/* * The ManaPlus Client * Copyright (C) 2010 The Mana Developers * Copyright (C) 2011 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/socialwindow.h" #include "actorspritemanager.h" #include "guild.h" #include "guildmanager.h" #include "keyboardconfig.h" #include "localplayer.h" #include "logger.h" #include "map.h" #include "party.h" #include "gui/confirmdialog.h" #include "gui/okdialog.h" #include "gui/outfitwindow.h" #include "gui/setup.h" #include "gui/textdialog.h" #include "gui/theme.h" #include "gui/widgets/avatarlistbox.h" #include "gui/widgets/browserbox.h" #include "gui/widgets/button.h" #include "gui/widgets/chattab.h" #include "gui/widgets/container.h" #include "gui/widgets/label.h" #include "gui/widgets/layouthelper.h" #include "gui/widgets/linkhandler.h" #include "gui/widgets/popup.h" #include "gui/widgets/scrollarea.h" #include "gui/widgets/tab.h" #include "gui/widgets/tabbedarea.h" #include "net/net.h" #include "net/guildhandler.h" #include "net/partyhandler.h" #include "utils/dtor.h" #include "utils/gettext.h" #include "utils/stringutils.h" #include "debug.h" class SocialTab : public Tab { protected: friend class SocialWindow; SocialTab(): mInviteDialog(0), mConfirmDialog(0), mScroll(0), mList(0) {} virtual ~SocialTab() { // Cleanup dialogs if (mInviteDialog) { mInviteDialog->close(); mInviteDialog->scheduleDelete(); mInviteDialog = NULL; } if (mConfirmDialog) { mConfirmDialog->close(); mConfirmDialog->scheduleDelete(); mConfirmDialog = NULL; } } virtual void invite() = 0; virtual void leave() = 0; virtual void updateList() = 0; virtual void updateAvatar(std::string name) = 0; virtual void resetDamage(std::string name) = 0; virtual void selectIndex(unsigned num A_UNUSED) { } TextDialog *mInviteDialog; ConfirmDialog *mConfirmDialog; ScrollArea *mScroll; AvatarListBox *mList; }; class SocialGuildTab : public SocialTab, public gcn::ActionListener { public: SocialGuildTab(Guild *guild): mGuild(guild) { setCaption(_("Guild")); setTabColor(&Theme::getThemeColor(Theme::GUILD_SOCIAL_TAB)); mList = new AvatarListBox(guild); mScroll = new ScrollArea(mList); mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO); mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS); } ~SocialGuildTab() { delete mList; mList = 0; delete mScroll; mScroll = 0; } void action(const gcn::ActionEvent &event) { if (event.getId() == "do invite") { std::string name = mInviteDialog->getText(); Net::getGuildHandler()->invite(mGuild->getId(), name); if (localChatTab) { localChatTab->chatLog(strprintf( _("Invited user %s to guild %s."), name.c_str(), mGuild->getName().c_str()), BY_SERVER); } mInviteDialog = 0; } else if (event.getId() == "~do invite") { mInviteDialog = 0; } else if (event.getId() == "yes") { Net::getGuildHandler()->leave(mGuild->getId()); if (localChatTab) { localChatTab->chatLog(strprintf(_("Guild %s quit requested."), mGuild->getName().c_str()), BY_SERVER); } mConfirmDialog = 0; } else if (event.getId() == "~yes") { mConfirmDialog = 0; } } void updateList() { } void updateAvatar(std::string name A_UNUSED) { } void resetDamage(std::string name A_UNUSED) { } protected: void invite() { // TODO - Give feedback on whether the invite succeeded mInviteDialog = new TextDialog(_("Member Invite to Guild"), strprintf(_("Who would you like to invite to guild %s?"), mGuild->getName().c_str()), socialWindow); mInviteDialog->setActionEventId("do invite"); mInviteDialog->addActionListener(this); } void