/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef GUI_POPUPMANAGER_H
#define GUI_POPUPMANAGER_H
#include "being/actortype.h"
#include
#include
#include "localconsts.h"
class ActorSprite;
class Button;
class Being;
class BeingPopup;
class ChatTab;
class FloorItem;
class Item;
class MapItem;
class PopupMenu;
class ProgressBar;
class TextCommand;
class TextField;
class TextPopup;
class Window;
class PopupManager final
{
public:
/**
* Constructor.
*/
PopupManager();
A_DELETE_COPY(PopupManager)
/**
* Destructor.
*/
~PopupManager();
bool isBeingPopupVisible() const;
bool isTextPopupVisible() const;
/**
* Closes the popup menu. Needed for when the player dies or switching
* maps.
*/
void closePopupMenu();
/**
* Hides the BeingPopup.
*/
void hideBeingPopup();
void hideTextPopup();
bool isPopupMenuVisible() const A_WARN_UNUSED;
void clearPopup();
void hidePopupMenu();
};
extern PopupManager *popupManager;
#endif // GUI_POPUPMANAGER_H