/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "gui/widgets/itemcontainer.h"
#include "dragdrop.h"
#include "being/playerinfo.h"
#include "gui/gui.h"
#include "gui/skin.h"
#include "gui/viewport.h"
#include "gui/fonts/font.h"
#include "gui/shortcut/itemshortcut.h"
#include "gui/popups/itempopup.h"
#include "gui/windows/chatwindow.h"
#include "gui/windows/inventorywindow.h"
#include "gui/windows/shopwindow.h"
#include "gui/windows/shortcutwindow.h"
#include "gui/windows/itemamountwindow.h"
#include "gui/windows/npcdialog.h"
#include "input/inputmanager.h"
#include "net/inventoryhandler.h"
#include "net/npchandler.h"
#include "net/serverfeatures.h"
#include "net/tradehandler.h"
#include "utils/delete2.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include "render/vertexes/imagecollection.h"
#include "resources/iteminfo.h"
#include
#include "debug.h"
namespace
{
class ItemIdPair final
{
public:
ItemIdPair(const int id, Item *const item) :
mId(id), mItem(item)
{
}
int mId;
Item* mItem;
};
class SortItemAlphaFunctor final
{
public:
bool operator() (const ItemIdPair *const pair1,
const ItemIdPair *const pair2) const
{
const Item *const item1 = pair1->mItem;
const Item *const item2 = pair2->mItem;
if (!item1 || !item2)
return false;
const std::string name1 = item1->getInfo().getName(
item1->getColor());
const std::string name2 = item2->getInfo().getName(
item2->getColor());
if (name1 == name2)
{
return item1->getInvIndex() <
item2->getInvIndex();
}
return (name1 < name2);
}
} itemAlphaInvSorter;
class SortItemIdFunctor final
{
public:
bool operator() (const ItemIdPair *const pair1,
const ItemIdPair *const pair2) const
{
if (!pair1->mItem || !pair2->mItem)
return false;
const int id1 = pair1->mItem->getId();
const int id2 = pair2->mItem->getId();
if (id1 == id2)
{
return pair1->mItem->getInvIndex() <
pair2->mItem->getInvIndex();
}
return id1 < id2;
}
} itemIdInvSorter;
class SortItemWeightFunctor final
{
public:
bool operator() (const ItemIdPair *const pair1,
const ItemIdPair *const pair2) const
{
if (!pair1->mItem || !pair2->mItem)
return false;
const int w1 = pair1->mItem->getInfo().getWeight();
const int w2 = pair2->mItem->getInfo().getWeight();
if (w1 == w2)
{
const std::string name1 =
pair1->mItem->getInfo().getName();
const std::string name2 =
pair2->mItem->getInfo().getName();
if (name1 == name2)
{
return pair1->mItem->getInvIndex() <
pair2->mItem->getInvIndex();
}
return (name1 < name2);
}
return w1 < w2;
}
} itemWeightInvSorter;
class SortItemAmountFunctor final
{
public:
bool operator() (const ItemIdPair *const pair1,
const ItemIdPair *const pair2) const
{
if (!pair1->mItem || !pair2->mItem)
return false;
const int c1 = pair1->mItem->getQuantity();
const int c2 = pair2->mItem->getQuantity();
if (c1 == c2)
{
const std::string name1 =
pair1->mItem->getInfo().getName();
const std::string name2 =
pair2->mItem->getInfo().getName();
if (name1 == name2)
{
return pair1->mItem->getInvIndex() <
pair2->mItem->getInvIndex();
}
return (name1 < name2);
}
return c1 < c2;
}
} itemAmountInvSorter;
class SortItemTypeFunctor final
{
public:
