/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2019 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ /* _______ __ __ __ ______ __ __ _______ __ __ * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ * * Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson * * * Per Larsson a.k.a finalman * Olof Naessén a.k.a jansem/yakslem * * Visit: http://guichan.sourceforge.net * * License: (BSD) * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name of Guichan nor the names of its contributors may * be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef GUI_WIDGETS_BUTTON_H #define GUI_WIDGETS_BUTTON_H #include "gui/fonts/textchunk.h" #include "gui/widgets/widget.h" #include "listeners/focuslistener.h" #include "listeners/keylistener.h" #include "listeners/mouselistener.h" #include "listeners/widgetlistener.h" #include "render/graphics.h" #include "localconsts.h" class Image; class ImageCollection; class ImageSet; class Skin; const std::string BUTTON_PLAY = "buttonplay.png"; const std::string BUTTON_SKIN = "button"; const std::string BUTTON_PIN_SKIN = "buttonpin"; /** * Button widget. Same as the Guichan button but with custom look. * * \ingroup GUI */ class Button final : public Widget, public MouseListener, public KeyListener, public FocusListener, public WidgetListener { public: /** * Default constructor. */ Button(const Widget2 *const widget, const std::string &restrict skinName); /** * Constructor, sets the caption of the button to the given string and * adds the given action listener. */ Button(const Widget2 *const widget, const std::string &restrict caption, const std::string &restrict actionEventId, const std::string &restrict skinName, ActionListener *const listener); /** * Constructor, sets the caption of the button to the given string and * adds the given action listener. */ Button(const Widget2 *const widget, const std::string &restrict caption, const std::string &restrict imageName, const int imageWidth, const int imageHeight, const std::string &restrict actionEventId, const std::string &restrict skinName, ActionListener *const listener); /** * Constructor, sets the caption of the button to the given string and * adds the given action listener. */ Button(const Widget2 *const widget, const std::string &restrict imageName, const int imageWidth, const int imageHeight, const std::string &restrict actionEventId, const std::string &restrict skinName, ActionListener *const listener); A_DELETE_COPY(Button) /** * Destructor. */ ~Button() override final; /** * Draws the button. */ void draw(Graphics *const graphics) override final A_NONNULL(2); void safeDraw(Graphics *const graphics) override final A_NONNULL(2); /** * Update the alpha value to the button components. */ void updateAlpha(); void mouseReleased(MouseEvent& event) override final; void setDescription(const std::string &text) { mDescription = text; } std::string getDescription() const noexcept2 A_WARN_UNUSED { return mDescription; } int getClickCount() const noexcept2 A_WARN_UNUSED { return mClickCount; } void setTag(int tag) { mTag = tag; } int getTag() const noexcept2 A_WARN_UNUSED { return mTag; } void setStick(bool b) { mStick = b; } void setPressed(bool b) { mPressed = b; } void widgetResized(const Event &event) override final; void widgetMoved(const Event &event) override final; void widgetHidden(const Event &event) override final; void loadImage(const std::string &imageName); void loadImageSet(const std::string &imageName); void setImage(Image *const image); void adjustSize(); void keyPressed(KeyEvent &event) override final; void keyReleased(KeyEvent &event) override final; bool isPressed2() const A_WARN_UNUSED; /** * Sets the caption of the button. It's advisable to call * adjustSize after setting of the caption to adjust the * button's size to fit the caption. * * @param caption The caption of the button. * @see getCaption, adjustSize */ void setCaption(const std::string& caption) { mCaption = caption; mTextChanged = true; } /** * Gets the caption of the button. * * @return The caption of the button. */ const std::string& getCaption() const noexcept2 A_WARN_UNUSED { return mCaption; } /** * Sets the alignment of the caption. The alignment is relative * to the center of the button. * * @param alignment The alignment of the caption. * @see getAlignment, Graphics */ void setAlignment(Graphics::Alignment alignment) noexcept2 { mAlignment = alignment; } /** * Gets the alignment of the caption. * * @return The alignment of the caption. * @see setAlignment, Graphics */ Graphics::Alignment getAlignment() const noexcept2 A_WARN_UNUSED { return mAlignment; } void focusLost(const Event& event) override final; void mousePressed(MouseEvent& event) override final; void mouseEntered(MouseEvent& event) override final; void mouseExited(MouseEvent& event) override final; void mouseDragged(MouseEvent& event) override final; void setParent(Widget *widget) override final; void setWindow(Widget *const widget) override final; void setImageWidth(const int width) noexcept2 { mImageWidth = width; } void setImageHeight(const int height) noexcept2 { mImageHeight = height; } enum { BUTTON_STANDARD = 0, // 0 BUTTON_HIGHLIGHTED, // 1 BUTTON_PRESSED, // 2 BUTTON_DISABLED, // 3 BUTTON_COUNT // 4 - Must be last. }; private: /** * Checks if the button is pressed. Convenient method to use * when overloading the draw method of the button. * * @return True if the button is pressed, false otherwise. */ bool isPressed() const; void init(); static float mAlpha; Skin *mSkin[BUTTON_COUNT]; /**< Button state graphics */ /** * Holds the caption of the button. */ std::string mCaption; std::string mDescription; std::string mSkinName; TextChunk mTextChunk; ImageCollection *mVertexes2 A_NONNULLPOINTER; Color mEnabledColor; Color mEnabledColor2; Color mDisabledColor; Color mDisabledColor2; Color mHighlightedColor; Color mHighlightedColor2; Color mPressedColor; Color mPressedColor2; Image **mImages; ImageSet *mImageSet; /** * Holds the alignment of the caption. */ Graphics::Alignment mAlignment; int mClickCount; /** * Holds the spacing between the border and the caption. */ int mSpacing[BUTTON_COUNT]; int mTag; int mMode; int mXOffset; int mYOffset; int mImageWidth; int mImageHeight; /** * True if the mouse is ontop of the button, false otherwise. */ bool mHasMouse; /** * True if a key has been pressed, false otherwise. */ bool mKeyPressed; /** * True if a mouse has been pressed, false otherwise. */ bool mMousePressed; bool mStick; bool mPressed; bool mTextChanged; }; #endif // GUI_WIDGETS_BUTTON_H