/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "gui/widgets/itemcontainer.h"
#include "dragdrop.h"
#include "dropshortcut.h"
#include "inventory.h"
#include "item.h"
#include "itemshortcut.h"
#include "playerinfo.h"
#include "gui/chatwindow.h"
#include "gui/gui.h"
#include "gui/itempopup.h"
#include "gui/outfitwindow.h"
#include "gui/shopwindow.h"
#include "gui/shortcutwindow.h"
#include "gui/sdlinput.h"
#include "gui/viewport.h"
#include "net/net.h"
#include "net/inventoryhandler.h"
#include "net/tradehandler.h"
#include "utils/gettext.h"
#include "resources/image.h"
#include
#include
#include
#include "debug.h"
namespace
{
class ItemIdPair final
{
public:
ItemIdPair(const int id, Item *const item) :
mId(id), mItem(item)
{
}
int mId;
Item* mItem;
};
class SortItemAlphaFunctor final
{
public:
bool operator() (const ItemIdPair *const pair1,
const ItemIdPair *const pair2) const
{
if (!pair1 || !pair2)
return false;
return (pair1->mItem->getInfo().getName()
< pair2->mItem->getInfo().getName());
}
} itemAlphaInvSorter;
class SortItemIdFunctor final
{
public:
bool operator() (const ItemIdPair *const pair1,
const ItemIdPair *const pair2) const
{
if (!pair1 || !pair2)
return false;
return pair1->mItem->getId() < pair2->mItem->getId();
}
} itemIdInvSorter;
class SortItemWeightFunctor final
{
public:
bool operator() (const ItemIdPair *const pair1,
const ItemIdPair *const pair2) const
{
if (!pair1 || !pair2)
return false;
const int w1 = pair1->mItem->getInfo().getWeight();
const int w2 = pair2->mItem->getInfo().getWeight();
if (w1 == w2)
{
return (pair1->mItem->getInfo().getName()
< pair2->mItem->getInfo().getName());
}
return w1 < w2;
}
} itemWeightInvSorter;
class SortItemAmountFunctor final
{
public:
bool operator() (const ItemIdPair *const pair1,
const ItemIdPair *const pair2) const
{
if (!pair1 || !pair2)
return false;
const int c1 = pair1->mItem->getQuantity();
const int c2 = pair2->mItem->getQuantity();
if (c1 == c2)
{
return (pair1->mItem->getInfo().getName()
< pair2->mItem->getInfo().getName());
}
return c1 < c2;
}
} itemAmountInvSorter;
class SortItemTypeFunctor final
{
public:
bool operator() (const ItemIdPair *const pair1,
const ItemIdPair *const pair2) const
{
if (!pair1 || !pair2)
return false;
const int t1 = pair1->mItem->getInfo().getType();
const int t2 = pair2->mItem->getInfo().getType();
if (t1 == t2)
{
return (pair1->mItem->getInfo().getName()
< pair2->mItem->getInfo().getName());
}
return t1 < t2;
}
} itemTypeInvSorter;
} // namespace
ItemContainer::ItemContainer(const Widget2 *const widget,
Inventory *const inventory,
const bool forceQuantity) :
