BuySellDialog, BeingId_zero); gui->draw(); mainGraphics->updateScreen(); delete2(dialog); } SECTION("ChangeEmailDialog") { LoginData data; ChangeEmailDialog *dialog; CREATEWIDGETV(dialog, ChangeEmailDialog, data); gui->draw(); mainGraphics->updateScreen(); delete2(dialog); } SECTION("ChangePasswordDialog") { LoginData data; ChangePasswordDialog *dialog; CREATEWIDGETV(dialog, ChangePasswordDialog, data); gui->draw(); mainGraphics->updateScreen(); delete2(dialog); } SECTION("CharSelectDialog") { LoginData data; CharSelectDialog *dialog; CREATEWIDGETV(dialog, CharSelectDialog, data); gui->draw(); mainGraphics->updateScreen(); delete2(dialog); } SECTION("CharCreateDialog") { /* LoginData data; CharSelectDialog *dialog2; CREATEWIDGETV(dialog2, CharSelectDialog, data); CharCreateDialog *dialog; CREATEWIDGETV(dialog, CharCreateDialog, dialog2, 0); gui->draw(); mainGraphics->updateScreen(); delete2(dialog); delete2(dialog2); */ } SECTION("ChatWindow") { CREATEWIDGETV0(chatWindow, ChatWindow); gui->draw(); mainGraphics->updateScreen(); delete2(chatWindow); } SECTION("ConfirmDialog") { ConfirmDialog *dialog; CREATEWIDGETV(dialog, ConfirmDialog, "", "", "", false, Modal_false, nullptr); gui->draw(); mainGraphics->updateScreen(); delete2(dialog); } SECTION("CutinWindow") { CREATEWIDGETV0(cutInWindow, CutInWindow); gui->draw(); mainGraphics->updateScreen(); delete2(cutInWindow); } SECTION("DebugWindow") { CREATEWIDGETV0(debugWindow, DebugWindow); gui->draw(); mainGraphics->updateScreen(); delete2(debugWindow); } SECTION("didYouKnowWindow") { CREATEWIDGETV0(didYouKnowWindow, DidYouKnowWindow); gui->draw(); mainGraphics->updateScreen(); delete2(didYouKnowWindow); } SECTION("EditDialog") { EditDialog *dialog; CREATEWIDGETV(dialog, EditDialog, "", "", "", 100, nullptr, Modal_false); gui->draw(); mainGraphics->updateScreen(); delete2(dialog); } SECTION("EditServerDialog") { ServerInfo mCurrentServer; settings.configDir = PhysFs::getRealDir("test/serverlistplus.xml"); ServerDialog *serverDialog = CREATEWIDGETR(ServerDialog, &mCurrentServer, settings.configDir); EditServerDialog *editServerDialog = CREATEWIDGETR(EditServerDialog, serverDialog, mCurrentServer, 0); gui->draw(); mainGraphics->updateScreen(); delete2(editServerDialog); delete2(serverDialog); } SECTION("EggSelectionDialog") { EggSelectionDialog *dialog = CREATEWIDGETR0(EggSelectionDialog); gui->draw(); mainGraphics->updateScreen(); delete2(dialog); } SECTION("EmoteWindow") { EmoteWindow *dialog = CREATEWIDGETR0(EmoteWindow); gui->draw(); mainGraphics->updateScreen(); delete2(dialog); } SECTION("EquipmentWindow") { Equipment *equipment = new Equipment; Map *map = new Map("test", 100, 100, 32, 32); Being *being = new Being(BeingId_zero, ActorType::Player, BeingTypeId_zero, map); EquipmentWindow *dialog = CREATEWIDGETR(EquipmentWindow, equipment, being, false); gui->draw(); mainGraphics->updateScreen(); delete2(dialog); delete2(being); delete2(map); delete2(equipment); } SECTION("helpWindow") { CREATEWIDGETV0(helpWindow, HelpWindow); gui->draw(); mainGraphics->updateScreen(); delete2(helpWindow); } SECTION("InsertCardDialog") { Item *item = new Item(5000, ItemType::Card, 1, 0, ItemColor_one, Identified_true, Damaged_false, Favorite_false, Equipm_true, Equipped_false); InsertCardDialog *dialog = CREATEWIDGETR(InsertCardDialog, 0, item); gui->draw(); mainGraphics->updateScreen(); delete2(dialog); delete2(item); } SECTION("InventoryWindow") { Inventory *inventory = new Inventory(InventoryType::Inventory); InventoryWindow *dialog = CREATEWIDGETR(InventoryWindow, inventory); gui->draw(); mainGraphics->updateScreen(); delete2(dialog); delete2(inventory); } SECTION("ItemAmountWindow") { Item *item = new Item(5000, ItemType::Card, 1, 0, ItemColor_one, Identified_true, Damaged_false, Favorite_false, Equipm_true, Equipped_false); ItemAmountWindow *dialog = CREATEWIDGETR(ItemAmountWindow, ItemAmountWindowUsage::ItemDrop, nullptr, item); gui->draw(); mainGraphics->updateScreen(); delete2(dialog); delete2(item); } SECTION("KillStats") { CREATEWIDGETV0(killStats, KillStats); gui->draw(); mainGraphics->updateScreen(); delete2(killStats); } SECTION("loginDialog") { ServerInfo mCurrentServer; LoginDialog *loginDialog = CREATEWIDGETR(LoginDialog, loginData, &mCurrentServer, &settings.options.updateHost); gui->draw(); mainGraphics->updateScreen(); delete2(loginDialog); } SECTION("MailEditWindow") { CREATEWIDGETV0(mailEditWindow, MailEditWindow); gui->draw(); mainGraphics->updateScreen(); delete2(mailEditWindow); } SECTION("MailViewWindow") { MailMessage *message = new MailMessage; CREATEWIDGETV(mailViewWindow, MailViewWindow, message); gui->draw(); mainGraphics->updateScreen(); delete2(mailViewWindow); } SECTION("MailWindow") { CREATEWIDGETV0(mailWindow, MailWindow); gui->draw(); mainGraphics->updateScreen(); delete2(mailWindow); } SECTION("Minimap") { CREATEWIDGETV0(minimap, Minimap); gui->draw(); mainGraphics->updateScreen(); delete2(minimap); } SECTION("MiniStatusWindow") { CREATEWIDGETV0(miniStatusWindow, MiniStatusWindow); gui->draw(); mainGraphics->updateScreen(); delete2(miniStatusWindow); } SECTION("NpcDialog") { NpcDialog *dialog = CREATEWIDGETR(NpcDialog, BeingId_zero); gui->draw(); mainGraphics->updateScreen(); delete2(dialog); } SECTION("NpcSellDialog") { NpcSellDialog *dialog = CREATEWIDGETR(NpcSellDialog, BeingId_zero); gui->draw(); mainGraphics->updateScreen(); delete2(dialog); } SECTION("OkDialog") { OkDialog *dialog = CREATEWIDGETR(OkDialog, "", "", "", DialogType::SILENCE, Modal_false, ShowCenter_true, nullptr, 100); gui->draw(); mainGraphics->updateScreen(); delete2(dialog); } SECTION("OutfitWindow") { CREATEWIDGETV0(outfitWindow, OutfitWindow); gui->draw(); mainGraphics->updateScreen(); delete2(outfitWindow); } SECTION("QuestsWindow") { CREATEWIDGETV0(questsWindow, QuestsWindow); gui->draw(); mainGraphics->updateScreen(); delete2(questsWindow); } SECTION("QuitDialog") { CREATEWIDGETV(quitDialog, QuitDialog, &quitDialog); gui->draw(); mainGraphics->updateScreen(); delete2(quitDialog); } SECTION("RegisterDialog") { RegisterDialog *dialog = CREATEWIDGETR(RegisterDialog, loginData); gui->draw(); mainGraphics->updateScreen(); delete2(dialog); } SECTION("serversDialog") { ServerInfo mCurrentServer; settings.configDir = PhysFs::getRealDir("test/serverlistplus.xml"); ServerDialog *serverDialog = CREATEWIDGETR(ServerDialog, &mCurrentServer, settings.configDir); gui->draw(); mainGraphics->updateScreen(); delete2(serverDialog); } SECTION("setupWindow") { CREATEWIDGETV0(setupWindow, SetupWindow); gui->draw(); mainGraphics->updateScreen(); delete2(setupWindow); } SECTION("ShopSellDialog") { // only