/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef GUI_SETUP_H
#define GUI_SETUP_H
#include "gui/widgets/tabbedarea.h"
#include "gui/widgets/window.h"
#include
#include
class Label;
class SetupTab;
/**
* The setup dialog. Displays several tabs for configuring different aspects
* of the game.
*
* \ingroup GUI
*/
class Setup final : public Window, public gcn::ActionListener
{
public:
Setup();
A_DELETE_COPY(Setup)
~Setup();
void action(const gcn::ActionEvent &event) override;
void setInGame(const bool inGame);
void externalUpdate();
void registerWindowForReset(Window *const window);
void clearWindowsForReset()
{ mWindowsToReset.clear(); }
void doCancel();
void activateTab(const std::string &name);
void setVisible(bool visible) override;
void widgetResized(const gcn::Event &event) override;
private:
std::list mTabs;
std::list mWindowsToReset;
std::vector