gcn::Widget(),
Widget2(widget),
gcn::KeyListener(),
gcn::MouseListener(),
gcn::WidgetListener(),
mInventory(inventory),
mSelImg(Theme::getImageFromThemeXml("item_selection.xml", "")),
mName(),
mItemPopup(new ItemPopup),
mShowMatrix(nullptr),
mSkin(Theme::instance() ? Theme::instance()->load(
"itemcontainer.xml", "") : nullptr),
mEquipedColor(getThemeColor(Theme::ITEM_EQUIPPED)),
mEquipedColor2(getThemeColor(Theme::ITEM_EQUIPPED_OUTLINE)),
mUnEquipedColor(getThemeColor(Theme::ITEM_NOT_EQUIPPED)),
mUnEquipedColor2(getThemeColor(Theme::ITEM_NOT_EQUIPPED_OUTLINE)),
mSelectionListeners(),
mGridColumns(1),
mGridRows(1),
mSelectedIndex(-1),
mHighlightedIndex(-1),
mLastUsedSlot(-1),
mTag(0),
mSortType(0),
mClicks(1),
mBoxWidth(mSkin ? mSkin->getOption("boxWidth", 35) : 35),
mBoxHeight(mSkin ? mSkin->getOption("boxHeight", 43) : 43),
mEquippedTextPadding(mSkin ? mSkin->getOption(
"equippedTextPadding", 29) : 29),
mPaddingItemX(mSkin ? mSkin->getOption("paddingItemX", 0) : 0),
mPaddingItemY(mSkin ? mSkin->getOption("paddingItemY", 0) : 0),
mSelectionStatus(SEL_NONE),
mForceQuantity(forceQuantity),
mSwapItems(false),
mDescItems(false)
{
setFocusable(true);
addKeyListener(this);
addMouseListener(this);
addWidgetListener(this);
}
ItemContainer::~ItemContainer()
{
if (gui)
gui->removeDragged(this);
if (mSelImg)
{
mSelImg->decRef();
mSelImg = nullptr;
}
if (Theme::instance())
Theme::instance()->unload(mSkin);
delete mItemPopup;
mItemPopup = nullptr;
delete []mShowMatrix;
}
void ItemContainer::logic()
{
BLOCK_START("ItemContainer::logic")
gcn::Widget::logic();
if (!mInventory)
{
BLOCK_END("ItemContainer::logic")
return;
}
const int lastUsedSlot = mInventory->getLastUsedSlot();
if (lastUsedSlot != mLastUsedSlot)
{
mLastUsedSlot = lastUsedSlot;
adjustHeight();
}
BLOCK_END("ItemContainer::logic")
}
void ItemContainer::draw(gcn::Graphics *graphics)
{
if (!mInventory || !mShowMatrix)
return;
BLOCK_START("ItemContainer::draw")
Graphics *const g = static_cast(graphics);
gcn::Font *const font = getFont();
for (int j = 0; j < mGridRows; j++)
{
const int intY0 = j * mBoxHeight;
int itemIndex = j * mGridColumns - 1;
for (int i = 0; i < mGridColumns; i++)
{
int itemX = i * mBoxWidth;
int itemY = intY0;
itemIndex ++;
if (mShowMatrix[itemIndex] < 0)
continue;
const Item *const item = mInventory->getItem(
mShowMatrix[itemIndex]);
if (!item || item->getId() == 0)
continue;
Image *const image = item->getImage();
if (image)
{
if (mShowMatrix[itemIndex] == mSelectedIndex)
{
if (mSelImg)
g->drawImage(mSelImg, itemX, itemY);
}
image->setAlpha(1.0f); // ensure the image if fully drawn...
