/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef SHOP_H
#define SHOP_H
#include "guichanfwd.h"
#include "gui/widgets/window.h"
#include
#include
class CheckBox;
class Item;
class ListBox;
class ShopItem;
class ShopItems;
class ShopListBox;
/**
* The buy dialog.
*
* \ingroup Interface
*/
class ShopWindow : public Window, public gcn::ActionListener,
public gcn::SelectionListener
{
public:
enum ShopMode
{
BUY = 0,
SELL = 1
};
/**
* Constructor.
*
* @see Window::Window
*/
ShopWindow();
/**
* Destructor
*/
~ShopWindow();
/**
* Called when receiving actions from the widgets.
*/
void action(const gcn::ActionEvent &event);
/**
* Updates the labels according to the selected item.
*/
void valueChanged(const gcn::SelectionEvent &event);
/**
* Updates the state of buttons and labels.
*/
void updateButtonsAndLabels();
/**
* Sets the visibility of this window.
*/
void setVisible(bool visible);
/**
* Returns true if any instances exist.
*/
static bool isActive()
{ return !instances.empty(); }
void setItemSelected(int id)
{ mSelectedItem = id; updateButtonsAndLabels(); }
void addBuyItem(Item *item, int amount, int price);
void addSellItem(Item *item, int amount, int price);
void loadList();
void saveList();
void announce(ShopItems *list, int mode);
void giveList(const std::string &nick, int mode);
void setAcceptPlayer(std::string name)
{ mAcceptPlayer = name; }
const std::string &getAcceptPlayer()
{ return mAcceptPlayer; }
void sendMessage(const std::string &nick, std::string data,
bool random = false);
void showList(const std::string &nick, std::string data);
void processRequest(std::string nick, std::string data, int mode);
bool findShopItem(ShopItem *shopItem, int mode);
int sumAmount(Item *shopItem);
void updateTimes();
bool checkFloodCounter(int &counterTime);
bool isShopEmpty();
private:
void startTrade();
typedef std::list DialogList;
static DialogList instances;
gcn::Button *mCloseButton;
ShopListBox *mBuyShopItemList;
ShopListBox *mSellShopItemList;
gcn::ScrollArea *mBuyScrollArea;
gcn::ScrollArea *mSellScrollArea;
gcn::Label *mBuyLabel;
gcn::Label *mSellLabel;
gcn::Button *mBuyAddButton;
gcn::Button *mBuyDeleteButton;
gcn::Button *mBuyAnnounceButton;
gcn::Button *mBuyAuctionButton;
gcn::Button *mSellAddButton;
gcn::Button *mSellDeleteButton;
gcn::Button *mSellAnnounceButton;
gcn::Button *mSellAuctionButton;
gcn::CheckBox *mAnnounceLinks;
ShopItems *mBuyShopItems;
ShopItems *mSellShopItems;
int mSelectedItem;
int mAnnonceTime;
int mLastRequestTimeList;
int mLastRequestTimeItem;
int mRandCounter;
std::string mAcceptPlayer;
ShopItem *mTradeItem;
std::string mTradeNick;
int mTradeMoney;
int mAnnounceCounter[2];
};
extern ShopWindow *shopWindow;
#endif