/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/shopwindow.h" #include "gui/buydialog.h" #include "gui/itemamountwindow.h" #include "gui/selldialog.h" #include "gui/setup.h" #include "gui/tradewindow.h" #include "gui/widgets/chattab.h" #include "gui/widgets/checkbox.h" #include "gui/widgets/label.h" #include "gui/widgets/layout.h" #include "gui/widgets/scrollarea.h" #include "gui/widgets/shopitems.h" #include "gui/widgets/shoplistbox.h" #include "gui/widgets/slider.h" #include "gui/widgets/tradetab.h" #include "actorspritemanager.h" #include "auctionmanager.h" #include "client.h" #include "configuration.h" #include "confirmdialog.h" #include "inventory.h" #include "item.h" #include "localplayer.h" #include "playerinfo.h" #include "playerrelations.h" #include "shopitem.h" #include "sound.h" #include "units.h" #include "net/net.h" #include "net/chathandler.h" #include "net/npchandler.h" #include "net/playerhandler.h" #include "net/tradehandler.h" #include "resources/iteminfo.h" #include "utils/gettext.h" #include #include #include "debug.h" extern std::string tradePartnerName; ShopWindow::DialogList ShopWindow::instances; ShopWindow::ShopWindow(): Window(_("Personal Shop"), false, nullptr, "shop.xml"), ActionListener(), SelectionListener(), mCloseButton(new Button(_("Close"), "close", this)), mBuyShopItems(new ShopItems), mSellShopItems(new ShopItems), mBuyShopItemList(new ShopListBox(mBuyShopItems, mBuyShopItems)), mSellShopItemList(new ShopListBox(mSellShopItems, mSellShopItems)), mBuyScrollArea(new ScrollArea(mBuyShopItemList, getOptionBool("showbuybackground"), "shop_buy_background.xml")), mSellScrollArea(new ScrollArea(mSellShopItemList, getOptionBool("showsellbackground"), "shop_sell_background.xml")), mBuyLabel(new Label(_("Buy items"))), mSellLabel(new Label(_("Sell items"))), mBuyAddButton(new Button(_("Add"), "add buy", this)), mBuyDeleteButton(new Button(_("Delete"), "delete buy", this)), mBuyAnnounceButton(new Button(_("Announce"), "announce buy", this)), mBuyAuctionButton(nullptr), mSellAddButton(new Button(_("Add"), "add sell", this)), mSellDeleteButton(new Button(_("Delete"), "delete sell", this)), mSellAnnounceButton(new Button(_("Announce"), "announce sell", this)), mSellAuctionButton(nullptr), mAnnounceLinks(new CheckBox(_("Show links in announce"), false, this, "link announce")), mSelectedItem(-1), mAnnonceTime(0), mLastRequestTimeList(0), mLastRequestTimeItem(0), mRandCounter(0), mAcceptPlayer(""), mTradeItem(nullptr), mTradeNick(""), mTradeMoney(0) { setWindowName("Personal Shop"); setResizable(true); setCloseButton(true); setStickyButtonLock(true); setMinWidth(260); setMinHeight(230); setDefaultSize(380, 300, ImageRect::CENTER); mAnnounceCounter[BUY] = 0; mAnnounceCounter[SELL] = 0; loadList(); mBuyShopItemList->setPriceCheck(false); mSellShopItemList->setPriceCheck(false); mBuyScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); mSellScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); mBuyShopItemList->addSelectionListener(this); mSellShopItemList->addSelectionListener(this); ContainerPlacer placer; placer = getPlacer(0, 0); placer(0, 0, mBuyLabel, 8).setPadding(3); placer(8, 0, mSellLabel, 8).setPadding(3); placer(0, 1, mBuyScrollArea, 8, 5).setPadding(3); placer(8, 1, mSellScrollArea, 8, 5).setPadding(3); placer(0, 6, mBuyAddButton); placer(1, 6, mBuyDeleteButton); placer(3, 6, mBuyAnnounceButton); placer(8, 6, mSellAddButton); placer(9, 6, mSellDeleteButton); placer(11, 6, mSellAnnounceButton); placer(0, 7, mAnnounceLinks, 