bool operator() (const ItemIdPair *const pair1,
const ItemIdPair *const pair2) const
{
if (!pair1->mItem || !pair2->mItem)
return false;
const ItemInfo &info1 = pair1->mItem->getInfo();
const ItemInfo &info2 = pair2->mItem->getInfo();
const ItemDbTypeT t1 = info1.getType();
const ItemDbTypeT t2 = info2.getType();
if (t1 == t2)
{
const std::string name1 = info1.getName();
const std::string name2 = info2.getName();
if (name1 == name2)
{
return pair1->mItem->getInvIndex() <
pair2->mItem->getInvIndex();
}
return (name1 < name2);
}
return t1 < t2;
}
} itemTypeInvSorter;
} // namespace
ItemContainer::ItemContainer(const Widget2 *const widget,
Inventory *const inventory,
const int maxColumns,
const ShowEmptyRows showEmptyRows,
const ForceQuantity forceQuantity) :
Widget(widget),
KeyListener(),
MouseListener(),
WidgetListener(),
mInventory(inventory),
mSelImg(Theme::getImageFromThemeXml("item_selection.xml", "")),
mProtectedImg(Theme::getImageFromTheme("lock.png")),
mCellBackgroundImg(Theme::getImageFromThemeXml("inventory_cell.xml", "")),
mName(),
mShowMatrix(nullptr),
mSkin(theme ? theme->load("itemcontainer.xml", "") : nullptr),
mVertexes(new ImageCollection),
mEquipedColor(getThemeColor(ThemeColorId::ITEM_EQUIPPED)),
mEquipedColor2(getThemeColor(ThemeColorId::ITEM_EQUIPPED_OUTLINE)),
mUnEquipedColor(getThemeColor(ThemeColorId::ITEM_NOT_EQUIPPED)),
mUnEquipedColor2(getThemeColor(ThemeColorId::ITEM_NOT_EQUIPPED_OUTLINE)),
mSelectionListeners(),
mGridColumns(1),
mGridRows(1),
mSelectedIndex(-1),
mLastUsedSlot(-1),
mTag(0),
mSortType(0),
mClicks(1),
mBoxWidth(mSkin ? mSkin->getOption("boxWidth", 35) : 35),
mBoxHeight(mSkin ? mSkin->getOption("boxHeight", 43) : 43),
mEquippedTextPadding(mSkin ? mSkin->getOption(
"equippedTextPadding", 29) : 29),
mPaddingItemX(mSkin ? mSkin->getOption("paddingItemX", 0) : 0),
mPaddingItemY(mSkin ? mSkin->getOption("paddingItemY", 0) : 0),
mMaxColumns(maxColumns),
mSelectionStatus(SEL_NONE),
mForceQuantity(forceQuantity),
mShowEmptyRows(showEmptyRows),
mDescItems(false)
{
setFocusable(true);
addKeyListener(this);
addMouseListener(this);
addWidgetListener(this);
mAllowLogic = false;
}
ItemContainer::~ItemContainer()
{
if (gui)
gui->removeDragged(this);
if (mSelImg)
{
mSelImg->decRef();
mSelImg = nullptr;
}
if (mProtectedImg)
{
mProtectedImg->decRef();
mProtectedImg = nullptr;
}
if (theme)
theme->unload(mSkin);
delete []mShowMatrix;
delete2(mVertexes);
}
void ItemContainer::logic()
{
BLOCK_START("ItemContainer::logic")
Widget::logic();
if (!mInventory)
{
BLOCK_END("ItemContainer::logic")
return;
}
const int lastUsedSlot = mInventory->getLastUsedSlot();
if (lastUsedSlot != mLastUsedSlot)
{
mLastUsedSlot = lastUsedSlot;
adjustHeight();
}
BLOCK_END("ItemContainer::logic")
}
void ItemContainer::draw(Graphics *const graphics)
{
if (!mInventory || !mShowMatrix)
return;
BLOCK_START("ItemContainer::draw")
Font *const font = getFont();
if (mCellBackgroundImg)
{
if (mRedraw || graphics->getRedraw())
{
mRedraw = false;
mVertexes->clear();
const int invSize = mInventory->getSize();
const int maxRows = mShowEmptyRows == ShowEmptyRows_true ?