leave() { mConfirmDialog = new ConfirmDialog(_("Leave Guild?"), strprintf(_("Are you sure you want to leave guild %s?"), mGuild->getName().c_str()), socialWindow); mConfirmDialog->addActionListener(this); } private: Guild *mGuild; }; class SocialGuildTab2 : public SocialTab, public gcn::ActionListener { public: SocialGuildTab2(Guild *guild): mGuild(guild) { setCaption(_("Guild")); setTabColor(&Theme::getThemeColor(Theme::GUILD_SOCIAL_TAB)); mList = new AvatarListBox(guild); mScroll = new ScrollArea(mList); mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO); mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS); } ~SocialGuildTab2() { delete mList; mList = 0; delete mScroll; mScroll = 0; } void action(const gcn::ActionEvent &event) { /* if (event.getId() == "do invite") { std::string name = mInviteDialog->getText(); Net::getGuildHandler()->invite(mGuild->getId(), name); if (localChatTab) { localChatTab->chatLog(strprintf( _("Invited user %s to guild %s."), name.c_str(), mGuild->getName().c_str()), BY_SERVER); } mInviteDialog = 0; } else if (event.getId() == "~do invite") { mInviteDialog = 0; } else if (event.getId() == "yes") { Net::getGuildHandler()->leave(mGuild->getId()); if (localChatTab) { localChatTab->chatLog(strprintf(_("Guild %s quit requested."), mGuild->getName().c_str()), BY_SERVER); } mConfirmDialog = 0; } else if (event.getId() == "~yes") { mConfirmDialog = 0; } */ } void updateList() { } void updateAvatar(std::string name A_UNUSED) { } void resetDamage(std::string name A_UNUSED) { } protected: void invite() { /* mInviteDialog = new TextDialog(_("Member Invite to Guild"), strprintf(_("Who would you like to invite to guild %s?"), mGuild->getName().c_str()), socialWindow); mInviteDialog->setActionEventId("do invite"); mInviteDialog->addActionListener(this); */ } void leave() { /* mConfirmDialog = new ConfirmDialog(_("Leave Guild?"), strprintf(_("Are you sure you want to leave guild %s?"), mGuild->getName().c_str()), socialWindow); mConfirmDialog->addActionListener(this); */ } private: Guild *mGuild; }; class SocialPartyTab : public SocialTab, public gcn::ActionListener { public: SocialPartyTab(Party *party): mParty(party) { setCaption(_("Party")); setTabColor(&Theme::getThemeColor(Theme::PARTY_SOCIAL_TAB)); mList = new AvatarListBox(party); mScroll = new ScrollArea(mList); mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO); mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS); } ~SocialPartyTab() { delete mList; mList = 0; delete mScroll; mScroll = 0; } void action(const gcn::ActionEvent &event) { if (event.getId() == "do invite") { std::string name = mInviteDialog->getText(); Net::getPartyHandler()->invite(name); if (localChatTab) { localChatTab->chatLog(strprintf(_("Invited user %s to party."), name.c_str()), BY_SERVER); } mInviteDialog = NULL; } else if (event.getId() == "~do invite") { mInviteDialog = NULL; } else if (event.getId() == "yes") { Net::getPartyHandler()->leave(); if (localChatTab) { localChatTab->chatLog(strprintf(_("Party %s quit requested."), mParty->getName().c_str()), BY_SERVER); } mConfirmDialog = NULL; } else if (event.getId() == "~yes") { mConfirmDialog = NULL; } } void updateList() { } void updateAvatar(std::string name A_UNUSED) { } void resetDamage(std::string name A_UNUSED) { } protected: void invite() { // TODO - Give feedback on whether the invite succeeded mInviteDialog = new TextDialog(_("Member Invite to Party"), strprintf(_("Who would