8); placer(15, 7, mCloseButton); if (auctionManager && auctionManager->getEnableAuctionBot()) { mBuyAuctionButton = new Button(_("Auction"), "auction buy", this); mSellAuctionButton = new Button(_("Auction"), "auction sell", this); placer(4, 6, mBuyAuctionButton); placer(12, 6, mSellAuctionButton); } else { mBuyAuctionButton = nullptr; mSellAuctionButton = nullptr; } Layout &layout = getLayout(); layout.setRowHeight(0, Layout::AUTO_SET); center(); loadWindowState(); instances.push_back(this); setVisible(false); enableVisibleSound(true); updateButtonsAndLabels(); } ShopWindow::~ShopWindow() { saveList(); delete mBuyShopItems; mBuyShopItems = nullptr; delete mSellShopItems; mSellShopItems = nullptr; instances.remove(this); } void ShopWindow::action(const gcn::ActionEvent &event) { if (event.getId() == "close") { close(); return; } if (event.getId() == "yes") { startTrade(); } else if (event.getId() == "no") { mTradeNick = ""; } else if (event.getId() == "ignore") { player_relations.ignoreTrade(mTradeNick); mTradeNick = ""; } else if (event.getId() == "delete buy" && mBuyShopItemList && mBuyShopItemList->getSelected() >= 0) { mBuyShopItems->del(mBuyShopItemList->getSelected()); if (isShopEmpty() && player_node) player_node->updateStatus(); } else if (event.getId() == "delete sell" && mSellShopItemList && mSellShopItemList->getSelected() >= 0) { mSellShopItems->del(mSellShopItemList->getSelected()); if (isShopEmpty() && player_node) player_node->updateStatus(); } else if (event.getId() == "announce buy" && mBuyShopItems && mBuyShopItems->getNumberOfElements() > 0) { announce(mBuyShopItems, BUY); } else if (event.getId() == "announce sell" && mSellShopItems && mSellShopItems->getNumberOfElements() > 0) { announce(mSellShopItems, SELL); } else if (event.getId() == "auction buy" && mBuyShopItems && mBuyShopItems->getNumberOfElements() > 0) { Net::getChatHandler()->privateMessage("AuctionBot", "!pull4144 seek"); } else if (event.getId() == "auction sell" && mSellShopItems && mSellShopItems->getNumberOfElements() > 0) { Net::getChatHandler()->privateMessage("AuctionBot", "!pull4144 offer"); } if (mSelectedItem < 1) return; const Inventory *const inv = PlayerInfo::getInventory(); if (!inv) return; //+++ need support for colors Item *const item = inv->findItem(mSelectedItem, 0); if (item) { if (event.getId() == "add buy") { ItemAmountWindow::showWindow(ItemAmountWindow::ShopBuyAdd, this, item, sumAmount(item)); } else if (event.getId() == "add sell") { ItemAmountWindow::showWindow(ItemAmountWindow::ShopSellAdd, this, item, sumAmount(item)); } } } void ShopWindow::startTrade() { if (!actorSpriteManager || !tradeWindow) return; Being *const being = actorSpriteManager->findBeingByName( mTradeNick, Being::PLAYER); tradeWindow->clear(); if (mTradeMoney) { tradeWindow->addAutoMoney(mTradeNick, mTradeMoney); } else { tradeWindow->addAutoItem(mTradeNick, mTradeItem, mTradeItem->getQuantity()); } Net::getTradeHandler()->request(being); tradePartnerName = mTradeNick; mTradeNick = ""; } void ShopWindow::valueChanged(const gcn::SelectionEvent &event A_UNUSED) { updateButtonsAndLabels(); } void ShopWindow::updateButtonsAndLabels() { mBuyAddButton->setEnabled(mSelectedItem != -1); mSellAddButton->setEnabled(mSelectedItem != -1); mBuyDeleteButton->setEnabled( mBuyShopItemList->getSelected() != -1 && mBuyShopItems->getNumberOfElements() > 0); mSellDeleteButton->setEnabled( mSellShopItemList->getSelected() != -1 && mSellShopItems->getNumberOfElements() > 0); } void ShopWindow::setVisible(bool