std::max(invSize / mGridColumns, mGridRows) : mGridRows;
const int maxColumns = mGridColumns > invSize ?
invSize : mGridColumns;
for (int j = 0; j < maxRows; j++)
{
const int intY0 = j * mBoxHeight;
for (int i = 0; i < maxColumns; i++)
{
int itemX = i * mBoxWidth;
int itemY = intY0;
graphics->calcTileCollection(mVertexes,
mCellBackgroundImg,
itemX + mPaddingItemX,
itemY + mPaddingItemY);
}
}
graphics->finalize(mVertexes);
}
graphics->drawTileCollection(mVertexes);
}
for (int j = 0; j < mGridRows; j++)
{
const int intY0 = j * mBoxHeight;
int itemIndex = j * mGridColumns - 1;
for (int i = 0; i < mGridColumns; i++)
{
int itemX = i * mBoxWidth;
int itemY = intY0;
itemIndex ++;
if (mShowMatrix[itemIndex] < 0)
continue;
const Item *const item = mInventory->getItem(
mShowMatrix[itemIndex]);
if (!item || item->getId() == 0)
continue;
Image *const image = item->getImage();
if (image)
{
if (mShowMatrix[itemIndex] == mSelectedIndex)
{
if (mSelImg)
graphics->drawImage(mSelImg, itemX, itemY);
}
image->setAlpha(1.0F); // ensure the image if fully drawn...
graphics->drawImage(image,
itemX + mPaddingItemX,
itemY + mPaddingItemY);
if (mProtectedImg && PlayerInfo::isItemProtected(
item->getId()))
{
graphics->drawImage(mProtectedImg,
itemX + mPaddingItemX,
itemY + mPaddingItemY);
}
}
}
}
for (int j = 0; j < mGridRows; j++)
{
const int intY0 = j * mBoxHeight;
int itemIndex = j * mGridColumns - 1;
for (int i = 0; i < mGridColumns; i++)
{
int itemX = i * mBoxWidth;
int itemY = intY0;
itemIndex ++;
if (mShowMatrix[itemIndex] < 0)
continue;
const Item *const item = mInventory->getItem(
mShowMatrix[itemIndex]);
if (!item || item->getId() == 0)
continue;
// Draw item caption
std::string caption;
if (item->getQuantity() > 1 ||
mForceQuantity == ForceQuantity_true)
{
caption = toString(item->getQuantity());
}
else if (item->isEquipped() == Equipped_true)
{
// TRANSLATORS: Text under equipped items (should be small)
caption = _("Eq.");
}
if (item->isEquipped() == Equipped_true)
{
font->drawString(graphics,
mEquipedColor, mEquipedColor2,
caption,
itemX + (mBoxWidth - font->getWidth(caption)) / 2,
itemY + mEquippedTextPadding);
}
else
{
font->drawString(graphics,
mUnEquipedColor, mUnEquipedColor2,
caption,
itemX + (mBoxWidth - font->getWidth(caption)) / 2,
itemY + mEquippedTextPadding);
}
}
}
BLOCK_END("ItemContainer::draw")
}
void ItemContainer::safeDraw(Graphics *const graphics)
{
if (!mInventory || !mShowMatrix)
return;
BLOCK_START("ItemContainer::draw")
Font *const font = getFont();
if (mCellBackgroundImg)
{
const int invSize = mInventory->getSize();
const int maxRows = mShowEmptyRows == ShowEmptyRows_true ?
std::max(invSize / mGridColumns, mGridRows) : mGridRows;
const int maxColumns = mGridColumns > invSize ?
