/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/popups/popupmenu.h" #include "actormanager.h" #include "configuration.h" #include "dropshortcut.h" #include "game.h" #include "gamemodifiers.h" #include "guild.h" #include "guildmanager.h" #include "item.h" #include "party.h" #include "spellmanager.h" #include "being/localplayer.h" #include "being/playerinfo.h" #include "being/playerrelations.h" #include "input/inputmanager.h" #include "gui/buttontext.h" #include "gui/gui.h" #include "gui/viewport.h" #include "gui/windows/chatwindow.h" #include "gui/windows/equipmentwindow.h" #include "gui/windows/inventorywindow.h" #include "gui/windows/itemamountwindow.h" #include "gui/windows/ministatuswindow.h" #include "gui/windows/npcdialog.h" #include "gui/windows/outfitwindow.h" #include "gui/windows/skilldialog.h" #include "gui/windows/socialwindow.h" #include "gui/windows/textcommandeditor.h" #include "gui/windows/textdialog.h" #include "gui/windows/tradewindow.h" #include "gui/windowmenu.h" #include "gui/widgets/button.h" #include "gui/widgets/browserbox.h" #include "gui/widgets/tabs/chattab.h" #include "gui/widgets/progressbar.h" #include "gui/widgets/scrollarea.h" #include "gui/widgets/textfield.h" #include "gui/widgets/tabs/whispertab.h" #include "net/adminhandler.h" #include "net/beinghandler.h" #include "net/buysellhandler.h" #include "net/guildhandler.h" #include "net/inventoryhandler.h" #include "net/net.h" #include "net/npchandler.h" #include "net/partyhandler.h" #include "net/tradehandler.h" #include "resources/iteminfo.h" #include "resources/mapitemtype.h" #include "resources/skillconsts.h" #include "resources/map/map.h" #include "resources/map/mapitem.h" #include "resources/map/speciallayer.h" #include "utils/copynpaste.h" #include "utils/gettext.h" #include "utils/process.h" #include "gui/models/listmodel.h" #include "debug.h" extern int serverVersion; std::string tradePartnerName; PopupMenu *popupMenu = nullptr; PopupMenu::PopupMenu() : Popup("PopupMenu", "popupmenu.xml"), mBrowserBox(new BrowserBox(this, BrowserBox::AUTO_SIZE, true, "popupbrowserbox.xml")), mScrollArea(nullptr), mBeingId(0), mFloorItemId(0), mItem(nullptr), mItemId(0), mItemColor(1), mMapItem(nullptr), mTab(nullptr), mSpell(nullptr), mWindow(nullptr), mRenameListener(), mPlayerListener(), mDialog(nullptr), mButton(nullptr), mNick(), mTextField(nullptr), mType(static_cast(ActorType::UNKNOWN)), mX(0), mY(0) { mBrowserBox->setOpaque(false); mBrowserBox->setLinkHandler(this); mRenameListener.setMapItem(nullptr); mRenameListener.setDialog(nullptr); mPlayerListener.setNick(""); mPlayerListener.setDialog(nullptr); mPlayerListener.setType(static_cast(ActorType::UNKNOWN)); mScrollArea = new ScrollArea(this, mBrowserBox, false); mScrollArea->setVerticalScrollPolicy(ScrollArea::SHOW_AUTO); } void PopupMenu::postInit() { add(mScrollArea); } void PopupMenu::showPopup(const int x, const int y, const Being *const being) { if (!being || !localPlayer || !actorManager) return; mBeingId = being->getId(); mNick = being->getName(); mType = static_cast(being->getType()); mBrowserBox->clearRows(); mX = x; mY = y; const std::string &name = mNick; mBrowserBox->addRow(name + being->getGenderSignWithSpace()); switch (being->getType()) { case ActorType::PLAYER: { // TRANSLATORS: popup menu item // TRANSLATORS: trade with player mBrowserBox->addRow("trade", _("Trade")); // TRANSLATORS: popup menu item // TRANSLATORS: trade attack player mBrowserBox->addRow("attack", _("Attack")); // TRANSLATORS: popup menu item // TRANSLATORS: send whisper to player mBrowserBox->addRow("whisper", _("Whisper")); addGmCommands(); mBrowserBox->addRow("##3---"); // TRANSLATORS: popup menu item // TRANSLATORS: heal player mBrowserBox->addRow("heal", _("Heal")); mBrowserBox->addRow("##3---"); addPlayerRelation(name); mBrowserBox->addRow("##3---"); addFollow(); addPartyName(being->getPartyName()); const Guild *const guild1 = being->getGuild(); const Guild *const guild2 = localPlayer->getGuild(); if (guild2) { if (guild1) { if (guild1->getId() == guild2->getId()) { mBrowserBox->addRow("guild-kick", // TRANSLATORS: popup menu item // TRANSLATORS: kick player from guild _("Kick from guild")); if (guild2->getServerGuild()) { mBrowserBox->addRow(strprintf( "@@guild-pos|%s >@@", // TRANSLATORS: popup menu item // TRANSLATORS: change player position in guild _("Change pos in guild"))); } } } else if (guild2->getMember(mNick)) { mBrowserBox->addRow("guild-kick", // TRANSLATORS: popup menu item // TRANSLATORS: kick player from guild _("Kick from guild")); if (guild2->getServerGuild()) { mBrowserBox->addRow(strprintf( "@@guild-pos|%s >@@", // TRANSLATORS: popup menu item // TRANSLATORS: change player position in guild _("Change pos in guild"))); } } else { if (guild2->getServerGuild() || (guildManager && guildManager->havePower())) { // TRANSLATORS: popup menu item // TRANSLATORS: invite player to guild mBrowserBox->addRow("guild", _("Invite to guild")); } } } // TRANSLATORS: popup menu item // TRANSLATORS: set player invisible for self by id mBrowserBox->addRow("nuke", _("Nuke")); // TRANSLATORS: popup menu item // TRANSLATORS: move to player location mBrowserBox->addRow("move", _("Move")); addPlayerMisc(); addBuySell(being); break; } case ActorType::NPC: // NPCs can be talked to (single option, candidate for removal // unless more options would be added) // TRANSLATORS: popup menu item // TRANSLATORS: talk with npc mBrowserBox->addRow("talk", _("Talk")); // TRANSLATORS: popup menu item // TRANSLATORS: buy from npc mBrowserBox->addRow("buy", _("Buy")); // TRANSLATORS: popup menu item // TRANSLATORS: sell to npc mBrowserBox->addRow("sell", _("Sell")); mBrowserBox->addRow("##3---"); // TRANSLATORS: popup menu item // TRANSLATORS: move to npc location mBrowserBox->addRow("move", _("Move")); // TRANSLATORS: popup menu item // TRANSLATORS: add comment to npc mBrowserBox->addRow("addcomment", _("Add comment")); break; case ActorType::MONSTER: { // Monsters can be attacked // TRANSLATORS: popup menu item // TRANSLATORS: attack monster mBrowserBox->addRow("attack", _("Attack")); if (config.getBoolValue("enableAttackFilter")) { mBrowserBox->addRow("##3---"); if (actorManager->isInAttackList(name) || actorManager->isInIgnoreAttackList(name) || actorManager->isInPriorityAttackList(name)) { mBrowserBox->addRow("remove attack", // TRANSLATORS: remove monster from attack list // TRANSLATORS: popup menu item _("Remove from attack list")); } else { mBrowserBox->addRow("add attack priority", // TRANSLATORS: popup menu item // TRANSLATORS: add monster to priotiry attack list _("Add to priority attack list")); mBrowserBox->addRow("add attack", // TRANSLATORS: popup menu item // TRANSLATORS: add monster to attack list _("Add to attack list")); mBrowserBox->addRow("add attack ignore", // TRANSLATORS: popup menu item // TRANSLATORS: add monster to ignore list _("Add to ignore list")); } } break; } case ActorType::AVATAR: case ActorType::UNKNOWN: case ActorType::FLOOR_ITEM: case ActorType::PORTAL: case ActorType::PET: default: break; } // TRANSLATORS: popup menu item // TRANSLATORS: add being name to chat mBrowserBox->addRow("name", _("Add name to chat")); mBrowserBox->addRow("##3---"); // TRANSLATORS: popup menu item // TRANSLATORS: close menu mBrowserBox->addRow("cancel", _("Cancel")); showPopup(x, y); } void PopupMenu::setMousePos() { if (viewport) { mX = viewport->mMouseX; mY = viewport->mMouseY; } else { Gui::getMouseState(&mX, &mY); } } void PopupMenu::showPopup(const int x, const int y, const std::vector &beings) { mX = x; mY = y; mBrowserBox->clearRows(); // TRANSLATORS: popup menu header mBrowserBox->addRow(_("Players")); FOR_EACH (std::vector::const_iterator, it, beings) { const Being *const being = dynamic_cast(*it); const ActorSprite *const actor = *it; if (being && !being->getName().empty()) { mBrowserBox->addRow(strprintf("@@player_%u|%s >@@", static_cast(being->getId()), (being->getName() + being->getGenderSignWithSpace()).c_str())); } else if (actor->getType() == ActorType::FLOOR_ITEM) { const FloorItem *const floorItem = static_cast(actor); mBrowserBox->addRow(strprintf("@@flooritem_%u|%s >@@", static_cast(actor->getId()), floorItem->getName().c_str())); } } mBrowserBox->addRow("##3---"); // TRANSLATORS: popup menu item // TRANSLATORS: close menu mBrowserBox->addRow("cancel", _("Cancel")); showPopup(x, y); } void PopupMenu::showPlayerPopup(const std::string &nick) { if (nick.empty() || !localPlayer) return; setMousePos(); mNick = nick; mBeingId = 0; mType = static_cast(ActorType::PLAYER); mBrowserBox->clearRows(); const std::string &name = mNick; mBrowserBox->addRow(name); // TRANSLATORS: popup menu item // TRANSLATORS: send whisper to player mBrowserBox->addRow("whisper", _("Whisper")); addGmCommands(); mBrowserBox->addRow("##3---"); addPlayerRelation(name); mBrowserBox->addRow("##3---"); addFollow(); // TRANSLATORS: popup menu item // TRANSLATORS: add comment to player mBrowserBox->addRow("addcomment", _("Add comment")); if (localPlayer->isInParty()) { const Party *const party = localPlayer->getParty(); if (party) { const PartyMember *const member = party->getMember(mNick); if (member) { // TRANSLATORS: popup menu item // TRANSLATORS: kick player from party mBrowserBox->addRow("kick party", _("Kick from party")); mBrowserBox->addRow("##3---"); const PartyMember *const o = party->getMember( localPlayer->getName()); if (o && member->getMap() == o->getMap()) { // TRANSLATORS: popup menu item // TRANSLATORS: move to player position mBrowserBox->addRow("move", _("Move")); } } } } const Guild *const guild2 = localPlayer->getGuild(); if (guild2) { if (guild2->getMember(mNick)) { if (guild2->getServerGuild() || (guildManager && guildManager->havePower())) { // TRANSLATORS: popup menu item // TRANSLATORS: kick player from guild mBrowserBox->addRow("guild-kick", _("Kick from guild")); } if (guild2->getServerGuild()) { // TRANSLATORS: popup menu item // TRANSLATORS: change player position in guild mBrowserBox->addRow(strprintf( "@@guild-pos|%s >@@", _("Change pos in guild"))); } } else { if (guild2->getServerGuild() || (guildManager && guildManager->havePower())) { // TRANSLATORS: popup menu item // TRANSLATORS: invite player to guild mBrowserBox->addRow("guild", _("Invite to guild")); } } } addBuySellDefault(); // TRANSLATORS: popup menu item // TRANSLATORS: add player name to chat mBrowserBox->addRow("name", _("Add name to chat")); mBrowserBox->addRow("##3---"); // TRANSLATORS: popup menu item // TRANSLATORS: close menu mBrowserBox->addRow("cancel", _("Cancel")); showPopup(mX, mY); } void PopupMenu::showPopup(const int x, const int y, const FloorItem *const floorItem) { if (!floorItem) return; mX = x; mY = y; mFloorItemId = floorItem->getId(); mType = static_cast(ActorType::FLOOR_ITEM); mBrowserBox->clearRows(); const std::string name = floorItem->getName(); mNick = name; mBrowserBox->addRow(name); if (config.getBoolValue("enablePickupFilter")) { if (actorManager->isInPickupList(name) || (actorManager->isInPickupList("") && !actorManager->isInIgnorePickupList(name))) { // TRANSLATORS: popup menu item // TRANSLATORS: pickup item from ground mBrowserBox->addRow("pickup", _("Pick up")); mBrowserBox->addRow("##3---"); } addPickupFilter(name); } else { // TRANSLATORS: popup menu item // TRANSLATORS: pickup item from ground mBrowserBox->addRow("pickup", _("Pick up")); } addProtection(); // TRANSLATORS: popup menu item // TRANSLATORS: add item name to chat mBrowserBox->addRow("chat", _("Add to chat")); mBrowserBox->addRow("##3---"); // TRANSLATORS: popup menu item // TRANSLATORS: close menu mBrowserBox->addRow("cancel", _("Cancel")); showPopup(mX, mY); } void PopupMenu::showPopup(const int x, const int y, MapItem *const mapItem) { if (!mapItem) return; mMapItem = mapItem; mX = x; mY = y; mBrowserBox->clearRows(); // TRANSLATORS: popup menu header mBrowserBox->addRow(_("Map Item")); // TRANSLATORS: popup menu item // TRANSLATORS: rename map item mBrowserBox->addRow("rename map", _("Rename")); // TRANSLATORS: popup menu item // TRANSLATORS: remove map item mBrowserBox->addRow("remove map", _("Remove")); if (localPlayer && localPlayer->isGM()) { mBrowserBox->addRow("##3---"); // TRANSLATORS: popup menu item // TRANSLATORS: warp to map item mBrowserBox->addRow("warp map", _("Warp")); } mBrowserBox->addRow("##3---"); // TRANSLATORS: popup menu item // TRANSLATORS: close menu mBrowserBox->addRow("cancel", _("Cancel")); showPopup(x, y); } void PopupMenu::showMapPopup(const int x, const int y, const int x2, const int y2) { mX = x2; mY = y2; mBrowserBox->clearRows(); // TRANSLATORS: popup menu header mBrowserBox->addRow(_("Map Item")); if (localPlayer && localPlayer->isGM()) { // TRANSLATORS: popup menu item // TRANSLATORS: warp to map item mBrowserBox->addRow("warp map", _("Warp")); } // TRANSLATORS: popup menu item // TRANSLATORS: move to map item mBrowserBox->addRow("move", _("Move")); // TRANSLATORS: popup menu item // TRANSLATORS: move camera to map item mBrowserBox->addRow("movecamera", _("Move camera")); mBrowserBox->addRow("##3---"); // TRANSLATORS: popup menu item // TRANSLATORS: close menu mBrowserBox->addRow("cancel", _("Cancel")); showPopup(x, y); } void PopupMenu::showOutfitsWindowPopup(const int x, const int y) { mX = x; mY = y; mWindow = outfitWindow; mBrowserBox->clearRows(); // TRANSLATORS: popup menu header mBrowserBox->addRow(_("Outfits")); // TRANSLATORS: popup menu item // TRANSLATORS: clear selected outfit mBrowserBox->addRow("clear outfit", _("Clear outfit")); mBrowserBox->addRow("##3---"); addWindowMenu(outfitWindow); mBrowserBox->addRow("##3---"); // TRANSLATORS: popup menu item // TRANSLATORS: close menu mBrowserBox->addRow("cancel", _("Cancel")); showPopup(x, y); } void PopupMenu::showSpellPopup(const int x, const int y, TextCommand *const cmd) { if (!cmd) return; mBrowserBox->clearRows(); mSpell = cmd; mX = x; mY = y; // TRANSLATORS: popup menu header mBrowserBox->addRow(_("Spells")); // TRANSLATORS: popup menu item // TRANSLATORS: edit selected spell mBrowserBox->addRow("edit spell", _("Edit spell")); mBrowserBox->addRow("##3---"); // TRANSLATORS: popup menu item // TRANSLATORS: close menu mBrowserBox->addRow("cancel", _("Cancel")); showPopup(x, y); } void PopupMenu::showChatPopup(const int x, const int y, ChatTab *const tab) { if (!tab || !actorManager || !localPlayer) return; mTab = tab; mX = x; mY = y; mWindow = chatWindow; mBrowserBox->clearRows(); if (tab->getType() == static_cast(ChatTabType::WHISPER)) { // TRANSLATORS: popup menu item // TRANSLATORS: close chat tab mBrowserBox->addRow("chat close", _("Close")); } // TRANSLATORS: popup menu item // TRANSLATORS: remove all text from chat tab mBrowserBox->addRow("chat clear", _("Clear")); mBrowserBox->addRow("##3---"); if (tab->getAllowHighlight()) { // TRANSLATORS: popup menu item // TRANSLATORS: disable chat tab highlight mBrowserBox->addRow("disable highlight", _("Disable highlight")); } else { // TRANSLATORS: popup menu item // TRANSLATORS: enable chat tab highlight mBrowserBox->addRow("enable highlight", _("Enable highlight")); } if (tab->getRemoveNames()) { // TRANSLATORS: popup menu item // TRANSLATORS: do not remove player names from chat tab mBrowserBox->addRow("dont remove name", _("Don't remove name")); } else { // TRANSLATORS: popup menu item // TRANSLATORS: remove player names from chat tab mBrowserBox->addRow("remove name", _("Remove name")); } if (tab->getNoAway()) { // TRANSLATORS: popup menu item // TRANSLATORS: enable away messages in chat tab mBrowserBox->addRow("enable away", _("Enable away")); } else { // TRANSLATORS: popup menu item // TRANSLATORS: disable away messages in chat tab mBrowserBox->addRow("disable away", _("Disable away")); } mBrowserBox->addRow("##3---"); if (tab->getType() == static_cast(ChatTabType::PARTY)) { // TRANSLATORS: popup menu item // TRANSLATORS: enable away messages in chat tab mBrowserBox->addRow("leave party", _("Leave")); mBrowserBox->addRow("##3---"); } // TRANSLATORS: popup menu item // TRANSLATORS: copy selected text to clipboard mBrowserBox->addRow("chat clipboard", _("Copy to clipboard")); mBrowserBox->addRow("##3---"); if (tab->getType() == static_cast(ChatTabType::WHISPER)) { const WhisperTab *const wTab = static_cast(tab); std::string name = wTab->getNick(); const Being* const being = actorManager->findBeingByName( name, ActorType::PLAYER); if (being) { mBeingId = being->getId(); mNick = being->getName(); mType = static_cast(being->getType()); // TRANSLATORS: popup menu item // TRANSLATORS: trade with player mBrowserBox->addRow("trade", _("Trade")); // TRANSLATORS: popup menu item // TRANSLATORS: attack player mBrowserBox->addRow("attack", _("Attack")); mBrowserBox->addRow("##3---"); // TRANSLATORS: popup menu item // TRANSLATORS: heal player mBrowserBox->addRow("heal", _("Heal")); mBrowserBox->addRow("##3---"); addPlayerRelation(name); mBrowserBox->addRow("##3---"); addFollow(); // TRANSLATORS: popup menu item // TRANSLATORS: move to player position mBrowserBox->addRow("move", _("Move")); addPlayerMisc(); addBuySell(being); mBrowserBox->addRow("##3---"); if (localPlayer->isInParty()) { const Party *const party = localPlayer->getParty(); if (party) { if (!party->isMember(wTab->getNick())) { // TRANSLATORS: popup menu item // TRANSLATORS: invite player to party mBrowserBox->addRow("party", _("Invite to party")); } else { // TRANSLATORS: popup menu item // TRANSLATORS: kick player from party mBrowserBox->addRow("kick party", _("Kick from party")); } mBrowserBox->addRow("##3---"); } } const Guild *const guild1 = being->getGuild(); const Guild *const guild2 = localPlayer->getGuild(); if (guild2) { if (guild1) { if (guild1->getId() == guild2->getId()) { if (guild2->getServerGuild() || (guildManager && guildManager->havePower())) { // TRANSLATORS: popup menu item // TRANSLATORS: kick player from guild mBrowserBox->addRow(strprintf( "@@guild-kick|%s@@", _("Kick from guild"))); } if (guild2->getServerGuild()) { // TRANSLATORS: popup menu item // TRANSLATORS: change player position in guild mBrowserBox->addRow(strprintf("@@guild-pos|%s >@@", _("Change pos in guild"))); } } } else { if (guild2->getServerGuild() || (guildManager && guildManager->havePower())) { // TRANSLATORS: popup menu item // TRANSLATORS: invite player to guild mBrowserBox->addRow("guild", _("Invite to guild")); } } } } else { mNick = name; mType = static_cast(ActorType::PLAYER); addPlayerRelation(name); mBrowserBox->addRow("##3---"); addFollow(); if (localPlayer->isInParty()) { const Party *const party = localPlayer->getParty(); if (party) { const PartyMember *const m = party->getMember(mNick); if (m) { // TRANSLATORS: popup menu item // TRANSLATORS: move to player location mBrowserBox->addRow("move", _("Move")); } } } addPlayerMisc(); addBuySellDefault(); mBrowserBox->addRow("##3---"); } } addWindowMenu(chatWindow); // TRANSLATORS: popup menu item // TRANSLATORS: close menu mBrowserBox->addRow("cancel", _("Cancel")); showPopup(x, y); } void PopupMenu::showChangePos(const int x, const int y) { mBrowserBox->clearRows(); // TRANSLATORS: popup menu header mBrowserBox->addRow(_("Change guild position")); if (!localPlayer) return; mX = x; mY = y; const Guild *const guild = localPlayer->getGuild(); if (guild) { const PositionsMap &map = guild->getPositions(); FOR_EACH (PositionsMap::const_iterator, itr, map) { mBrowserBox->addRow(strprintf("@@guild-pos-%u|%s@@", itr->first, itr->second.c_str())); } // TRANSLATORS: popup menu item // TRANSLATORS: close menu mBrowserBox->addRow("cancel", _("Cancel")); showPopup(x, y); } else { mBeingId = 0; mFloorItemId = 0; mItem = nullptr; mMapItem = nullptr; mNick.clear(); mType = static_cast(ActorType::UNKNOWN); mX = 0; mY = 0; setVisible(false); } } void PopupMenu::showWindowPopup(Window *const window) { if (!window) return; setMousePos(); mWindow = window; mBrowserBox->clearRows(); // TRANSLATORS: popup menu header mBrowserBox->addRow(_("window")); addWindowMenu(window); // TRANSLATORS: popup menu item // TRANSLATORS: close menu mBrowserBox->addRow("cancel", _("Cancel")); showPopup(mX, mY); } void PopupMenu::addWindowMenu(Window *const window) { if (window->getCloseButton()) { // TRANSLATORS: popup menu item // TRANSLATORS: close window mBrowserBox->addRow("window close", _("Close")); } if (window->isStickyButtonLock()) { if (window->isSticky()) { // TRANSLATORS: popup menu item // TRANSLATORS: unlock window mBrowserBox->addRow("window unlock", _("Unlock")); } else { // TRANSLATORS: popup menu item // TRANSLATORS: lock window mBrowserBox->addRow("window lock", _("Lock")); } } } void PopupMenu::handleLink(const std::string &link, MouseEvent *event A_UNUSED) { Being *being = nullptr; if (actorManager) being = actorManager->findBeing(mBeingId); // Talk To action if (link == "talk" && being && being->canTalk()) { being->talkTo(); } // Trade action else if (link == "trade" && being && being->getType() == ActorType::PLAYER) { Net::getTradeHandler()->request(being); tradePartnerName = being->getName(); if (tradeWindow) tradeWindow->clear(); } else if (link == "buy" && being && mBeingId != 0) { if (being->getType() == ActorType::NPC) Net::getNpcHandler()->buy(mBeingId); else if (being->getType() == ActorType::PLAYER) Net::getBuySellHandler()->requestSellList(being->getName()); } else if (link == "buy" && !mNick.empty()) { Net::getBuySellHandler()->requestSellList(mNick); } else if (link == "sell" && being && mBeingId != 0) { if (being->getType() == ActorType::NPC) Net::getNpcHandler()->sell(mBeingId); else if (being->getType() == ActorType::PLAYER) Net::getBuySellHandler()->requestBuyList(being->getName()); } else if (link == "sell" && !mNick.empty()) { Net::getBuySellHandler()->requestBuyList(mNick); } else if (link == "attack" && being) { if (localPlayer) localPlayer->attack(being, true); } else if (link == "heal" && being && being->getType() != ActorType::MONSTER) { if (actorManager) actorManager->heal(being); } else if (link == "unignore" && being && being->getType() == ActorType::PLAYER) { player_relations.setRelation(being->getName(), PlayerRelation::NEUTRAL); } else if (link == "unignore" && !mNick.empty()) { player_relations.setRelation(mNick, PlayerRelation::NEUTRAL); } else if (link == "ignore" && being && being->getType() == ActorType::PLAYER) { player_relations.setRelation(being->getName(), PlayerRelation::IGNORED); } else if (link == "ignore" && !mNick.empty()) { player_relations.setRelation(mNick, PlayerRelation::IGNORED); } else if (link == "blacklist" && being && being->getType() == ActorType::PLAYER) { player_relations.setRelation(being->getName(), PlayerRelation::BLACKLISTED); } else if (link == "blacklist" && !mNick.empty()) { player_relations.setRelation(mNick, PlayerRelation::BLACKLISTED); } else if (link == "enemy" && being && being->getType() == ActorType::PLAYER) { player_relations.setRelation(being->getName(), PlayerRelation::ENEMY2); } else if (link == "enemy" && !mNick.empty()) { player_relations.setRelation(mNick, PlayerRelation::ENEMY2); } else if (link == "erase" && being && being->getType() == ActorType::PLAYER) { player_relations.setRelation(being->getName(), PlayerRelation::ERASED); being->updateName(); } else if (link == "erase" && !mNick.empty()) { player_relations.setRelation(mNick, PlayerRelation::ERASED); } else if (link == "disregard" && being && being->getType() == ActorType::PLAYER) { player_relations.setRelation(being->getName(), PlayerRelation::DISREGARDED); } else if (link == "disregard" && !mNick.empty()) { player_relations.setRelation(mNick, PlayerRelation::DISREGARDED); } else if (link == "friend" && being && being->getType() == ActorType::PLAYER) { player_relations.setRelation(being->getName(), PlayerRelation::FRIEND); } else if (link == "friend" && !mNick.empty()) { player_relations.setRelation(mNick, PlayerRelation::FRIEND); } // Guild action else if (link == "guild" && !mNick.empty()) { if (localPlayer) { const Guild *const guild = localPlayer->getGuild(); if (guild) { if (guild->getServerGuild()) Net::getGuildHandler()->invite(guild->getId(), mNick); else if (guildManager) guildManager->invite(mNick); } } } else