you like to invite to party %s?"), mParty->getName().c_str()), socialWindow); mInviteDialog->setActionEventId("do invite"); mInviteDialog->addActionListener(this); } void leave() { mConfirmDialog = new ConfirmDialog(_("Leave Party?"), strprintf(_("Are you sure you want to leave party %s?"), mParty->getName().c_str()), socialWindow); mConfirmDialog->addActionListener(this); } private: Party *mParty; }; /*class BuddyTab : public SocialTab { // TODO? };*/ class BeingsListModal : public AvatarListModel { public: BeingsListModal() { } ~BeingsListModal() { delete_all(mMembers); mMembers.clear(); } std::vector *getMembers() { return &mMembers; } virtual Avatar *getAvatarAt(int index) { return mMembers[index]; } int getNumberOfElements() { return static_cast(mMembers.size()); } std::vector mMembers; }; class SocialPlayersTab : public SocialTab { public: SocialPlayersTab(std::string name) { mBeings = new BeingsListModal(); mList = new AvatarListBox(mBeings); mScroll = new ScrollArea(mList); mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO); mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS); // mBeings->getMembers().push_back(new Avatar("test")); updateList(); setCaption(name); } ~SocialPlayersTab() { delete mList; mList = 0; delete mScroll; mScroll = 0; delete mBeings; mBeings = 0; } void updateList() { getPlayersAvatars(); } void updateAvatar(std::string name) { if (!actorSpriteManager) return; Avatar *avatar = findAvatarbyName(name); if (!avatar) return; if (Party::getParty(1)) { PartyMember *pm = Party::getParty(1)->getMember(name); if (pm && pm->getMaxHp() > 0) { avatar->setMaxHp(pm->getMaxHp()); avatar->setHp(pm->getHp()); } } Being* being = actorSpriteManager->findBeingByName( name, Being::PLAYER); if (being) { avatar->setDamageHp(being->getDamageTaken()); avatar->setLevel(being->getLevel()); avatar->setGender(being->getGender()); avatar->setIp(being->getIp()); } } void resetDamage(std::string name) { if (!actorSpriteManager) return; Avatar *avatar = findAvatarbyName(name); if (!avatar) return; avatar->setDamageHp(0); Being* being = actorSpriteManager->findBeingByName( name, Being::PLAYER); if (being) being->setDamageTaken(0); } Avatar* findAvatarbyName(std::string name) { std::vector *avatars = mBeings->getMembers(); if (!avatars) return 0; Avatar *ava = 0; std::vector::iterator i = avatars->begin(); while (i != avatars->end()) { ava = (*i); if (ava && ava->getName() == name) return ava; ++i; } ava = new Avatar(name); ava->setOnline(true); avatars->push_back(ava); return ava; } void getPlayersAvatars() { std::vector *avatars = mBeings->getMembers(); if (!avatars) return; if (actorSpriteManager) { // std::list beings = actorSpriteManager->getAll(); std::vector names; actorSpriteManager->getPlayerNames(names, false); std::vector::iterator ai = avatars->begin(); while (ai != avatars->end()) { bool finded = false; Avatar *ava = (*ai); if (!ava) break; std::vector::iterator i = names.begin(); while (i != names.end()) { if (ava->getName() == (*i) && (*i) != "") { finded = true; break; } ++i; } if (!finded) { delete *ai; ai = avatars->erase(ai); } else { ++ai; } } std::vector::iterator i = names.begin(); while (i != names.end()) { if ((*i) != "") updateAvatar(*i); ++i; } } } protected: void invite() { } void leave() { } private: BeingsListModal *mBeings; }; class SocialNavigationTab : public SocialTab { public: SocialNavigationTab() { mBeings = new BeingsListModal(); mList = new