/* * Gui Skinning * Copyright (C) 2008 The Legend of Mazzeroth Development Team * Copyright (C) 2009 Aethyra Development Team * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2013 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef GUI_THEME_H #define GUI_THEME_H #include "configlistener.h" #include "render/graphics.h" #include "gui/palette.h" #include "utils/stringvector.h" #include #include "localconsts.h" class DyePalette; class Image; class ImageSet; const int THEME_PALETTES = 5; struct ThemeInfo final { ThemeInfo() : name(), copyright(), font(), boldFont(), particleFont(), helpFont(), secureFont(), japanFont(), fontSize(0), npcfontSize(0), guiAlpha(0.0F) { } std::string name; std::string copyright; std::string font; std::string boldFont; std::string particleFont; std::string helpFont; std::string secureFont; std::string japanFont; int fontSize; int npcfontSize; float guiAlpha; }; class Skin final { public: Skin(ImageRect *skin, const ImageRect *images, const std::string &filePath, const std::string &name = "", const int padding = 3, const int titlePadding = 4, std::map *const options = nullptr); A_DELETE_COPY(Skin) ~Skin(); /** * Returns the skin's name. Useful for giving a human friendly skin * name if a dialog for skin selection for a specific window type is * done. */ const std::string &getName() const A_WARN_UNUSED { return mName; } /** * Returns the skin's xml file path. */ const std::string &getFilePath() const A_WARN_UNUSED { return mFilePath; } /** * Returns the background skin. */ const ImageRect &getBorder() const A_WARN_UNUSED { return *mBorder; } /** * Returns the image used by a close button for this skin. */ const Image *getCloseImage(const bool state) const A_WARN_UNUSED { return state ? mCloseImageHighlighted : mCloseImage; } /** * Returns the image used by a sticky button for this skin. */ const Image *getStickyImage(const bool state) const A_WARN_UNUSED { return state ? mStickyImageDown : mStickyImageUp; } /** * Returns the minimum width which can be used with this skin. */ int getMinWidth() const A_WARN_UNUSED; /** * Returns the minimum height which can be used with this skin. */ int getMinHeight() const A_WARN_UNUSED; /** * Updates the alpha value of the skin */ void updateAlpha(const float minimumOpacityAllowed = 0.0F); int getPadding() const A_WARN_UNUSED { return mPadding; } int getTitlePadding() const A_WARN_UNUSED { return mTitlePadding; } int getOption(const std::string &name) const A_WARN_UNUSED { if (mOptions->find(name) != mOptions->end()) return (*mOptions)[name]; else return 0; } int getOption(const std::string &name, const int def) const A_WARN_UNUSED { if (mOptions->find(name) != mOptions->end()) return (*mOptions)[name]; else return def; } int instances; private: std::string mFilePath; /**< File name path for the skin */ std::string mName; /**< Name of the skin to use */ ImageRect *mBorder; /**< The window border and background */ Image *mCloseImage; /**< Close Button Image */ Image *mCloseImageHighlighted; /**< Highlighted close Button Image */ Image *mStickyImageUp; /**< Sticky Button Image */ Image *mStickyImageDown; /**< Sticky Button Image */ int mPadding; int mTitlePadding; std::map *mOptions; }; class Theme final : public Palette, public ConfigListener { public: A_DELETE_COPY(Theme) static Theme *instance() A_WARN_UNUSED; static void deleteInstance(); static void prepareThemePath(); static void selectSkin(); static std::string getThemePath() A_WARN_UNUSED { return mThemePath; } static std::string getThemeName() A_WARN_UNUSED { return mThemeName; } static void fillSkinsList(StringVect &list); static void fillFontsList(StringVect &list); static void fillSoundsList(StringVect &list); /** * Returns the patch to the given gui resource relative to the theme * or, if it isn't in the theme, relative to 'graphics/gui'. */ static std::string resolveThemePath(const std::string &path) A_WARN_UNUSED; static Image *getImageFromTheme(const std::string &path) A_WARN_UNUSED; static ImageSet *getImageSetFromTheme(const std::string &path, const int w, const int h) A_WARN_UNUSED; static ImageSet *getImageSetFromThemeXml(const std::string &name, const std::string &name2, const int w, const int h)A_WARN_UNUSED; enum ThemePalette { BROWSERBOX = 0, BROWSERBOX_OUTLINE, SELFNICK, SELFNICK_OUTLINE, TEXT, TEXT_OUTLINE, CARET, SHADOW, OUTLINE, BORDER, PROGRESS_BAR, BUTTON, BUTTON_OUTLINE, BUTTON_DISABLED, BUTTON_DISABLED_OUTLINE, BUTTON_HIGHLIGHTED, BUTTON_HIGHLIGHTED_OUTLINE, BUTTON_PRESSED, BUTTON_PRESSED_OUTLINE, CHECKBOX, CHECKBOX_OUTLINE, DROPDOWN, DROPDOWN_OUTLINE, LABEL, LABEL_OUTLINE, LISTBOX, LISTBOX_OUTLINE, LISTBOX_SELECTED, LISTBOX_SELECTED_OUTLINE, RADIOBUTTON, RADIOBUTTON_OUTLINE, POPUP, POPUP_OUTLINE, TAB, TAB_OUTLINE, TAB_HIGHLIGHTED, TAB_HIGHLIGHTED_OUTLINE, TAB_SELECTED, TAB_SELECTED_OUTLINE, TEXTBOX, TEXTFIELD, TEXTFIELD_OUTLINE, WINDOW, WINDOW_OUTLINE, PARTY_CHAT_TAB, PARTY_CHAT_TAB_OUTLINE, PARTY_SOCIAL_TAB, PARTY_SOCIAL_TAB_OUTLINE, GUILD_CHAT_TAB, GUILD_CHAT_TAB_OUTLINE, GUILD_SOCIAL_TAB, GUILD_SOCIAL_TAB_OUTLINE, GM_CHAT_TAB, GM_CHAT_TAB_OUTLINE, PARTY_CHAT_TAB_HIGHLIGHTED, PARTY_CHAT_TAB_HIGHLIGHTED_OUTLINE, PARTY_SOCIAL_TAB_HIGHLIGHTED, PARTY_SOCIAL_TAB_HIGHLIGHTED_OUTLINE, GUILD_CHAT_TAB_HIGHLIGHTED, GUILD_CHAT_TAB_HIGHLIGHTED_OUTLINE, GUILD_SOCIAL_TAB_HIGHLIGHTED, GUILD_SOCIAL_TAB_HIGHLIGHTED_OUTLINE, GM_CHAT_TAB_HIGHLIGHTED, GM_CHAT_TAB_HIGHLIGHTED_OUTLINE, PARTY_CHAT_TAB_SELECTED, PARTY_CHAT_TAB_SELECTED_OUTLINE, PARTY_SOCIAL_TAB_SELECTED, PARTY_SOCIAL_TAB_SELECTED_OUTLINE, GUILD_CHAT_TAB_SELECTED, GUILD_CHAT_TAB_SELECTED_OUTLINE, GUILD_SOCIAL_TAB_SELECTED, GUILD_SOCIAL_TAB_SELECTED_OUTLINE, GM_CHAT_TAB_SELECTED, GM_CHAT_TAB_SELECTED_OUTLINE, BACKGROUND, BACKGROUND_GRAY, SCROLLBAR_GRAY, DROPDOWN_SHADOW, HIGHLIGHT, HIGHLIGHT_OUTLINE, TAB_FLASH, TAB_FLASH_OUTLINE, TAB_PLAYER_FLASH, TAB_PLAYER_FLASH_OUTLINE, SHOP_WARNING, ITEM_EQUIPPED, ITEM_EQUIPPED_OUTLINE, ITEM_NOT_EQUIPPED, ITEM_NOT_EQUIPPED_OUTLINE, CHAT, CHAT_OUTLINE, GM, GM_OUTLINE, GLOBAL, GLOBAL_OUTLINE, PLAYER, PLAYER_OUTLINE, WHISPER_TAB, WHISPER_TAB_OUTLINE, WHISPER_TAB_OFFLINE, WHISPER_TAB_OFFLINE_OUTLINE, WHISPER_TAB_HIGHLIGHTED, WHISPER_TAB_HIGHLIGHTED_OUTLINE, WHISPER_TAB_OFFLINE_HIGHLIGHTED, WHISPER_TAB_OFFLINE_HIGHLIGHTED_OUTLINE, WHISPER_TAB_SELECTED, WHISPER_TAB_SELECTED_OUTLINE, WHISPER_TAB_OFFLINE_SELECTED, WHISPER_TAB_OFFLINE_SELECTED_OUTLINE, IS, IS_OUTLINE, SERVER, SERVER_OUTLINE, LOGGER, LOGGER_OUTLINE, HYPERLINK, HYPERLINK_OUTLINE, UNKNOWN_ITEM, UNKNOWN_ITEM_OUTLINE, GENERIC, GENERIC_OUTLINE, HEAD, HEAD_OUTLINE, USABLE, USABLE_OUTLINE, TORSO, TORSO_OUTLINE, ONEHAND, ONEHAND_OUTLINE, LEGS, LEGS_OUTLINE, FEET, FEET_OUTLINE, TWOHAND, TWOHAND_OUTLINE, SHIELD, SHIELD_OUTLINE, RING, RING_OUTLINE, NECKLACE, NECKLACE_OUTLINE, ARMS, ARMS_OUTLINE, AMMO, AMMO_OUTLINE, SERVER_VERSION_NOT_SUPPORTED, SERVER_VERSION_NOT_SUPPORTED_OUTLINE, WARNING, WARNING_OUTLINE, CHARM, CHARM_OUTLINE, PLAYER_ADVANCED, PLAYER_ADVANCED_OUTLINE, BUBBLE_NAME, BUBBLE_NAME_OUTLINE, BUBBLE_TEXT, BUBBLE_TEXT_OUTLINE, BLACK, BLACK_OUTLINE, RED, RED_OUTLINE, GREEN, GREEN_OUTLINE, BLUE, BLUE_OUTLINE, ORANGE, ORANGE_OUTLINE, YELLOW, YELLOW_OUTLINE, PINK, PINK_OUTLINE, PURPLE, PURPLE_OUTLINE, GRAY, GRAY_OUTLINE, BROWN, BROWN_OUTLINE, STATUSBAR_ON, STATUSBAR_OFF, THEME_COLORS_END }; enum ProgressPalette { PROG_DEFAULT = 0, PROG_HP, PROG_MP, PROG_NO_MP, PROG_EXP, PROG_INVY_SLOTS, PROG_WEIGHT, PROG_JOB, THEME_PROG_END }; /** * Gets the color associated with the type. Sets the alpha channel * before returning. * * @param type the color type requested * @param alpha alpha channel to use * * @return the requested color */ inline static const gcn::Color &getThemeColor(const int type, const int alpha = 255) A_WARN_UNUSED { return mInstance->getColor(type, alpha); } static const gcn::Color &getThemeCharColor(const signed char c, bool &valid) A_WARN_UNUSED { return mInstance->getCharColor(c, valid); } static int getThemeIdByChar(const signed char c, bool &valid) A_WARN_UNUSED { return mInstance->getIdByChar(c, valid); } static gcn::Color getProgressColor(const int type, const float progress) A_WARN_UNUSED; /** * Loads a skin. */ Skin *load(const std::string &filename, const std::string &filename2, const bool full = true, const std::string &defaultPath = getThemePath()) A_WARN_UNUSED; Skin *loadSkinRect(ImageRect &image, const std::string &name, const std::string &name2, const int start = 0, const int end = 8) A_WARN_UNUSED; void unload(Skin *const skin); /** * Updates the alpha values of all of the skins. */ void updateAlpha(); /** * Get the minimum opacity allowed to skins. */ float getMinimumOpacity() const A_WARN_UNUSED { return mMinimumOpacity; } /** * Set the minimum opacity allowed to skins. * Set a negative value to free the minimum allowed. */ void setMinimumOpacity(const float minimumOpacity); void optionChanged(const std::string &) override; void loadRect(ImageRect &image, const std::string &name, const std::string &name2, const int start = 0, const int end = 8); void unloadRect(const ImageRect &rect, const int start = 0, const int end = 8) const; static Image *getImageFromThemeXml(const std::string &name, const std::string &name2) A_WARN_UNUSED; static ThemeInfo *loadInfo(const std::string &themeName) A_WARN_UNUSED; private: Theme(); ~Theme(); Skin *readSkin(const std::string &filename0, const bool full) A_WARN_UNUSED; // Map containing all window skins typedef std::map Skins; typedef Skins::iterator SkinIterator; Skins mSkins; static std::string mThemePath; static std::string mThemeName; static std::string mScreenDensity; static Theme *mInstance; static bool tryThemePath(const std::string &themePath) A_WARN_UNUSED; void loadColors(std::string file = ""); /** * Tells if the current skins opacity * should not get less than the given value */ float mMinimumOpacity; typedef std::vector ProgressColors; ProgressColors mProgressColors; }; #endif // GUI_THEME_H