tmwa skipping } SECTION("ShopWindow") { CREATEWIDGETV0(shopWindow, ShopWindow); gui->draw(); mainGraphics->updateScreen(); delete2(shopWindow); } SECTION("ShortcutWindow") { CREATEWIDGETV(itemShortcutWindow, ShortcutWindow, ""); gui->draw(); mainGraphics->updateScreen(); delete2(itemShortcutWindow); } SECTION("SkillDialog") { CREATEWIDGETV0(skillDialog, SkillDialog); gui->draw(); mainGraphics->updateScreen(); delete2(skillDialog); } SECTION("SocialWindow") { CREATEWIDGETV0(socialWindow, SocialWindow); gui->draw(); mainGraphics->updateScreen(); delete2(socialWindow); } SECTION("StatusWindow") { CREATEWIDGETV0(statusWindow, StatusWindow); gui->draw(); mainGraphics->updateScreen(); delete2(statusWindow); } SECTION("TextCommandEditor") { TextCommand *textCommand = new TextCommand(1, "", "", "", CommandTarget::NoTarget, ""); TextCommandEditor *dialog = CREATEWIDGETR(TextCommandEditor, textCommand); gui->draw(); mainGraphics->updateScreen(); delete2(dialog); } SECTION("TextDialog") { TextDialog *dialog = CREATEWIDGETR(TextDialog, "", "", nullptr, false); gui->draw(); mainGraphics->updateScreen(); delete2(dialog); } SECTION("TextSelectDialog") { TextSelectDialog *dialog = CREATEWIDGETR(TextSelectDialog, "", "", AllowQuit_false); gui->draw(); mainGraphics->updateScreen(); delete2(dialog); } SECTION("TradeWindow") { CREATEWIDGETV0(tradeWindow, TradeWindow); gui->draw(); mainGraphics->updateScreen(); delete2(tradeWindow); } SECTION("UpdaterWindow") { CREATEWIDGETV(updaterWindow, UpdaterWindow, "", "", false, UpdateType::Skip); gui->draw(); mainGraphics->updateScreen(); delete2(updaterWindow); } SECTION("WhoIsOnline") { CREATEWIDGETV0(whoIsOnline, WhoIsOnline); gui->draw(); mainGraphics->updateScreen(); delete2(whoIsOnline); } SECTION("WorldSelectDialog") { Worlds worlds; WorldSelectDialog *dialog = CREATEWIDGETR(WorldSelectDialog, worlds); gui->draw(); mainGraphics->updateScreen(); delete2(dialog); } SECTION("popupMenu") { CREATEWIDGETV0(popupMenu, PopupMenu); gui->draw(); mainGraphics->updateScreen(); delete2(popupMenu); } SECTION("beingPopup") { CREATEWIDGETV0(beingPopup, BeingPopup); gui->draw(); mainGraphics->updateScreen(); delete2(beingPopup); } SECTION("textPopup") { CREATEWIDGETV0(textPopup, TextPopup); gui->draw(); mainGraphics->updateScreen(); delete2(textPopup); } SECTION("textBoxPopup") { CREATEWIDGETV0(textBoxPopup, TextBoxPopup); gui->draw(); mainGraphics->updateScreen(); delete2(textBoxPopup); } SECTION("itemPopup") { CREATEWIDGETV0(itemPopup, ItemPopup); gui->draw(); mainGraphics->updateScreen(); delete2(itemPopup); } SECTION("spellPopup") { CREATEWIDGETV0(spellPopup, SpellPopup); gui->draw(); mainGraphics->updateScreen(); delete2(spellPopup); } SECTION("desktop") { CREATEWIDGETV(desktop, Desktop, nullptr); gui->draw(); mainGraphics->updateScreen(); delete2(desktop); } SECTION("connectionDialog") { ConnectionDialog *connectionDialog = CREATEWIDGETR(ConnectionDialog, // TRANSLATORS: connection dialog header _("Logging in"), State::SWITCH_SERVER); gui->draw(); mainGraphics->updateScreen(); delete2(connectionDialog); } delete2(userPalette); delete2(client); delete2(serverFeatures); delete2(inventoryHandler); windowContainer = nullptr; }