/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2019 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef GUI_WIDGETS_SHOPLISTBOX_H #define GUI_WIDGETS_SHOPLISTBOX_H #include "gui/widgets/listbox.h" #include "enums/gui/shoplistboxtype.h" class ShopItems; /** * A list box, meant to be used inside a scroll area. Same as the Guichan list * box except this one doesn't have a background, instead completely relying * on the scroll area. It also adds selection listener functionality. * * \ingroup GUI */ class ShopListBox final : public ListBox { public: /** * Constructor. */ ShopListBox(const Widget2 *const widget, ListModel *const listModel, const ShopListBoxTypeT type); /** * Constructor with shopitems */ ShopListBox(const Widget2 *const widget, ListModel *const listModel, ShopItems *const shopListModel, const ShopListBoxTypeT type); A_DELETE_COPY(ShopListBox) /** * Draws the list box. */ void draw(Graphics *const graphics) override final A_NONNULL(2); void safeDraw(Graphics *const graphics) override final A_NONNULL(2); /** * gives information about the current player's money */ void setPlayersMoney(const int money); /** * Adjust List draw size */ void adjustSize() override final; /** * Set on/off the disabling of too expensive items. * (Good for selling mode.) */ void setPriceCheck(const bool check); void mouseMoved(MouseEvent &event) override final; void mouseReleased(MouseEvent& event) override final; void mouseExited(MouseEvent& event) override final; void setProtectItems(bool p) { mProtectItems = p; } void setType(const ShopListBoxTypeT type) { mType = type; } ShopListBoxTypeT getType() const { return mType; } private: int mPlayerMoney; /** * Keeps another pointer to the same listModel, permitting to * use the ShopItems specific functions. */ ShopItems *mShopItems; Color mWarningColor; ShopListBoxTypeT mType; bool mPriceCheck; bool mProtectItems; }; #endif // GUI_WIDGETS_SHOPLISTBOX_H