if (link == "nuke" && being) { if (actorManager) { actorManager->addBlock(static_cast( being->getId())); actorManager->destroy(being); } } // Follow Player action else if (link == "follow" && !mNick.empty()) { if (localPlayer) localPlayer->setFollow(mNick); } else if (link == "imitation" && !mNick.empty()) { if (localPlayer) localPlayer->setImitate(mNick); } // Pick Up Floor Item action else if ((link == "pickup") && mFloorItemId) { if (localPlayer && actorManager) { FloorItem *const item = actorManager->findItem( mFloorItemId); if (item) localPlayer->pickUp(item); } } else if (link == "use" && mItemId) { if (mItemId < SPELL_MIN_ID) { const Inventory *const inv = PlayerInfo::getInventory(); if (inv) { const Item *const item = inv->findItem(mItemId, mItemColor); PlayerInfo::useEquipItem(item, true); } } else if (mItemId < SKILL_MIN_ID && spellManager) { spellManager->useItem(mItemId); } else if (skillDialog) { skillDialog->useItem(mItemId); } } else if (link == "chat") { if (chatWindow) { if (mItem) { if (serverVersion > 0) { chatWindow->addItemText(mItem->getInfo().getName( mItem->getColor())); } else { chatWindow->addItemText(mItem->getInfo().getName()); } } else if (mFloorItemId && actorManager) { const FloorItem *const item = actorManager->findItem( mFloorItemId); if (item) { if (serverVersion > 0) { chatWindow->addItemText(item->getInfo().getName( item->getColor())); } else { chatWindow->addItemText(item->getInfo().getName()); } } } } } else if (link == "whisper" && !mNick.empty()) { if (chatWindow) { if (config.getBoolValue("whispertab")) { chatWindow->localChatInput("/q " + mNick); } else { chatWindow->addInputText(std::string("/w \"").append( mNick).append("\" ")); } } } else if (link == "move" && !mNick.empty()) { if (localPlayer) { if (being) { localPlayer->navigateTo(being->getTileX(), being->getTileY()); } else if (localPlayer->isInParty()) { const Party *const party = localPlayer->getParty(); if (party) { const PartyMember *const m = party->getMember(mNick); const PartyMember *const o = party->getMember( localPlayer->getName()); if (m && o && m->getMap() == o->getMap()) localPlayer->navigateTo(m->getX(), m->getY()); } } } } else if (link == "move" && (mX || mY)) { if (localPlayer) localPlayer->navigateTo(mX, mY); } else if (link == "movecamera" && (mX || mY)) { if (viewport) viewport->moveCameraToPosition(mX * mapTileSize, mY * mapTileSize); } else if (link == "split" && mItem) { ItemAmountWindow::showWindow(ItemAmountWindow::ItemSplit, inventoryWindow, mItem); } else if (link == "drop" && mItem) { if (!PlayerInfo::isItemProtected(mItem->getId())) { ItemAmountWindow::showWindow(ItemAmountWindow::ItemDrop, inventoryWindow, mItem); } } else if (link == "drop all" && mItem) { PlayerInfo::dropItem(mItem, mItem->getQuantity(), true); } else if (link == "store" && mItem) { ItemAmountWindow::showWindow(ItemAmountWindow::StoreAdd, inventoryWindow, mItem); } else if (link == "store 10" && mItem) { int cnt = 10; if (cnt > mItem->getQuantity()) cnt = mItem->getQuantity(); Net::getInventoryHandler()->moveItem2(Inventory::INVENTORY, mItem->getInvIndex(), cnt, Inventory::STORAGE); } else if (link == "store half" && mItem) { Net::getInventoryHandler()->moveItem2(Inventory::INVENTORY, mItem->getInvIndex(), mItem->getQuantity() / 2, Inventory::STORAGE); } else if (link == "store all-1" && mItem) { Net::getInventoryHandler()->moveItem2(Inventory::INVENTORY, mItem->getInvIndex(), mItem->getQuantity() - 1, Inventory::STORAGE); } else if (link == "store all" && mItem) { Net::getInventoryHandler()->moveItem2(Inventory::INVENTORY, mItem->getInvIndex(), mItem->getQuantity(), Inventory::STORAGE); } else if (link == "addtrade" && mItem) { if (!PlayerInfo::isItemProtected(mItem->getId())) { ItemAmountWindow::showWindow(ItemAmountWindow::TradeAdd, tradeWindow, mItem); } } else if (link == "addtrade 10" && mItem) { if (tradeWindow && !PlayerInfo::isItemProtected(mItem->getId())) { int cnt = 10; if (cnt > mItem->getQuantity()) cnt = mItem->getQuantity(); tradeWindow->tradeItem(mItem, cnt, true); } } else if (link == "addtrade half" && mItem) { if (tradeWindow && !PlayerInfo::isItemProtected(mItem->getId())) tradeWindow->tradeItem(mItem, mItem->getQuantity() / 2, true); } else if (link == "addtrade all-1" && mItem) { if (tradeWindow && !PlayerInfo::isItemProtected(mItem->getId())) tradeWindow->tradeItem(mItem, mItem->getQuantity() - 1, true); } else if (link == "addtrade all" && mItem) { if (tradeWindow && !PlayerInfo::isItemProtected(mItem->getId())) tradeWindow->tradeItem(mItem, mItem->getQuantity(), true); } else if (link == "retrieve" && mItem) { if (Widget::widgetExists(mWindow)) { ItemAmountWindow::showWindow(ItemAmountWindow::StoreRemove, mWindow, mItem); } } else if (link == "retrieve 10" && mItem) { int cnt = 10; if (cnt > mItem->getQuantity()) cnt = mItem->getQuantity(); Net::getInventoryHandler()->moveItem2(Inventory::STORAGE, mItem->getInvIndex(), cnt, Inventory::INVENTORY); } else if (link == "retrieve half" && mItem) { Net::getInventoryHandler()->moveItem2(Inventory::STORAGE, mItem->getInvIndex(), mItem->getQuantity() / 2, Inventory::INVENTORY); } else if (link == "retrieve all-1" && mItem) { Net::getInventoryHandler()->moveItem2(Inventory::STORAGE, mItem->getInvIndex(), mItem->getQuantity() - 1, Inventory::INVENTORY); } else if (link == "retrieve all" && mItem) { Net::getInventoryHandler()->moveItem2(Inventory::STORAGE, mItem->getInvIndex(), mItem->getQuantity(), Inventory::INVENTORY); } else if (link == "protect item" && mItemId) { PlayerInfo::protectItem(mItemId); } else if (link == "unprotect item" && mItemId) { PlayerInfo::unprotectItem(mItemId); } else if (link == "party" && being && being->getType() == ActorType::PLAYER) { Net::getPartyHandler()->invite(being->getName()); } else if (link == "kick party" && being && being->getType() == ActorType::PLAYER) { Net::getPartyHandler()->kick(being); } else if (link == "kick party" && !mNick.empty()) { if (localPlayer && localPlayer->getParty()) { const