/*
* The ManaPlus Client
* Copyright (C) 2008 The Legend of Mazzeroth Development Team
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 Andrei Karas
* Copyright (C) 2011-2013 The ManaPlus developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "gui/statuspopup.h"
#include "gui/gui.h"
#include "gui/viewport.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/textbox.h"
#include "inputmanager.h"
#include "localplayer.h"
#include "units.h"
#include "keyboardconfig.h"
#include
#include "debug.h"
StatusPopup::StatusPopup() :
Popup("StatusPopup", "statuspopup.xml"),
mMoveType(new Label(this)),
mCrazyMoveType(new Label(this)),
mMoveToTargetType(new Label(this)),
mFollowMode(new Label(this)),
mAttackType(new Label(this)),
mAttackWeaponType(new Label(this)),
mDropCounter(new Label(this)),
mPickUpType(new Label(this)),
mMapType(new Label(this)),
mMagicAttackType(new Label(this)),
mPvpAttackType(new Label(this)),
mDisableGameModifiers(new Label(this)),
mImitationMode(new Label(this)),
mAwayMode(new Label(this)),
mCameraMode(new Label(this))
{
const int fontHeight = getFont()->getHeight();
mMoveType->setPosition(0, 0);
mCrazyMoveType->setPosition(0, fontHeight);
mMoveToTargetType->setPosition(0, 2 * fontHeight);
mFollowMode->setPosition(0, 3 * fontHeight);
mAttackWeaponType->setPosition(0, 4 + 4 * fontHeight);
mAttackType->setPosition(0, 4 + 5 * fontHeight);
mMagicAttackType->setPosition(0, 4 + 6 * fontHeight);
mPvpAttackType->setPosition(0, 4 + 7 * fontHeight);
mDropCounter->setPosition(0, 8 + 8 * fontHeight);
mPickUpType->setPosition(0, 8 + 9 * fontHeight);
mMapType->setPosition(0, 12 + 10 * fontHeight);
mImitationMode->setPosition(0, 16 + 11 * fontHeight);
mAwayMode->setPosition(0, 16 + 12 * fontHeight);
mCameraMode->setPosition(0, 16 + 13 * fontHeight);
mDisableGameModifiers->setPosition(0, 20 + 14 * fontHeight);
mMoveType->setForegroundColorAll(getThemeColor(Theme::POPUP),
getThemeColor(Theme::POPUP_OUTLINE));
mCrazyMoveType->setForegroundColorAll(getThemeColor(Theme::POPUP),
getThemeColor(Theme::POPUP_OUTLINE));
mMoveToTargetType->setForegroundColorAll(getThemeColor(Theme::POPUP),
getThemeColor(Theme::POPUP_OUTLINE));
mFollowMode->setForegroundColorAll(getThemeColor(Theme::POPUP),
getThemeColor(Theme::POPUP_OUTLINE));
mAttackWeaponType->setForegroundColorAll(getThemeColor(Theme::POPUP),
getThemeColor(Theme::POPUP_OUTLINE));
mAttackType->setForegroundColorAll(getThemeColor(Theme::POPUP),
getThemeColor(Theme::POPUP_OUTLINE));
mMagicAttackType->setForegroundColorAll(getThemeColor(Theme::POPUP),
getThemeColor(Theme::POPUP_OUTLINE));
mPvpAttackType->setForegroundColorAll(getThemeColor(Theme::POPUP),
getThemeColor(Theme::POPUP_OUTLINE));
mDropCounter->setForegroundColorAll(getThemeColor(Theme::POPUP),
getThemeColor(Theme::POPUP_OUTLINE));
mPickUpType->setForegroundColorAll(getThemeColor(Theme::POPUP),
getThemeColor(Theme::POPUP_OUTLINE));
mMapType->setForegroundColorAll(getThemeColor(Theme::POPUP),
getThemeColor(Theme::POPUP_OUTLINE));
mImitationMode->setForegroundColorAll(getThemeColor(Theme::POPUP),
getThemeColor(Theme::POPUP_OUTLINE));
mAwayMode->setForegroundColorAll(getThemeColor(Theme::POPUP),
getThemeColor(Theme::POPUP_OUTLINE));
mCameraMode->setForegroundColorAll(getThemeColor(Theme::POPUP),
getThemeColor(Theme::POPUP_OUTLINE));
mDisableGameModifiers->setForegroundColorAll(getThemeColor(Theme::POPUP),
getThemeColor(Theme::POPUP_OUTLINE));
add(mMoveType);
add(mCrazyMoveType);
add(mMoveToTargetType);
add(mFollowMode);
add(mAttackWeaponType);
add(mAttackType);
add(mDropCounter);
add(mPickUpType);
add(mMapType);
add(mMagicAttackType);
add(mPvpAttackType);
add(mDisableGameModifiers);
add(mImitationMode);
add(mAwayMode);
add(mCameraMode);
}
StatusPopup::~StatusPopup()