g->drawImage(image, itemX + mPaddingItemX,
itemY + mPaddingItemY);
}
}
}
for (int j = 0; j < mGridRows; j++)
{
const int intY0 = j * mBoxHeight;
int itemIndex = j * mGridColumns - 1;
for (int i = 0; i < mGridColumns; i++)
{
int itemX = i * mBoxWidth;
int itemY = intY0;
itemIndex ++;
if (mShowMatrix[itemIndex] < 0)
continue;
const Item *const item = mInventory->getItem(
mShowMatrix[itemIndex]);
if (!item || item->getId() == 0)
continue;
// Draw item caption
std::string caption;
if (item->getQuantity() > 1 || mForceQuantity)
{
caption = toString(item->getQuantity());
}
else if (item->isEquipped())
{
// TRANSLATORS: Text under equipped items (should be small)
caption = _("Eq.");
}
if (item->isEquipped())
g->setColorAll(mEquipedColor, mEquipedColor2);
else
g->setColorAll(mUnEquipedColor, mUnEquipedColor2);
font->drawString(g, caption,
itemX + (mBoxWidth - font->getWidth(caption)) / 2,
itemY + mEquippedTextPadding);
}
}
BLOCK_END("ItemContainer::draw")
}
void ItemContainer::selectNone()
{
dragDrop.clear();
setSelectedIndex(-1);
mSelectionStatus = SEL_NONE;
/*
if (outfitWindow)
outfitWindow->setItemSelected(-1);
if (shopWindow)
shopWindow->setItemSelected(-1);
*/
}
void ItemContainer::setSelectedIndex(const int newIndex)
{
if (mSelectedIndex != newIndex)
{
mSelectedIndex = newIndex;
distributeValueChangedEvent();
}
}
Item *ItemContainer::getSelectedItem() const
{
if (mInventory)
return mInventory->getItem(mSelectedIndex);
else
return nullptr;
}
void ItemContainer::distributeValueChangedEvent()
{
FOR_EACH (SelectionListenerIterator, i, mSelectionListeners)
{
if (*i)
{
gcn::SelectionEvent event(this);
(*i)->valueChanged(event);
}
}
}
void ItemContainer::hidePopup()
{
if (mItemPopup)
mItemPopup->setVisible(false);
}
void ItemContainer::keyPressed(gcn::KeyEvent &event A_UNUSED)
{
}
void ItemContainer::keyReleased(gcn::KeyEvent &event A_UNUSED)
{
}
void ItemContainer::mousePressed(gcn::MouseEvent &event)
{
if (!mInventory)
return;
const int button = event.getButton();
mClicks = event.getClickCount();
if (button == gcn::MouseEvent::LEFT || button == gcn::MouseEvent::RIGHT)
{
const int index = getSlotIndex(event.getX(), event.getY());
if (index == Inventory::NO_SLOT_INDEX)
return;
Item *const item = mInventory->getItem(index);
// put item name into chat window
if (item && mDescItems && chatWindow)
chatWindow->addItemText(item->getInfo().getName());
DragDropSource src = DRAGDROP_SOURCE_EMPTY;
switch (mInventory->getType())
{
case Inventory::INVENTORY:
src = DRAGDROP_SOURCE_INVENTORY;
break;
case Inventory::STORAGE:
src = DRAGDROP_SOURCE_STORAGE;
break;
case Inventory::TRADE:
src = DRAGDROP_SOURCE_TRADE;
break;
default:
break;
}
if (mSelectedIndex == index && mClicks != 2)
{
dragDrop.dragItem(item, src, index);
dragDrop.select(item);
mSelectionStatus = SEL_DESELECTING;
}
else if (item && item->getId())
{
if (index >= 0)
{
dragDrop.dragItem(item, src, index);
dragDrop.select(item);
setSelectedIndex(index);
mSelectionStatus = SEL_SELECTING;
if (itemShortcutWindow)
{
const int num = itemShortcutWindow->getTabIndex();
if (num >= 0 && num < static_cast(SHORTCUT_TABS))
{
if (itemShortcut[num])
itemShortcut[num]->setItemSelected(item);
}
}
if (shopWindow)
shopWindow->setItemSelected(item->getId());
}
}
else
{
dragDrop.deselect();
selectNone();
}
}
}