invSize : mGridColumns;
for (int j = 0; j < maxRows; j++)
{
const int intY0 = j * mBoxHeight;
for (int i = 0; i < maxColumns; i++)
{
int itemX = i * mBoxWidth;
int itemY = intY0;
graphics->drawImage(mCellBackgroundImg,
itemX + mPaddingItemX,
itemY + mPaddingItemY);
}
}
}
for (int j = 0; j < mGridRows; j++)
{
const int intY0 = j * mBoxHeight;
int itemIndex = j * mGridColumns - 1;
for (int i = 0; i < mGridColumns; i++)
{
int itemX = i * mBoxWidth;
int itemY = intY0;
itemIndex ++;
if (mShowMatrix[itemIndex] < 0)
continue;
const Item *const item = mInventory->getItem(
mShowMatrix[itemIndex]);
if (!item || item->getId() == 0)
continue;
Image *const image = item->getImage();
if (image)
{
if (mShowMatrix[itemIndex] == mSelectedIndex)
{
if (mSelImg)
graphics->drawImage(mSelImg, itemX, itemY);
}
image->setAlpha(1.0F); // ensure the image if fully drawn...
graphics->drawImage(image,
itemX + mPaddingItemX,
itemY + mPaddingItemY);
if (mProtectedImg && PlayerInfo::isItemProtected(
item->getId()))
{
graphics->drawImage(mProtectedImg,
itemX + mPaddingItemX,
itemY + mPaddingItemY);
}
}
}
}
for (int j = 0; j < mGridRows; j++)
{
const int intY0 = j * mBoxHeight;
int itemIndex = j * mGridColumns - 1;
for (int i = 0; i < mGridColumns; i++)
{
int itemX = i * mBoxWidth;
int itemY = intY0;
itemIndex ++;
if (mShowMatrix[itemIndex] < 0)
continue;
const Item *const item = mInventory->getItem(
mShowMatrix[itemIndex]);
if (!item || item->getId() == 0)
continue;
// Draw item caption
std::string caption;
if (item->getQuantity() > 1 ||
mForceQuantity == ForceQuantity_true)
{
caption = toString(item->getQuantity());
}
else if (item->isEquipped() == Equipped_true)
{
// TRANSLATORS: Text under equipped items (should be small)
caption = _("Eq.");
}
if (item->isEquipped() == Equipped_true)
{
font->drawString(graphics,
mEquipedColor, mEquipedColor2,
caption,
itemX + (mBoxWidth - font->getWidth(caption)) / 2,
itemY + mEquippedTextPadding);
}
else
{
font->drawString(graphics,
mUnEquipedColor, mUnEquipedColor2,
caption,
itemX + (mBoxWidth - font->getWidth(caption)) / 2,
itemY + mEquippedTextPadding);
}
}
}
BLOCK_END("ItemContainer::draw")
}
void ItemContainer::selectNone()
{
dragDrop.clear();
setSelectedIndex(-1);
mSelectionStatus = SEL_NONE;
/*
if (outfitWindow)
outfitWindow->setItemSelected(-1);
if (shopWindow)
shopWindow->setItemSelected(-1);
*/
}
void ItemContainer::setSelectedIndex(const int newIndex)
{
if (mSelectedIndex != newIndex)
{
mSelectedIndex = newIndex;
distributeValueChangedEvent();
}
}
Item *ItemContainer::getSelectedItem() const
{
if (mInventory)
return mInventory->getItem(mSelectedIndex);
else
return nullptr;
}
void ItemContainer::distributeValueChangedEvent()
{
FOR_EACH (SelectionListenerIterator, i, mSelectionListeners)
{
if (*i)
{
SelectionEvent event(this);
(*i)->valueChanged(event);
}
}
}
void ItemContainer::keyPressed(KeyEvent &event A_UNUSED)
{
}
void ItemContainer::keyReleased(KeyEvent &event A_UNUSED)
{
}
void ItemContainer::mousePressed(MouseEvent &event)
{
if (!mInventory)
return;
const MouseButtonT button = event.getButton();