AvatarListBox(mBeings); mScroll = new ScrollArea(mList); mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO); mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS); setCaption(_("Nav")); } ~SocialNavigationTab() { delete mList; mList = 0; delete mScroll; mScroll = 0; delete mBeings; mBeings = 0; } void invite() { } void leave() { } void updateList() { if (!socialWindow || !player_node) return; Map* map = socialWindow->getMap(); if (!map) return; if (socialWindow->getProcessedPortals()) return; std::vector *avatars = mBeings->getMembers(); std::vector portals = map->getPortals(); std::vector::iterator i = portals.begin(); SpecialLayer *specialLayer = map->getSpecialLayer(); std::vector::iterator ia = avatars->begin(); while (ia != avatars->end()) { delete *ia; ++ ia; } avatars->clear(); int idx = 0; while (i != portals.end()) { MapItem *portal = *i; if (!portal) continue; int x = portal->getX(); int y = portal->getY(); std::string name = strprintf("%s [%d %d]", portal->getComment().c_str(), x, y); Avatar *ava = new Avatar(name); if (player_node) ava->setOnline(player_node->isReachable(x, y, 0)); else ava->setOnline(false); ava->setLevel(-1); ava->setType(portal->getType()); ava->setX(x); ava->setY(y); avatars->push_back(ava); if (config.getBoolValue("drawHotKeys") && idx < 80 && outfitWindow) { Being *being = actorSpriteManager->findPortalByTile(x, y); if (being) { being->setName(keyboard.getKeyShortString( outfitWindow->keyName(idx))); } if (specialLayer) { portal = specialLayer->getTile(ava->getX(), ava->getY()); if (portal) { portal->setName(keyboard.getKeyShortString( outfitWindow->keyName(idx))); } } } ++i; idx ++; } if (socialWindow) socialWindow->setProcessedPortals(true); } virtual void selectIndex(unsigned num) { if (!player_node) return; std::vector *avatars = mBeings->getMembers(); if (!avatars || avatars->size() <= num) return; Avatar *ava = avatars->at(num); if (ava && player_node) player_node->navigateTo(ava->getX(), ava->getY()); } void updateNames() { if (!socialWindow) return; std::vector *avatars = mBeings->getMembers(); if (!avatars) return; Map *map = socialWindow->getMap(); if (!map) return; Avatar *ava = 0; std::vector::iterator i = avatars->begin(); while (i != avatars->end()) { ava = (*i); if (!ava) break; MapItem *item = map->findPortalXY(ava->getX(), ava->getY()); if (item) { std::string name = strprintf("%s [%d %d]", item->getComment().c_str(), item->getX(), item->getY()); ava->setName(name); ava->setOriginalName(name); } ++i; } } int getPortalIndex(int x, int y) { if (!socialWindow) return -1; std::vector *avatars = mBeings->getMembers(); if (!avatars) return -1; Map *map = socialWindow->getMap(); if (!map) return 01; Avatar *ava = 0; std::vector::iterator i = avatars->begin(); unsigned num = 0; while (i != avatars->end()) { ava = (*i); if (!ava) break; if (ava->getX() == x && ava->getY() == y) return num; ++i; num ++; } return -1; } void addPortal(int x, int y) { if (!socialWindow || !player_node) return; Map* map = socialWindow->getMap(); if (!map) return; std::vector *avatars = mBeings->getMembers(); if (!avatars) return; MapItem *portal = map->findPortalXY(x, y); if (!portal) return; std::string name = strprintf("%s [%d %d]", portal->getComment().c_str(), x, y); Avatar *ava = new Avatar(name); if (player_node) ava->setOnline(player_node->isReachable(x, y, 0)); else ava->setOnline(false); ava->setLevel(-1); ava->setType(portal->getType()); ava->setX(x); ava->setY(y); avatars->push_back(ava); } void