/* * The ManaPlus Client * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ /* _______ __ __ __ ______ __ __ _______ __ __ * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ * * Copyright (c) 2004, 2005, 2006, 2007 Olof Naessén and Per Larsson * Copyright (C) 2007-2010 The Mana World Development Team * * Js_./ * Per Larsson a.k.a finalman _RqZ{a<^_aa * Olof Naessén a.k.a jansem/yakslem _asww7!uY`> )\a// * _Qhm`] _f "'c 1!5m * Visit: http://guichan.darkbits.org )Qk

ws?a-?' ._/L #' * binary forms, with or without )4d[#7r, . ' )d`)[ * modification, are permitted provided _Q-5'5W..j/?' -?!\)cam' * that the following conditions are met: j<. a J@\ * this list of conditions and the j(]1u #include "input/mouseinput.h" #include /** * SDL implementation of SDLInput. */ class SDLInput final { public: /** * Constructor. */ SDLInput(); A_DELETE_COPY(SDLInput) /** * Pushes an SDL event. It should be called at least once per frame to * update input with user input. * * @param event an event from SDL. */ void pushInput(const SDL_Event &event); KeyInput dequeueKeyInput() A_WARN_UNUSED; // Inherited from SDLInput bool isKeyQueueEmpty() const A_WARN_UNUSED { return mKeyInputQueue.empty(); } bool isMouseQueueEmpty() const A_WARN_UNUSED { return mMouseInputQueue.empty(); } MouseInput dequeueMouseInput() A_WARN_UNUSED; void simulateMouseClick(const int x, const int y, const unsigned int button); protected: /** * Converts a mouse button from SDL to a Guichan mouse button * representation. * * @param button an SDL mouse button. * @return a Guichan mouse button. */ static int convertMouseButton(const int button) A_WARN_UNUSED; /** * Converts an SDL event key to a key value. * * @param event an SDL event with a key to convert. * @return a key value. * @see Key */ static int convertKeyCharacter(const SDL_Event &event) A_WARN_UNUSED; static void convertKeyEventToKey(const SDL_Event &event, KeyInput &keyInput); std::queue mKeyInputQueue; std::queue mMouseInputQueue; bool mMouseDown; bool mMouseInWindow; }; #endif // GUI_SDLINPUT_H