mClicks = event.getClickCount();
if (button == MouseButton::LEFT || button == MouseButton::RIGHT)
{
event.consume();
const int index = getSlotIndex(event.getX(), event.getY());
if (index == Inventory::NO_SLOT_INDEX)
return;
Item *const item = mInventory->getItem(index);
// put item name into chat window
if (item && mDescItems && chatWindow)
chatWindow->addItemText(item->getInfo().getName());
DragDropSourceT src = DragDropSource::Empty;
switch (mInventory->getType())
{
case InventoryType::Inventory:
src = DragDropSource::Inventory;
break;
case InventoryType::Storage:
src = DragDropSource::Storage;
break;
case InventoryType::Trade:
src = DragDropSource::Trade;
break;
case InventoryType::Npc:
src = DragDropSource::Npc;
break;
case InventoryType::Cart:
src = DragDropSource::Cart;
break;
case InventoryType::Mail:
src = DragDropSource::Mail;
break;
case InventoryType::Craft:
src = DragDropSource::Craft;
break;
default:
case InventoryType::Vending:
case InventoryType::TypeEnd:
break;
}
if (mSelectedIndex == index && mClicks != 2)
{
dragDrop.dragItem(item, src, index);
dragDrop.select(item);
mSelectionStatus = SEL_DESELECTING;
}
else if (item && item->getId())
{
if (index >= 0)
{
dragDrop.dragItem(item, src, index);
dragDrop.select(item);
setSelectedIndex(index);
mSelectionStatus = SEL_SELECTING;
if (itemShortcutWindow)
{
const int num = itemShortcutWindow->getTabIndex();
if (num >= 0 && num < CAST_S32(SHORTCUT_TABS))
{
if (itemShortcut[num])
itemShortcut[num]->setItemSelected(item);
}
}
if (shopWindow)
shopWindow->setItemSelected(item->getId());
}
}
else
{
dragDrop.deselect();
selectNone();
}
}
}
void ItemContainer::mouseDragged(MouseEvent &event A_UNUSED)
{
if (mSelectionStatus != SEL_NONE)
mSelectionStatus = SEL_DRAGGING;
}
void ItemContainer::mouseReleased(MouseEvent &event)
{
if (mClicks == 2 || !inventoryHandler || !tradeHandler)
return;
switch (mSelectionStatus)
{
case SEL_SELECTING:
mSelectionStatus = SEL_SELECTED;
break;
case SEL_DESELECTING:
selectNone();
break;
case SEL_DRAGGING:
mSelectionStatus = SEL_SELECTED;
break;
case SEL_NONE:
case SEL_SELECTED:
default:
break;
};
if (dragDrop.isEmpty())
{
const int index = getSlotIndex(event.getX(), event.getY());
if (index == Inventory::NO_SLOT_INDEX)
return;
if (index == mSelectedIndex || mSelectedIndex == -1)
return;
inventoryHandler->moveItem(mSelectedIndex, index);
selectNone();
}
else if (mInventory)
{
const DragDropSourceT src = dragDrop.getSource();
DragDropSourceT dst = DragDropSource::Empty;
switch (mInventory->getType())
{
case InventoryType::Inventory:
dst = DragDropSource::Inventory;
break;
case InventoryType::Storage:
dst = DragDropSource::Storage;
break;
case InventoryType::Trade:
dst = DragDropSource::Trade;
break;
case InventoryType::Npc:
dst = DragDropSource::Npc;
break;
case InventoryType::Mail:
dst = DragDropSource::Mail;
break;
case InventoryType::Cart:
dst = DragDropSource::Cart;
break;
case InventoryType::Craft:
dst = DragDropSource::Craft;
break;
default:
case InventoryType::Vending:
case InventoryType::TypeEnd:
break;
}
InventoryTypeT srcContainer = InventoryType::TypeEnd;