removePortal(int x, int y) { if (!socialWindow || !player_node) return; Map* map = socialWindow->getMap(); if (!map) return; std::vector *avatars = mBeings->getMembers(); std::vector::iterator i = avatars->begin(); if (!avatars) return; while (i != avatars->end()) { Avatar *ava = (*i); if (!ava) break; if (ava && ava->getX() == x && ava->getY() == y) { delete ava; avatars->erase(i); return; } ++ i; } } void updateAvatar(std::string) { } void resetDamage(std::string) { } private: BeingsListModal *mBeings; protected: // friend class SocialWindow; }; class SocialAttackTab : public SocialTab { public: SocialAttackTab() { mBeings = new BeingsListModal(); mList = new AvatarListBox(mBeings); mScroll = new ScrollArea(mList); mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO); mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS); setCaption(_("Atk")); } ~SocialAttackTab() { delete mList; mList = 0; delete mScroll; mScroll = 0; delete mBeings; mBeings = 0; } void invite() { } void leave() { } void updateList() { if (!socialWindow || !player_node || !actorSpriteManager) return; std::vector *avatars = mBeings->getMembers(); std::list mobs = actorSpriteManager->getPriorityAttackMobs(); std::list::iterator i = mobs.begin(); std::vector::iterator ia = avatars->begin(); while (ia != avatars->end()) { delete *ia; ++ ia; } avatars->clear(); Avatar *ava = new Avatar(_("Priority mobs")); ava->setOnline(false); ava->setLevel(-1); ava->setType(MapItem::SEPARATOR); ava->setX(0); ava->setY(0); avatars->push_back(ava); while (i != mobs.end()) { std::string name; int level = -1; if (*i == "") { name = _("(default)"); level = 0; } else { name = *i; } Avatar *ava = new Avatar(name); ava->setOnline(true); ava->setLevel(level); ava->setType(MapItem::PRIORITY); ava->setX(0); ava->setY(0); avatars->push_back(ava); ++ i; } ava = new Avatar(_("Attack mobs")); ava->setOnline(false); ava->setLevel(-1); ava->setType(MapItem::SEPARATOR); ava->setX(0); ava->setY(0); avatars->push_back(ava); mobs = actorSpriteManager->getAttackMobs(); i = mobs.begin(); while (i != mobs.end()) { std::string name; int level = -1; if (*i == "") { name = _("(default)"); level = 0; } else { name = *i; } Avatar *ava = new Avatar(name); ava->setOnline(true); ava->setLevel(level); ava->setType(MapItem::ATTACK); ava->setX(0); ava->setY(0); avatars->push_back(ava); ++ i; } ava = new Avatar(_("Ignore mobs")); ava->setOnline(false); ava->setLevel(-1); ava->setType(MapItem::SEPARATOR); ava->setX(0); ava->setY(0); avatars->push_back(ava); mobs = actorSpriteManager->getIgnoreAttackMobs(); i = mobs.begin(); while (i != mobs.end()) { std::string name; int level = -1; if (*i == "") { name = _("(default)"); level = 0; } else { name = *i; } Avatar *ava = new Avatar(name); ava->setOnline(false); ava->setLevel(level); ava->setType(MapItem::IGNORE_); ava->setX(0); ava->setY(0); avatars->push_back(ava); ++ i; } } void updateAvatar(std::string name A_UNUSED) { } void resetDamage(std::string name A_UNUSED) { } private: BeingsListModal *mBeings; }; class CreatePopup : public Popup, public LinkHandler { public: CreatePopup(): Popup("SocialCreatePopup") { mBrowserBox = new BrowserBox; mBrowserBox->setPosition(4, 4); mBrowserBox->setHighlightMode(BrowserBox::BACKGROUND); mBrowserBox->setOpaque(false); mBrowserBox->setLinkHandler(this); if (Net::getGuildHandler()->isSupported()) mBrowserBox->addRow(strprintf("@@guild|%s@@", _("Create