/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef SHOP_H #define SHOP_H #include "gui/widgets/window.h" #include #include class CheckBox; class Item; class ListBox; class ShopItem; class ShopItems; class ShopListBox; namespace gcn { class Button; class CheckBox; class Label; class ScrollArea; } /** * The buy dialog. * * \ingroup Interface */ class ShopWindow final : public Window, public gcn::ActionListener, public gcn::SelectionListener { public: enum ShopMode { BUY = 0, SELL = 1 }; /** * Constructor. * * @see Window::Window */ ShopWindow(); A_DELETE_COPY(ShopWindow); /** * Destructor */ ~ShopWindow(); /** * Called when receiving actions from the widgets. */ void action(const gcn::ActionEvent &event) override; /** * Updates the labels according to the selected item. */ void valueChanged(const gcn::SelectionEvent &event) override; /** * Updates the state of buttons and labels. */ void updateButtonsAndLabels(); /** * Sets the visibility of this window. */ void setVisible(bool visible); /** * Returns true if any instances exist. */ static bool isActive() { return !instances.empty(); } void setItemSelected(const int id) { mSelectedItem = id; updateButtonsAndLabels(); } void addBuyItem(const Item *const item, const int amount, const int price); void addSellItem(const Item *const item, const int amount, const int price); void loadList(); void saveList(); void announce(ShopItems *const list, const int mode); void giveList(const std::string &nick, const int mode); void setAcceptPlayer(std::string name) { mAcceptPlayer = name; } const std::string &getAcceptPlayer() const { return mAcceptPlayer; } void sendMessage(const std::string &nick, std::string data, const bool random = false); void showList(const std::string &nick, std::string data) const; void processRequest(std::string nick, std::string data, const int mode); bool findShopItem(const ShopItem *const shopItem, const int mode); static int sumAmount(const Item *const shopItem); void updateTimes(); bool checkFloodCounter(int &counterTime) const; bool isShopEmpty() const; private: void startTrade(); typedef std::list DialogList; static DialogList instances; gcn::Button *mCloseButton; ShopItems *mBuyShopItems; ShopItems *mSellShopItems; ShopListBox *mBuyShopItemList; ShopListBox *mSellShopItemList; gcn::ScrollArea *mBuyScrollArea; gcn::ScrollArea *mSellScrollArea; gcn::Label *mBuyLabel; gcn::Label *mSellLabel; gcn::Button *mBuyAddButton; gcn::Button *mBuyDeleteButton; gcn::Button *mBuyAnnounceButton; gcn::Button *mBuyAuctionButton; gcn::Button *mSellAddButton; gcn::Button *mSellDeleteButton; gcn::Button *mSellAnnounceButton; gcn::Button *mSellAuctionButton; gcn::CheckBox *mAnnounceLinks; int mSelectedItem; int mAnnonceTime; int mLastRequestTimeList; int mLastRequestTimeItem; int mRandCounter; std::string mAcceptPlayer; ShopItem *mTradeItem; std::string mTradeNick; int mTradeMoney; int mAnnounceCounter[2]; }; extern ShopWindow *shopWindow; #endif