InventoryTypeT dstContainer = InventoryType::TypeEnd;
bool checkProtection(false);
Inventory *inventory = nullptr;
if (src == DragDropSource::Inventory
&& dst == DragDropSource::Storage)
{
srcContainer = InventoryType::Inventory;
dstContainer = InventoryType::Storage;
inventory = PlayerInfo::getInventory();
}
else if (src == DragDropSource::Storage
&& dst == DragDropSource::Inventory)
{
srcContainer = InventoryType::Storage;
dstContainer = InventoryType::Inventory;
inventory = PlayerInfo::getStorageInventory();
}
if (src == DragDropSource::Inventory
&& dst == DragDropSource::Cart)
{
srcContainer = InventoryType::Inventory;
dstContainer = InventoryType::Cart;
inventory = PlayerInfo::getInventory();
}
if (src == DragDropSource::Inventory
&& dst == DragDropSource::Inventory)
{
if (!serverFeatures->haveCards())
return;
const int index = getSlotIndex(event.getX(), event.getY());
if (index == Inventory::NO_SLOT_INDEX)
return;
if (index == mSelectedIndex || mSelectedIndex == -1)
return;
if (inventoryWindow)
inventoryWindow->combineItems(index, mSelectedIndex);
return;
}
else if (src == DragDropSource::Cart
&& dst == DragDropSource::Inventory)
{
srcContainer = InventoryType::Cart;
dstContainer = InventoryType::Inventory;
inventory = PlayerInfo::getCartInventory();
}
else if (src == DragDropSource::Cart
&& dst == DragDropSource::Storage)
{
srcContainer = InventoryType::Cart;
dstContainer = InventoryType::Storage;
inventory = PlayerInfo::getCartInventory();
}
else if (src == DragDropSource::Storage
&& dst == DragDropSource::Cart)
{
srcContainer = InventoryType::Storage;
dstContainer = InventoryType::Cart;
inventory = PlayerInfo::getStorageInventory();
}
if (src == DragDropSource::Inventory
&& dst == DragDropSource::Trade)
{
checkProtection = true;
inventory = PlayerInfo::getInventory();
}
else if (src == DragDropSource::Inventory
&& (dst == DragDropSource::Npc
|| dst == DragDropSource::Mail))
{
inventory = PlayerInfo::getInventory();
if (inventory)
{
Item *const item = inventory->getItem(dragDrop.getTag());
if (mInventory->addVirtualItem(
item,
getSlotByXY(event.getX(), event.getY()),
1))
{
inventory->virtualRemove(item, 1);
}
}
return;
}
else if (src == DragDropSource::Npc)
{
inventory = PlayerInfo::getInventory();
if (dst == DragDropSource::Npc)
{
const Item *const item = mInventory->getItem(
dragDrop.getTag());
const int index = getSlotByXY(event.getX(), event.getY());
if (index == Inventory::NO_SLOT_INDEX)
{
if (inventory)
inventory->virtualRestore(item, 1);
mInventory->removeItemAt(dragDrop.getTag());
return;
}
mInventory->removeItemAt(index);
mInventory->setItem(index,
item->getId(),
item->getType(),
1,
1,
item->getColor(),
item->getIdentified(),
item->getDamaged(),
item->getFavorite(),
Equipm_false,
Equipped_false);
Item *const item2 = mInventory->getItem(index);
if (item2)
item2->setTag(item->getTag());
mInventory->removeItemAt(dragDrop.getTag());
}
else
{
if (inventory)
{
const Item *const item = inventory->getItem(
dragDrop.getTag());
if (item)
{
inventory->virtualRestore(item, 1);
mInventory->removeItemAt(dragDrop.getTag());