Guild"))); mBrowserBox->addRow(strprintf("@@party|%s@@", _("Create Party"))); mBrowserBox->addRow("##3---"); mBrowserBox->addRow(strprintf("@@cancel|%s@@", _("Cancel"))); add(mBrowserBox); setContentSize(mBrowserBox->getWidth() + 8, mBrowserBox->getHeight() + 8); } void handleLink(const std::string &link, gcn::MouseEvent *event A_UNUSED) { if (link == "guild" && socialWindow) { socialWindow->showGuildCreate(); } else if (link == "party" && socialWindow) { socialWindow->showPartyCreate(); } setVisible(false); } void show(gcn::Widget *parent) { if (!parent) return; int x, y; parent->getAbsolutePosition(x, y); y += parent->getHeight(); setPosition(x, y); setVisible(true); requestMoveToTop(); } private: BrowserBox* mBrowserBox; }; SocialWindow::SocialWindow() : Window(_("Social")), mGuildInvited(0), mGuildAcceptDialog(0), mPartyAcceptDialog(0), mMap(0), mLastUpdateTime(0), mNeedUpdate(false), mProcessedPortals(false) { setWindowName("Social"); setVisible(false); setSaveVisible(true); setResizable(true); setSaveVisible(true); setCloseButton(true); setStickyButtonLock(true); setMinWidth(120); setMinHeight(55); setDefaultSize(590, 200, 150, 120); setupWindow->registerWindowForReset(this); mCreateButton = new Button(_("Create"), "create", this); mInviteButton = new Button(_("Invite"), "invite", this); mLeaveButton = new Button(_("Leave"), "leave", this); mTabs = new TabbedArea; place(0, 0, mCreateButton); place(1, 0, mInviteButton); place(2, 0, mLeaveButton); place(0, 1, mTabs, 4, 4); widgetResized(NULL); mCreatePopup = new CreatePopup(); loadWindowState(); mPlayers = new SocialPlayersTab("P"); mTabs->addTab(mPlayers, mPlayers->mScroll); mNavigation = new SocialNavigationTab(); mTabs->addTab(mNavigation, mNavigation->mScroll); if (config.getBoolValue("enableAttackFilter")) { mAttackFilter = new SocialAttackTab(); mTabs->addTab(mAttackFilter, mAttackFilter->mScroll); } else { mAttackFilter = 0; } if (player_node && player_node->getParty()) addTab(player_node->getParty()); if (player_node && player_node->getGuild()) addTab(player_node->getGuild()); updateButtons(); } SocialWindow::~SocialWindow() { // Cleanup invites if (mGuildAcceptDialog) { mGuildAcceptDialog->close(); mGuildAcceptDialog->scheduleDelete(); mGuildAcceptDialog = NULL; mGuildInvited = 0; } if (mPartyAcceptDialog) { mPartyAcceptDialog->close(); mPartyAcceptDialog->scheduleDelete(); mPartyAcceptDialog = NULL; mPartyInviter = ""; } delete mCreatePopup; mCreatePopup = 0; delete mPlayers; mPlayers = 0; delete mNavigation; mNavigation = 0; delete mAttackFilter; mAttackFilter = 0; } bool SocialWindow::addTab(Guild *guild) { if (mGuilds.find(guild) != mGuilds.end()) return false; SocialTab *tab = 0; if (guild->getServerGuild()) tab = new SocialGuildTab(guild); else tab = new SocialGuildTab2(guild); mGuilds[guild] = tab; mTabs->addTab(tab, tab->mScroll); updateButtons(); return true; } bool SocialWindow::removeTab(Guild *guild) { GuildMap::iterator it = mGuilds.find(guild); if (it == mGuilds.end()) return false; mTabs->removeTab(it->second); delete it->second; mGuilds.erase(it); updateButtons(); return true; } bool SocialWindow::addTab(Party *party) { if (mParties.find(party) != mParties.end()) return false; SocialPartyTab *tab = new SocialPartyTab(party); mParties[party] = tab; mTabs->addTab(tab, tab->mScroll); updateButtons(); return true; } bool SocialWindow::removeTab(Party *party) { PartyMap::iterator it = mParties.find(party); if (it == mParties.end()) return