/*
* The ManaPlus Client
* Copyright (C) 2012-2013 The ManaPlus developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "gui/questswindow.h"
#include "configuration.h"
#include "effectmanager.h"
#include "localplayer.h"
#include "soundmanager.h"
#include "gui/gui.h"
#include "gui/sdlfont.h"
#include "gui/widgets/browserbox.h"
#include "gui/widgets/button.h"
#include "gui/widgets/layouthelper.h"
#include "gui/widgets/extendedlistbox.h"
#include "gui/widgets/extendednamesmodel.h"
#include "gui/widgets/itemlinkhandler.h"
#include "gui/widgets/scrollarea.h"
#include "gui/widgets/textfield.h"
#include "utils/gettext.h"
#include "utils/translation/podict.h"
#include
#include "debug.h"
enum QuestType
{
QUEST_TEXT = 0,
QUEST_NAME = 1,
QUEST_REWARD = 2
};
struct QuestItemText final
{
QuestItemText(std::string text0, const int type0) :
text(text0), type(type0)
{
}
std::string text;
int type;
};
struct QuestItem final
{
QuestItem() :
var(0),
completeFlag(-1),
broken(false)
{
}
int var;
std::string name;
std::string group;
std::set incomplete;
std::set complete;
std::vector texts;
int completeFlag;
bool broken;
};
class QuestsModel final : public ExtendedNamesModel
{
public:
QuestsModel() :
ExtendedNamesModel()
{
}
A_DELETE_COPY(QuestsModel)
virtual ~QuestsModel()
{ }
};
QuestsWindow::QuestsWindow() :
Window(_("Quests"), false, nullptr, "quests.xml"),
gcn::ActionListener(),
mQuestsModel(new QuestsModel),
mQuestsListBox(new ExtendedListBox(this,
mQuestsModel, "extendedlistbox.xml")),
mQuestScrollArea(new ScrollArea(mQuestsListBox,
getOptionBool("showlistbackground"), "quests_list_background.xml")),
mItemLinkHandler(new ItemLinkHandler),
mText(new BrowserBox(this, BrowserBox::AUTO_WRAP)),
mTextScrollArea(new ScrollArea(mText,
getOptionBool("showtextbackground"), "quests_text_background.xml")),
mCloseButton(new Button(this, _("Close"), "close", this)),
mCompleteIcon(Theme::getImageFromThemeXml("complete_icon.xml", "")),
mIncompleteIcon(Theme::getImageFromThemeXml("incomplete_icon.xml", "")),
mNewQuestEffectId(paths.getIntValue("newQuestEffectId")),
mCompleteQuestEffectId(paths.getIntValue("completeQuestEffectId"))
{
setWindowName("Quests");
setResizable(true);
setCloseButton(true);
setStickyButtonLock(true);
setSaveVisible(true);
setDefaultSize(400, 350, ImageRect::RIGHT);
setMinWidth(310);
setMinHeight(220);
mQuestsListBox->setActionEventId("select");
mQuestsListBox->addActionListener(this);
mQuestScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
mText->setOpaque(false);
mText->setLinkHandler(mItemLinkHandler);
mTextScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
mQuestsListBox->setWidth(500);
if (gui->getNpcFont()->getHeight() < 20)
mQuestsListBox->setRowHeight(20);
else
mQuestsListBox->setRowHeight(gui->getNpcFont()->getHeight());
ContainerPlacer placer;
placer = getPlacer(0, 0);
placer(0, 0, mQuestScrollArea, 4, 3).setPadding(3);
placer(4, 0, mTextScrollArea, 4, 3).setPadding(3);
placer(7, 3, mCloseButton);
Layout &layout = getLayout();
layout.setRowHeight(0, Layout::AUTO_SET);
loadWindowState();
enableVisibleSound(true);
loadXml();
}
QuestsWindow::~QuestsWindow()
{
delete mQuestsModel;
mQuestsModel = nullptr;
for (std::map >::iterator it
= mQuests.begin(), it_end = mQuests.end(); it != it_end; ++ it)
{
std::vector &quests = (*it).second;
for (std::vector::iterator it2 = quests.begin(),
it2_end = quests.end(); it2 != it2_end; ++ it2)
{
delete *it2;
}
}
delete mItemLinkHandler;
mItemLinkHandler = nullptr;
mQuests.clear();
mQuestLinks.clear();
if (mCompleteIcon)
{
mCompleteIcon->decRef();
mCompleteIcon = nullptr;
}
if (mIncompleteIcon)
{
mIncompleteIcon->decRef();
mIncompleteIcon = nullptr;
}
}
void QuestsWindow::loadXml()
{
XML::Document doc("quests.xml");
const XmlNodePtr root = doc.rootNode();
if (!root)
return;
for_each_xml_child_node(varNode, root)
{
if (xmlNameEqual(varNode, "var"))
{
const int id = XML::getProperty(varNode, "id", 0);
if (id < 0)
continue;
for_each_xml_child_node(questNode, varNode)
{
if (xmlNameEqual(questNode, "quest"))
loadQuest(id, questNode);
}
}
}
}
void QuestsWindow::loadQuest(const int var, const XmlNodePtr node)
{
QuestItem *quest = new QuestItem();
quest->name = XML::langProperty(node, "name", _("unknown"));
quest->group = XML::getProperty(node, "group", "");
std::string incompleteStr = XML::getProperty(node, "incomplete", "");