}
}
return;
}
}
else if (src == DragDropSource::Inventory &&
dst == DragDropSource::Craft)
{
inventory = PlayerInfo::getInventory();
if (inventory)
{
Item *const item = inventory->getItem(dragDrop.getTag());
if (!item || item->isEquipped() == Equipped_true)
return;
const int slot = getSlotByXY(event.getX(), event.getY());
if (item->getQuantity() > 1
&& !inputManager.isActionActive(InputAction::STOP_ATTACK))
{
ItemAmountWindow::showWindow(
ItemAmountWindowUsage::CraftAdd,
npcHandler->getCurrentNpcDialog(),
item,
0,
slot);
}
else
{
if (mInventory->addVirtualItem(
item,
slot,
1))
{
inventory->virtualRemove(item, 1);
}
}
}
return;
}
else if (src == DragDropSource::Craft)
{
inventory = PlayerInfo::getInventory();
if (dst == DragDropSource::Craft)
{
const Item *const item = mInventory->getItem(
dragDrop.getTag());
const int index = getSlotByXY(event.getX(), event.getY());
if (index == Inventory::NO_SLOT_INDEX)
{
if (inventory)
{
inventory->virtualRestore(item,
item->getQuantity());
mInventory->removeItemAt(dragDrop.getTag());
}
return;
}
mInventory->moveItem(index, dragDrop.getTag());
}
else
{
if (inventory)
{
const Item *const item = inventory->getItem(
dragDrop.getTag());
if (item)
{
inventory->virtualRestore(item,
item->getQuantity());
mInventory->removeItemAt(dragDrop.getTag());
}
}
return;
}
}
else if (src == DragDropSource::Mail)
{
inventory = PlayerInfo::getInventory();
if (inventory)
{
const Item *const item = inventory->getItem(dragDrop.getTag());
if (item)
mInventory->removeItemAt(dragDrop.getTag());
}
return;
}
if (inventory)
{
const Item *const item = inventory->getItem(dragDrop.getTag());
if (item)
{
if (srcContainer != InventoryType::TypeEnd)
{ // inventory <--> storage, cart
inventoryHandler->moveItem2(srcContainer,
item->getInvIndex(),
item->getQuantity(),
dstContainer);
}
else
{ // inventory --> trade
if (!checkProtection || !PlayerInfo::isItemProtected(
item->getId()))
{
tradeHandler->addItem(item, item->getQuantity());
}
}
}
}
}
}
void ItemContainer::mouseMoved(MouseEvent &event)
{
if (!mInventory)
return;
const Item *const item = mInventory->getItem(
getSlotIndex(event.getX(), event.getY()));
if (item && viewport)
{
itemPopup->setItem(item, false);
itemPopup->position(viewport->mMouseX, viewport->mMouseY);
}
else
{
itemPopup->setVisible(Visible_false);
}
}
void ItemContainer::mouseExited(MouseEvent &event A_UNUSED)
{
itemPopup->setVisible(Visible_false);
}
void ItemContainer::widgetResized(const Event &event A_UNUSED)
{
updateSize();
}
void ItemContainer::updateSize()
{
mGridColumns = std::min(mMaxColumns,
std::max(1, mDimension.width / mBoxWidth));
if (mGridColumns > mMaxColumns)
mGridColumns = mMaxColumns;
adjustHeight();
mRedraw = true;
}
void ItemContainer::widgetMoved(const Event &event A_UNUSED)
{
mRedraw = true;
}
void ItemContainer::adjustHeight()
{
if (!mGridColumns)
return;
mGridRows = (mLastUsedSlot + 1) / mGridColumns;
if (mGridRows == 0 || (mLastUsedSlot + 1) % mGridColumns > 0)
++mGridRows;
const int invSize = mInventory->getSize();
int maxRows = mShowEmptyRows == ShowEmptyRows_true ?
