/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef NPCDIALOG_H #define NPCDIALOG_H #include "configlistener.h" #include "gui/widgets/window.h" #include #include #include #include #include class BrowserBox; class ItemLinkHandler; class IntTextField; class ListBox; class TextBox; class TextField; class Button; /** * The npc dialog. * * \ingroup Interface */ class NpcDialog : public Window, public gcn::ActionListener, public gcn::ListModel, public ConfigListener { public: /** * Constructor. * * @see Window::Window */ NpcDialog(int npcId); ~NpcDialog(); /** * Called when receiving actions from the widgets. */ void action(const gcn::ActionEvent &event); /** * Sets the text shows in the dialog. * * @param string The new text. */ // void setText(const std::string &string); /** * Adds the text to the text shows in the dialog. Also adds a newline * to the end. * * @param string The text to add. */ void addText(const std::string &string, bool save = true); /** * When called, the widget will show a "Next" button. */ void showNextButton(); /** * When called, the widget will show a "Close" button and will close * the dialog when clicked. */ void showCloseButton(); /** * Notifies the server that client has performed a next action. */ void nextDialog(); /** * Notifies the server that the client has performed a close action. */ void closeDialog(); /** * Returns the number of items in the choices list. */ int getNumberOfElements(); /** * Returns the name of item number i of the choices list. */ std::string getElementAt(int i); /** * Makes this dialog request a choice selection from the user. */ void choiceRequest(); /** * Adds a choice to the list box. */ void addChoice(const std::string &); /** * Fills the options list for an NPC dialog. * * @param itemString A string with the options separated with colons. */ void parseListItems(const std::string &itemString); /** * Requests a text string from the user. */ void textRequest(const std::string &defaultText = ""); bool isInputFocused() const; bool isTextInputFocused() const; static bool isAnyInputFocused(); /** * Requests a interger from the user. */ void integerRequest(int defaultValue = 0, int min = 0, int max = 2147483647); void move(int amount); /** * Called when resizing the window. * * @param event The calling event */ void widgetResized(const gcn::Event &event); void setVisible(bool visible); void optionChanged(const std::string &name); /** * Returns true if any instances exist. */ static bool isActive() { return !instances.empty(); } /** * Returns the first active instance. Useful for pushing user * interaction. */ static NpcDialog *getActive(); /** * Closes all instances. */ static void closeAll(); /** * Closes all instances and destroy also net handler dialogs. */ static void destroyAll(); private: typedef std::list DialogList; static DialogList instances; void buildLayout(); int mNpcId; bool mLogInteraction; int mDefaultInt; std::string mDefaultString; // Used for the main input area gcn::ScrollArea *mScrollArea; BrowserBox *mTextBox; //TextBox *mTextBox; std::string mText; std::string mNewText; // Used for choice input ListBox *mItemList; gcn::ScrollArea *mListScrollArea; std::vector mItems; ItemLinkHandler *mItemLinkHandler; // Used for string and integer input TextField *mTextField; IntTextField *mIntField; Button *mPlusButton; Button *mMinusButton; Button *mClearButton; // Used for the button Button *mButton; // Will reset the text and integer input to the provided default Button *mResetButton; enum NpcInputState { NPC_INPUT_NONE = 0, NPC_INPUT_LIST, NPC_INPUT_STRING, NPC_INPUT_INTEGER }; enum NpcActionState { NPC_ACTION_WAIT = 0, NPC_ACTION_NEXT, NPC_ACTION_INPUT, NPC_ACTION_CLOSE }; NpcInputState mInputState; NpcActionState mActionState; int mLastNextTime; }; #endif // NPCDIALOG_H