std::string completeStr = XML::getProperty(node, "complete", "");
if (incompleteStr.empty() && completeStr.empty())
{
logger->log("complete flags incorrect");
delete quest;
return;
}
quest->incomplete = splitToIntSet(incompleteStr, ',');
quest->complete = splitToIntSet(completeStr, ',');
if (quest->incomplete.empty() && quest->complete.empty())
{
logger->log("complete flags incorrect");
delete quest;
return;
}
if (quest->incomplete.empty() || quest->complete.empty())
quest->broken = true;
for_each_xml_child_node(dataNode, node)
{
if (!xmlTypeEqual(dataNode, XML_ELEMENT_NODE))
continue;
const char *const data = reinterpret_cast(
xmlNodeGetContent(dataNode));
if (!data)
continue;
std::string str = translator->getStr(data);
if (xmlNameEqual(dataNode, "text"))
quest->texts.push_back(QuestItemText(str, QUEST_TEXT));
else if (xmlNameEqual(dataNode, "name"))
quest->texts.push_back(QuestItemText(str, QUEST_NAME));
else if (xmlNameEqual(dataNode, "reward"))
quest->texts.push_back(QuestItemText(str, QUEST_REWARD));
}
mQuests[var].push_back(quest);
}
void QuestsWindow::action(const gcn::ActionEvent &event)
{
const std::string &eventId = event.getId();
if (eventId == "select")
{
const int id = mQuestsListBox->getSelected();
if (id < 0)
return;
showQuest(mQuestLinks[id]);
}
else if (eventId == "close")
{
setVisible(false);
}
}
void QuestsWindow::updateQuest(const int var, const int val)
{
mVars[var] = val;
}
void QuestsWindow::rebuild(const bool playSound)
{
mQuestsModel->clear();
mQuestLinks.clear();
StringVect &names = mQuestsModel->getNames();
std::vector &images = mQuestsModel->getImages();
std::vector complete;
std::vector incomplete;
std::vector hidden;
int updatedQuest = -1;
int newCompleteStatus = -1;
for (std::map::const_iterator it = mVars.begin(),
it_end = mVars.end(); it != it_end; ++ it)
{
const int var = (*it).first;
const int val = (*it).second;
const std::vector &quests = mQuests[var];
FOR_EACH (std::vector::const_iterator, it2, quests)
{
if (!*it2)
continue;
QuestItem *const quest = *it2;
// complete quest
if (quest->complete.find(val) != quest->complete.end())
complete.push_back(quest);
// incomplete quest
else if (quest->incomplete.find(val) != quest->incomplete.end())
incomplete.push_back(quest);
// hidden quest
else
hidden.push_back(quest);
}
}
int k = 0;
for (std::vector::const_iterator it = complete.begin(),
it_end = complete.end(); it != it_end; ++ it, k ++)
{
QuestItem *const quest = *it;
if (quest->completeFlag == 0 || (quest->broken
&& quest->completeFlag == -1))
{
updatedQuest = k;
newCompleteStatus = 1;
}
quest->completeFlag = 1;
mQuestLinks.push_back(quest);
names.push_back(quest->name);
if (mCompleteIcon)
{
mCompleteIcon->incRef();
images.push_back(mCompleteIcon);
}
else
{
images.push_back(nullptr);
}
}
for (std::vector::const_iterator it = incomplete.begin(),
it_end = incomplete.end(); it != it_end; ++ it, k ++)
{
QuestItem *const quest = *it;
if (quest->completeFlag == -1)
{
updatedQuest = k;
newCompleteStatus = 0;
}
quest->completeFlag = 0;
mQuestLinks.push_back(quest);
names.push_back(quest->name);
if (mIncompleteIcon)
{
mIncompleteIcon->incRef();
images.push_back(mIncompleteIcon);
}
else
{
images.push_back(nullptr);
}
}
FOR_EACH (std::vector::const_iterator, it, hidden)
{
QuestItem *const quest = *it;
quest->completeFlag = -1;
}
if (updatedQuest == -1)
updatedQuest = static_cast(mQuestLinks.size() - 1);
else if (updatedQuest >= static_cast(mQuestLinks.size()))
updatedQuest = static_cast(mQuestLinks.size() - 1);
if (updatedQuest >= 0)
{
mQuestsListBox->setSelected(updatedQuest);
showQuest(mQuestLinks[updatedQuest]);
if (playSound)
{
switch (newCompleteStatus)
{
case 0:
if (effectManager)
effectManager->trigger(mNewQuestEffectId, player_node);
break;
case 1:
if (effectManager)
{
effectManager->trigger(mCompleteQuestEffectId,
player_node);
}
break;
default:
break;
}
}
}
}
void QuestsWindow::showQuest(const QuestItem *const quest)
{
if (!quest || !translator)
return;
const std::vector &texts = quest->texts;
mText->clearRows();
FOR_EACH (std::vector::const_iterator, it, texts)
{
const QuestItemText &data = *it;
switch (data.type)
{
case QUEST_TEXT:
case QUEST_REWARD:
default:
mText->addRow(translator->getStr(data.text));
break;
case QUEST_NAME:
mText->addRow(std::string("[").append(translator->getStr(
data.text)).append("]"));
break;
}
}
}