/* * Configurable text colors * Copyright (C) 2008 Douglas Boffey * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef GUI_PALETTE_H #define GUI_PALETTE_H #include "logger.h" #include "gui/color.h" #if defined __native_client__ #include #else #include #endif #include #include #include #include // Default Gradient Delay #define GRADIENT_DELAY 40 /** * Class controlling the game's color palette. */ class Palette { public: /** Black Color Constant */ static const Color BLACK; /** Colors can be static or can alter over time. */ enum GradientType { STATIC = 0, PULSE, SPECTRUM, RAINBOW }; A_DELETE_COPY(Palette) /** * Returns the color associated with a character, if it exists. Returns * Palette::BLACK if the character is not found. * * @param c character requested * @param valid indicate whether character is known * * @return the requested color or Palette::BLACK */ const Color &getCharColor(const signed char c, bool &valid) const A_WARN_UNUSED; int getIdByChar(const signed char c, bool &valid) const A_WARN_UNUSED; /** * Gets the color associated with the type. Sets the alpha channel * before returning. * * @param type the color type requested * @param alpha alpha channel to use * * @return the requested color */ inline const Color &getColor(int type, const int alpha = 255) A_WARN_UNUSED { if (type >= static_cast(mColors.size()) || type < 0) { logger->log("incorrect color request type: %d from %u", type, static_cast(mColors.size())); type = 0; } Color* col = &mColors[type].color; col->a = alpha; return *col; } inline const Color &getColorWithAlpha(const int type) A_WARN_UNUSED { Color *const col = &mColors[type].color; col->a = mColors[type].delay; return *col; } /** * Gets the GradientType associated with the specified type. * * @param type the color type of the color * * @return the gradient type of the color with the given index */ inline GradientType getGradientType(const int type) const A_WARN_UNUSED { return mColors[type].grad; } /** * Get the character used by the specified color. * * @param type the color type of the color * * @return the color char of the color with the given index */ inline char getColorChar(const int type) const A_WARN_UNUSED { return mColors[type].ch; } /** * Gets the gradient delay for the specified type. * * @param type the color type of the color * * @return the gradient delay of the color with the given index */ inline int getGradientDelay(const int type) const A_WARN_UNUSED { return mColors[type].delay; } /** * Updates all colors, that are non-static. */ static void advanceGradients(); protected: /** Colors used for the rainbow gradient */ static const Color RAINBOW_COLORS[7]; static const int RAINBOW_COLOR_COUNT; /** Time tick, that gradient-type colors were updated the last time. */ int mRainbowTime; typedef std::set Palettes; static Palettes mInstances; /** * Constructor */ explicit Palette(const int size); /** * Destructor */ virtual ~Palette(); void advanceGradient(); struct ColorElem { ColorElem() : type(0), color(0), testColor(0), committedColor(0), text(), ch(0), grad(STATIC), committedGrad(STATIC), gradientIndex(0), delay(0), committedDelay(0) { } int type; Color color; Color testColor; Color committedColor; std::string text; signed char ch; GradientType grad; GradientType committedGrad; int gradientIndex; int delay; int committedDelay; void set(const int type0, const Color &color0, const GradientType grad0, const int delay0) { type = type0; color = color0; testColor = color0; grad = grad0; delay = delay0; gradientIndex = rand(); } inline int getRGB() const A_WARN_UNUSED { return (committedColor.r << 16) | (committedColor.g << 8) | committedColor.b; } }; typedef std::vector Colors; typedef std::map CharColors; Colors mColors; CharColors mCharColors; std::vector mGradVector; }; #endif // GUI_PALETTE_H