void ItemContainer::mouseDragged(gcn::MouseEvent &event A_UNUSED)
{
if (mSelectionStatus != SEL_NONE)
mSelectionStatus = SEL_DRAGGING;
}
void ItemContainer::mouseReleased(gcn::MouseEvent &event)
{
if (mClicks == 2)
return;
switch (mSelectionStatus)
{
case SEL_SELECTING:
mSelectionStatus = SEL_SELECTED;
break;
case SEL_DESELECTING:
selectNone();
break;
case SEL_DRAGGING:
mSelectionStatus = SEL_SELECTED;
break;
case SEL_NONE:
case SEL_SELECTED:
default:
break;
};
if (dragDrop.isEmpty())
{
const int index = getSlotIndex(event.getX(), event.getY());
if (index == Inventory::NO_SLOT_INDEX)
return;
if (index == mSelectedIndex || mSelectedIndex == -1)
return;
Net::getInventoryHandler()->moveItem(mSelectedIndex, index);
selectNone();
}
else
{
const DragDropSource src = dragDrop.getSource();
DragDropSource dst = DRAGDROP_SOURCE_EMPTY;
switch (mInventory->getType())
{
case Inventory::INVENTORY:
dst = DRAGDROP_SOURCE_INVENTORY;
break;
case Inventory::STORAGE:
dst = DRAGDROP_SOURCE_STORAGE;
break;
case Inventory::TRADE:
dst = DRAGDROP_SOURCE_TRADE;
break;
default:
break;
}
int srcContainer = -1;
int dstContainer = -1;
Inventory *inventory = nullptr;
if (src == DRAGDROP_SOURCE_INVENTORY
&& dst == DRAGDROP_SOURCE_STORAGE)
{
srcContainer = Inventory::INVENTORY;
dstContainer = Inventory::STORAGE;
inventory = PlayerInfo::getInventory();
}
else if (src == DRAGDROP_SOURCE_STORAGE
&& dst == DRAGDROP_SOURCE_INVENTORY)
{
srcContainer = Inventory::STORAGE;
dstContainer = Inventory::INVENTORY;
inventory = PlayerInfo::getStorageInventory();
}
if (src == DRAGDROP_SOURCE_INVENTORY
&& dst == DRAGDROP_SOURCE_TRADE)
{
inventory = PlayerInfo::getInventory();
}
if (inventory)
{
const Item *const item = inventory->getItem(dragDrop.getTag());
if (item)
{
if (srcContainer != -1)
{ // inventory <--> storage
Net::getInventoryHandler()->moveItem2(srcContainer,
item->getInvIndex(), item->getQuantity(),
dstContainer);
}
else
{ // inventory --> trade
Net::getTradeHandler()->addItem(item, item->getQuantity());
}
}
}
}
}
void ItemContainer::mouseMoved(gcn::MouseEvent &event)
{
if (!mInventory)
return;
const Item *const item = mInventory->getItem(
getSlotIndex(event.getX(), event.getY()));
if (item && viewport)
{
mItemPopup->setItem(item);
mItemPopup->position(viewport->getMouseX(), viewport->getMouseY());
}
else
{
mItemPopup->setVisible(false);
}
}
void ItemContainer::mouseExited(gcn::MouseEvent &event A_UNUSED)
{
mItemPopup->setVisible(false);
}
void ItemContainer::widgetResized(const gcn::Event &event A_UNUSED)
{
mGridColumns = std::max(1, mDimension.width / mBoxWidth);
adjustHeight();
}
void ItemContainer::adjustHeight()
{
if (!mGridColumns)
return;
mGridRows = (mLastUsedSlot + 1) / mGridColumns;
if (mGridRows == 0 || (mLastUsedSlot + 1) % mGridColumns > 0)
++mGridRows;
setHeight(mGridRows * mBoxHeight);
updateMatrix();
}
void ItemContainer::updateMatrix()
{
if (!mInventory)
return;
delete []mShowMatrix;
mShowMatrix = new int[mGridRows * mGridColumns];
std::vector sortedItems;
int i = 0;
int j = 0;
std::string temp = mName;
toLower(temp);
const unsigned int invSize = mInventory->getSize();
for (unsigned int idx = 0; idx < invSize; idx ++)
{
Item *const item = mInventory->getItem(idx);
if (!item || item->getId() == 0 || !item->isHaveTag(mTag))
continue;
if (mName.empty())
{