PartyMember *const member = localPlayer-> getParty()->getMember(mNick); if (member) Net::getPartyHandler()->kick(mNick); } } else if (link == "name" && !mNick.empty()) { const std::string &name = mNick; if (chatWindow) chatWindow->addInputText(name); } else if (link == "admin-kick" && being && (being->getType() == ActorType::PLAYER || being->getType() == ActorType::MONSTER)) { Net::getAdminHandler()->kick(being->getId()); } else if (link == "chat close" && mTab) { inputManager.executeChatCommand(InputAction::CLOSE_CHAT_TAB, std::string(), mTab); } else if (link == "leave party" && mTab) { Net::getPartyHandler()->leave(); } else if (link == "chat clear" && mTab) { if (chatWindow) chatWindow->clearTab(); } else if (link == "warp map" && mMapItem) { if (Game::instance()) { Net::getAdminHandler()->warp(Game::instance()->getCurrentMapName(), mMapItem->getX(), mMapItem->getY()); } } else if (link == "warp map" && (mX || mY)) { if (Game::instance()) { Net::getAdminHandler()->warp(Game::instance()->getCurrentMapName(), mX, mY); } } else if (link == "remove map" && mMapItem) { if (viewport) { const Map *const map = viewport->getMap(); if (map) { SpecialLayer *const specialLayer = map->getSpecialLayer(); if (specialLayer) { const bool isHome = (mMapItem->getType() == static_cast(MapItemType::HOME)); const int x = static_cast(mMapItem->getX()); const int y = static_cast(mMapItem->getY()); specialLayer->setTile(x, y, static_cast(MapItemType::EMPTY)); if (socialWindow) socialWindow->removePortal(x, y); if (isHome && localPlayer) { localPlayer->removeHome(); localPlayer->saveHomes(); } } } } } else if (link == "rename map" && mMapItem) { mRenameListener.setMapItem(mMapItem); // TRANSLATORS: number of chars in string should be near original mDialog = new TextDialog(_("Rename map sign "), // TRANSLATORS: number of chars in string should be near original _("Name: ")); mDialog->postInit(); mRenameListener.setDialog(mDialog); mDialog->setText(mMapItem->getComment()); mDialog->setActionEventId("ok"); mDialog->addActionListener(&mRenameListener); } else if (link == "clear drops") { if (dropShortcut) dropShortcut->clear(); } else if (link == "edit spell" && mSpell) { (new TextCommandEditor(mSpell))->postInit(); } else if (link == "undress" && being) { Net::getBeingHandler()->undress(being); } else if (link == "addcomment" && !mNick.empty()) { // TRANSLATORS: number of chars in string should be near original TextDialog *const dialog = new TextDialog( _("Player comment "), // TRANSLATORS: number of chars in string should be near original _("Comment: ")); dialog->postInit(); mPlayerListener.setDialog(dialog); mPlayerListener.setNick(mNick); mPlayerListener.setType(mType); if (being) { being->updateComment(); dialog->setText(being->getComment()); } else { dialog->setText(Being::loadComment(mNick, static_cast(mType))); } dialog->setActionEventId("ok"); dialog->addActionListener(&mPlayerListener); } else if (link == "guild-kick" && !mNick.empty()) { if (localPlayer) { const Guild *const guild = localPlayer->getGuild(); if (guild) { if (guild->getServerGuild()) Net::getGuildHandler()->kick(guild->getMember(mNick), ""); else if (guildManager) guildManager->kick(mNick); } } } else if (link == "enable highlight" && mTab) { inputManager.executeChatCommand(InputAction::ENABLE_HIGHLIGHT, std::string(), mTab); } else if (link == "disable highlight" && mTab) { inputManager.executeChatCommand(InputAction::DISABLE_HIGHLIGHT, std::string(), mTab); } else if (link == "dont remove name" && mTab) { inputManager.executeChatCommand(InputAction::DONT_REMOVE_NAME, std::string(), mTab); } else if (link == "remove name" && mTab) { inputManager.executeChatCommand(InputAction::REMOVE_NAME, std::string(), mTab); } else if (link == "disable away" && mTab) { inputManager.executeChatCommand(InputAction::DISABLE_AWAY, std::string(), mTab); } else if (link == "enable away" && mTab) { inputManager.executeChatCommand(InputAction::ENABLE_AWAY, std::string(), mTab); } else if (link == "chat clipboard" && mTab) { if (chatWindow) chatWindow->copyToClipboard(mX, mY); } else if (link == "npc clipboard" && mBeingId) { NpcDialog::copyToClipboard(mBeingId, mX, mY); } else if (link == "remove attack" && being) { if (actorManager && being->getType() == ActorType::MONSTER) { actorManager->removeAttackMob(being->getName()); if (socialWindow) socialWindow->updateAttackFilter(); } } else if (link == "add attack" && being) { if (actorManager && being->getType() == ActorType::MONSTER) { actorManager->addAttackMob(being->getName()); if (socialWindow) socialWindow->updateAttackFilter(); } } else if (link == "add attack priority" && being) { if (actorManager && being->getType() == ActorType::MONSTER) { actorManager->addPriorityAttackMob(being->getName()); if (socialWindow) socialWindow->updateAttackFilter(); } } else if (link == "add attack ignore" && being) { if (actorManager && being->getType() == ActorType::MONSTER) { actorManager->addIgnoreAttackMob(being->getName()); if (socialWindow) socialWindow->updateAttackFilter(); } } else if (link == "remove pickup" && !mNick.empty()) { if (actorManager) { actorManager->removePickupItem(mNick); if (socialWindow) socialWindow->updatePickupFilter(); } } else if (link == "add pickup" && !mNick.empty()) { if (actorManager) { actorManager->addPickupItem(mNick); if (socialWindow) socialWindow->updatePickupFilter(); } } else if (link == "add pickup ignore" && !mNick.empty()) { if (actorManager) { actorManager->addIgnorePickupItem(mNick); if (socialWindow) socialWindow->updatePickupFilter(); } } else if (link == "attack moveup") { if (actorManager) { const int idx = actorManager->getAttackMobIndex(mNick); if (idx > 0) { std::list mobs = actorManager->getAttackMobs(); std::list::iterator it = mobs.begin(); std::list::iterator it2 = it; while (it != mobs.end()) { if (*it == mNick) { -- it2; mobs.splice(it2, mobs, it); actorManager->setAttackMobs(mobs); actorManager->rebuildAttackMobs(); break; } ++ it; ++ it2; } if (socialWindow) socialWindow->updateAttackFilter(); } } } else