/*
* The ManaPlus Client
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
/* _______ __ __ __ ______ __ __ _______ __ __
* / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\
* / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
* / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / /
* / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / /
* /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
* \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
*
* Copyright (c) 2004, 2005, 2006, 2007 Olof Naessén and Per Larsson
* Copyright (C) 2007-2010 The Mana World Development Team
*
* Js_./
* Per Larsson a.k.a finalman _RqZ{a<^_aa
* Olof Naessén a.k.a jansem/yakslem _asww7!uY`> )\a//
* _Qhm`] _f "'c 1!5m
* Visit: http://guichan.darkbits.org )Qk
ws?a-?' ._/L #'
* binary forms, with or without )4d[#7r, . ' )d`)[
* modification, are permitted provided _Q-5'5W..j/?' -?!\)cam'
* that the following conditions are met: j<. a J@\
* this list of conditions and the j(]1u
#include "input/mouseinput.h"
#include
/**
* SDL implementation of SDLInput.
*/
class SDLInput final
{
public:
/**
* Constructor.
*/
SDLInput();
A_DELETE_COPY(SDLInput)
/**
* Pushes an SDL event. It should be called at least once per frame to
* update input with user input.
*
* @param event an event from SDL.
*/
void pushInput(const SDL_Event &event);
/**
* Polls all input. It exists for input driver compatibility. If you
* only use SDL and plan sticking with SDL you can safely ignore this
* function as it in the SDL case does nothing.
*/
void _pollInput()
{ }
KeyInput dequeueKeyInput2() A_WARN_UNUSED;
KeyInput dequeueKeyInput() A_WARN_UNUSED
{ return KeyInput(); }
// Inherited from SDLInput
bool isKeyQueueEmpty() A_WARN_UNUSED;
bool isMouseQueueEmpty() A_WARN_UNUSED;
MouseInput dequeueMouseInput() A_WARN_UNUSED;
MouseInput dequeueMouseInput2() A_WARN_UNUSED;
void simulateMouseClick(const int x, const int y,
const unsigned int button);
protected:
/**
* Converts a mouse button from SDL to a Guichan mouse button
* representation.
*
* @param button an SDL mouse button.
* @return a Guichan mouse button.
*/
static int convertMouseButton(const int button) A_WARN_UNUSED;
/**
* Converts an SDL event key to a key value.
*
* @param event an SDL event with a key to convert.
* @return a key value.
* @see Key
*/
static int convertKeyCharacter(const SDL_Event &event) A_WARN_UNUSED;
static void convertKeyEventToKey(const SDL_Event &event,
KeyInput &keyInput);
std::queue mKeyInputQueue;
std::queue mMouseInputQueue;
bool mMouseDown;
bool mMouseInWindow;
};
#endif // GUI_SDLINPUT_H