/*
* The ManaPlus Client
* Copyright (C) 2007-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef OUTFITWINDOW_H
#define OUTFITWINDOW_H
#include "gui/widgets/window.h"
#include
#include
#define OUTFITS_COUNT 100
#define OUTFIT_ITEM_COUNT 12
class Button;
class CheckBox;
class Item;
class Label;
class OutfitWindow : public Window, gcn::ActionListener
{
public:
/**
* Constructor.
*/
OutfitWindow();
/**
* Destructor.
*/
~OutfitWindow();
void action(const gcn::ActionEvent &event);
void draw(gcn::Graphics *graphics);
void mousePressed(gcn::MouseEvent &event);
void mouseDragged(gcn::MouseEvent &event);
void mouseReleased(gcn::MouseEvent &event);
void load(bool oldConfig = false);
void setItemSelected(int itemId)
{ mItemSelected = itemId; }
void setItemSelected(Item *item);
bool isItemSelected()
{ return mItemSelected > 0; }
void wearOutfit(int outfit, bool unwearEmpty = true,
bool select = false);
void copyOutfit(int outfit);
void copyOutfit(int src, int dst);
void copyFromEquiped();
void copyFromEquiped(int dst);
void unequipNotInOutfit(int outfit);
int keyToNumber(SDLKey key);
SDLKey numberToKey(int number);
void next();
void previous();
void wearNextOutfit(bool all = false);
void wearPreviousOutfit(bool all = false);
void wearAwayOutfit();
void unwearAwayOutfit();
void showCurrentOutfit();
std::string keyName(int number);
private:
Button *mPreviousButton;
Button *mNextButton;
Label *mCurrentLabel;
CheckBox *mUnequipCheck;
CheckBox *mAwayOutfitCheck;
Label *mKeyLabel;
int getIndexFromGrid(int pointX, int pointY) const;
int mBoxWidth;
int mBoxHeight;
int mCursorPosX, mCursorPosY;
int mGridWidth, mGridHeight;
bool mItemClicked;
Item *mItemMoved;
void save();
int mItems[OUTFITS_COUNT + 1][OUTFIT_ITEM_COUNT];
unsigned char mItemColors[OUTFITS_COUNT + 1][OUTFIT_ITEM_COUNT];
bool mItemsUnequip[OUTFITS_COUNT];
int mItemSelected;
int mItemColorSelected;
int mCurrentOutfit;
int mAwayOutfit;
Image *mBackgroundImg;
static float mAlpha;
};
extern OutfitWindow *outfitWindow;
#endif