visible) { Window::setVisible(visible); } void ShopWindow::addBuyItem(const Item *const item, const int amount, const int price) { if (!mBuyShopItems || !item) return; const bool emp = isShopEmpty(); mBuyShopItems->addItemNoDup(item->getId(), item->getColor(), amount, price); if (emp && player_node) player_node->updateStatus(); updateButtonsAndLabels(); } void ShopWindow::addSellItem(const Item *const item, const int amount, const int price) { if (!mBuyShopItems || !item) return; const bool emp = isShopEmpty(); mSellShopItems->addItemNoDup(item->getId(), item->getColor(), amount, price); if (emp && player_node) player_node->updateStatus(); updateButtonsAndLabels(); } void ShopWindow::loadList() { if (!mBuyShopItems || !mSellShopItems) return; std::ifstream shopFile; struct stat statbuf; mBuyShopItems->clear(); mSellShopItems->clear(); std::string shopListName = Client::getServerConfigDirectory() + "/shoplist.txt"; if (!stat(shopListName.c_str(), &statbuf) && S_ISREG(statbuf.st_mode)) { shopFile.open(shopListName.c_str(), std::ios::in); if (!shopFile.is_open()) { shopFile.close(); return; } char line[101]; while (shopFile.getline(line, 100)) { std::string buf; std::string str = line; if (!str.empty()) { std::vector tokens; std::stringstream ss(str); while (ss >> buf) tokens.push_back(atoi(buf.c_str())); if (tokens.size() == 5 && tokens[0]) { //+++ need impliment colors? if (tokens[1] && tokens[2] && mBuyShopItems) { mBuyShopItems->addItem( tokens[0], 1, tokens[1], tokens[2]); } if (tokens[3] && tokens[4] && mSellShopItems) { mSellShopItems->addItem( tokens[0], 1, tokens[3], tokens[4]); } } } } shopFile.close(); } } void ShopWindow::saveList() { if (!mBuyShopItems || !mSellShopItems) return; std::ofstream shopFile; std::string shopListName = Client::getServerConfigDirectory() + "/shoplist.txt"; std::map mapItems; shopFile.open(shopListName.c_str(), std::ios::binary); if (!shopFile.is_open()) { logger->log1("Unable to open shoplist.txt for writing"); return; } std::vector items = mBuyShopItems->items(); for (std::vector::const_iterator it = items.begin(), it_end = items.end(); it != it_end; ++it) { ShopItem *const item = *(it); if (item) mapItems[item->getId()] = item; } items = mSellShopItems->items(); for (std::vector::const_iterator it = items.begin(), it_end = items.end(); it != it_end; ++it) { if (!(*it)) continue; const ShopItem *const sellItem = *(it); const ShopItem *const buyItem = mapItems[sellItem->getId()]; shopFile << sellItem->getId(); if (buyItem) { shopFile << strprintf(" %d %d ", buyItem->getQuantity(), buyItem->getPrice()); mapItems.erase(sellItem->getId()); } else { shopFile << " 0 0 "; } shopFile << strprintf("%d %d", sellItem->getQuantity(), sellItem->getPrice()) << std::endl; } for (std::map::const_iterator mapIt = mapItems.begin(), mapIt_end = mapItems.end(); mapIt != mapIt_end; ++mapIt) { const ShopItem *const buyItem = (*mapIt).second; if (buyItem) { shopFile << buyItem->getId(); shopFile << strprintf(" %d %d ", buyItem->getQuantity(), buyItem->getPrice()); shopFile << "0 0" << std::endl; } } shopFile.close(); } void ShopWindow::announce(ShopItems *const list, const int mode) { if (!list) return; std::string data = "\302\202"; if (mode == BUY) data += "Buy "; else data += "Sell "; if (mAnnonceTime && (mAnnonceTime + (2 * 60) > cur_time || mAnnonceTime > cur_time)) { return; } mAnnonceTime = cur_time; if (mBuyAnnounceButton) mBuyAnnounceButton->setEnabled(false); if (mSellAnnounceButton) mSellAnnounceButton->setEnabled(false); std::vector items = list->items(); for (std::vector::const_iterator it = items.begin(), it_end = items.end(); it != it_end; ++it) { const ShopItem *const item = *(it); if (item->getQuantity() > 1) { if (mAnnounceLinks->isSelected()) { data += strprintf("[@@%d|%s@@] (%dGP) %d, ", item->getId(), item->getInfo().getName().c_str(), item->getPrice(), item->getQuantity()); } else { data += strprintf("%s (%dGP) %d, ", item->getInfo().getName().c_str(), item->getPrice(), item->getQuantity()); } } else { if (mAnnounceLinks->isSelected()) { data += strprintf("[@@%d|%s@@] (%dGP), ", item->getId(), item->getInfo().getName().c_str(), item->getPrice()); } else { data += strprintf("%s (%dGP), ", item->getInfo().getName().c_str(), item->getPrice()); } } } Net::getChatHandler()->talk(data); } void ShopWindow::giveList(const std::string &nick, const int mode) { if (!checkFloodCounter(mLastRequestTimeList)) return; std::string data = "\302\202"; ShopItems *list; if (mode == BUY) { list = mBuyShopItems; data += "S1"; } else { list = mSellShopItems; data += "B1"; } if (!list) return; const Inventory *const inv = PlayerInfo::getInventory(); if (!inv) return; std::vector items = list->items(); for (std::vector::const_iterator it = items.begin(), it_end = items.end(); it != it_end; ++it) { const ShopItem *const item = *(it); if (!item) continue; if (mode == SELL) { //+++ need support for colors const Item *const item2 = inv->findItem(item->getId(), 0); if (item2) { int amount = item->getQuantity(); if (item2->getQuantity() < amount) amount = item2->getQuantity(); if (amount) { data += strprintf("%s%s%s", encodeStr(item->getId(), 2).c_str(), encodeStr(item->getPrice(), 4).c_str(), encodeStr(amount, 3).c_str()); } } } else { int amount = item->getQuantity(); if (item->getPrice() * amount > PlayerInfo::getAttribute( PlayerInfo::MONEY)) { amount = PlayerInfo::getAttribute(PlayerInfo::MONEY) / item->getPrice(); } if (amount > 0) { data += strprintf("%s%s%s", encodeStr(item->getId(), 2).c_str(), encodeStr(item->getPrice(), 4).c_str(), encodeStr(amount, 3).c_str()); } } } sendMessage(nick, data, true); } void ShopWindow::sendMessage(const std::string &nick, std::string data, const bool random) { if (!chatWindow) return; if (random) { mRandCounter ++; if (mRandCounter > 200) mRandCounter = 0; data += encodeStr(mRandCounter, 2); } if (config.getBoolValue("hideShopMessages")) Net::getChatHandler()->privateMessage(nick, data); else if (chatWindow) chatWindow->addWhisper(nick, data, BY_PLAYER); //here was true } void ShopWindow::showList(const std::string &nick, std::string data) const { BuyDialog *buyDialog = nullptr; SellDialog *sellDialog = nullptr; if (data.find("B1") == 0) { data = data.substr(2); buyDialog = new BuyDialog(nick); } else if (data.find("S1") == 0) { data = data.substr(2); sellDialog = new SellDialog(nick); } else { return; } const Inventory *const inv = PlayerInfo::getInventory(); if (!inv) return; if (buyDialog) buyDialog->setMoney(PlayerInfo::getAttribute(PlayerInfo::MONEY)); if (sellDialog) sellDialog->setMoney(PlayerInfo::getAttribute(PlayerInfo::MONEY)); for (unsigned f = 0; f < data.length(); f += 9) { if (f + 9 > data.length()) break; const int id = decodeStr(data.substr(f, 2)); const int price = decodeStr(data.substr(f + 2, 4)); int amount = decodeStr(data.substr(f + 6, 3)); //+++ need impliment colors? if (buyDialog && amount > 0) buyDialog->addItem(id, 1, amount, price); if (sellDialog) { //+++ need support for colors const Item *const item = inv->findItem(id, 0); if (item) { if (item->getQuantity() < amount) amount = item->getQuantity(); if (amount > 0) sellDialog->addItem(id, 1, amount, price); else sellDialog->addItem(id, 1, -1, price); } } } } void ShopWindow::processRequest(std::string nick, std::string data, const int mode) { if (!player_node || !mTradeNick.empty() || PlayerInfo::isTrading() || !actorSpriteManager || !actorSpriteManager->findBeingByName(nick, Being::PLAYER)) { return; } const Inventory *const inv = PlayerInfo::getInventory(); if (!inv) return; const size_t idx = data.find(" "); if (idx == std::string::npos) return; if (!checkFloodCounter(mLastRequestTimeItem)) return; if (!mTradeNick.empty()) { sendMessage(nick, "error: player busy ", true); return; } data = data.substr(idx + 1); std::string part1; std::string part2; std::string part3; std::stringstream ss(data); std::string msg; int id; int price; int amount; if (!(ss >> part1)) return; if (!(ss >> part2)) return; if (!(ss >> part3)) return; id = atoi(part1.c_str()); price = atoi(part2.c_str()); amount = atoi(part3.c_str()); delete mTradeItem; //+++ need impliment colors? mTradeItem = new ShopItem(-1, id, 1, amount, price); if (mode == BUY) { //+++ need support for colors const Item *const item2 = inv->findItem(mTradeItem->getId(), 0); if (!item2 || item2->getQuantity() < amount || !findShopItem(mTradeItem, SELL)) { sendMessage(nick, "error: Can't sell this item ", true); return; } msg = "buy"; mTradeMoney = 0; } else { if (!findShopItem(mTradeItem, BUY)) { sendMessage(nick, "error: Can't buy this item ", true); return; } msg = "sell"; mTradeMoney = mTradeItem->getPrice() * mTradeItem->getQuantity(); } mTradeNick = nick; if (config.getBoolValue("autoShop")) { sound.playGuiSound(SOUND_TRADE); startTrade(); } else { ConfirmDialog *const confirmDlg = new ConfirmDialog (_("Request for Trade"), strprintf(_("%s wants to %s %s do you " "accept?"), nick.c_str(), msg.c_str(), mTradeItem->getInfo().getName().c_str()), true); confirmDlg->addActionListener(this); } } void ShopWindow::updateTimes() { if (mAnnonceTime + (2 * 60) < cur_time || mAnnonceTime > cur_time) { mBuyAnnounceButton->setEnabled(true); mSellAnnounceButton->setEnabled(true); } } bool ShopWindow::checkFloodCounter(int &counterTime) const { if (!counterTime || counterTime > cur_time) counterTime = cur_time; else if (counterTime + 10 > cur_time) return false; counterTime = cur_time; return true; } bool ShopWindow::findShopItem(const ShopItem *const shopItem, const int mode) { if (!shopItem) return false; std::vector items; if (mode == SELL) { if (!mSellShopItems) return false; items = mSellShopItems->items(); } else { if (!mBuyShopItems) return false; items = mBuyShopItems->items(); } for (std::vector::const_iterator it = items.begin(), it_end = items.end(); it != it_end; ++ it) { const ShopItem *const item = *(it); if (!item) continue; if (item && item->getId() == shopItem->getId() && item->getPrice() == shopItem->getPrice() && item->getQuantity() >= shopItem->getQuantity()) { return true; } } return false; } int ShopWindow::sumAmount(const Item *const shopItem) { if (!player_node || !shopItem) return 0; const Inventory *const inv = PlayerInfo::getInventory(); if (!inv) return 0; int sum = 0; for (unsigned f = 0; f < inv->getSize(); f ++) { const Item *const item = inv->getItem(f); if (item && item->getId() == shopItem->getId()) sum += item->getQuantity(); } return sum; } bool ShopWindow::isShopEmpty() const { if (!mBuyShopItems || !mSellShopItems) return true; if (mBuyShopItems->empty() && mSellShopItems->empty()) return true; return false; }