/* * The ManaPlus Client * Copyright (C) 2009 Aethyra Development Team * Copyright (C) 2011-2019 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/shortcut/emoteshortcut.h" #include "configuration.h" #include "settings.h" #include "being/localplayer.h" #include "net/homunculushandler.h" #include "net/mercenaryhandler.h" #include "net/pethandler.h" #include "resources/db/emotedb.h" #include "debug.h" EmoteShortcut *emoteShortcut = nullptr; EmoteShortcut::EmoteShortcut() : mEmoteSelected(0) { for (int i = 0; i < SHORTCUT_EMOTES; i++) mEmotes[i] = 0; } EmoteShortcut::~EmoteShortcut() { save(); } void EmoteShortcut::load() { for (unsigned char i = 0, j = 0, fsz = CAST_U8(EmoteDB::getLast()); i <= fsz && j < SHORTCUT_EMOTES; i++) { const EmoteSprite *const sprite = EmoteDB::getSprite(i, true); if (sprite != nullptr) { mEmotes[j] = CAST_U8(i + 1); j ++; } } } void EmoteShortcut::save() const { for (int i = 0; i < SHORTCUT_EMOTES; i++) { const unsigned char emoteId = mEmotes[i] != 0U ? mEmotes[i] : CAST_U8(0); serverConfig.setValue("emoteshortcut" + toString(i), CAST_U32(emoteId)); } } void EmoteShortcut::useEmotePlayer(const size_t index) const { if (index <= CAST_SIZE(SHORTCUT_EMOTES)) { if (mEmotes[index - 1] > 0) LocalPlayer::emote(mEmotes[index - 1]); } } void EmoteShortcut::useEmote(const size_t index) const { if (localPlayer == nullptr) return; if (index <= CAST_SIZE(SHORTCUT_EMOTES)) { if (mEmotes[index - 1] > 0) { const uint8_t emote = mEmotes[index - 1]; switch (settings.emoteType) { case EmoteType::Player: default: LocalPlayer::emote(emote); break; case EmoteType::Pet: petHandler->emote(emote); break; case EmoteType::Homunculus: homunculusHandler->emote(emote); break; case EmoteType::Mercenary: mercenaryHandler->emote(emote); break; } } } }