{
}
void StatusPopup::update()
{
updateLabels();
int maxWidth = mMoveType->getWidth();
if (mCrazyMoveType->getWidth() > maxWidth)
maxWidth = mCrazyMoveType->getWidth();
if (mMoveToTargetType->getWidth() > maxWidth)
maxWidth = mMoveToTargetType->getWidth();
if (mFollowMode->getWidth() > maxWidth)
maxWidth = mFollowMode->getWidth();
if (mAttackWeaponType->getWidth() > maxWidth)
maxWidth = mAttackWeaponType->getWidth();
if (mAttackType->getWidth() > maxWidth)
maxWidth = mAttackType->getWidth();
if (mDropCounter->getWidth() > maxWidth)
maxWidth = mDropCounter->getWidth();
if (mPickUpType->getWidth() > maxWidth)
maxWidth = mPickUpType->getWidth();
if (mMapType->getWidth() > maxWidth)
maxWidth = mMapType->getWidth();
if (mMagicAttackType->getWidth() > maxWidth)
maxWidth = mMagicAttackType->getWidth();
if (mPvpAttackType->getWidth() > maxWidth)
maxWidth = mPvpAttackType->getWidth();
if (mDisableGameModifiers->getWidth() > maxWidth)
maxWidth = mDisableGameModifiers->getWidth();
if (mImitationMode->getWidth() > maxWidth)
maxWidth = mImitationMode->getWidth();
if (mAwayMode->getWidth() > maxWidth)
maxWidth = mAwayMode->getWidth();
if (mCameraMode->getWidth() > maxWidth)
maxWidth = mCameraMode->getWidth();
maxWidth += 2 * getPadding();
setWidth(maxWidth);
setHeight(mDisableGameModifiers->getY()
+ mDisableGameModifiers->getHeight() + 2 * getPadding());
}
void StatusPopup::view(const int x, const int y)
{
const int distance = 20;
int posX = std::max(0, x - getWidth() / 2);
int posY = y + distance;
if (posX + getWidth() > mainGraphics->mWidth)
posX = mainGraphics->mWidth - getWidth();
if (posY + getHeight() > mainGraphics->mHeight)
posY = y - getHeight() - distance;
update();
setPosition(posX, posY);
setVisible(true);
requestMoveToTop();
}
void StatusPopup::setLabelText(Label *const label, const char *const text,
int const key) const
{
label->setCaption(strprintf("%s %s", text,
inputManager.getKeyValueString(key).c_str()));
}
void StatusPopup::setLabelText2(Label *const label,
const std::string &text,
const Input::KeyAction key) const
{
label->setCaption(strprintf("%s %s", text.c_str(),
inputManager.getKeyValueString(static_cast(key)).c_str()));
label->adjustSize();
}
void StatusPopup::updateLabels()
{
if (!player_node || !viewport)
return;
setLabelText2(mMoveType, player_node->getInvertDirectionString(),
Input::KEY_INVERT_DIRECTION);
setLabelText2(mCrazyMoveType, player_node->getCrazyMoveTypeString(),
Input::KEY_CHANGE_CRAZY_MOVES_TYPE);
setLabelText2(mMoveToTargetType, player_node->getMoveToTargetTypeString(),
Input::KEY_CHANGE_MOVE_TO_TARGET);
setLabelText2(mFollowMode, player_node->getFollowModeString(),
Input::KEY_CHANGE_FOLLOW_MODE);
setLabelText2(mAttackWeaponType, player_node->getAttackWeaponTypeString(),
Input::KEY_CHANGE_ATTACK_WEAPON_TYPE);
setLabelText2(mAttackType, player_node->getAttackTypeString(),
Input::KEY_CHANGE_ATTACK_TYPE);
setLabelText2(mDropCounter, player_node->getQuickDropCounterString(),
Input::KEY_SWITCH_QUICK_DROP);
setLabelText2(mPickUpType, player_node->getPickUpTypeString(),
Input::KEY_CHANGE_PICKUP_TYPE);
setLabelText2(mMapType, player_node->getDebugPathString(),
Input::KEY_PATHFIND);
setLabelText2(mMagicAttackType, player_node->getMagicAttackString(),
Input::KEY_SWITCH_MAGIC_ATTACK);
setLabelText2(mPvpAttackType, player_node->getPvpAttackString(),
Input::KEY_SWITCH_PVP_ATTACK);
setLabelText2(mImitationMode, player_node->getImitationModeString(),
Input::KEY_CHANGE_IMITATION_MODE);
setLabelText2(mAwayMode, player_node->getAwayModeString(),
Input::KEY_AWAY);
setLabelText2(mCameraMode, player_node->getCameraModeString(),
Input::KEY_CAMERA);
setLabelText2(mDisableGameModifiers, player_node->getGameModifiersString(),
Input::KEY_DISABLE_GAME_MODIFIERS);
}