if (link == "priority moveup") { if (actorManager) { const int idx = actorManager-> getPriorityAttackMobIndex(mNick); if (idx > 0) { std::list mobs = actorManager->getPriorityAttackMobs(); std::list::iterator it = mobs.begin(); std::list::iterator it2 = it; while (it != mobs.end()) { if (*it == mNick) { -- it2; mobs.splice(it2, mobs, it); actorManager->setPriorityAttackMobs(mobs); actorManager->rebuildPriorityAttackMobs(); break; } ++ it; ++ it2; } if (socialWindow) socialWindow->updateAttackFilter(); } } } else if (link == "attack movedown") { if (actorManager) { const int idx = actorManager->getAttackMobIndex(mNick); const int size = actorManager->getAttackMobsSize(); if (idx + 1 < size) { std::list mobs = actorManager->getAttackMobs(); std::list::iterator it = mobs.begin(); std::list::iterator it2 = it; while (it != mobs.end()) { if (*it == mNick) { ++ it2; if (it2 == mobs.end()) break; mobs.splice(it, mobs, it2); actorManager->setAttackMobs(mobs); actorManager->rebuildAttackMobs(); break; } ++ it; ++ it2; } if (socialWindow) socialWindow->updateAttackFilter(); } } } else if (link == "priority movedown") { if (localPlayer) { const int idx = actorManager ->getPriorityAttackMobIndex(mNick); const int size = actorManager->getPriorityAttackMobsSize(); if (idx + 1 < size) { std::list mobs = actorManager->getPriorityAttackMobs(); std::list::iterator it = mobs.begin(); std::list::iterator it2 = it; while (it != mobs.end()) { if (*it == mNick) { ++ it2; if (it2 == mobs.end()) break; mobs.splice(it, mobs, it2); actorManager->setPriorityAttackMobs(mobs); actorManager->rebuildPriorityAttackMobs(); break; } ++ it; ++ it2; } if (socialWindow) socialWindow->updateAttackFilter(); } } } else if (link == "attack remove") { if (actorManager) { if (mNick.empty()) { if (actorManager->isInAttackList(mNick)) { actorManager->removeAttackMob(mNick); actorManager->addIgnoreAttackMob(mNick); } else { actorManager->removeAttackMob(mNick); actorManager->addAttackMob(mNick); } } else { actorManager->removeAttackMob(mNick); } if (socialWindow) socialWindow->updateAttackFilter(); } } else if (link == "pickup remove") { if (actorManager) { if (mNick.empty()) { if (actorManager->isInPickupList(mNick)) { actorManager->removePickupItem(mNick); actorManager->addIgnorePickupItem(mNick); } else { actorManager->removePickupItem(mNick); actorManager->addPickupItem(mNick); } } else { actorManager->removePickupItem(mNick); } if (socialWindow) socialWindow->updatePickupFilter(); } } else if (link == "reset yellow") { GameModifiers::resetModifiers(); } else if (link == "bar to chat" && !mNick.empty()) { if (chatWindow) chatWindow->addInputText(mNick); } else if (link == "items" && being) { if (being == localPlayer) { if (equipmentWindow && !equipmentWindow->isWindowVisible()) equipmentWindow->setVisible(true); } else { if (beingEquipmentWindow) { beingEquipmentWindow->setBeing(being); beingEquipmentWindow->setVisible(true); } } } else if (link == "undress item" && being && mItemId) { being->undressItemById(mItemId); } else if (link == "guild-pos" && !mNick.empty()) { showChangePos(getX(), getY()); return; } else if (link == "clear outfit") { if (outfitWindow) outfitWindow->clearCurrentOutfit(); } else if (link == "clipboard copy") { if (mTextField) mTextField->handleCopy(); } else if (link == "clipboard paste") { if (mTextField) mTextField->handlePaste(); } else if (link == "open link" && !mNick.empty()) { openBrowser(mNick); } else if (link == "clipboard link" && !mNick.empty()) { sendBuffer(mNick); } else if (link == "goto" && !mNick.empty()) { Net::getAdminHandler()->gotoName(mNick); } else if (link == "recall" && !mNick.empty()) { Net::getAdminHandler()->recallName(mNick); } else if (link == "revive" && !mNick.empty()) { Net::getAdminHandler()->reviveName(mNick); } else if (link == "ipcheck" && !mNick.empty()) { Net::getAdminHandler()->ipcheckName(mNick); } else if (link == "gm" && !mNick.empty()) { showGMPopup(); return; } else if (link == "window close" && mWindow) { if (Widget::widgetExists(mWindow)) mWindow->close(); } else if (link == "window unlock" && mWindow) { if (Widget::widgetExists(mWindow)) mWindow->setSticky(false); } else if (link == "window lock" && mWindow) { if (Widget::widgetExists(mWindow)) mWindow->setSticky(true); } else if (!link.compare(0, 10, "guild-pos-")) { if (localPlayer) { const int num = atoi(link.substr(10).c_str()); const Guild *const guild = localPlayer->getGuild(); if (guild) { Net::getGuildHandler()->changeMemberPostion( guild->getMember(mNick), num); } } } else if (!link.compare(0, 7, "player_")) { if (actorManager) { mBeingId = atoi(link.substr(7).c_str()); being = actorManager->findBeing(mBeingId); if (being) { showPopup(getX(), getY(), being); return; } } } else if (!link.compare(0, 10, "flooritem_")) { if (actorManager) { const int id = atoi(link.substr(10).c_str()); if (id) { const FloorItem *const item = actorManager->findItem(id); if (item) { mFloorItemId = item->getId(); showPopup(getX(), getY(), item); return; } } } } else if (!link.compare(0, 12, "hide button_")) { if (windowMenu) windowMenu->showButton(link.substr(12), false); } else if (!link.compare(0, 12, "show button_")) { if (windowMenu) windowMenu->showButton(link.substr(12), true); } else if (!link.compare(0, 9, "hide bar_")) { if (miniStatusWindow) miniStatusWindow->showBar(link.substr(9), false); } else if (!link.compare(0, 9, "show bar_")) { if (miniStatusWindow) miniStatusWindow->showBar(link.substr(9), true); } else if (!link.compare(0, 12, "show window_")) { const int id = atoi(link.substr(12).c_str()); if (id >= 0) inputManager.executeAction(id); } // Unknown actions else if (link != "cancel") { logger->log("PopupMenu: Warning, unknown action '%s'", link.c_str()); } setVisible(false); mBeingId = 0; mFloorItemId = 0; mItem = nullptr; mItemId = 0; mItemColor = 1; mMapItem = nullptr; mTab = nullptr; mSpell = nullptr; mWindow = nullptr; mDialog = nullptr; mButton = nullptr; mNick.clear(); mTextField = nullptr; mType = static_cast(ActorType::UNKNOWN); mX = 0; mY = 0; } void PopupMenu::showPopup(Window *const parent, const int x, const int y, Item *const item, const bool isInventory) { if (!item) return; mItem = item; mItemId = item->getId(); mItemColor = item->getColor(); mWindow = parent; mX = x; mY = y; mNick.clear(); mBrowserBox->clearRows(); const int cnt = item->getQuantity(); const bool isProtected = PlayerInfo::isItemProtected(mItemId); if (isInventory) { if (tradeWindow && tradeWindow->isWindowVisible() && !isProtected) { // TRANSLATORS: popup menu item // TRANSLATORS: add item to trade mBrowserBox->addRow("addtrade", _("Add to trade")); if (cnt > 1) { if (cnt > 10) { // TRANSLATORS: popup menu item // TRANSLATORS: add 10 item amount to trade mBrowserBox->addRow("addtrade 10", _("Add to trade 10")); } // TRANSLATORS: popup menu item // TRANSLATORS: add half item amount to trade mBrowserBox->addRow("addtrade half", _("Add to trade half")); // TRANSLATORS: popup menu item // TRANSLATORS: add all amount except one item to trade mBrowserBox->addRow("addtrade all-1", _("Add to trade all-1")); // TRANSLATORS: popup menu item // TRANSLATORS: add all amount item to trade mBrowserBox->addRow("addtrade all", _("Add to trade all")); } mBrowserBox->addRow("##3---"); } if (InventoryWindow::isStorageActive()) { // TRANSLATORS: popup menu item // TRANSLATORS: add item to storage mBrowserBox->addRow("store", _("Store")); if (cnt > 1) { if (cnt > 10) { // TRANSLATORS: popup menu item // TRANSLATORS: add 10 item amount to storage mBrowserBox->addRow("store 10", _("Store 10")); } // TRANSLATORS: popup menu item // TRANSLATORS: add half item amount to storage mBrowserBox->addRow("store half", _("Store half")); // TRANSLATORS: popup menu item // TRANSLATORS: add all except one item amount to storage mBrowserBox->addRow("store all-1", _("Store all-1")); // TRANSLATORS: popup menu item // TRANSLATORS: add all item amount to storage mBrowserBox->addRow("store all", _("Store all")); } mBrowserBox->addRow("##3---"); } addUseDrop(item, isProtected); } // Assume in storage for now else { // TRANSLATORS: popup menu item // TRANSLATORS: get item from storage mBrowserBox->addRow("retrieve", _("Retrieve")); if (cnt > 1) { if (cnt > 10) { // TRANSLATORS: popup menu item // TRANSLATORS: get 10 item amount from storage mBrowserBox->addRow("retrieve 10", _("Retrieve 10")); } // TRANSLATORS: popup menu item // TRANSLATORS: get half item amount from storage mBrowserBox->addRow("retrieve half", _("Retrieve half")); // TRANSLATORS: popup menu item // TRANSLATORS: get all except one item amount from storage mBrowserBox->addRow("retrieve all-1", _("Retrieve all-1")); // TRANSLATORS: popup menu item // TRANSLATORS: get all item amount from storage mBrowserBox->addRow("retrieve all", _("Retrieve all")); } } addProtection(); if (config.getBoolValue("enablePickupFilter")) { mNick = item->getName(); mBrowserBox->addRow("##3---"); addPickupFilter(mNick); } // TRANSLATORS: popup menu item // TRANSLATORS: add item name to chat mBrowserBox->addRow("chat", _("Add to chat")); mBrowserBox->addRow("##3---"); // TRANSLATORS: popup menu item // TRANSLATORS: close menu mBrowserBox->addRow("cancel", _("Cancel")); showPopup(x, y); } void PopupMenu::showItemPopup(const int x, const int y, const int itemId, const unsigned char color) { const Inventory *const inv = PlayerInfo::getInventory(); if (!inv) return; Item *const item = inv->findItem(itemId, color); if (item) { showItemPopup(x, y, item); } else { mItem = nullptr; mItemId = itemId; mItemColor = color; mX = x; mY = y; mBrowserBox->clearRows(); if (!PlayerInfo::isItemProtected(mItemId)) { // TRANSLATORS: popup menu item // TRANSLATORS: use item mBrowserBox->addRow("use", _("Use")); } addProtection(); mBrowserBox->addRow("##3---"); // TRANSLATORS: popup menu item // TRANSLATORS: close menu mBrowserBox->addRow("cancel", _("Cancel")); showPopup(x, y); } } void PopupMenu::showItemPopup(const int x, const int y, Item *const item) { mItem = item; mX = x; mY = y; if (item) { mItemId = item->getId(); mItemColor = item->getColor(); } else { mItemId = 0; mItemColor = 1; } mNick.clear(); mBrowserBox->clearRows(); if (item) { const bool isProtected = PlayerInfo::isItemProtected(mItemId); addUseDrop(item, isProtected); if (InventoryWindow::isStorageActive()) { // TRANSLATORS: popup menu item // TRANSLATORS: add item to storage mBrowserBox->addRow("store", _("Store")); } // TRANSLATORS: popup menu item // TRANSLATORS: add item name to chat mBrowserBox->addRow("chat", _("Add to chat")); if (config.getBoolValue("enablePickupFilter")) { mNick = item->getName(); mBrowserBox->addRow("##3---"); addPickupFilter(mNick); } } addProtection(); mBrowserBox->addRow("##3---"); // TRANSLATORS: popup menu item // TRANSLATORS: close menu mBrowserBox->addRow("cancel", _("Cancel")); showPopup(x, y); } void PopupMenu::showDropPopup(const int x, const int y, Item *const item) { mItem = item; mX = x; mY = y; mNick.clear(); mBrowserBox->clearRows(); if (item) { mItemId = item->getId(); mItemColor = item->getColor(); const bool isProtected = PlayerInfo::isItemProtected(mItemId); addUseDrop(item, isProtected); if (InventoryWindow::isStorageActive()) { // TRANSLATORS: popup menu item // TRANSLATORS: add item to storage mBrowserBox->addRow("store", _("Store")); } addProtection(); // TRANSLATORS: popup menu item // TRANSLATORS: add item name to chat mBrowserBox->addRow("chat", _("Add to chat")); if (config.getBoolValue("enablePickupFilter")) { mNick = item->getName(); mBrowserBox->addRow("##3---"); addPickupFilter(mNick); } } mBrowserBox->addRow("##3---"); // TRANSLATORS: popup menu item mBrowserBox->addRow("clear drops", _("Clear drop window")); mBrowserBox->addRow("##3---"); // TRANSLATORS: popup menu item // TRANSLATORS: close menu mBrowserBox->addRow("cancel", _("Cancel")); showPopup(x, y); } void PopupMenu::showPopup(const int x, const int y, Button *const button) { if (!button || !windowMenu) return; mButton = button; mX = x; mY = y; mBrowserBox->clearRows(); std::vector