/* * The ManaPlus Client * Copyright (C) 2009-2010 Andrei Karas * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/setup_visual.h" #include "gui/widgets/layouthelper.h" #include "gui/widgets/scrollarea.h" #include "client.h" #include "utils/gettext.h" #include "debug.h" Setup_Visual::Setup_Visual() : SetupTabScroll(), mSpeachList(new SetupItemNames), mAmbientFxList(new SetupItemNames), mParticleList(new SetupItemNames), mParticleTypeList(new SetupItemNames), mVSyncList(new SetupItemNames) { setName(_("Visual")); // Do the layout LayoutHelper h(this); ContainerPlacer place = h.getPlacer(0, 0); place(0, 0, mScroll, 10, 10); mPreferredFirstItemSize = 150; new SetupItemLabel(_("Notifications"), "", this); new SetupItemCheckBox(_("Show pickup notifications in chat"), "", "showpickupchat", this, "showpickupchatEvent"); new SetupItemCheckBox(_("Show pickup notifications as particle effects"), "", "showpickupparticle", this, "showpickupparticleEvent"); new SetupItemLabel(_("Effects"), "", this); new SetupItemCheckBox(_("Grab mouse and keyboard input"), "", "grabinput", this, "grabinputEvent"); new SetupItemCheckBox(_("Blurring textures (OpenGL)"), "", "blur", this, "blurEvent"); new SetupItemSlider(_("Gui opacity"), "", "guialpha", this, "guialphaEvent", 0.1, 1.0, 150, true); mSpeachList->push_back(_("No text")); mSpeachList->push_back(_("Text")); mSpeachList->push_back(_("Bubbles, no names")); mSpeachList->push_back(_("Bubbles with names")); new SetupItemSlider2(_("Overhead text"), "", "speech", this, "speechEvent", 0, 3, mSpeachList); mAmbientFxList->push_back(_("off")); mAmbientFxList->push_back(_("low")); mAmbientFxList->push_back(_("high")); new SetupItemSlider2(_("Ambient FX"), "", "OverlayDetail", this, "OverlayDetailEvent", 0, 2, mAmbientFxList); new SetupItemCheckBox(_("Particle effects"), "", "particleeffects", this, "particleeffectsEvent"); mParticleList->push_back(_("low")); mParticleList->push_back(_("medium")); mParticleList->push_back(_("high")); mParticleList->push_back(_("max")); (new SetupItemSlider2(_("Particle detail"), "", "particleEmitterSkip", this, "particleEmitterSkipEvent", 0, 3, mParticleList, true))->setInvertValue(3); mParticleTypeList->push_back(_("best quality")); mParticleTypeList->push_back(_("normal")); mParticleTypeList->push_back(_("best perfomance")); new SetupItemSlider2(_("Particle physics"), "", "particleFastPhysics", this, "particleFastPhysicsEvent", 0, 2, mParticleTypeList); new SetupItemLabel(_("Other"), "", this); new SetupItemSlider(_("Gamma"), "", "gamma", this, "gammeEvent", 1, 20, 350, true); mVSyncList->push_back(_("default")); mVSyncList->push_back(_("off")); mVSyncList->push_back(_("on")); new SetupItemSlider2(_("Vsync"), "", "vsync", this, "vsyncEvent", 0, 2, mVSyncList); #if defined(WIN32) || defined(__APPLE__) new SetupItemCheckBox(_("Center game window"), "", "centerwindow", this, "centerwindowEvent"); #endif setDimension(gcn::Rectangle(0, 0, 550, 350)); } Setup_Visual::~Setup_Visual() { delete mSpeachList; mSpeachList = nullptr; delete mAmbientFxList; mAmbientFxList = nullptr; delete mParticleList; mParticleList = nullptr; delete mParticleTypeList; mParticleTypeList = nullptr; delete mVSyncList; mVSyncList = nullptr; } void Setup_Visual::apply() { SetupTabScroll::apply(); Client::applyGrabMode(); }