sortedItems.push_back(new ItemIdPair(idx, item));
continue;
}
std::string name = item->getInfo().getName();
toLower(name);
if (name.find(temp) != std::string::npos)
sortedItems.push_back(new ItemIdPair(idx, item));
}
switch (mSortType)
{
case 0:
default:
break;
case 1:
std::sort(sortedItems.begin(), sortedItems.end(),
itemAlphaInvSorter);
break;
case 2:
std::sort(sortedItems.begin(), sortedItems.end(), itemIdInvSorter);
break;
case 3:
std::sort(sortedItems.begin(), sortedItems.end(),
itemWeightInvSorter);
break;
case 4:
std::sort(sortedItems.begin(), sortedItems.end(),
itemAmountInvSorter);
break;
case 5:
std::sort(sortedItems.begin(), sortedItems.end(),
itemTypeInvSorter);
break;
}
int jMult = j * mGridColumns;
const int maxSize = mGridRows * mGridColumns;
FOR_EACH (std::vector::const_iterator, iter, sortedItems)
{
if (jMult >= maxSize)
break;
mShowMatrix[jMult + i] = (*iter)->mId;
i ++;
if (i >= mGridColumns)
{
i = 0;
j ++;
jMult += mGridColumns;
}
}
for (int idx = j * mGridColumns + i; idx < maxSize; idx ++)
mShowMatrix[idx] = -1;
for (size_t idx = 0, sz = sortedItems.size(); idx < sz; idx ++)
delete sortedItems[idx];
}
int ItemContainer::getSlotIndex(const int x, const int y) const
{
if (!mShowMatrix)
return Inventory::NO_SLOT_INDEX;
if (x < mDimension.width && y < mDimension.height && x >= 0 && y >= 0)
{
const int idx = (y / mBoxHeight) * mGridColumns + (x / mBoxWidth);
if (idx >= 0 && idx < mGridRows * mGridColumns
&& mShowMatrix[idx] >= 0)
{
return mShowMatrix[idx];
}
}
return Inventory::NO_SLOT_INDEX;
}
void ItemContainer::keyAction()
{
// If there is no highlight then return.
if (mHighlightedIndex == -1)
return;
// If the highlight is on the selected item, then deselect it.
if (mHighlightedIndex == mSelectedIndex)
{
selectNone();
}
// Check and swap items if necessary.
else if (mSwapItems && mSelectedIndex != -1 && mHighlightedIndex != -1)
{
Net::getInventoryHandler()->moveItem(
mSelectedIndex, mHighlightedIndex);
setSelectedIndex(mHighlightedIndex);
}
// If the highlight is on an item then select it.
else if (mHighlightedIndex != -1)
{
setSelectedIndex(mHighlightedIndex);
mSelectionStatus = SEL_SELECTED;
}
// If the highlight is on a blank space then move it.
else if (mSelectedIndex != -1)
{
Net::getInventoryHandler()->moveItem(
mSelectedIndex, mHighlightedIndex);
selectNone();
}
}
void ItemContainer::moveHighlight(const Direction direction)
{
if (mHighlightedIndex == -1)
{
if (mSelectedIndex != -1)
mHighlightedIndex = mSelectedIndex;
else
mHighlightedIndex = 0;
return;
}
switch (direction)
{
case Left:
if (mHighlightedIndex % mGridColumns == 0)
mHighlightedIndex += mGridColumns;
mHighlightedIndex--;
break;
case Right:
if ((mHighlightedIndex % mGridColumns) ==
(mGridColumns - 1))
{
mHighlightedIndex -= mGridColumns;
}
mHighlightedIndex++;
break;
case Up:
if (mHighlightedIndex / mGridColumns == 0)
mHighlightedIndex += (mGridColumns * mGridRows);
mHighlightedIndex -= mGridColumns;
break;
case Down:
if ((mHighlightedIndex / mGridColumns) ==
(mGridRows - 1))
{
mHighlightedIndex -= (mGridColumns * mGridRows);
}
mHighlightedIndex += mGridColumns;
break;
default:
break;
}
}
void ItemContainer::setFilter(const int tag)
{
mTag = tag;
updateMatrix();
}
void ItemContainer::setSortType(const int sortType)
{
mSortType = sortType;
updateMatrix();
}