/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "gui/setup.h"
#include "configuration.h"
#include "game.h"
#include "main.h"
#include "gui/setup_audio.h"
#include "gui/setup_chat.h"
#include "gui/setup_colors.h"
#include "gui/setup_joystick.h"
#include "gui/setup_other.h"
#include "gui/setup_theme.h"
#include "gui/setup_keyboard.h"
#include "gui/setup_perfomance.h"
#include "gui/setup_relations.h"
#include "gui/setup_video.h"
#include "gui/widgets/button.h"
#include "gui/widgets/label.h"
#include "gui/widgets/tabbedarea.h"
#include "utils/dtor.h"
#include "utils/gettext.h"
#include "debug.h"
extern Window *statusWindow;
Setup::Setup():
Window(_("Setup"))
{
setCloseButton(true);
setResizable(true);
int width = 620;
int height = 450;
if (config.getIntValue("screenwidth") >= 730)
width += 100;
setContentSize(width, height);
//setMaxHeight(height);
static const char *buttonNames[] =
{
N_("Apply"),
N_("Cancel"),
N_("Store"),
N_("Reset Windows"),
0
};
int x = width;
for (const char **curBtn = buttonNames; *curBtn; ++curBtn)
{
Button *btn = new Button(gettext(*curBtn), *curBtn, this);
x -= btn->getWidth() + 5;
btn->setPosition(x, height - btn->getHeight() - 5);
add(btn);
// Store this button, as it needs to be enabled/disabled
if (!strcmp(*curBtn, "Reset Windows"))
mResetWindows = btn;
}
mPanel = new TabbedArea;
mPanel->setDimension(gcn::Rectangle(5, 5, width - 10, height - 40));
mTabs.push_back(new Setup_Video);
mTabs.push_back(new Setup_Audio);
mTabs.push_back(new Setup_Perfomance);
mTabs.push_back(new Setup_Joystick);
mTabs.push_back(new Setup_Keyboard);
mTabs.push_back(new Setup_Colors);
mTabs.push_back(new Setup_Chat);
mTabs.push_back(new Setup_Relations);
mTabs.push_back(new Setup_Theme);
mTabs.push_back(new Setup_Other);
for (std::list::iterator i = mTabs.begin(), i_end = mTabs.end();
i != i_end; ++i)
{
SetupTab *tab = *i;
mPanel->addTab(tab->getName(), tab);
}
add(mPanel);
Label *version = new Label(FULL_VERSION);
// version->setPosition(9, height - version->getHeight() - 9);
if (mResetWindows)
{
version->setPosition(9,
height - version->getHeight() - mResetWindows->getHeight() - 9);
}
else
{
version->setPosition(9, height - version->getHeight() - 30);
}
add(version);
center();
setInGame(false);
}
Setup::~Setup()
{
delete_all(mTabs);
}
void Setup::action(const gcn::ActionEvent &event)
{
if (Game::instance())
Game::instance()->resetAdjustLevel();
if (event.getId() == "Apply")
{
setVisible(false);
for_each(mTabs.begin(), mTabs.end(), std::mem_fun(&SetupTab::apply));
}
else if (event.getId() == "Cancel")
{
setVisible(false);
for_each(mTabs.begin(), mTabs.end(), std::mem_fun(&SetupTab::cancel));
}
else if (event.getId() == "Store")
{
config.write();
serverConfig.write();
}
else if (event.getId() == "Reset Windows")
{
// Bail out if this action happens to be activated before the windows
// are created (though it should be disabled then)
if (!statusWindow)
return;
for (std::list::iterator it = mWindowsToReset.begin();
it != mWindowsToReset.end(); ++it)
{
(*it)->resetToDefaultSize();
}
}
}
void Setup::setInGame(bool inGame)
{
mResetWindows->setEnabled(inGame);
}
void Setup::externalUpdate()
{
for (std::list::iterator it = mTabs.begin();
it != mTabs.end(); ++it)
{
(*it)->externalUpdated();
}
}
void Setup::registerWindowForReset(Window *window)
{
mWindowsToReset.push_back(window);
}
Setup *setupWindow;