false; mTabs->removeTab(it->second); delete it->second; mParties.erase(it); updateButtons(); return true; } void SocialWindow::action(const gcn::ActionEvent &event) { const std::string &eventId = event.getId(); if (event.getSource() == mPartyAcceptDialog) { // check if they accepted the invite if (eventId == "yes") { if (localChatTab) { localChatTab->chatLog( strprintf(_("Accepted party invite from %s."), mPartyInviter.c_str())); } Net::getPartyHandler()->inviteResponse(mPartyInviter, true); } else if (eventId == "no") { if (localChatTab) { localChatTab->chatLog( strprintf(_("Rejected party invite from %s."), mPartyInviter.c_str())); } Net::getPartyHandler()->inviteResponse(mPartyInviter, false); } mPartyInviter = ""; mPartyAcceptDialog = NULL; } else if (event.getSource() == mGuildAcceptDialog) { // check if they accepted the invite if (eventId == "yes") { if (localChatTab) { localChatTab->chatLog( strprintf(_("Accepted guild invite from %s."), mPartyInviter.c_str())); } if (!guildManager || !GuildManager::getEnableGuildBot()) Net::getGuildHandler()->inviteResponse(mGuildInvited, true); else guildManager->inviteResponse(true); } else if (eventId == "no") { if (localChatTab) { localChatTab->chatLog( strprintf(_("Rejected guild invite from %s."), mPartyInviter.c_str())); } if (!guildManager || !GuildManager::getEnableGuildBot()) Net::getGuildHandler()->inviteResponse(mGuildInvited, false); else guildManager->inviteResponse(false); } mGuildInvited = 0; mGuildAcceptDialog = NULL; } else if (event.getId() == "create") { if (Net::getGuildHandler()->isSupported()) { if (mCreatePopup) mCreatePopup->show(mCreateButton); } else { showPartyCreate(); } } else if (event.getId() == "invite" && mTabs->getSelectedTabIndex() > -1) { if (mTabs->getSelectedTab()) static_cast(mTabs->getSelectedTab())->invite(); } else if (event.getId() == "leave" && mTabs->getSelectedTabIndex() > -1) { if (mTabs->getSelectedTab()) static_cast(mTabs->getSelectedTab())->leave(); } else if (event.getId() == "create guild") { std::string name = mGuildCreateDialog->getText(); if (name.size() > 16) { // TODO : State too many characters in input. return; } Net::getGuildHandler()->create(name); if (localChatTab) { localChatTab->chatLog(strprintf(_("Creating guild called %s."), name.c_str()), BY_SERVER); } mGuildCreateDialog = NULL; } else if (event.getId() == "~create guild") { mGuildCreateDialog = NULL; } else if (event.getId() == "create party") { std::string name = mPartyCreateDialog->getText(); if (name.size() > 16) { // TODO : State too many characters in input. return; } Net::getPartyHandler()->create(name); if (localChatTab) { localChatTab->chatLog(strprintf(_("Creating party called %s."), name.c_str()), BY_SERVER); } mPartyCreateDialog = NULL; } else if (event.getId() == "~create party") { mPartyCreateDialog = NULL; } } void SocialWindow::showGuildCreate() { mGuildCreateDialog = new TextDialog(_("Guild Name"), _("Choose your guild's name."), this); mGuildCreateDialog->setActionEventId("create guild"); mGuildCreateDialog->addActionListener(this); } void SocialWindow::showGuildInvite(const std::string &guildName, const int guildId, const std::string &inviterName) { // check there isnt already an invite showing if (mGuildInvited != 0) { if (localChatTab) { localChatTab->chatLog(_("Received guild request, but one already " "exists."), BY_SERVER); } return; } std::string msg = strprintf(_("%s has invited you to join the guild %s."), inviterName.c_str(), guildName.c_str()); if (localChatTab) localChatTab->chatLog(msg, BY_SERVER); // show invite mGuildAcceptDialog = new ConfirmDialog(_("Accept Guild Invite"), msg, false, false, this); mGuildAcceptDialog->addActionListener(this); mGuildInvited = guildId; } void SocialWindow::showPartyInvite(const std::string &partyName, const std::string &inviter) { // check there isnt already an invite showing if (mPartyInviter != "") { if (localChatTab) { localChatTab->chatLog(_("Received party request, but one already " "exists."), BY_SERVER); } return; } std::string msg; if (inviter.empty()) { if (partyName.empty()) { msg = _("You have been invited you to join a party."); } else { msg = strprintf(_("You have been invited to join the %s party."), partyName.c_str()); } } else { if (partyName.empty()) { msg = strprintf(_("%s has invited you to join their party."), inviter.c_str()); } else { msg = strprintf(_("%s has invited you to join the %s party."), inviter.c_str(), partyName.c_str()); } } if (localChatTab) localChatTab->chatLog(msg, BY_SERVER); // show invite mPartyAcceptDialog = new ConfirmDialog(_("Accept Party Invite"), msg, false, false, this); mPartyAcceptDialog->addActionListener(this); mPartyInviter = inviter; } void SocialWindow::showPartyCreate() { if (!player_node) return; if (player_node->getParty()) { new OkDialog(_("Create Party"), _("Cannot create party. You are already in a party"), this); return; } mPartyCreateDialog = new TextDialog(_("Party Name"), _("Choose your party's name."), this); mPartyCreateDialog->setActionEventId("create party"); mPartyCreateDialog->addActionListener(this); } void SocialWindow::updateActiveList() { mNeedUpdate = true; } void SocialWindow::logic() { unsigned int nowTime = cur_time; if (mNeedUpdate && nowTime - mLastUpdateTime > 1) { mPlayers->updateList(); mNeedUpdate = false; mLastUpdateTime = nowTime; } else if (nowTime - mLastUpdateTime > 5) { mPlayers->updateList(); mNeedUpdate = false; mLastUpdateTime = nowTime; } Window::logic(); } void SocialWindow::updateAvatar(std::string name) { mPlayers->updateAvatar(name); } void SocialWindow::resetDamage(std::string name) { mPlayers->resetDamage(name); } void SocialWindow::updateButtons() { if (!mTabs) return; bool hasTabs = mTabs->getNumberOfTabs() > 0; mInviteButton->setEnabled(hasTabs); mLeaveButton->setEnabled(hasTabs); } void SocialWindow::updatePortals() { if (mNavigation) mNavigation->updateList(); } void SocialWindow::updatePortalNames() { if (mNavigation) static_cast(mNavigation)->updateNames(); } void SocialWindow::selectPortal(unsigned num) { if (mNavigation) mNavigation->selectIndex(num); } int SocialWindow::getPortalIndex(int x, int y) { if (mNavigation) { return static_cast( mNavigation)->getPortalIndex(x, y); } else { return -1; } } void SocialWindow::addPortal(int x, int y) { if (mNavigation) static_cast(mNavigation)->addPortal(x, y); } void SocialWindow::removePortal(int x, int y) { if (mNavigation) static_cast(mNavigation)->removePortal(x, y); } void SocialWindow::nextTab() { if (!mTabs) return; int tab = mTabs->getSelectedTabIndex(); tab++; if (tab == mTabs->getNumberOfTabs()) tab = 0; mTabs->setSelectedTab(tab); } void SocialWindow::prevTab() { if (!mTabs) return; int tab = mTabs->getSelectedTabIndex(); if (tab == 0) tab = mTabs->getNumberOfTabs(); tab--; mTabs->setSelectedTab(tab); } void SocialWindow::updateAttackFilter() { if (mAttackFilter) mAttackFilter->updateList(); }