std::max(invSize / mGridColumns, mGridRows) : mGridRows;
if (mShowEmptyRows == ShowEmptyRows_true)
{
if (mGridColumns * maxRows < invSize)
maxRows ++;
mGridRows = maxRows;
}
setHeight(maxRows * mBoxHeight);
updateMatrix();
}
void ItemContainer::updateMatrix()
{
if (!mInventory)
return;
mRedraw = true;
delete []mShowMatrix;
mShowMatrix = new int[CAST_SIZE(mGridRows * mGridColumns)];
std::vector sortedItems;
int i = 0;
int j = 0;
std::string temp = mName;
toLower(temp);
const unsigned int invSize = mInventory->getSize();
for (unsigned int idx = 0; idx < invSize; idx ++)
{
Item *const item = mInventory->getItem(idx);
if (!item || item->getId() == 0 || !item->isHaveTag(mTag))
{
if (mShowEmptyRows == ShowEmptyRows_true)
sortedItems.push_back(new ItemIdPair(idx, nullptr));
continue;
}
if (!item->isHaveTag(mTag))
continue;
if (mName.empty())
{
sortedItems.push_back(new ItemIdPair(idx, item));
continue;
}
std::string name = item->getInfo().getName();
toLower(name);
if (name.find(temp) != std::string::npos)
sortedItems.push_back(new ItemIdPair(idx, item));
}
switch (mSortType)
{
case 0:
default:
break;
case 1:
std::sort(sortedItems.begin(), sortedItems.end(),
itemAlphaInvSorter);
break;
case 2:
std::sort(sortedItems.begin(), sortedItems.end(), itemIdInvSorter);
break;
case 3:
std::sort(sortedItems.begin(), sortedItems.end(),
itemWeightInvSorter);
break;
case 4:
std::sort(sortedItems.begin(), sortedItems.end(),
itemAmountInvSorter);
break;
case 5:
std::sort(sortedItems.begin(), sortedItems.end(),
itemTypeInvSorter);
break;
}
int jMult = j * mGridColumns;
const int maxSize = mGridRows * mGridColumns;
FOR_EACH (std::vector::const_iterator, iter, sortedItems)
{
if (jMult >= maxSize)
break;
mShowMatrix[jMult + i] = (*iter)->mId;
i ++;
if (i >= mGridColumns)
{
i = 0;
j ++;
jMult += mGridColumns;
}
}
for (int idx = j * mGridColumns + i; idx < maxSize; idx ++)
mShowMatrix[idx] = -1;
for (size_t idx = 0, sz = sortedItems.size(); idx < sz; idx ++)
delete sortedItems[idx];
}
int ItemContainer::getSlotIndex(int x, int y) const
{
if (!mShowMatrix)
return Inventory::NO_SLOT_INDEX;
if (x < mDimension.width && y < mDimension.height && x >= 0 && y >= 0)
{
if (x > mBoxWidth * mGridColumns)
return Inventory::NO_SLOT_INDEX;
const int idx = (y / mBoxHeight) * mGridColumns + (x / mBoxWidth);
if (idx >= 0 && idx < mGridRows * mGridColumns
&& mShowMatrix[idx] >= 0)
{
return mShowMatrix[idx];
}
}
return Inventory::NO_SLOT_INDEX;
}
int ItemContainer::getSlotByXY(int x, int y) const
{
if (!mShowMatrix)
return Inventory::NO_SLOT_INDEX;
if (x < mDimension.width && y < mDimension.height && x >= 0 && y >= 0)
{
if (x > mBoxWidth * mGridColumns)
return Inventory::NO_SLOT_INDEX;
const int idx = (y / mBoxHeight) * mGridColumns + (x / mBoxWidth);
if (idx >= 0 && idx < mGridRows * mGridColumns)
return idx;
}
return Inventory::NO_SLOT_INDEX;
}
void ItemContainer::setFilter(const int tag)
{
mTag = tag;
updateMatrix();
}
void ItemContainer::setSortType(const int sortType)
{
mSortType = sortType;
updateMatrix();
}
void ItemContainer::setCellBackgroundImage(const std::string &xmlName)
{
if (mCellBackgroundImg)
mCellBackgroundImg->decRef();
mCellBackgroundImg = Theme::getImageFromThemeXml(xmlName, "");
mRedraw = true;
}
void ItemContainer::setMaxColumns(const int maxColumns)
{
mMaxColumns = maxColumns;
updateSize();
}